Sections

PS Vita: “People look at it as the iPod of handheld gaming,” says Sony boss

Monday, 13 January 2014 12:16 GMT By John Robertson

Second screen for PS4 or console in its own right? UK MD Fergal Gara discusses the future of the PS Vita and why Sony has “done our damndest to do a good job” for gamers.

The PS Vita was, is, and perhaps always will be, the video gaming equivalent of a box of chocolates. With touch pads, OLED screens, analogue sticks, gyroscopic motion and cross-platform compatibility, Sony has tried to fit every flavour a gamer could want into one shiny, near-HD package.

Two years on from its launch in Europe and – perhaps as a result of the smorgasbord of features and fiddly bits – many consumers are still seemingly somewhat confused by what the Vita actually is. Sure, it’s a handheld console, but is it the true successor to the PSP? Is it the rival to the 3DS? Is it the answer for people bored of smartphone games? Is it a multimedia device? More recently, is it primarily a companion device to the PlayStation 4? Well, in true Sony fashion, it’s all of them. At least, it’s trying to be all of them.

“A lot of our discussions with developers don’t centre around developing games to better suit digital or physical purchases, or even centre around developing specifically for the PS Vita.”

I sat down with PlayStation UK’s Managing Director Fergal Gara to talk about the Vita’s past and future focus, it’s current position within the PlayStation family and how shifts in consumer behaviour are changing the landscape for handheld devices.

Now that is has been on the market for a considerable length of time, what does Sony see as the Vita’s role? “I do actually think Vita has various roles it can play,” Gara tells me. “For the core gamer, being able to deliver things like first-person shooter games to a high standard – either by Remote Play or with a game like Killzone: Mercenary – is important and that helps satisfy those kinds of players.

“Clearly, now the price point is lower it’s open to more players and a younger audience. Games like Tearaway straddle various age groups and appeal to lots of different kinds of people, as does LittleBigPlanet. So the Vita really isn’t just for a certain kind of person.”

Given its range of capabilities, it’s no surprise to hear that console is aimed at a wide audience. The problem with this is that over its two years of existence sales figures have been lacklustre, only seeing significant upswings during big events such as the launch of the console itself and Christmas. In no way has Vita replicated the past commercial success of the PSP, and devices aimed at wide audiences don’t tend to shoot for lacklustre sales as a goal.

“In all honesty, higher sales would have been what we had hoped for,” Gara concedes. “The market Vita entered was more complicated than it was when the console was originally thought about and designed. Games on tablets and phones have changed the marketplace and people can’t carry too many things around at one time.

“The truth is that the number of people that want the core experience [that Vita offers] is not as big as the number that simply want any sort of game available on the move and, because the likes of a tablet and smart phone are so multifunctional in their use, they will always be very appealing.

“Really, I think the reason it hasn’t sold more is that it comes down to people thinking: ‘Do I need it as well as these other things that are taking my money?’”

Up until now, Vita has been largely an isolated proposition. Yes, there are some Remote and Cross-Play options between the handheld and the PS3, but in Gara’s own words, “the truth is that the two [PS3 and Vita] are completely different architectures, we knew that it could be much better and it was reasonable to expect we could do it much better.”

With the release of the PS4, and the significantly more solid communication between it and the Vita, the question is now not limited to whether or not you need a Vita in addition to your phone/tablet, but whether you need a Vita to supplement your home console.

Gara confides that the Vita’s design team were well aware of the existence and direction of the PS4 before work even began on the portable, allowing for much greater connectivity between the two – predominantly in the form of Remote Play, at present.

“We always planned for Remote Play with the PS Vita and PS4,” Gara continues. “From an architecture point of view, that compatibility between the two was always designed into the Vita’s system. By the time PS Vita development started we were well into the development path of the PlayStation 4, so things were very much designed to work together.”

If you’ve had the chance to test Remote Play between PS4 and PS Vita then you’ll know it works very well, so long as the two machines are connected to the same Wi-Fi network. Sony know that it works very well, too, which is why they’ve been so keen to stress the feature and its quality in its marketing and general consumer communications. In fact, Sony has been talking about the Vita’s Remote Play functionality to such an extent that the handheld is in danger of being pigeonholed primarily as a second-screen device for PS4.

This is an issue not lost on Gara, going so far as to say that I’m “correct to highlight that, and it’s our job to make the message clear to people so that they understand the Vita is a console in its own right and also a great partner to the PS4.”

Great partner, standalone console or both, what is not up for debate is that user satisfaction with Vita is extremely high. You’ll be hard pressed to find a Vita owner today that regrets their purchase, although thoughts on this issue do vary depending on at what price point the console was purchased.

Following a fantastic launch line-up that included the likes of Uncharted: Golden Abyss, WipEout 2048 and Everybody’s Golf, it’s true that the quality of software releases did see a dip after that initial month or two, but the past twelve months have seen a host of stunning releases.

In big part, the explosion of worthwhile content on Vita has been down to a concerted effort from Sony to get indie developers more involved with the console. This has seen Hotline Miami, Limbo, Spelunky, Terraria and more released on the system, not as hastily glued together ports but as commendable releases in which arguments can be legitimately made for each attaining the status of ‘definitive release’. Hotline Miami, in particular, thrives on the system; its short, sharp, start-restart nature and heavily stylised visuals are perfectly in line with Vita’s strength as a portable device.

