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This is not the E3 trailer for Sunset Overdrive’s E3 trailer. It’s the E3 trailer for Sunset Overdrive’s bus.

Sunday, 8th June 2014 22:50 GMT By Brenna Hillier

Insomniac Games and Microsoft have gone a bit potty over new IP Sunset Overdrive, so here’s a video detailing the bus the development team will be rolling into E3 in. Not even kidding.

The custom-painted bus, “wrapped in the stuff of technicolor dystopian dreams”, looks pretty sweet for something clearly put together with more love than sense.

This trailer pretty much sums up E3 for me, since it’s so charmingly self-aware of its own ridiculousness – a hype trailer and website launch for a freaking bus, serving as marketing for a video game, for glob’s sake – and yet at the same time so sincere in its efforts to win your love.

Sunset Overdrive is expected exclusively on Xbox One later this year; it’s a third-person shooter from the makers of Resistance, Ratchet & Clank and *cough* Fuse *cough*. It looks like the developer is back on track in terms of insanity, if our preview impressions are accurate.

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4 Comments

  1. undermyrules

    10 y old kids prepare your money to buy the game lawl

    #1 3 months ago
  2. lubu

    @undermyrules

    and 5 years old kids preparing to troll

    #2 3 months ago
  3. TheWulf

    Eh, I think #1 is onto something. This is a very immature game meant for a very different crowd than Ratchet & Clank. Those games, as with Spyro, were at least meant for imaginative children with a more mature mindset, they weren’t all about being crass and gross. And as I mentioned, there’s even some good political satire.

    But Sunset Overdrive is for the “BOOBIES!” crowd. It stars a douche-bro fighting the most generic foes ever. It has a certain ‘Army of Two’ vibe about it. Which also featured douche-bros fighting generic foes. I’m sure it’ll go down well with the aforementioned crowd of immature extroverts who’ve little intellectual value between them. But for a more intelligent audience, this isn’t… appealing.

    I’d prefer more Ratchet & Clank, or at least another IP that isn’t so very ‘brah’ and crass.

    As I’ve said so many times, this is Ratchet & Clank for stupid people.

    1.) Remove the primarily introverted and nerdy cast (Ratchet, Clank, and Al), and replace them with a gormless, smug douche-bro, a douche-bro so obnoxious and irredeemable that you’re rooting for his imminent demise. (I don’t find ‘brah’ culture to be something I can relate to. To me, it comes over as more of a cancer.)

    2.) Remove the wide gamut of very memorable, silly, and beautifully imaginative foes from the game. Then replace them with zombies. Then add some more zombies, then steal zombies from Left4Dead to add more zombies to the zombies because zombies. Creatively bankrupt, much?

    3.) Remove the engagingly odd and eccentric alien worlds and attitudes in favour of earth. Just earth. A slightly Asian earth, but still incredibly familiar so that the intended douche-bro audience can enjoy it.

    4.) Remove the finely crafted levels, which actually require skill to traverse (especially in Going Commando), and replace it with a blad, lazily made open world focused on providing the player with instant gratification. Gotta have some of that one-button style Assassin’s Creed gameplay that the kids are raving about, too.

    5.) Remove the goofy cartoon violence (including weapons like the groovitron, which can even be used for non-violent playthroughs), and replace it with gore, gore, GORE, GORE, GORE! HEADS EXPLODING! Because, oh boy, being unnecessarily gross doesn’t squick me at all. Not at all.

    I will stress again: Sunset Overdrive is Ratchet & Clank for stupid people.

    #3 3 months ago
  4. TheWulf

    I’ll also stress that this doesn’t feel like a Dreamcast game to me. I mean, compare this with the nearest neighbour (mathematically speaking), which has to be Jet Set Radio. JSR isn’t a game about violence and gore, the characters aren’t even remotely as douchey (Japan is a very introverted culture), it eschews an open world in favour of well designed levels, and… well, I guess it has generic foes.

    But the foes aren’t a primary focus of JSR, they’re meant to be largely ignored. This is the opposite of Sunset Overdrive, where they’re a primary focus (that’s what all the guns are for), so SO has absolutely no excuse.

    Furthermore, SO did lift JSR’s aesthetic, but it looks like JSR after a very hyperactive person with no sense of design has scribbled all over them, absolutely ruining the visual flow that JSR had in favour of just being a visual overload of trash. JSR was colourful, but it wasn’t colourful in an annoyingly noisy sort of way.

    The environments feel like a hyperactive teenager, whereas JSR’s feel more like something created by someone with both a love of colour and a refined aesthetic taste. It’s JSR dialled up to 11, but sometimes you don’t have to dial something up to eleven, especially when the dials technically don’t need ’11′ in the first place.

    Aesthetically, it feels like JSR for the “BOOBIES!” crowd. Just as the game itself feels like Ratchet & Clank for that crowd. It’s a Western, immature, and decidedly air-headed, shallow, and hollow take on JSR.

    I’m not of that crowd, personally, so I prefer R&C, and JSR. Both of which have worth in ways that Sunset Overdrive could never, going by everything they’ve shown us so far.

    #4 3 months ago

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