Dark Souls 2 set in new time period, runs on updated engine

By Dave Cook
19 December 2012 09:37 GMT

Dark Souls 2 has been featured in this week’s edition of Famitsu, along with an interview with From Software’s Hidetaka Miyazaki, which reveals new information about the game’s setting, enhanced engine, player interaction and DLC strategy. We’ve picked out the best bits after the break.

Gematsu reports – via translators Game Nyarth – that the Dark Souls 2 reveal trailer shown at the VGAs was not in-engine, as confirmed in Miyazaki’s interview.

While Miyazaki is no longer directing the Dark Souls series, he is overlooking the game’s co-directors, and stressed that he would be leaving them largely to their own devices, and added that Dark Souls 2 will be set in the same world as the first game, but in a different time period. It will not necessarily be tied to the events of the first game.

On the DLC front, Miyazaki confirmed that paid weapon and item content would be unlikely, and that the game’s keyword is “time” – although he offered no elaboration on the context. Dark Souls 2 will also run on a new engine that will help From Software achieve the ‘near-realistic’ representation and character animation it’s aiming for, and finally, the studio is looking into new ways for players to interact directly in-game.

Phew. Want more Dark Souls 2? Check out our opinion blog on why making the game more understandable might not be a bad thing:

Dark Souls 2: the inviting unknown.

Thanks Siliconera.

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