Console MMOs clearly aren’t easy. Which is probably why there are hardly any of them. Why? Blizzard’s Rob Pardo reckons the main culprit’s the pad.
“I’d say challenge number one is the input device,” he told IndustryGamers.
“So if you’re going to port a game like WoW how does that work? Do you ship a keyboard and a mouse? Do you try to make a game that [adapts] to all the different controls and buttons? That’s a porting issue.”
Pardo said that advances in Cloud gaming may overcome some of the lesser tech issues involved.
“The bigger issue would be things like hard drives. I think WoW now is about 10 gigs and we’re always pushing out more content. That’s something cloud computing could eventually solve, but in the current generation of consoles that’s a lot to deal with.
“You’d have to eat almost the entire hard drive, and there are Xbox consoles [sold to consumers] that don’t have hard drives. So that’s a big issue,” he said.
The next major console MMO is likely to be Cryptic’s Champions Online, releasing for 360 later this year.