Tag Archives: david jaffe
Tue, Mar 13, 2012 | 21:51 GMT
Twisted Metal and God of War creator David Jaffe doesn’t give two hoots about what the next hardware cycle might be packing.
Tue, Mar 06, 2012 | 00:54 GMT
Eat Sleep Play boss David Jaffe has warned the games industry not to take pricing complaints too lightly.
Fri, Feb 24, 2012 | 08:21 GMT
After a delay caused by an unexpectedly long session in quality assurance, the Twisted Metal patch is approaching release.
Wed, Feb 22, 2012 | 09:27 GMT
David Jaffe has said on his blog that Twisted Metal could possibly get a patch that will fix network issues plaguing the game as early as today.
Mon, Feb 20, 2012 | 00:35 GMT
Mon, Feb 13, 2012 | 01:03 GMT
Double Fine’s crowdfunding success has inspired other developers to consider a new method of sourcing development costs.
Thu, Feb 09, 2012 | 22:30 GMT
Twisted Metal and God of War creator David Jaffe’s DICE 2012 presentation accused the games industry of getting too excited about story – and not about gameplay.
Thu, Feb 09, 2012 | 21:48 GMT
Sony is offering you the chance to remotely fire an M249-SAW until a truck blows up. For Twisted Metal.
Thu, Feb 09, 2012 | 10:41 GMT
David Jaffe has said he could one day work on casual and iOS games, but insisted he’s still committed to core titles for next-gen and browser.
Thu, Feb 09, 2012 | 02:31 GMT
Eat, Sleep, Play co-owner David Jaffe has confirmed he’s to set up a new company, after it was reported yesterday he’s to leave his current role at the Salt Lake City developer.
Tue, Feb 07, 2012 | 16:07 GMT
Tue, Feb 07, 2012 | 00:15 GMT
When Twisted Metal launches in Europe in early March, you’ll be able to decorate your rides with swanky custom paint jobs.
Mon, Jan 23, 2012 | 00:06 GMT
Eat Sleep Play boss David Jaffe has confirmed a demo is inbound for Twisted Metal.
Sat, Jan 21, 2012 | 21:43 GMT
It looks as though Twisted Metal may include an online pass when released next month after all, according to a report on The Gamers Hub (via Joystiq). When the site asked the game’s QA lead Justin Trease during a hands-on demo at CES if the game would include an online pass of some sort, he replied “yes,” without providing details. However, if it includes one, it will likely be similar to other online passes, meaning you will have to buy the game new in order to get a code to play online. Eat Sleep Play’s David Jaffe said in December he would “prefer” the game not to include an online pass, but said ultimately, it wasn’t his “call” but Sony’s.
Twisted Metal has officially gone gold, and will be released February 14 in the US and February 17 in the UK.
Wed, Jan 18, 2012 | 23:50 GMT
You may have seen a brief tease, but David Jaffe has now shared a slightly longer look at Sweet Tooth’s truck from an upcoming Sony promotion for Twisted Metal.
Tue, Jan 10, 2012 | 22:23 GMT
While proud of the single-player campaign, Eat Sleep Play lead David Jaffe has said Twisted Metal is all about the multiplayer.
Tue, Jan 03, 2012 | 14:25 GMT
Eurogamer has posted a Developers’ Games of 2011 feature, asking notables such as Ken Levine, Peter Molyneux, and David Jaffe what made the biggest impression on them during the year.
Thu, Dec 15, 2011 | 14:10 GMT
D.I.C.E. organisers have announced that Eat, Sleep, Play head David Jaffe, Activision CEO Eric Hirshberg and Xbox creator Sheamus Blackley are all to speak at the development event in Las Vegas next February. NPD’s Anita Frazier and Texas Instruments executive director Delores M. Etter will also give sessions at the event. Tomonobu Itagaki of Valhalla Game Studios, EA’s Richard Hilleman and Epic’s Tim Sweeney, as part of his AIAS Hall of Fame acceptance, are all also due to give speeches next year, as previously confirmed.
D.I.C.E. takes place from February 7-10. Thanks, GI.Biz.
Thu, Dec 08, 2011 | 06:48 GMT
Eat Sleep Play boss and Twisted Metal creator David Jaffe feels an Online Pass might do the upcoming franchise reboot more harm than good.
Wed, Oct 26, 2011 | 01:45 BST
God of War creator David Jaffe has weighed in on the Uncharted 3 debate, saying he has learned to put gameplay ahead of cinematic experience.