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Xbox One: not working with developers to realise cloud potential would be “foolish,” says Eagle

Tuesday, 25th February 2014 10:33 GMT By Dave Cook

Xbox One’s fabled 300,000 dedicated server farm helps developers harness the power of the cloud in their games to improve the multiplayer experience, and Microsoft’s Harvey Eagle has stressed that the company will work alongside studios to help them realise this potential.

It follows Eagle’s confirmation that the UK’s Xbox One price-cut will not appear in other countries for the time-being.

Now; Eagle stressed to OXM that achieving excellence in Xbox One games is down to the individual developer. “Let’s be clear about this: Xbox One fully supports 1080p at 60 frames-per-second.

“It’s up to individual developers to determine what is the best balance in order to deliver the best experience to gamers. No longer can you measure or talk about power in terms of pixels and polygon counts. Performance in this era comes from three areas: hardware, software and the cloud.”

On Microsoft’s server farm, Eagle added, “We’re committed to allowing developers getting the maximum out of the investment that we’ve made. We said at launch that we’d built a server farm of 300,000 dedicated servers to support multiplayer games – it would be foolish of us not to work with developers to ensure they get the maximum from that power.”

Meanwhile, Phil Spencer teased that a big Xbox One cloud demo is on the way:

What do you make of the above?

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10 Comments

  1. Fin

    “Let’s be clear about this: Xbox One fully supports 1080p at 60 frames-per-second. ”

    This is such a bullshit statement. A smartphone “fully supports 1080p at 60 frames-per-second”. A fuckin Ouya “fully supports 1080p at 60 frames-per-second”.

    Are the 300k servers just running idle because no games have taken advantage of them yet??

    #1 8 months ago
  2. CyberMarco

    But but, the power of the Cloud!

    #2 8 months ago
  3. Bejito81

    Cloud power is just raw power for huge calculation
    so ok cloud is great if you play a war simulation or sim city or things asking for huge computation on background data

    but the main problem is that the GPU is 33% less efficient than the PS4′s one and for graphic computation cloud is useless

    so great with cloud they can handle servers and wargames, it will handle population in GTA-like, but it will still not be as beautiful as on PS4

    and in case it helps for some games Sony can still do the same where M$ can’t do anything to solve their powerless GPU

    #3 8 months ago
  4. soruyo

    That has to be one of the dumbest statements to say that it supports 1080p 60fps and that its up to the developers. Its basically insisting that yeah, it can support it but they have to make less of a game because if its too much game, it can only do 720p. Devs arnt going to dumb down their game when they know theres a more powerful system.

    #4 8 months ago
  5. OlderGamer

    The Power of the Cloud reminds me of The Power of the Cell.

    At some point you would think these type of guys would just let the games do the talking for them.

    #5 8 months ago
  6. gameoholic007

    Bejito81 hit the nail on the head, all the cloud would be is background calculations, everybody is still going to be shanked with that low end gpu that M$ shoved into the box. Another issue, is cloud security. My wife is going to college for network I.T security, and what she has been telling me, well, makes me very uneasy, and since M$ is the king of network breaches, I wouldn’t be putting my dollar on their mighty cloud network any time soon lol.

    #6 8 months ago
  7. boiled lobster

    I think Bejito81 is on to something.

    The ‘cloud’ is more than just a place to store stuff; it is a place to do distributed computing. Software developers may be able to toss ginormous problems into the cloud and get non-real-time processing results that profoundly affect (real-time) physics, graphics, audio, AI…

    If this is true, Sony’s goose is cooked.

    #7 8 months ago
  8. antraxsuicide

    @boiled lobster Exactly.

    The cloud has been misunderstood to mean better graphics or streaming. It’s a place to dump background processes that don’t require immediate attention. You drop a sword in a cave in Skyrim, and the game has to remember that. Imagine if the console didn’t have to waste resources for the sword, and it could be dumped on the cloud? Sounds fantastic to me.

    @Fin
    The server farm is the Azure platform. It’s a system of excellent servers that intelligently allocate resources to tasks at hand. Businesses absolutely love Azure, and now MS is bringing it to all of their products.

    #8 8 months ago
  9. Djoenz

    Before you go all power of the cloud read this whole article please:
    http://www.eurogamer.net/articles/digitalfoundry-in-theory-can-xbox-one-cloud-transform-gaming

    #9 8 months ago
  10. boiled lobster

    The article assumes that users interact with the cloud, but I doubt that will happen.

    OneDrive is where data is stored. The cloud is where data is analyzed. I suspect developers will use it to sift through complex models and analyze the results (i.e., big data analytics). This analysis, of course, may influence the way that hardware and software interact.

    But the size of cloud is what sets dreams aloft…

    “Inside the building [Pixar's corporate headquarters] is a data center full of humming servers — double the size that the company used in the past — that would be considered one of the top 25 supercomputers in the world. The 2,000 computers have more than 24,000 cores. The data center is like the beating heart behind the movie’s technology.” – Venture Beat, ‘How Pixar made Monsters University, its latest technology marvel’

    Three hundred thousand servers is, of course, considerably larger.

    #10 8 months ago

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