Tag Archives: indiegogo
Wed, Nov 20, 2013 | 02:02 GMT
Secrets of Rætikon developer Broken Rules lost a wad of its crowdfunding cash to a hacker, who used the money to purchase, among other things, a couple of PlayStation 4 consoles.
Tue, Sep 10, 2013 | 20:27 BST
PayPal has issued a statement to VG247 stating it and Nyu Media have resolved the issues surrounding the release of fund gained through the Indigogo campaign for Yatagarasu Attack on Cataclysm.
Thu, Aug 08, 2013 | 23:10 BST
Statistics suggest Indiegogo isn’t as effective as Kickstarter in bringing crowdfunded projects to life.
Fri, Jun 28, 2013 | 08:47 BST
Yatagarasu: Attack on Cataclysm is the first project from three former King of Fighters developers at SNK. They’ve been working on it for six years, and are now looking for a final crowd-funding push on IndiegGoGo to bring the game to PC.
Mon, Jun 17, 2013 | 02:08 BST
Tue, May 28, 2013 | 00:08 BST
Top-down horror roguelike Darkwood is approaching the end of its crowdfunding campaign, and the gameplay footage used to promote it is just getting better and better. By which I mean, more terrifying; see for yourself through the break.
Tue, May 21, 2013 | 14:46 BST
Ghost of a Tale, the PC adventure game from ex-Dreamworks and Universal animator Lionel Gallat, has surpassed its funding goal on IndieGoGo, despite the crowd-funding site going down twice during the fundraising drive. The project initially needed €45,000 for development, but backers provided €48,700 in funding, making it a rousing success. The adorable game where you play a little mouse in a dangerous world, will be released on PC upon completion. A dedicated site and forums are in the works, but until either are up, you ca keep track of the development process through the funding page.
Thu, May 16, 2013 | 21:00 BST
The Indiegogo campaign for Ghost of a Tale, the lovely third-person game from ex-Dreamworks and Universal animator Lionel Gallat, is winding down and with four days left. It still needs €6,951 in funding to be a success, and with a fixed funding price of €45,000 the project has earned €38,049 so far. To get the funding ball rolling faster, the game’s page has been updated with some desktop concept art of the main character as well as an undead rat and a look into character creation. Upon funding, the game will be released on PC. Go have a look through the link.
Tue, May 07, 2013 | 17:56 BST
The Indiegogo campaign for Ghost of a Tale, the lovely third-person game where you play a little mouse in a dangerous world, has been extended by one week.
Sat, May 04, 2013 | 21:21 BST
Ghost of a Tale, the PC adventure game from ex-Dreamworks and Universal animator Lionel Gallat, has updated the project page on IndieGoGo with a small video clip of the character Crab. While you are there, you can also look over character videos for Mouse, Undead Rat, and Frog. It’s like Wind in the Williows meets The Secret of Nimh or something. It looks interesting to me at any rate. I’d play it eagerly. The CryEngine 2 project has nine days left to reach its €45,000 goal, and so far, €23,428 has been pledged. You can donate through the link, and watch the character videos below.
Tue, Apr 23, 2013 | 09:01 BST
PayPal has put the brakes on the Indiegogo campaign for Skullgirls, leaving Lab Zero Games unable to pay its staff.
Fri, Apr 19, 2013 | 01:58 BST
Thu, Mar 28, 2013 | 02:04 GMT
The crowdfunding campaign for Lab Zero Games’ Skullgirls has only a few hours to go, but it’s still making rapid progress. By reaching $725,000 fans ensured the team will release yet another DLC character, bringing the total so far to four – not at all bad for an initiative originally planned to produce just one. The new character will be called Robo-Fortune, and since the campaign has now attracted a whopping $766,634, she’ll get her own stage and story mode too. The most recent milestone also means Mane6 will receive a free copy of the Skullgirls engine.
Tue, Mar 26, 2013 | 02:19 GMT
Lab Zero’s Indiegogo campaign has now amassed $600,000 in pledges, meaning the developer will add three DLC characters to Skullgirls. The first two were decided ahead of time, but you can vote on which of over 30 options will be the third. There are just a few days left to contribute to the campaign, which effectively saved the fighter.
Mon, Mar 18, 2013 | 00:14 GMT
Skullgirls developer Lab Zero Games has announced a generous final stretch goal for its crowdfunding campaign, offering to share tech with a group of My Little Pony fans working on a troubled fan game.
Sat, Mar 16, 2013 | 15:32 GMT
Lab Zero Games has loads of Skullgirls news today: a Linux port is in the works; Dead or Alive 5′s Kasumi and Rig will provide the voices for Squigly and Leviathan – Lauren Landa and Liam O’Brien, respectively; and another character stretch goal called Yu-Wan was teased – but first you will have to help meet the $450,000 stretch goal for the Salty Parasoul Voice Pack. With 12 days left on Indiegogo, Skullgirls has exceeded its initial goal of $150,000 with $414,040 earned. Below, you can watch a video which has the team discussing its recently met stretch goal, the character Big Band, and also have a look at the fella.
Thu, Mar 14, 2013 | 08:29 GMT
Skullgirls developer Lab Zero Games is adding its first male combatant into the mix after it successfully raised $375,000 on IndieGoGo, in a fan-driven bid to keep the game growing.
Fri, Mar 08, 2013 | 09:20 GMT
The good ship Skullgirls has run into more icebergs than your average Apple Maps-equipped polar bear, but its fans refused to let it die. Lab Zero Games boss Peter Bartholow talks crowdfunding and gratitude.
Tue, Mar 05, 2013 | 01:41 GMT
J.U.L.I.A. developer CBE Interactive has launched an IndieGoGo campaign to fund an improved version of the science fiction adventure, with new graphics, extra content, more puzzles and easy mode. This is of particular note because the original J.U.L.I.A. was published by Lace Mamba, and the public falling out between developer and publisher triggered a scandal over the company’s treatment of independent developers. CBE wants just $5,000 to polish up a game which did not live up to its potential; IndieGames.
Tue, Feb 26, 2013 | 23:27 GMT