Crytek has revealed that it had a few issues getting CryEngine 3 to work on consoles during development of Crysis 2.
According to an interview with GameReactor, the decision to go from making games on PC to include consoles was highly desired by the team, so it got to work on making it compatible with consoles.
The result, according to Crytek CEO Cevat Yerli, is a game created for both PC and console players with no one getting “cheated” in the process.
“Crytek has been offering the CryENGINE for many years now, more than 10 to be accurate. The decision to enter the console market for engines was first driven by our desire to make console games,” Yerli told GameReactor.
“That’s what we always wanted to do. The big challenge during the development of CryENGINE3 has been scaling the engine whilst maintaining the visual quality and performance.
“This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove [this] with Crysis 2.
“I think for console gamers especially the freedom of Crysis 2 gameplay is very interesting. Crysis gameplay is not about “go anywhere”, it is about looking at a situation from a great vantage point and then formulating a plan which you proactively initiate and defeat your foes.
“You have a lot of freedom in what that plan entails and what weapons and world interactions you use. This is what we call Veni Vidi Vici gameplay: I came, I saw, I conquered and it should be quite fresh to the console market.
“For PC gamers, I think, Crysis 2 is more fun, looks amazing, and runs well on all platforms, and no one will feel cheated by their respective experience”.
Crysis 2 takes place in NYC, and was shown for the first time at GDC earlier in the month.
It’s expected to be released during Q3 2011.