Sections

GRID Autosport team focusing on handling, which can “make or break” a racing game

Friday, 2nd May 2014 18:05 GMT By Stephany Nunneley

GRID Autosport is the next racer from Codemasters, and according to the latest developer blog, the team is focusing at the moment on car handling around the tracks.

grid_autosport_3

According to the development blog, with handling in racing games, if you get it wrong it can “quite literally make or break the game.”

“On the one hand we have a solid, authentic handling model,” said Codies. “On the other hand, we have a new improved handling model, which we created following feedback from our community, and which we’ve tested with Autosport magazine journalists, members of the team and racing drivers. We love it, it’s a big improvement. So, simple decision right? Just pull the trigger and make it happen?

“Well, to understand why this decision is creating the wringing of hands and tense glances around the room, you’d need to know a bit more about the way in which our handling model is linked to the rest of the game. It’s no secret that we take huge pride in our AI within Racing Studio, and the process involved in making human-like AI on track is extremely labour-intensive.”

The blog goes on to note how car handling with Open Wheel cars and some of the American Muscle cars, “need a complete rethink”with the teams’s model.

If you like racing games, you should give it a read.

GRID: Autosport launches on June 27

Latest

6 Comments

  1. tenthousandgothsonacid

    The only way to make it good is with 60 FPS.

    I suspect they won’t.

    #1 3 months ago
  2. undermyrules

    @tenthousandgothsonacid ever heard of device called PC…it can do even more than 60 fps….

    #2 3 months ago
  3. Dragon

    @Steph,
    Some really hawt rumors-
    http://www.neogaf.com/forum/showthread.php?t=812089

    From Software x Miyazaki (of Demon Souls, working on unknown projects) x Studio Japan

    #3 3 months ago
  4. tenthousandgothsonacid

    Good point – for at least twice the price, a lifetime of updating drivers and sitting in your ‘man cave’ like a tool.

    #4 3 months ago
  5. aseddon130

    since when was 30fps such a big big deal for our console racers???? You’ve managed fine up until now so why are most people being very snobby with ‘OH ITS NO 30FPS SO NO BUY’ – It seems like in the last 12 months and especially since the new consoles hit it just seems cool to just hate on anything lower than 60fps.

    I’m not dismissing the appeal of 60fps, Burnout has always had 60fps and was better for it, GRID 2 was a great looking game, ran smooth from what i remember on the 360 at 30fps, obviously it looked tons better on the PC but it was still fine to enjoy on 360.

    The constant resolution-gate with regards to every single game announcement (racing or not) is starting to completely bore me to tears.

    #5 3 months ago
  6. boiled lobster

    Despite all the clamoring for realism, few people actually want it. iRacing on a console isn’t cool man!

    p.s. GRID should be more like DiRT — a simulator that is able to make a caricature of reality.

    #6 3 months ago

Comments are now closed on this article.