Tag Archives: ron gilbert
Tue, Nov 29, 2011 | 12:32 GMT
Gilbert shows off art for Double Fine collaboration
Deathspank creator Ron Gilbert’s shown off two pieces of concept art from his upcoming, unannounced game. The art, which consists of a female doctor and a man in a suit, comes from a collaboration being made at Double Fine with Gilbert’s old Monkey Island partner, Tim Schafer. Posting on his website Grumpy Gamer, Gilbert said the game comes from “an idea that has been in my head for a long, long, long time,” since before Monkey Island. More news on it “will follow later.”
Get the pieces of art below.
Sun, Jul 10, 2011 | 17:57 BST
The Monkey Island Special Edition Collection hitting Europe on September 9
Lucasarts has announced The Monkey Island Special Edition Collection for Europe, which will land at retail on September 9.
Mon, Apr 18, 2011 | 13:48 BST
Canadian Videogame Awards: Mass Effect 2, AC: Brotherhood each score seven nominations
The finalists for the Vancouver-based Canadian Videogame Awards have been announced, with Assassin’s Creed: Brotherhood and Mass Effect 2 looking set to clean up.
Sun, Dec 05, 2010 | 05:40 GMT
Gilbert wishes he’d made “battling a little more intellectual” in DeathSpank

Ron Gilbert has said if he could do DeathSpank all over again, he would have made combat in the game more like a puzzle.
Sun, Oct 03, 2010 | 12:58 BST
Tim Schafer to receive lifetime achievement award

Tim Schafer is to be honoured with a lifetime achievement award at this year’s IndieCade Awards, which forms part of the International Festival of Independent Games.
Sat, Sep 11, 2010 | 21:54 BST
Impressions: Corrupted Thongs take center stage in new DeathSpank

DeathSpank, not content to rest on his laurels, is back later this month in Thongs of Virtue, where he must collect six pairs of thongs.
Hopefully, they went through the wash beforehand.
Wed, Jul 14, 2010 | 17:18 BST
Gilbert: PSN and XBL need games with “some real meat” on them

Ron Gilbert has said he hopes DeathSpank helps “open the door” for future digital titles on PSN and XBL.
More »
Sat, Jul 10, 2010 | 22:31 BST
DeathSpank video is full of Epic Weapons

An awesome looking video for DeathSpank’s been released, and you can catch it below the drop.
Tue, Jul 06, 2010 | 23:03 BST
Gilbert not fond of 3D glasses, was “born to make DeathSpank”

Ron Gilbert, who recently departed HotHead Games, has told Eurogamer DeathSpank was a game he was “born to make”.
Wed, Apr 07, 2010 | 06:48 BST
Monkey Island creator Ron Gilbert bids audieu to Hothead Games

With “Monkey Island meets Diablo” action-RPG DeathSpank officially out the door, Ron Gilbert’s making his way toward the exit as well.
Sat, Sep 12, 2009 | 15:25 BST
LucasArts has a number of unannounced Star Wars titles in development

LucasArts not only revealed the downloadable title Lucidity to GameTrailersTV recently, but while he was chatting about it, president Darrell Rodriguez said that a number of unannounced Star Wars titles are currently in development.
He was not talking about The Old Republic MMO either.
What was worth noting about his conversation, was the mention of meetings with Tim Schafer, Dave Grossman, Ron Gilbert and Larry Holland, stating: “Wouldn’t it be great to work with them on some new things?”
Interesting.
Watch the full thing through here.
Via BigDownload.
Sat, Sep 05, 2009 | 16:01 BST
Ron Gilbrt discusses indie games, big budgets, and art during PAX keynote

Ron Gilbert delivered a keynote at PAX yesterday which focused on his path to becoming a game developer and his opinion on the game industry as it stands today.
Toting the benefits of being an independent developer, after mentioning that the original Monkey Island was created by seven people for $135,000, Gilbert chastised large companies with “big-budget” business only mentalities, and went on to discuss the “games as art” debate and the Hollywood cutscene mentality.
“The games industry [has become] just that.. an industry,” said Gilbert. “Big companies need to be safe. This is why indie games excite me. They have the freedom to fail.
“Games are art that is meant to be lived, not viewed. What Hollywood fails to understand is that games are an art form; they are not toys. The worst way to tell a story in games is by a series of cutscenes interspersed between action [scenes].”
He was really all over the place in expressing his thoughts on gaming. Shack has the rest, and it’s a rather good read.
Sat, Sep 05, 2009 | 14:52 BST
Ron Gilbert’s Deathspank gets its first video

Looks like Deathspank has its very first video.
It’s after the break courtesy of Rock, Paper, Shotgun.
Ron Gilbert ‘s new PC adventure game is being described as “Monkey Island meets Diablo,” according to the DeathSpank official webpage.
Sounds interesting to day the least. Go watch.
More »
Tue, Sep 01, 2009 | 17:32 BST
DeathSpank preview looks rather interesting

DeathSpank, Ron Gilbert’s latest, has loads of information and screens for it posted over on 1UP.
“You get a lot of publishers who want humor in games,” the Monkey Island creator told the site. “They see that as an important thing. But then you try to be funny and it scares them.”
Funny and smart is what Gilbert is aiming for with DeathSpank.
Go have a look and see if he accomplished it.
Tue, Jun 30, 2009 | 20:38 BST
Ron Gilbert to keynote PAX 2009

PAX 2009 organizers have announced that Ron Gilbert will provide the keynote during the sixth annual festival September 4-6 in Washington state.
“This is an unbelievable moment for us,” said Penny Arcade’s Robert Khoo. “I wasted an entire family vacation one year trying to figure out how to win that stupid spitting competition [in Monkey Island].”
The Computer Hall of Fame inductee has created Maniac Mansion, the first two installments in the Monkey Island series, has a career spanning over 20 years in the industry, has founding three gaming studios, and created the SCUMM scripting language.
Currently, Gilbert is creative director at Hothead Games.
Press release through the break.
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