Given how much more diverse and interesting the Vita’s catalogue has become since indie developers have been seduced to creating more content for the platform, it’s difficult not to be excited about what the future holds. It’s also not especially surprising that it’s taken this long for things to get genuinely interesting.

In a similar way to the PS3, the Vita represents a piece of hardware that is extremely impressive but one that, when first made available, developers had little idea how to make best use of. Now that we’re seeing an understanding from game designers about how to go about picking and choosing which of the handheld’s elements fit their project (rather than trying to make a game around the hardware), third-party games feel like genuine games rather than elaborate tech demos.
It seems that in part this content improvement stems from the fact that Sony doesn’t necessarily talk to developers about specifically how to make use of the handheld’s functionality.

“A lot of our discussions with developers don’t centre around developing games to better suit digital or physical purchases, or even centre around developing specifically for the PS Vita,” explains Gara. “We talk a lot with developers about developing the best games for PlayStation in general and how we can properly map any ideas that they may already have to a platform or multiple platforms.”

“More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way. Could be that in future physical games becomes the side we do without.”

Certainly, the idea that developers are not asked to shoehorn their ideas into the structures and confines of the Vita (or any of Sony’s consoles) is an ideal that is sure to go down well with gamers. Gara is well aware of the importance of such an approach and is open about where the company’s focus has been spent:

“I think we’ve done a good job on the PlayStation brand and it seems to have gone down well that PlayStation is rejuvenating itself and we’re re-doubling efforts to engage gamers.

“Whilst PS4 is the spearhead of our campaign, we’ve worked hard to show the right level of humility and focus and that we’re absolutely targeted at gamers and we’ve done our damndest to do a good job for them. We’ve talked the talk and we’ve walked the walk for gamers, and that is really coming through – that must be generating more love for PlayStation and that includes people exploring more of our products, including PS Vita.”

Exploring hardware is one thing, but exploring software is another. Each of the aforementioned indie titles are available only as a digital download available via the PlayStation Store, an avenue that Vita has always been greatly focused on and (given that digital-only games tend to have lower price points) encourages owners to try things they otherwise might avoid or not even have knowledge of.

“Compared to PS3, Vita has had a higher percentage of games bought digitally since it was first launched,” says Gara, “it’s interesting and it demonstrates how many people look at it as the iPod of handheld gaming. More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way. Could be that in future physical games becomes the side we do without.”

With the increase in digital consumption, the launch of the PS4 and a recent price cut, the future of the Vita, when viewed through the eyes of a hardcore gamer, looks to be attractive. As Gara has explained, though, the proliferation of other portable devices means it’s a tough sale for the general consumer.

It could well be that the Vita goes down in history as the handheld that time forgot, a brilliant piece of hardware with a great selection of games that found itself in the wrong place at the wrong time. Whatever the case, while the past two years of Vita have been hit and miss from a commercial perspective, there’s no denying the success of the machine in its ability to entertain and more than fulfil its promise of being a home console-quality handheld.

If it’s still doing the rounds two years from now the video game landscape will be a better and more diverse place as a result.

Latest

  • Final Fantasy 7′s nine-disc, open-world sequel was too beautiful to live

    This Final Fantasy 7 sequel put together by fans shows off just how flexible Squaresoft’s tech was. Final Fantasy 7: Time Guardian was a fan-made sequel to the classic RPG, developed by Japanese indie Rodensoft. What makes it different from other FF7 fan projects is that it was being developed in the same engine as […]

  • Half-life 3 in VR: “We’re not saying no,” says Valve

    Half-life might work in virtual reality, or it might not. That’s Valve’s stance on the matter. Half-life 3 in VR makes perfect sense and should definitely happen, but Valve says it hasn’t made any decisions yet. “We’re not saying, ‘no’ but we don’t know what the right thing is [yet],” Valve programmer Jeep Barnett told […]

  • Why Diablo 3 had such a bad launch

    Diablo 3 is now a byword in disastrous launches for online-only games. How did Blizzard mess it up so badly? Diablo 3 game to us from a developer with experience running one of the world’s biggest massively multiplayer online games – World of Warcraft – and the infrastructure to back it up. So why were […]

  • ID@Xbox: “no problem” if devs can’t sim-ship, says Xbox indie boss

    ID@Xbox boss Chris Charla has said the famous parity clause isn’t as draconian as it sounds. Back when ID@Xbox was first launched, it was said to have a pretty unpleasant caveat: developers had to bring their games to Xbox One first, or simultaneously with other platforms, to be eligible for the scheme. Games released on […]

  • Microsoft working with Sony and Nintendo to combat DDoS attacks

    Xbox Live may be a rival to the PSN and Nintendo Network, but that doesn’t mean Microsoft, Sony and Nintendo can’t work together. Xbox boss Phil Spencer has said that he’s been talking to Sony, Nintendo and other companies about keeping gaming networks stable in the face of DDoS attacks and other malicious activity. Speaking […]

  • Destiny animations are designed to reduce motion sickness

    Destiny developers worked hard to avoid one of the common pitfalls of first-person games – motion sickness. Destiny senior animator David Helsby gave a presentation at GDC 2015 in which he discussed the challenges of animating first-person games. The problem with fist-person perspective is that if the camera bobs naturally as your head does, some […]

  • Xbox One peripherals will work wirelessly with Windows 10 via adapter

    Microsoft has announced a new adapter allowing you to use Xbox One peripherals with your PC. Announced at GDC, the adapter will allow you to use your Xbox One controller to play PC games, without having to have a USB cable stretched between the two. “The wireless devices you use on Xbox One will work […]

