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This video will make you wish the Skywind mod for Morrowind was finished

Thursday, 3rd July 2014 21:19 GMT By Stephany Nunneley

Every time I see a new video for the Skywind mod, which updates the lauded Morrowind using the Skyrim engine, it makes me sob internally.

Today, new footage taken from the latest developer update may not be available for public use just yet, but a public developer alpha is “coming soon”.

Malacath’s hand this looks fabulous! I. Want. It. Now.

As usual, if you have technical prowess when it comes modding and can help move things along, you can help the project through here.

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4 Comments

  1. Stephany Nunneley

    I cannot stop watching this. I many need to take a cold shower.

    #1 4 months ago
  2. belchism

    Oh lordy. I want. I recently finished Morrowind, so I remember these places so well, and by the nine, they look stupendous!

    #2 4 months ago
  3. TheWulf

    It really is looking quite good, isn’t it? And it evokes romances past. I remember spending time in those locations, and that’s what made Morrowind special, not unlike the first Gothic game. See, procedural generation was so basic at the time that near all of the game had be created by hand, and that’s why the island is small.

    Looking at things from Assassin’s Creed, to GTA, to Skyrim, I can see the procedural generation, and it’s boring. Almost all of what you encounter has no character beyond ‘completely random.’ Skyrim, to me, looks like a fancier Minecraft in most places, and that’s why the exploration didn’t inspire me, because a randomly generated world still can’t be as entertaining to explore as a handcrafted one. It’s this truth that Runic took to heart with its approach to Torchlight II, creating hand-crafted ‘chunks’ and then just randomising the chunks.

    This allowed players to create their own chunks, too. The chunk system in Torchlight II allowed an area to retain its own atmosphere, personality, and obstacles. This is something that Morrowind also got right, in that many of the areas had their own personality. So whilst I vividly remember almost every area in Morrowind, I don’t actually remember anything about Skyrim because it was all so, so samey.

    The same is true for Oblivion. Grass, trees, grass, trees, weird land formations, grass, trees, rocks. All Skyrim added was snow, but the land made just as little sense geographically, and it was just as up-and-down-up-and-down-horses-on-cliff-faces because of the procedural generation.

    There’s a right way (Torchlight II) and a wrong way to use generated content, Skyrim does it the wrong way. There are also so many damn speedtree models with no personal touches, as in, very basic and amateur speedtree efforts with little variety. For me, that just added to the feeling of cloying verisimilitude.

    Skyrim and Oblivion are my proof that open world just gets boring beyond a certain small size, and some of my favourite games are those with multiple paths and lots of exploration, lots of things to see, and things to discover that were made for you to see, should you look hard enough. From Portal to Ratchet & Clank, that’s been one of my favourite things about gaming.

    But yeah, Morrowind’s areas had their own personality, so this evokes a lot of old romance. Just seeing those areas takes you back there.

    #3 4 months ago
  4. belchism

    I will note, that the article is titled “mod for Morrowind”, but it’s OF Morrowind FOR Skyrim.

    #4 4 months ago

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