DayZ Standalone alpha patch tweaks several systems, full patch notes inside

Thursday, 6 February 2014 08:51 GMT By Dave Cook

DayZ Standalone has received a new alpha patch courtesy of Dean Hall’s team, addressing several known issues and balancing many factors of the survival sandbox.

Hall’s team posted the full patch notes in a Pastebin entry last night, and it goes as follows:

Version: 0.33.114926

This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning.

Known Issues:

  • – Spawns: Loot is not spawning in military tents
  • – Spawns: Some structures in Svetlo currently do not spawn loot
  • – Server: Servers under load can delay actions from the client
  • – Graphics: Only 4 dynamic light sources will be rendered at one time currently
  • – Actions: Looting a dead body may make a ghost clone copy of the inventory

New:

  • – Actions: chambering SKS round from pile, loading 10 rounds from pile
  • – Actions: You can uncuff other players with the hacksaw
  • – Actions: Cannot use an item (e.g. drink/eat) if it is “Ruined”
  • – Actions: Interactions with items reworked. Drinking/Eating/etc… more robust and user-friendly
  • – Actions: Restrained players cannot use inventory or action menu
  • – Animations: Player now can take and hide rifle in crouched run
  • – Animations: SKS reload animations
  • – Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
  • – Crafting: FNX45 pistol can be chambered with single round
  • – Crafting: Opening cans with combat knife added
  • – Crafting: Opening cans with machete added
  • – Crafting: Painting Motorbike Helmets to Black and Green
  • – Crafting: Waterbottles and canteens now allow pouring water between them
  • – Effects: Magnum revolver ejecting shells when reloading
  • – Effects: Magnum revolver sounds – gunshots, reloading
  • – Effects: Mosin ejecting shells when cycling
  • – Effects: New Mosin sounds – gunshots, cycling, reloading
  • – Gear: Improvised courier backpack added
  • – Gear: Machete added
  • – Gear: Hard hats added in various colors
  • – Gear: Motorcycle Helmets have black visor variants
  • – Gear: Small, uncomfortable, and silly (but cute) children’s school backpack
  • – Gestures: Clapping Gesture added, default F5 key
  • – Gestures: Pointing Gesture added, default F6 key
  • – Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
  • – Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
  • – Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
  • – Server: Player spawns now cached by engine directly, increasing performance
  • – Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
  • – Spawns: Added Bubble goose jackets into the loot spawns
  • – Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
  • – Spawns: Healthcare Center now spawns loot
  • – Spawns: .45acp box of 25rnds added to loot spawns
  • – Spawns: Police stations now spawn loot
  • – Systems: Hunger and Thirst slightly modified.
  • – Systems: Notifications added to UI for hydration and high energy
  • – Systems: Fractures can now occur due to melee and shot damage, not just environmental
  • – Systems: Fractures (arms/legs) now saved and loaded correctly from database
  • – Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
  • – Zombies: Different types of Military zombies now have tougher attack values and improved durability
  • – Zombies: Engine dynamic obstacle checking (zombie, another player)
  • – Zombies: Svetlojarsk zombie spawns added
  • Fixed:
  • – Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
  • – Actions: Keys won’t disappear after uncuffing
  • – Actions: loading ammo works for sprayed Mosin variants
  • – Actions: Read/Writing notes with paper and pen now works again
  • – Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
  • – Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
  • – Art: Bug allowing players to clip through geometry of the police station building.
  • – Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
  • – Animations: Weapon reloading for magazine was not working properly when no magazine fitted
  • – Animations: Rifle Aimed Walk Updated, diagonal animations fixed
  • – Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
  • – Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
  • – Animations: changed animation for equipping the compass
  • – Animations: Proper animation played when taking pistol in run
  • – Animations: Changing stances is faster now both for armed and unarmed player
  • – Animations: Skinning problem with armored zombies that caused the model to warp during some animations
  • – Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
  • – Animations: Mosin bolt animation after each shot updated to match hand animation
  • – Animations: Removed footstep sound from pointing animations
  • – Animations: Pointing gesticulation now possible even when holding 2 handed weapons
  • – Animations: Clapping now possible to initiate while holding 2 handed weapons
  • – Config: Berries have more nutrition now
  • – Crafting: You can no longer saw off sawed off shotgun
  • – Crafting: Can spraypaint M4 to green or black
  • – Crafting: Damage is now transferred when items are painted
  • – Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
  • – Crafting: Weapon cleaning kit can’t be used when it’s “Ruined” and won’t reduce condition of a gun
  • – Crafting: Spraypainting an M4 won’t delete your carry handle
  • – Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
  • – Crafting: You won’t loose attached universal weapon flashlight after M4 painting
  • – Items won’t longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won’t loose quantity
  • – Effects: Dazed effect plays again when a player is hit/damaged/shot
  • – Effects: Some effects were not active locally when a player was restrained
  • – Effects: gunshot sound of Magnum reverted to original one
  • – Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
  • – Fixed: Popping up texture error for beret models
  • – Gear: Spraycans won’t deplete after relogging
  • – Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
  • – Gear: Headlamp beam raised slightly
  • – Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won’t reset)
  • – Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
  • – Gear: ZSh-3 Pilot helmet fixed and updated
  • – Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
  • – Gear: Splint position in hand was wrong now corrected
  • – Gestures: Taunt defaults correctly to F4 key
  • – Graphics: “god rays” could cause overloaded post-processing and graphical corruption
  • – Graphics: fix of removing shining object from hand (switch off)
  • – Graphics: Roads have per pixel lights
  • – Graphics: Dynamic lights should be now defined with “radius” value which is maximum radius of light in meters
  • – Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
  • – Login: Respawn button now works correctly
  • – Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
  • – Spawns: Lowered chance of Taloon and Mountain backpacks spawning
  • – Spawns: Drastically lowered chance of backpacks spawning on the construction site
  • – Spawns: Loot spawn tweaks in some civilian structures
  • – Weapons: Mosin recoil increased
  • – Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
  • – Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
  • – Weapons: It is no longer possible to attach longrange scope onto SKS
  • – Weapons: M4 carry handle can now be attached to painted variants of M4
  • – Weapons – fixed error in config of shotgun snaploader causing low velocitiy and damage
  • – Zombies: Better filter/check of attack hits directly in engine
  • – Zombies: Military zombies made tougher

Hotfixed:

  • – Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
  • – Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
  • – Crash: Client crash on exit, all systems 100% reproduction
  • – System: Previous build caused overzealous starvation to occur

Via MP1st.

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