Ubi: PC is “priority” for Soviet Assault, we’re “brimming with great ideas” for RTS genre

By Patrick Garratt, Thursday, 12 March 2009 09:43 GMT

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Ubisoft has told VG247 that, despite reportedly canning the two console versions of Massive’s World in Conflict: Soviet Assault, the firm is “brimming with great ideas” for RTS in general and believes in the genre wholeheartedly.

A Ubi rep told IGN in early March that, “World of Conflict: Soviet Assault will be released for the PC later this month. A console version of World in Conflict is not planned for release at this time.”

Explaining focus on Soviet Assault’s PC version, Ubi told us in a statement today that: “Our priority is to the work excellent work that Massive has done on World in Conflict: Soviet Assault for PC. The game was ready to go and of excellent quality and were are excited to make it available to World in Conflict fans.”

The publisher refused to confirm that status of the 360 and PS3 versions of Soviet Assault, however, saying, “For the console version, we have not announced anything official at this time.”

Here’s what we asked, and here’s what Ubi said:

VG247: Why won’t Ubi be publishing the 360 and PS3 versions of World in Conflict: Soviet Assault?

Ubisoft: Our priority is to the work excellent work that Massive has done on World in Conflict: Soviet Assault for PC. The game was ready to go and of excellent quality and were are excited to make it available to World in Conflict fans. For the console version, we have not announced anything official at this time.

Does Ubisoft see a future in “traditional” console RTS at all? Can we expect to see an EndWar sequel?

Ubisoft is committed to the RTS segment – it’s a great genre that is open for creativity and innovation. We have no official announcement to make at this time but rest assured that our teams are enthusiastic about RTS and brimming with great ideas.

Console RTS isn’t looking like it’s in the best place ever, what with the Soviet Assault versions being sidelined and Ensemble taking one to the head after the Halo Wars release.

Compare that to rocket success for Empire on PC and you probably don’t need a degree in astrophysics to see why things are working out the way they are.

World in Conflict: Soviet Assault ships for PC later this month.

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