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inFamous: Second Son: no visual downgrade since E3 reveal, claims Sucker Punch

Friday, 14th March 2014 08:37 GMT By Dave Cook

inFamous: Second Son footage and screens have been leaking all over the place thanks to the PS4′s share button, and it’s leading people to believe that the game’s visuals have been downgraded since its reveal at E3 last year. Sucker Punch Tech Art Lead Jason Connell has stepped forward to say this isn’t the case.

It follows the leaking of inFamous: Second Son’s first 20 minutes, and over 200 shared gameplay screens.

Over on the inFamous: Second Son Facebook, Connell said to one accuser, “Definitely no visual downgrade of graphics since then! We put that particular area in sunset instead of sunny time of day so that it matches the mood of narrative better.”

If anything, the game has received more visual trickery since E3. According to Connell, even the clouds reflect Seattle’s light when darkness falls. “This is what we call ‘light pollution,’” he explained. “During the night time, in large cities… you will see the clouds turn an average light color from the city below. Especially in cities like Seattle…where we have extremely low cloud decks. I tried to put that into the games night time.

He added, “When we moved to HDR and Physical Based Lighting… one of the benefits is having the world rendering look and feel like a cameras exposure. So, we just have to make sure that things look good in all time of days…but the system supports it fully.”

Connell also touched on the game’s physics-based lighting mechanics, and went on, “The lighting team spent a lot of time researching how bright it is outside during different times of day. We call this physical based lighting. This was done heavily in the pre production part of the project.

“The most challenging part of moving to physical based lighting was establishing all of the rules of which an artist has to go by… and THEN figuring out how to break them artistically to get the exact look you want.”

He added that lighting effects throughout inFamous: Second Son are randomised to a point so they don’t look the same all the time, and are spread acros eight distinct times of day. There’s also no difference in these effects between gameplay and cut-scenes, all running in Sucker Punch’s proprietary engine.

inFamous: Second Son hits PS4 on March 21. Stay tuned for my impressions soon.

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17 Comments

  1. lubu

    yeah right!
    no downgrade just like watchdogs. lol.

    “If anything, the game has received more visual trickery since E3″
    by turning off shadows and dynamic day/night cycle and yet it downgraded.

    don’t give me time of day crap bacuase there is no time of day in this game, there is only Day and Night,

    #1 10 months ago
  2. mistermogul

    @lubu There is no visual downgrade as it’s a PS4 exclusive, not a cross-gen game like WD. There is no beneficial reason to downgrade the graphics for the sake of it…

    #2 10 months ago
  3. illuminatusv

    @mistermogul I am still thinking about your statement: Is it sarcasm or fanboyism?

    #3 10 months ago
  4. lubu

    @mistermogul
    doesn’t matter if it is an exclusive game to one platform or one generation. downgrade will happen (in this case happened) because they show footage from in-engine or powerfull PCs (hype) and then final version most of the time will be downgraded. i’m not talking about PS4 or consoles, it is how it works these days/years.
    on XB1: Forza5 downgraded, ryse too
    on PS4: infamus (clear as a day), deep down
    on PC: Rome II
    on WiiU: every game…..
    they are some multiplat titles that still looks the same as they announced (Assassin’s Creed IV,Witcher2,even thief…)
    they are some multiplat titles that doesn’t even look the same as they annouced (watchdogs,Splinter Cell/Blacklist/Conviction,Aliens CM…downgrade)
    and still they are lying and they will and people will believe them until the end.
    sry for my english.

    #4 10 months ago
  5. lubu

    @lubu
    sorry i couldn’t find edit option:

    *InFamous

    and ACIV was a multiplatform title not only that, it was Cross-Gen too.

    #5 10 months ago
  6. Rosseu

    Where are you basing this visual downgrade on? Screenshots from the leaked compressed video? Lol

    #6 10 months ago
  7. lubu

    @Rosseu

    we are not talking about textures quality you dubm ass, shadows are dissapeared, doesn’t matter the footage was 140p or 4K because there is no Dynamic Shadows in a 2014 next-gen title

    #7 10 months ago
  8. amiga500

    @lubu

    Are you blind man????
    Stop trolling, the game IS GORGEOUS!!!

    Take off your glasses….

    #8 10 months ago
  9. lubu

    @amiga500

    lol, i didn’t just talked about this game. trolling ? how ? gorgeous ? i’m not blind or a troll but you are a blind fanboy that doesn’t want to accept anything bad about what you like even if it’s there and shining

    #9 10 months ago
  10. zme-ul

    @lubu wait what!?
    cross-gen is an excuse now for downgrades?!
    isn’t BF4 cross-gen, or Tomb Raider? why it didn’t happen for them?

    #10 10 months ago
  11. lubu

    @zme-ul

    no, i’m saying the exact words as you. “mistermogul” said there is no downgrade becayse it is a PS4 exclusive

    #11 10 months ago
  12. DrDamn

    @lubu
    “don’t give me time of day crap bacuase there is no time of day in this game, there is only Day and Night,”

    Read the article … “He added that lighting effects throughout inFamous: Second Son are randomised to a point so they don’t look the same all the time, and are spread across eight distinct times of day.”

    Same as inFamous 2 no constantly changing time of day as play but they have to option to change the time of day as events happen. Eight distinct times of day here. The time of day that example is from has changed.

    #12 10 months ago
  13. MrSec84

    There hasn’t been any downgrade to this game, what people are seeing in the Dual Shockers screen shots is a change in the time of day, movement of real time shadows & those screen shots also happen to be softer in quality than the E3 screen shots they’re compared to.

    Anyone that disagrees should go & look at the gameplay on the Playstation Youtube channel here: https://www.youtube.com/watch?v=YuoaTagkgOI&list=UU-2Y8dQb0S6DtpxNgAKoJKA

    Watching in HD settings it’s clear the screen shots that Dual Shockers took are of a much lower quality than even compressed youtube quality.

    Anyone saying effects are missing should watch actual gameplay, the neon effects in particular show great dynamic effects on the the environment & objects within scenes.
    Cut scenes are of the same or better quality than E3 last year.

    This game looks amazing & the fact it’s an open world title makes it even more impressive.
    Definitely the most impressive visual showcase on consoles so far & it’s early in the generation.

    #13 10 months ago
  14. sacco2011

    I’m pretty sure everyones complaining about the lack of shadows beneath the feet of the character. Even if they aren’t there, this game looks beautiful. One missing shadow isn’t going to make the game play any better or worse.

    #14 10 months ago
  15. kasimo

    @lubu You are so right i can’t see any shadows in this in game screenshot http://m.imgur.com/DvbjaLQ

    #15 10 months ago
  16. nikk900

    I’ve been playing the game since yesterday,and I think it looks amazing. I have found the gameplay so fun to care too much how it looks though. I haven’t gone too far into the story, I’ve been having too much fun running fighting the D.U.P and tagging.

    #16 10 months ago
  17. TERMINATOR-SSD

    they LIE

    the first E3 gameplay trailer HAD dynamic character shadows. New gameplay has NONE.

    old.
    http://www.youtube.com/watch?v=Uibnf_Q_51s

    New
    http://www.youtube.com/watch?v=mS4D9Cf5pLg

    #17 10 months ago

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