Resident Evil 2 Reborn, the fan effort to remake Resident Evil 2 in Unreal Engine 4, has ceased production.
InvaderGames, the team responsible for fan-made project Resident Evil 2 Reborn, has announced today that the project will not continue. Reborn, was pitched as an Unreal Engine 4 remake of Resident Evil 2, and showed great promise.
But now that Capcom itself is remaking Resident Evil 2, the publisher requested the project to be shut down. According to a post on InvaderGames’ Facebook page, Capcom invited the team to meet with the developers of the official remake and discuss development ideas.
“Capcom called us up in advance of the announcement and asked us if we would mind stopping the project as they had longer term plans for a Resident Evil 2 Remake. They have invited us to a meeting to discuss further ideas,” reads the statement.
“Even though we cannot complete the project of Resident Evil 2 Reborn, we’re happy that what we’ve shown has achieved consents from worldwide fans and especially has been noticed from Capcom itself.”
InvaderGames ended by thanking fans for their support and said that they will use what they learned from working on Reborn in future titles. “Once more, we’re very grateful to Capcom for having noticed our work and having appreciated as much the love we feel about the Resident Evil saga as developing videogames.”