A look at how The Division manages communication between client and server.
Being an online-only game, everything you do in The Division relies on sending and receiving data from a server.
In the video below, YouTube channel Battle(non)sense offers analysis of this process, and reveals some interesting details about the game’s VOIP solution, tickrate, and much more.
If you’re not familiar with concepts such as tickrate or don’t have a general idea of how ping is calculated, you should watch the video from the start. Otherwise, skip to minute 5:25 for The Division-specific analysis.