Hitman: Absolution to ease the player in

By Brenna Hillier, Tuesday, 21 June 2011 23:37 GMT

IO Interactive’s Tore Blystad has said Hitman Absolution won’t exactly be easier than its precursors, but it will be more flexible, and take a different approach to teaching the player.

“Hitman has historically been a very hard game, and it still is in many ways, but we also focussed on … easing the player into the game,” the game’s director told games.on.net.

“Making him understand the game and making him form choices, rather than just killing him off and having him restart.”

IO has also made changes to the game’s combat, introducing a dynamic AI which means players who “wanna play Rambo, now they can play Rambo better than ever before”.

Thankfully for those purists shocked at the idea of blasting through a Hitman game, all the old tricks are back, along with some new ones.

“If you wanna play stealthy, then we also have a lot more depth than we ever had before in the stealth gameplay,” Blystad explained.

Hitman: Absolution is coming to PC, PlayStation 3 and Xbox 360 in 2012.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



Hitman: Absolution

Io Interactive

Tore Blystad

  • Hitman: next game will take 'fresh perspective' on Agent 47

    Hitman: Absolution only just came out this week, but developer IO Interactive is already talking about the next game in its series, currently in development at new studio Square-Enix Montreal, leaving IO free to pursue a mysterious new project. Get the chatter below.

  • Hitman: Absolution 'used to have regen health' - IO discusses big changes

    Hitman: Absolution’s protagonist Agent 47 used to have regenerative health in an early build of the game, IO interactive’s director Tore Blystad has revealed. The feature was implemented to make the game accessible for everyone, but was since scrapped. Blystad has revealed more secrets in a new interview.