Ryu, Ken and co. land a thumping victory to become the first past the 1 million units post for Nintendo’s new handheld.
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Lovely, small, bite-sized news for the win. Click onward adventurers.
Yoshinori Ono has said expectations for Super Street Fighter IV 3D were so high, development was rather difficult for the team.
Capcom hopes SSFIV 3D will "open the door a little wider," for those who skipped the console version
Capcom’s Yoshinori Ono has detailed to Gamespot how Super Street Fighter IV came to be developed for 3DS, and according to the game’s main man, it was so the game could be experienced by a wider audience.
Capcom community director Seth Killian has detailed the easy or “Light” mode for Super Street Fighter IV: 3D.
Want to see some screens from Super Street Fighter IV 3D? Of course you do.
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