  • Pokemon developer, Sega collaboration teased

    Pokemon developer Game Freak is apparently working on something with Sega. The Sega Twitter published the following teaser image this week: pic.twitter.com/12XtR6f9LM — SEGA (@SEGA) March 5, 2015 Game Freak is, of course, the team behind the Pokemon games, and we often forget that it’s independent rather than a Nintendo studio. As such, whatever the […]

  • Rock Band 4 “feels almost like coming home”, says Harmonix

    Rock Band 4 has been a long time coming, and Harmonix is as excited as we are. Or it would be, if that were possible. Harmonix announced Rock Band 4 overnight to massive excitement, especially in the vicinity of me. It’s something we’ve all been waiting for, but no less has Harmonix been waiting for […]

  • Destiny Weekly Update – what’s coming in the pre-House of Wolves patch?

    Destiny guru Arekkz Gaming runs down what Bungie’s mysterious update means – and could mean. This week’s Destiny Weekly Update was kind of light on information, but sometimes even saying nothing is really saying something. What are your theories for what’s coming soon to Destiny?

  • Ashes of the Singularity is “the most advanced RTS ever”, says Stardock

    Stardock has revealed Ashes of the Singularity, a new take on sci-fi RTS. Ashes of the Singularity is described as “not an RTS battle, an RTS war” which sounds pretty exciting. Built on Oxide Games’ Nitrous Engine, Ashes of the Singularity boasts of thousands of units on screen at a time, each with multiple targeted […]

  • Disgaea 5: meet Zeroken and Christo

    Disgaea 5 developer Nippon Ichi has dropped a ton of new information regarding its next RPG. Disgaea 5: Alliance of Vengeance is coming to PS4 in Japan this month ahead of its western launch in northern autumn. Gematsu has gathered all the latest intel on the RPG from a recent Nippon Ichi press release. Head […]

  • Skyworld VR strategy game looks kind of like playing with toys

    Skyworld is a new turn based strategy designed for use with VR headsets. Skyworld comes to us from Vertigo Games, and will be compatible with Valve’s Vive headset. IGN reports Vertigo has worked in close collaboration with the SteamVR project, so Skyworld will support both seated VR and full-room features. Think about that while you […]

  • Link and Ganon battle in new Legend of Zelda fan film

    The Legend of Zelda fans are clearly a very clever bunch. The production values on this Legend of Zelda fan film are through the roof. This is only the teaser, with the full movie from PlayerPiano to follow, and we’re pretty excited. By the way, Netflix is said to be working up a Live action […]

  • Underworld Ascendent backers unlock Lizardmen, more stretch goals available in final hours

    Underworld Ascendent’s Kickstarter has just 15 hours left on the clock, but backers have already unlocked some great stretch goals. One of the latest Underworld Ascendent stretch goal milestones was $750,000. By passing this post, backers have ensured the inclusion of Lizardmen in the final game. Developer Otherside will now add the Dire Grove environment […]

  • Early Access version of MX vs. ATV Supercross Encore lands on Steam

    MX vs. ATV Supercross Encore has landed on Steam Early Access. The game popped up on Amazon last month for PlayStation 4 before Nordic Games had the chance to announce it was reviving the former-THQ property for current-gen. It still hasn’t by the way, to our knowledge. According to information sent over today, the initial […]

  • Avalanche is making sure Mad Max stays “true to the collective body of work”

    Mad Max developer’s Avalanche Studios sat down with Game Informer, as part of its month-long exclusive coverage, to discuss the game’s development and physics-based car combat. In the video below, director Frank Rooke and senior producer John Fuller explain the process of designing the open-world game; how the narrative was fully integrated into the gameplay […]

  • Destiny will get another update before House of Wolves drops

    Destiny got a major update with patch 1.1.1 last week, but Bungie isn’t done. The next major Destiny update will arrive before the House of Wolves expansion. In this week’s Bungie Weekly Update, the developer said it wasn’t ready to share details yet. However, more information will be shared in the coming weeks. The update […]

  • A beta version of Guild Wars 2′s streaming client releasing soon

    ArenaNet has announced a beat version of its streaming client for Guild Wars 2 will be released alongside its upcoming update. How it works is explained in the latest blog post, but in short, it gets players into the game faster, much the same way the streaming client works in World of Warcraft. “Our goal […]

  • Steam storefront updated with Steam Machines, other product pages

    Valve has updated the Steam storefront with a list of various Steam Machines on offer, which range from $460 to $5,000. There is also a store page for the Steam Controller and Steam Link, both of which are out in November for $49.99 each. Steam Machines listed on the service feature a link to the […]

  • Finally, we get a look at Necropolis in action – video

    No longer content with releasing only gifs of Necropolis, Harebrained Schemes has decided to provide a short video. The upcoming third-person action rogue-like with procedurally generated levels is headed to Linux, Mac and PC sometime next year, with a possible console release as well. If you made to PAX East despite the weather, don’t forget […]

  • Super Dungeon Bros will be one of the first cross-play titles for Xbox One, Windows 10

    Another cross-device multiplayer game for Windows 10 and Xbox One has been announced, and it’s Super Dungeon Bros – a “rock-themed, co-op dungeon brawler” from React Games. Super Dungeon Bros tasks four “bros” with raiding underground crypts built by the gods through an ever-changing layout. There, they will be up against “dangerous foes, deadly obstacles, […]

  • Pre-ordering State of Decay: Year-One Survival Edition in US nets an in-game knife

    Those who pre-order the State of Decay: Year-One Survival Edition will net a bonus, according to Undead Labs. Select retailers in the US will offer the following knives as in-game pre-order bonus content: GameStop -  The Avalonian :  A true work of art, taken off the body of a fantasy enthusiast whose excitement at having […]

  • Rollercoaster Tycoon World gameplay teaser video released

    Today, Atari has provided a look at gameplay for Rollercoaster Tycoon World. Set for release during the first part of this year, the game allows players to build their own rides and which can be shared with other players. It will also feature four-player co-op.

