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Sin City and Amelie were inspirations for The Saboteur claims French

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EA's Tom French, development lead on The Saboteur, has told VG247 that the game's colour mechanic was heavily influenced by films like Amelie and Sin City.

"That [the colour scheme] was something that even before we began working on this engine I talked about wanting to do in our Mercs prototype," he said.

"I was watching Amelie, that's actually where I had that inspiration moment and I was like, 'omg, just flip it over and make it black and white' and then obviously looking at Sin City for reference really enchanced that and made it work better in the game," French added.

The Saboteur is shaping up rather nicely and hopefully we'll see more at... well, you know the rest by now.

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