White Knight Chronicles’ “key differentiating element” is transforming hero

By Patrick Garratt
10 October 2008 07:55 GMT


Massive update on the US PS Blog here on a White Knight Chronicles presentation at TGS yesterday, in which producer Kentaro Motomura explains that the stellar-looking RPG’s main differentiator is the protagonist’s ability to transform.

Character transformation were shown in the demo, including the White Knight, the Black Knight, and the Dragon Knight, which has a pair of wings, all of which are seven metres high.

There’s a lot of detail through there, and some lovely screens, so do take a look. Game’s out for PS3 in Japan on December 25, with no date yet fixed for the West.

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