Injustice 2 patch 1.16 brings a lot of balance changes

By Sherif Saed, Thursday, 8 February 2018 11:14 GMT

Ahead of the release of Injustice 2’s Teenage Mutant Ninja Turtles DLC, the game received a small balance patch.

The Injustice 2 patch, version 1.16, came out yesterday, but developer NetherRealm has yet to reveal the official change log. This is not uncommon, particularly when it’s a balance patch, compared to bigger feature patches.

As the developer preps the game for the launch of the Teenage Mutant Ninja Turtles DLC on February 13, a few balance changes were made to some of the most popular characters.

During the most recent Watchtower developer stream, NetherRealm discussed the balance changes. Reddit user SMGxPrincess managed to grab all the relevant details for affected characters.

Until the developer puts out the official change log, this is the best we have. Check out the full list below:

Hellboy

  • Meter build nerf (does less damage & takes more* damage)

Sub-Zero

  • Buff Jump 2 better hit box, cross up J2 easier
  • Ice Blast is faster (MB also)
  • B+1, 1, D+3 Now safe on block

Cyborg

  • Air Drone (Character Power) has less recovery

Catwoman

  • Less damage (more damage scaling)
  • Back+3 is slower and less range
  • 1, Forward, 2 Overhead (Now negative on block)
  • Changed Catwoman’s 3, 3, B2 string so that the person doesn’t bounce into the air

Green Lantern

  • Combo damage scaling adjusted on 3 moves (more damage) Buff
  • Lantern Bomb – Reg is safe and MB is plus on block

Gorilla Grodd

  • Easier cancels – Back, back, forward, forward or flip stance button or 2+1+3 to cancel out
  • 2,2,3 (had 3 gaps now only gap in the 3rd hit – also safe on block)
  • Mind Control faster so it actually combos
  • Back+2 is neutral now instead of plus (nerf)

Poison Ivy

  • MB Forward, down, forward 2 (Plus on block but has a gap)
  • Down+1 improved (better hit box)
  • MB vine swing been adjusted (no gap until the last hit – cleaned up)
  • Ground Vines do significantly more damage

Starfire

  • Buff her walk speed (faster)
  • Buff her Forward+2 (second hit does more damage & She can now grab on block or whiff)
  • She can now do Down+1 background bounce

Supergirl

  • Down+1 is now 9 frames (slightly slower)
  • Walking lasers Character power now takes 1 bar of meter
  • 1,1,2 Block stun is slightly more negative
  • String Laser is no longer plus on block

Aquaman

  • Trident Scoop reg scoop now switches opponent Instead of pushing away (MB leads to a combo)
  • Down,Back, 1 (safe on block and easier to combo off of)

Black Adam

  • 3 more frames of recovery for character power

Bane

  • Mercenary Elbow recovers faster

Raiden

  • Raiden’s D1 connects into BGB
  • Shocker Character Power is now safe on block
  • 2,1, D+3 Push opponent away less on hit (can cancel for bigger damage)

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Comments