H1Z1: SOE president John Smedley addresses similarities and differences to DayZ, new details

Tuesday, 22nd April 2014 10:39 GMT By Dave Cook

H1Z1 might sound like Sony Online Entertainment is trying to replicate the success of DayZ by ripping off Dean Hall’s sandbox title, but company president John Smedley has addressed those claims and the differences between both games in a new Reddit thread.


It follows the initial H1Z1 details and Smedley’s stance on monetising the zombie sim, during which he praised DayZ and its creators.

Now, on Reddit, Smedley stated that he wasn’t going to bullshit gamers on the issue, and added, “It is a survival in a Zombie Apocalypse game. So is Day Z. [Bohemia Interactive] have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors.

“We’re making the game we’re making. Long term we plan on making this about a persistent world with a big landscape with thousands of players. The way we would like to see this roll out is much more like players building small enclaves or pockets of territory and hold out against a legitimate zombie threat that’s ever present while others go it alone taking their chances.. These player built structures, forts and towns are one of the ways the players try to carve out some small space in a dangerous world.

“We also want to make sure we have a deep in-game economy that is heavily dependent on crafting. Players will be able to become manufacturers.. sell bullets, arrows.. etc. The in-game economy will be entirely player driven.

“So this is our take on the Zombie Apocalypse with a lot of friends and hopefully some great enemies both living and dead. We’re proud to be up front and say we love Day Z and the job they’ve done and we hope they enjoy what we make too.”

Smedley added that H1Z1 will have first and third-person perspectives with vehicles in third-person only. He also wants to see players catching their own food to eat in the short term, and in the long term, growing and protecting their own crops.

In signing off, Smedley concluded, “We’re another Zombie Apocalypse game. Call it what it is. But our goal is to make ours fun, accessible, hard core and super, super deep. As time goes on we hope our take on the end of the world by zombie is fun and lots of people get to try it.

“You’ll also have all the information you need when you start Early Access for $19.99. You can watch others stream it. You can decide to wait till we switch it to Free to Play. Either way you’ll see our roadmap and you’ll see if it’s something that’s for you.”

We’ll have more on H1Z1 soon. Stay tuned.

Via PCGamesN.



  1. Erthazus

    John Smedley is a fantastic guy but SOE always rip off other ideas. Even their flagship title like Everquest so far is a copycat of other games which is a gigantic disappointment. So far Landmark has been okay at best.

    What will happen with EQ:Next no one knows.

    #1 8 months ago
  2. GrimRita

    It’s certainly interesting. In games like SWG, the economy was totally driven by the player and it worked very well. Then again, SWG had one of the best crafting systems seen. Considering this was 2003, and we are now in 2014, I do expect to see this more stream lined – and clearly more dangerous for Crafters to farm materials.

    MMOs have become so stale and generic with zero creativity so I am hopeful this will finally offer something totally different.

    #2 8 months ago
  3. Mike W


    Games been ripping off each other for decades, why does this come as a surprise to you now?

    #3 8 months ago
  4. harr0w

    I hope it plays better than the spluttery mess planetside 2 is.

    #4 8 months ago
  5. jmg24bad

    Landmark ok at best. While it’s still in open beta. And they have a road map detailing features they want in. Landmark is going to rock.

    #5 8 months ago
  6. SlayerGT

    @Erthazus Let em “rip it off” if it means bringing a MMO zombie apocalypse to PS4..since no one else has yet.

    #6 8 months ago
  7. ManuOtaku

    Sounds great, when i get my ps4, this game will be on my top to watch/get list.

    As for getting ideas from other games, i dont have a qualm, if it is something like borderlands, it has the old fps formula, old drop and loot and rpg mechanics, but in a very neat way, also darksiders come to mind as a great example as borrowing from orher games but wirh quality and style.

    #7 8 months ago

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