Pantheon crowdfunding resources depleted, development to slow

By Brenna Hillier, Tuesday, 15 April 2014 02:02 GMT

Pantheon: Rise of the Fallen’s development team has used up the resources it secured through crowdfunding, and will have to slow development until it secures investor backing.

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“Over the first month of development through crowdfunding, we’ve been able to achieve what was needed to be done in order to gain investor interest,” an announcement on the fledgling MMO’s forums informed backers.

“That is, we’ve shown there is interest in a game like Pantheon, we’ve built the term sheets and business plan, and now have a prototype we can show to potential investors.

“The downside now is that our initial resources have depleted, which regrettably means that development is going to slow down until finances can be secured. It’s not something we want to do by any means, but as we cannot guarantee paychecks to the team, they each need to be able to spend time on other things to pay the bills.”

There’s no need to panic just yet; now that it has something to show, the team is hoping to get the funding it needs soon.

“Once we’re able to get that level of funding we can then secure much-needed studio space and be able to pick up the pace of production dramatically. We are deeply thankful to this community for getting Pantheon to this critical point, where we have been able to put together an attractive package to present to potential investors,” developer Visionary Realms continued.

Pantheon: Rise of the Fallen failed to meet its $800,000 Kickstarter goal, but was able to continue independent crowdunding after the campaign ended. Any donations made now will be used to maintain the projects website rather fund development.

Thanks, Polygon.

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