Insomniac: Resistance “asks more of players”

By Brenna Hillier
7 September 2011 04:00 GMT

Insomniac Games is aware that Resistance’s more complicated weapon system is a closed book to casual players, and invested heavily in explaining it through gameplay.

“Resistance asks a little more of players than most shooters, in that we have some very exotic weapons,” lead designer Drew Murray told Joystiq.

“All of our guns have a primary and secondary fire, and we found in doing testing after Resistance 2, there’s really a split between people who like the Resistance games and those who don’t. A lot of it comes down to, do people really understand how the weapons system works.”

During development of Resistance 3, Insomniac turned its attention to level design which teaches players to use all the options at their disposal, apparently successfully.

“Doing usability testing, we’ve seen the amount of guns that people use and the number of people using secondary fire, is just through the roof now. I think this will make people enjoy the game a lot more,” the designer commented.

Resistance 3 is a PlayStation 3 exclusive, and released this week. It’s drawing favourable reviews.

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