Star Citizen is going to be huge. Huuuuuuuuuge.
Far from finished, Star Citizen is already pretty enormous. The final build, with its story missions, social spaces, first-person gameplay and more, will be a very weighty package indeed.
According to developer Cloud Imperium games, all this content won’t come cheaply in terms of download time and HDD space.
“The size and number of assets that are left to deliver means that our client size is much more likely to be 100 GB,” game operations director Jeremy Masker wrote on the game’s forums.
There’s not much hope of patches getting any smaller, either.
“We are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size,” he said.
“Each patch has 100s of assets, each of these assets are at times 200 MB, this leads to 2-6 GB patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20 GB.”
Lord, that’s weighty. Just another reason why Star Citizen isn’t being considered for consoles, I guess.