Shadowrun Returns: combat-weak characters can still survive “dangerous” campaign

By Dave Cook, Tuesday, 16 July 2013 09:09 GMT

Shadowrun Returns executive producer Mitch Gitelman has stressed that while the game’s campaign is “dangerous”, combat-weak characters can still prevail with the aid of tough NPCs, giving players freedom to tackle missions through strategy, rather than brute force.

Speaking with PlayNation, Gitelman was asked if combat-weak characters could still survive the game’s plot.

He replied, “Yes. You’ll be able to survive. What you’ll do is, that on several missions you will have in NPCs come with you and most of our in NPCs are pretty combat oriented. You’ll also be able to hire runners to go with you to supplement your own abilities, but it’s a tactical combat RPG so I wouldn’t go to weak on that just now – at least in *this* campaign. It’s a dangerous campaign.

“You know what I’m hoping, and Jordan feels the same way, with the editor – we would love people to create stories where it doesn’t even need combat, you know. There’s all sorts of things you can do with it.

“You can create sort of a choose your own adventure game with our editor, you can do all sorts of things. I’m excited to see what happens. To see people use more of the character skills that we allow, than we did ourselves in our first campaign.”

What do you make of this freedom to tackle missions using might or your mind? Let us know below.

Shadowrun Returns hits iPad, Google Play and Steam July 25.

Thanks EvilAvatar.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Harebrained Schemes

Mitch Gitelman

Shadowrun Returns