Codemasters: copying CoD doesn’t work, we’ll make “small and beautiful” games

By Brenna Hillier, Thursday, 10 February 2011 21:27 GMT

Bodycount director Andy Wilson has said FPS developers need to “distance” themselves from big names, and that the Codemasters approach is to create a quality game and “polish the hell out of it”.

“I think the biggest thing in the FPS genre right now is trying to distance yourself from the hugely successful examples like Call Of Duty or Battlefield,” wilson told Edge.

“We’ve seen recent examples where it doesn’t work out so well if you just try to copy that and go one better.

“Really it’s about diversifying, and trying to find something that hasn’t been done before, or something that hasn’t been done really well, and just push for that.”

The director then laid out the Codemasters philosophy.

“We’ve always said: do something relatively small and beautiful,” he said. “Build something properly and polish the hell out of it; don’t go super-wide.”

Wilson commented that Bodycount’s bright visuals had drawn comparisons with Bulletstorm and Brink, but that the team are pretty sure they’ve hit on something unique.

“We obviously want to find a place of our own with Bodycount. Visually it’s pretty different. Gameplay-wise it’s getting pretty different as well. I can’t think of anything comparable at the moment.

“We’re seeing more examples, I think, of developers trying to find their own space that’s not Modern Warfare or Battlefield. I would hope that when people actually get their hands on Bodycount they’ll think, ‘Yep, that’s not really like anything else’.”

Bodycount comes from the same team who brought us Black, and is due on PlayStation 3 and Xbox 360 sometime this year.

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