  • One Heist challenge in GTA Online pays out $10 million in cash

    GTA Online’s new Heists content was previewed by various outlets at GDC 2015 this week, and according to hands-on with the free upcoming content, there’s over 20 hours worth of things to do and quite a bit of money to gain. Oh, and a VTOL Hydra jet too. According to a really informative piece from […]

  • Activision Blizzard makes Fortune’s 100 Best Companies to Work For list

    For the first time, Activision Blizzard has been named to Fortune’s 100 Best Companies to Work For list for 2015. The survey conducted by Fortune found the company “ranked highly with its employees” which felt the atmosphere was friendly and place in which they could “be themselves.” “We have always considered Activision Blizzard to be […]

  • Evolve Hunt for Gold Weekend nets players special monster skin

    A Evolve community event is taking place this weekend, and participants will receive a special skin for Goliath, Kraken, and Wraith. Dubbed the Evolve Hunt for Gold Weekend, it’s the first in a series of upcoming online community challenges and events taking place over the coming months. Those who log-in starting today at 9pm PST […]

  • This video teases contents of Resident Evil: Revelations 2 – Episode 3

    A teaser video and images for Resident Evil: Revelations 2 – Episode 3 have been posted by Capcom. The assets can be considered potential spoilers, so just be aware of that before having a look. The game’s Season Pass costs $20, and the disc version releases March 17 in North America and on March 20 […]

  • GTA Online Heists teaser video is extremely short

    With Heists coming to GTA Online next week, Rockstar has released one of the shortest teaser videos we’ve seen in ages. Hopefully you didn’t blink. Heists, along with Daily Objectives and Adversary Mode, arrive next week on March 10. The PC version of Heists will arrive on April 14 when the PC version of the […]

  • The Division rumors claim Dark Zones support up to 100 players – video

    With the recent leak of older, pre-alpha footage of the The Division, rumors over the game’s contents have been swirling, and today we have a video for you discussing said rumors. Once of the rumors pertain to the game is that it contains 50-100 Player Dark Zones, which are PvP areas. Supposedly, these areas also […]

56 Comments

  1. Pytox

    if i would get a vita and probably will be sometime i will have a huge library of games to play causae of plus :P

    #1 1 year ago
  2. Ireland Michael

    Great interview.

    Vita has been my primary gaming device since I bought one a few months ago.

    It has an insane range of great games on it from almost every genre. The screen on the thing has the best colour range I’ve ever seen on any screen. Ever. It really is a beautiful little device.

    I know it’ll never be 3DS levels of popular, but I can’t help but enjoy the hell out of it.

    #2 1 year ago
  3. Dragon

    “Sony has “done our damndest to do a good job” for gamers.”
    Puh please. Its PSP all over again. Sony forgot it existed when PS3 sales were seriously lagging, and only returned to it when PS3 sales increased.

    Now, all 1st party devs are working on PS4 games, essentially meaning none of them are on Vita.
    Thanks Sony. You deserve the failure, as much as I like the system which will probably be the best handheld ever for me by the time it finishes its lifecycle.

    Long live the Vita, the Vita is dead.

    #3 1 year ago
  4. The_Red

    @2
    Do you have Spelunky or not? Because if not, I’ll have to destroy your Vita!

    #4 1 year ago
  5. monkeygourmet

    I thought the ‘iPod’ was the ‘iPod’ of handheld gaming?

    Anyway, great device with great titles coupled with poor (initial) price point and expensive memory cards (the bane of a handheld console, those ‘hidden’ extras).

    You could also argue that it was ahead of it’s time graphically and the cost / scope of games on the device were too high for many devs (or what people actually wanted), but I don’t really have anything to back that up.

    I for one don’t like the AAA titles (Uncharted) on Vita as much as games like Tearaway which take advantage of the platform fully.

    #5 1 year ago
  6. OmegaSlayer

    I purchased a Vita for the same reasons of Pytox and…I for once totally agree with Ireland M.

    I was very skeptic about Vita, hell, when it was released I bought an iPod instead for other reasons (plugging a guitar into it to play with different programs).

    In November I picked a Vita because I had loads of games from PS+ the ones that were given in the pack (Wipeout, LBP and more) and the remote play feature.
    I must say that the system is incredible, would love to play every game on Vita and I always hated handhelds.

    PSVita won’t ever have Pokemon which raises the install base by 10-15 millions, so won’t ever get the same support of Nintendo handhelds.
    The install base won’t ever be there, but the system is WOW.

    #6 1 year ago
  7. Joe Musashi

    I think people look at it as the Zune of handheld gaming. If they look at it at all.

    JM

    #7 1 year ago
  8. Ireland Michael

    @The Red, Yes, I have Spelunky. =P The handheld format suits the game really well.

    My ID is “wordsofivory”, is you want to add me.

