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Torment: Tides Of Numenera

Torment: Tides of Numenera to utilise tech from Pillars of Eternity

Torment: Tides of Numenera developer inXile Entertainment has licensed technology created by Obsidian Entertainment for Pillars of Eternity.

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Torment: Tides Of Numenera headlines

  • Torment: Tides of Numenera vote decides in favour of turn-based combat

    Torment: Tides of Numenera crowdfunding backers have voted for inXile to implement turn-based combat rather than a real-time with pausing system as seen in spiritual precursor Planescape: Torment and many classic CRPGs.

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  • Torment: Tides of Numenera combat system goes to a vote

    Torment: Tides of Numenera developer inXile Entertainment is unsure if it should keep the RPG’s combat turn-based in real-time, or if it should employ a pause system. It’s invited all of the game’s Kickstarter backers to vote on the matter.

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  • Torment: Tides of Numenera completes final stretch goal

    Torment: Tides of Numenera already set a Kickstarter record when it was funded at the beginning of the month. Not wanting to rest on its laurels (or your cash), developer inXile Entertainment continued crowdfunding in order to reach a final stretch goal. Today, that goal has been achieved.

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  • InXile head talks crowdfunding and audience focus

    CEO of InXile, Brian Fargo, not only successfully Kickstarted Wasteland II but also a second project, the Planescape: Torment based RPG, Torment: Tides of Numenera. He discusses why it makes sense to run the projects this way, focusing game development on the audience, crowdfunding and more.

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  • Torment: Tides of Numenera sets Kickstarter record with three hours to go

    With three hours left on the Kickstarter clock, Torment: Tides of Numenera has hit $4,028,412 thanks to 71,911 backers, and that’s not even counting the over $176,000 earned through PayPal. The latest round of money tossed at the project has made the project the current Kickstarter record holder for most funding, besting Project Eternity. The […]

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  • Torment: Tides of Numenera soundtrack sampler live now

    Torment :Tides of Numenera developer InXile Entertainment has released a song from Mark Morgan’s rather brilliant soundtrack.

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  • Torment: Tides of Numenera gets second gameplay screen

    Torment: Tides of Numenera developer inXile Entertainment has released a second work-in-progress gameplay screen into the wild, this time set in the Sagus Cliff area of the game.

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  • In bloom: InXile on Torment Tides of Numenera

    Torment: Tides of Numenera lives because gamers voted with their wallets. InXile’s Brian Fargo talks to VG247′s Dave Cook about the importance of transparency and open dialogue.

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  • Torment: Tides of Numenera team welcomes Chris Avellone

    inXile has confirmed that Chris Avellone will officially join the design team for Torment: Tides of Numenera, according to a press release issued by the firm.

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  • Torment: Tides of Numenera delayed by stretch goals

    Well, you did it. You threw so much money at inXile’s Torment: Tides of Numenera Kickstarter that the developer has had to delay the damn thing. I hope you’re happy – because I’m kind of stoked.

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  • Torment: Tides of Numenera video shows lighting test using Unity

    The Torment: Tides of Numenera Kickstarter page has been updated with a video, which shows a 3D character on pre-rendered 2D background. It’s basically a technology test using Unity, and is of the screenshots released yesterday. With three days to go, the Kickstarter has hit $3,336,869 thanks to 61,056 backers. If you want Chris Avellone […]

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  • Torment Tides of Numenera: first gameplay screen revealed

    Torment: Tides of Numenera has received its first work-in-progress gameplay screen, and developer inXile Entertainment has sent it across to VG247 for you all to check out.

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  • Torment: Numenera stretch goal adds Chris Avellone

    Chris Avellone will join the Torment: Tides of Numenera team if inXile’s Kickstarter campaign hits $3.5 million. inXiles Brian Fargo speaks with VG247 about his involvement.

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  • Torment Tides of Numenera: what does one life matter?

    Torment: Tides of Numenera is the spiritual successor to Planescape: Torment. VG247′s Dave Cook speaks with inXile Entertainment about its highly ambitious RPG revival.

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  • Torment: Tides of Numenera to almost double Legacies at $3M goal

    InXile has released a new video with the orchestral theme for Torment: Tides of Numenera, along with a collection of gorgeous concept art pieces, as it races towards a tasty-sounding $3 million stretch goal.

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  • Torment: Tides of Numenera Kickstarter hits $2.1 million

    The Torment: Tides of Numenera Kickstarter has reached $2,110,638, after reaching $1 million within seven hours and two minutes. The initial funding goal of $900,000 was met – and then some – Wednesday evening, and now, thanks to 38,203 backers, the project’s funding is racing ahead and an enormous pace.

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  • Torment: Tides of Numenera's combat tied to the narrative

    Torment: Tides of Numenera hit Kickstarter last night and surpassed $900,000 in the space of six hours. Developer inXile Entertainment has spoken with us about the game’s proposed phase-based battle mechanic, which will ultimately be decided by the project’s Kickstarter backers.

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  • Torment Kickstarter to save money, time and jobs

    Wasteland 2 and Torment: Tides of Numenera developer inXile Entertainment has explained its decision to go ahead with a second Kickstarter while its first crowdfunded project is still in development, painting a compelling picture of rolling development which eliminates the industry’s reliance on cyclical lay-offs.

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  • Torment: Tides of Numenera reaches Kickstarter goal in six hours

    We reported earlier that the Kickstarter for Torment: Tides of Numenera, the spiritual successor to Planescape: Torment by inXile, was off to a fast start, but it’s managed to actually increase its pace since it went live six hours ago or so. It has already reached its $900,000 goal and its bounty continues to increase.

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Torment: Tides Of Numenera Breaking news