Skyrim director Todd Howard has let slip a few ways in which the game eschews Oblivion’s trappings in favour of a Fallout 3 approach.
“[Skyrim]’s a lot more like Fallout 3, where as you level up you are going to see harder things, but the easier things stay around as well,” Howard told PC Gamer of the RPG’s enemy difficulty scaling.
“You’ll still run into the weaker stuff and you’ll just decimate it.”
On the subject of NPC conversations, Howard again pointed to Bethesda’s post-apocalyptic epic rather than the last outing in Tamriel.
“There’s very few completely random conversations. We’ve gone more towards a system, like we did in Fallout 3, where they have a specific conversation with a specific person about various topics,” he explained.
The Elder Scrolls V: Skyrim is due on PC, PlayStation 3 and Xbox 360 on November 11.