    @Joe Except the Zune had the misfortune of actually being shit. The Vita at least has quality.

    #8 1 year ago
  9. dizzygear

    @3 Cant agree more. I never see adds for the thing on TV or see some effort of SCEE’s part. You know its sad when Persona 4 Golden *finally* goes on sale and its still cheaper to get an US import copy of that game.

    All of the good Vita games remain in Japan and despite repeated requests Sony still refuses to allow multiple accounts on the thing so we can actually play those without jumping through hoops to switch accounts.

    Also funny its the UK branch saying this. We all know SCEE does not give a rats ass about us and puts in 0 effort for us while the SCEA and SCEJ zones get all the good stuff like getting their games on time, decent sales and physical versions of games instead of lousy digital only.

    #9 1 year ago
  10. tenthousandgothsonacid

    It’s main problem is the millions of people like me, who bought a PSP and then realised, once the novelty had worn off, that we never used it.

    I might get one as a second screen for a ps4 at some point though…

    #10 1 year ago
  11. monkeygourmet

    One thing I have to say that I hate about the Vita…

    It’s soooo uncomfortable for me to use. Serious handcramps unless I use the Hori grip, even then it’s not perfect.

    I was playing Muramasa last night and was getting serious claw fist trying to do certain combos.

    My little fingers end up falling asleep after about 10 mins of play.

    #11 1 year ago
  12. fengato

    Love the kit – it’s so beautifully engineered compared to the 3DS with it’s fugly screen and uncomfortable ergos. Sold mine last year, though will buy again if there’s something compelling on the horizon. More retro fighting games would please me – that d-pad is the best I’ve experienced since the Saturn.

    #12 1 year ago
  13. Ireland Michael

    “All of the good Vita games remain in Japan.”

    We can all safely say this is bullshit. Or else none of us would be enjoying it half as much as we say we do.

    You’re just butthurt because a handful of obscure titles that nobody really cares about haven’t been localised to satisfy. It’s kind of your “trope” on here at this point – making a huge, dramatic hullabaloo about game releases to the point of obsession. You literally talk about nothing else.

    #13 1 year ago
  14. Ireland Michael

    @ttgoa Speak for yourself. I bought the PSP on day one, and almost never put it down for its entire run, because there was always something for me to play it on.

    @monkeygourmet Yeah, I get this too, but only with really intensive games like fighters. The buttons are too close to the edge and my hands are too big – I have to bend my fingers really awkwardly to press them consistently. Very awkward.

    #14 1 year ago
  15. dizzygear

    @13 God Eater 2, Phantasy Star Online 2, Yakuza ishin, Freedom Wars, Phantasy Star Nova… These games have no release dates outside Japan.

    Let me know how much you are playing your Vita when your done with the games you have and all that are left are late ports of indie games that you can get on PC for a fraction of the price.

    And im not even gonna bother responding to personal attacks.

    #15 1 year ago
  16. CycloneFox

    I’m palying with my Vita every day, which I can not say about all my other consoles. I just love to play on it. Unlike any other Handheld(including PSP and 3DS), it is not even a pain to paly first person shooters on it. The screen is beautiful, the input methods and hardware are awesome and with Plus you have yet another reason to get a Vita sooner or later. You can really forget, you are sitting in a train or bus, and get the feeling you are sitting at home before your console.

    And the OS is so fast and smooth. It goes almost seamlessly, to switch between sleep-mode, music player, to games and other applications. Not even a modern smartphone can keep up with that.

    I really can’t understand any serious gamer who denies a Vita, because every person I’ve ever heard of, who owns a Vita, loves it. It’s even cheaper than a 3DS, but with better hardware, more possibilities and most people will already start on it with a vast games library because of PS Plus.

    @dizzygear: It has nothing to do with the Vita. It’s always been like this. There are some Japanese games, I’ve been waiting for three or more years to finally make it to the west. I’m hoping for Phantasy Star Online 2, to make it to the west on Vita and PC someday and also for the Tales of Vita games, which have no plans to ever release in the west, yet. But there are alot of other examples, too. The JApanese games, like Gravity Rush, Persona 4 or the Atelier games are the ones, I enjoyed on my Vita the most (funnily the most fitting games for the systems, as well), but there are also alot of good western games for it.

    #16 1 year ago
  17. Erthazus

    One thing I want to say about PS Vita that it is a wasted potential.

    #17 1 year ago
  18. Docker Al

    Would have got one if it had large internal memory. It doesn’t so I never will.

    #18 1 year ago
  19. mistermogul

    I absolutely, completely and utterly love my Vita. All gamers should have one…

    #19 1 year ago
  20. Ireland Michael

    @dizzy

    “Let me know how much you are playing your Vita when your done with the games you have and all that are left are late ports of indie games that you can get on PC for a fraction of the price.”

    A PC isn’t a mobile device I can carry around with me. It’s a completely different experience. And this stuff goes on sale constantly on PSN anyway. But I actually like buying indie stuff at a higher price because it helps support the devs more.

    I have so many games from PS+ on the Vita at the moment that I’ve needed multiple cards to store them. If I tried to complete every game I have on the device, it would probably take someone in the region of 1000 hours to sufficiently clear them all

    I’m currently juggling Persona 4, Soul Sacrifice, Rayman Legends and Disgaea 3. Disgaea 4 and FF-X HD are due soon. That’s a good 300 more hours right there. Not to mention countless more indie games.

    I will not be gettin bored of the device any time soon.

