Halo Wars 2 is getting a boxed PC release, because THQ Nordic stepped up to the plate

By Brenna Hillier, Wednesday, 11 January 2017 01:20 GMT

Microsoft needs help getting PC software into shops, apparently.

halo_wars_2_pc_standard_edition

Halo Wars 2 is getting a proper boxed release for Windows 10 PC.

Two SKUs will be available. Halo Wars 2 Standard Edition is just the game in a box, including an Xbox One copy via Play Anywhere. This will be available from February 21, and you can see an image of it above.

Halo Wars 2 Ultimate Edition for PC launches four days ahead of Halo Wars 2’s general release, so you can grab it from February 17. It comes with a few extra goodies listed below; you can check out the box further down the page.

  • Halo Wars 2 for Windows 10 and Xbox One via Xbox Play Anywhere
  • Halo Wars Definitive Edition
  • The exclusive Season Pass:
    • New Leaders with abilities that change the course of multiplayer matches
    • New Units that add to your multiplayer arsenal
    • New Blitz cards to collect and take into battle
    • New campaign missions that expand the Halo Wars 2 story

halo_wars_2_pc_ultimate_edition

Since the Xbox One Ultimate Edition is widely sold out and it’s a Play Anywhere title, you may want to consider picking Halo Wars 2 up on PC if you’re after a fancy collector’s box. Keep an eye on your favourite retailers; listings didn’t seem to be up at time of publication.

Now for the non-essential but intriguing bit: Microsoft isn’t doing this under its own (formidable) power, but has teamed up with THQ Nordic. That’s Nordic Games-as-was, in case you’ve forgotten.

I can’t stop speculating about how this came about. Did THQ Nordic volunteer because it has first-hand experience with the European hunger for proper boxed PC game releases and spotted a gap in Microsoft’s strategy? Did Microsoft adamantly refuse to countenance a boxed release unless someone else put up some cash?

Or did Microsoft reach out to THQ Nordic (and possibly other publishers) hoping to leverage existing manufacturing and distribution networks in an all-too-often neglected segment? What delightful fuel for my ongoing mental video game industry soap opera.

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