    You said all the good games are only in Japan. This is catagorically untrue. If it was, none of us would be enjoying the device. But that probably has to do with us not limiting our tastes solely to Japanese games.

    #20 1 year ago
  21. Obernox

    It is a fantastic device, great library of games and most ports feels naturally good or even visually better like Muramasa and BlazBlue CSII.

    #21 1 year ago
  22. ManuOtaku

    I do like my vita i play on it on daily basis alongisde my 3ds, basecally i use it for the exclusives because the games that are released for both the vita an ps3 i pick them up on the ps3, like dragons crown, sly thieves in time, etc, iam waiting for the vita tv thing to arrive in the country an give it a shot.

    Having said that iam trully sad the vita is in this situation, but i think it will recover to do decent numbers; i compare the vita with the Wiiu in regards that gamers are really mising a great device, but the overall wrong perception of the device, the bad press, and the poor campaing explaining the device is affecting both devices, i hope gamers eventually give both a chance both deserve.

    #22 1 year ago
  23. dizzygear

    @16 The PSP became known as system for allot of niche Japanese titles that came to the west. Now the 3DS more or less claimed that title.

    Maybe its the higher development costs or the low install base or both. I kinda have hope for the Tales games since Bamco has been pushing the Tales games pretty hard in the west lately and there is the Tales of the Abyss 3DS port already.

    I know the Vita does have some good games in the west. The problem is that i played them already.

    #23 1 year ago
  24. OmegaSlayer

    @Erthazus
    You’re very correct.
    And it will never reach its potential because big publishers are avoiding it.
    Still I think PSVita has an insane software attach rate.

    #24 1 year ago
  25. Ireland Michael

    @24 I think that might be because those who tend to purchase one are looking for very specific games, so they buy it entirely with that intent in mind.

    #25 1 year ago
  26. Erthazus

    Also I think that after PS Vita fiasco Sony will not do another handheld. Maybe they will make something completely different but it won’t be a handheld…

    Nintendo on the other hand will have another handheld device that will have PS Vita specs in mind.

    #26 1 year ago
  27. actuallyisnotafox

    I think the vita is great, I love it, it reminds me of my psp days but the lack of games is worrying.. when thinking about recommending a ps vita to someone its hard to pick a handful of games, that theres not much variety. I think its special in its own way and that why it stands out, Ive been hearing a lot of interest in the vita recent and I hope it continues. Personally I would love a “gaming where ever you go approach” compared to smartphones or tablets the vita is stronger, it has controls, it has beauty in its design for what it was ment for. The games dont have to be mind blowing’ly beautiful, they just have to work with the hardware, and it helps that its not as demanding because thatll help when designing.

    Good luck with the vita i say, i hope to see more advertisements for games, i hope you push the 4 the gamers, gaming everywhere and anywhere approach. :)

    #27 1 year ago
  28. monkeygourmet

    @26

    I think Gaikai / tablets are where Sony are going to leave their handheld gaming ‘hats’.

    #28 1 year ago
  29. Legendaryboss

    @3/17/26
    Yep that is how things are. So +1000.

    Dead, wasted potential and so on.

    @9
    “We all know SCEE does not give a rats ass about us and puts in 0 effort for us while the SCEA and SCEJ zones get all the good stuff like getting their games on time, decent sales and physical versions of games instead of lousy digital only.”

    What? This is only time i’m seeing SCEE not giving rats ass, its usually SCEA on that end in regards to Vita. Its the publisher fault you got a digital only copy not SCE, its the publisher fault you got the game late (physical) but the PS store is completely different. Complain to the correct parties. As for decent sales, it doesn’t sound like you even hold SCEA/SCEJ to better sales. Unless Sony (Region Publisher) published these games your on about, they aren’t accountable.

    “God Eater 2, Phantasy Star Online 2, Yakuza ishin, Freedom Wars, Phantasy Star Nova…”
    Blame the publishers, one of which is actually SCE. This type of stuff isn’t exclusive to PS Vita. MH 4 is still stuck in Japan on 3DS despite its success and countless of other Japanese games still stuck there on countless platforms.

    #29 1 year ago
  30. monkeygourmet

    @29

    But, It’s not going anywhere anytime soon, and has a healthy amount of games on it to deserve purchase or at least recomendation.

    The console being ‘dead’ doesn’t effect you unless they can it prematurly and you don’t think you have got your ‘money’s worth’. As IM stated, there are many, many titles to play that would cover 100′s hours playtime.

    At least you can import Jap Vita games, region free and all that.

    #30 1 year ago
  31. lexph3re

    I’ve had my Vita since post launch. Never stopped playing it til recently and that’s only because I built up such a huge bc on my ps3 and 360 that I forced myself to put it down. Vita is everything I could want in a portable gaming device and more.

    Every time I see a person down the vita it’s because they don’t buy anything for it. I have almost every title on the vita since launch (thank you plus) and I haven’t been bored since.

    Sure there are games I would kill to have localized such as tales of hearts and tempest r. But if it doesn’t happen I’ll import. I still believe it’s sad how many people discount the vita for 3ds just because Nintendo has more familiar games.

    I honestly see the vita as the dreamcast of handhelds and only this time if vita dies it would be on the consumers not the companies death.

    #31 1 year ago
  32. Legendaryboss

    @30
    Your exactly right when you said it isn’t going anywhere, it is in fact going nowhere. I know what you mean though but it isn’t enough.

    The console being dead limits the amount of games coming to it and my previous fears about this was right on the money:
    “More Vita games are still consumed through physical game cards than they are through digital, but things are increasingly moving the other way. Could be that in future physical games becomes the side we do without.” And i was right about this, i just hope my other thoughts don’t come true.

    No point in listing games already out: they are either A. already owned B. Not interested/Not Owned. C. Other. As for upcoming: Indies = No. AAA Games = Severely lacking, limited or non-existent. Exclusives = 1. Niche = 1. Multi = 1. Exclusives and niche games are one and the same, 2 games for the whole year: pitiful. Thats it, sure that list is bound to change.

    I don’t import Japanese games: A. Don’t want to go through the hassle. B. Not that desperate to play Japanese games. C. Would rather wait until they come over, very patient anyways. D. Would rather have them in English.

    #32 1 year ago
  33. Legendaryboss

    Let me conjure up something:

    1. If PS Vita were receiving the exact same games as PS4/One, i would have no qualms.
    2. If PS Vita were receiving the exact same treatment as PSP in regards to games, again i would have no qualms.
    3. If PS Vita were receiving 2 and the exact same games as now, no qualms.
    4. All of the above, a happy beaver :D

    I have had qualms with this approach for quite some time.

    #33 1 year ago
  34. dizzygear

    @29 Its SCEE’s region so they call the shots. And its not like SCEE never screwed up on its own publications either. Censoring The last of us for the entire region just because of Germany to name a recent example. it just reeks of laziness.
    Also still waiting for that Toro’s friend network.

    You also cant deny the 3DS sees allot more localisations than the Vita.

    I did stumble on this today: http://kotaku.com/sonys-giant-list-of-video-games-1463345943
    It would be nice if Sony would take localisation matters in their own hands but still seeing is believing.

    @32 E: Importing is bloody expensive F: account switching to buy DLC is a pain in the ass.

    #34 1 year ago
  35. Legendaryboss

    @34
    Okay? Moving on from SCEE. 3DS and PS Vita are about equal in Japanese localisations. more or less. I don’t keep too much tabs on it, maybe it does slide slightly in 3DS family favour.

    Again Sony aren’t accountable for those games coming over, stubborn publishers are supposed to be. But Sony could do it: thats why they built that third party production team.

    “@32 E: Importing is bloody expensive F: account switching to buy DLC is a pain in the ass.”
    Thats why i don’t go through it. I’ve never come across a game in Japanese that doesn’t eventually make its way over to me in english or DLC that doesn’t come to me, usually these are long periods which require distractions.

    #35 1 year ago
  36. monkeygourmet

    I honestly don’t know how much time other people have, but I’m finding it crazy hard to keep up and enjoy half the games that are coming out at the moment.

    Have a huge backlog on Vita / 3DS and I’m only just getting through the last wave of PS3 titles (Dragons Crown is gun, have yet to start Beyond 2 Souls).

    That’s not even mentioning 360 (which has dried up for me) and the Xmas STEAM sales.

    #36 1 year ago
  37. illuminatusv

    In his dreams…

    #37 1 year ago
  38. fearmonkey

    I’m glad I got one when I did. I have bought two games and received a ton through Plus, I am really enjoying it. Not every game makes a great remote game but resogun on vita is alot of fun.

    #38 1 year ago
  39. The_Red

    @Ireland Michael
    Glad to hear. I sadly don’t have a Vita at the moment but am planning to get one for Spelunky and Tearaway (Spelunky being my current addiction on PC and Tearaway looking HOLY FUCKING AWESOME!).

    #39 1 year ago
  40. stealth

    uh wouldnt it be the zune?

    3ds is the ipod

    #40 1 year ago
  41. stalepie

    I want one for TxK – any word on when that’s coming out?

    #41 1 year ago
  42. dtyk

    I for one am very excited about gakai streaming to the vita. Very very excited.

    I’ve been remote playing Don’t Starve whenever there is wifi, and it’s just an amazing piece of technology (and game too).

    But like many said, the Vita could’ve been so much more. If the Vita got Monster Hunter 4? Mother of god.

    #42 1 year ago
  43. Francis O

    Sony….its so damn simple….

    Release more games….and the system will sell. Not half-baked console ports. But real, exclusive, built for the ground up games on PS Vita, THAT HAVE WIDE APPEAL

    Make your own version of Pokemon. Make a platformer with razor sharp controls like Mario. Make RPGs like Bravely Default. First party, not third-party. Where is infamous, God of War, or Gran Turismo?

    And for the love of god reduce the memory card prices to the same level as SD cards.

    #43 1 year ago
  44. Nobroact

    my best friend’s step-sister makes $79 an hour on the internet. She has been fired from work for 9 months but last month her pay was $17923 just working on the internet for a few hours. go now,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, http://x.co/3cow1

    #44 1 year ago
  45. Ireland Michael

    Bravely Default isn’t first party. It’s third party. Seems like a silly example.
    Rayman Legends is better than any 2D Mario game since the SNES era.

    Gran Turismo on the Vita would be cool, but I’m happy to keep Kratos where he belongs – dead. That brand needs a break. A game like Infamous would be way too high scale to justify the budget for a handheld title though. That’s why I don’t mind ports on handheld – it still gives you the same experience, just in your pocket.

    People don’t care half as much about exclusives at they used to. At the end of the day, they just want a good experience. The platform is largely irrelevant.

    You don’t just “make a Pokemon”. If it was that simple they would have done it years ago.

    They did reduce the price of the memory cards, though I agree they could do with being cut even more.

    #45 1 year ago
  46. manamana

    The PSVita is absolutely outstanding. VanillaWare showed us how beautiful handheld games can be, Guerilla gave us the best handheld FPS multiplayer ever and Tearaway must be the most creative handheld game ever.

    I just love handheld gaming and the Vita is top-notch. Can’t wait for Playstation now.

    #46 1 year ago
  47. Francis O

    @45

    I never said Bravely Default was first party, but Nintendo is publishing it in North America and Europe. And why would a great RPG be a silly example? All systems could use more great RPGs, especially since the Vita sells the most in Japan.

    Rayamn Legends is a great game….but its not exclusive to the Vita. So the VIta having it does little to drive sales. Not only that, but I was talking about 3D Mario games controls, like 3D World. Which in my opinion smokes Rayman Legends. But both are great games.

    Why would you NOT want a GOD of War game? That’s stupid, as GOD is a big franchise that could help push units. And Infamous would be fine on the PS Vita….PS Vita is as strong as a PS3. There would be no problem. Seems like you’re making excuses because you don’t like the games I brought up. Infamous and GOD would be welcomed editions to the PS Vita.

    People don’t care about exclusives? Then why is the 3DS doing so well?

    I said make their own version of Pokemon. It can be done, just like Soul Sacrifice and Toukiden are Sony’s Monster Hunter.

    #47 1 year ago
  48. Ireland Michael

    @47 Because it has tonnes of great first *and* third party games.

    The DS is in a privileged position in that’s it’s unique design inherently means most games will be exclusive to it, regardless of who makes them.

    #48 1 year ago
  49. Dragon

    ^ +1

    Wii U has 1st party games.
    Sales though…

    #49 1 year ago
  50. CycloneFox

    @The people who think, the Vita has, apart from western games, too little Japanese games which get localized: Only today, there has been two news about two Japanese Vita games, which get localized:
    http://www.siliconera.com/2014/01/13/toukiden-will-localized-english/
    http://www.allgamesbeta.com/2014/01/monster-monpiece-english-screens-popped.html
    Especially the second one is pertty much nieche, I know, but it’s just an example of today and shows just how many japanese games get localized for the Vita.
    For the 3DS it’s like with all of Nintendo’s devices. First party stuff sells as hell while third party games just fall back.

    Edit: Omg, that game is really extremely nieche-ish. x.x

    #50 1 year ago
  51. Penney R. Tucker

    I’ve got my FIRST check total of $1681for one week, pretty cool. working from home saves income in several ways.I love that. I’ve recently started taking the steps to build my freelance Job career so that I can work from home. here is i started….. http://WWW.TeC80.COⅯ

    #51 1 year ago
  52. manamana

    People seem to forget that the 3DS is backwards-compatible, so that you can play all of your DS games on it.

    Edit: @50 great stuff, didnt know about. Toukiden localization. Thats good news. Now PSO please.

    #52 1 year ago
  53. manamana

    Double post …

    #53 1 year ago
  54. Legendaryboss

    @47
    Really? “Make RPGs like Bravely Default. First party not third party.” How is that not stating or implying that BD is first party rather than third party? Nintendo publishing it doesn’t make it first/second party, i would learn terminology fast Francis because ignorance is bliss.

    Why is 3DS doing well, why isn’t Wii U? More ignorance needed on this please.

    No-one can develop a GOW PS Vita Game because RAD/SSM are busy. GT PS Vita may come. Infamous??? Toukiden is associated with Temco Koei.

    #54 1 year ago
  55. dizzygear

    @52 Technically the Vita is BC with selected PSP titles if you bought the digital version. Sadly some of the best PSP games are still missing or dont work on Vita like FFVII Crisis Core, Phantasy Star Portable (2) and Kingdom Hearts.

    #55 1 year ago
  56. 123

    Don’t buy ps vita for ps4. I just did. It ain’t great. My son and I each have psn accounts. But ps vita only works with one account. Whoever heard of tying hardware to one account?!!! Therefore 2nd ps4 user (psn account) can’t use ps vita, …unless you factory reboot ps vita each time it switches users…. Just stupid. Sony when did you stop thinking, and caring about customer use cases…

    #56 1 year ago

Comments are now closed on this article.

  • US eShop update: Mario vs. Donkey Kong: Tipping Stars, OlliOlli, more

    Nintendo has updated the North American end of the eShop with Mario vs. Donkey Kong: Tipping Stars, OlliOlli and a demo version of Azure Striker GUNVOL. Your full update is below. eShop Mario vs. Donkey Kong: Tipping Stars – Wii U, 3DS – Cross Buy OlliOlli – Wii U, 3DS – Cross-Buy Proun+ – Proun+ […]

  • Rock Band 4 confirmed for Xbox One and PS4: supports old instruments and 2,168 songs

    Harmonix has lifted the lid on the long-rumoured Rock Band 4, stating it will support 2,168 previously released tracks and last-gen instruments on PS4 and Xbox One. The game will be out this year. Harmonix has yet to reveal specific features for the game, but it has been built with a completely new engine. As […]

  • First run of Rodea the Sky Soldier copies on Wii U come with Wii version

    The first print run of Rodea the Sky Soldier on Wii U will come with the Wii version packed in, NIS America has confirmed. The publisher confirmed today in a press release that anyone who buys the first run of the retail version of Rodea the Sky Soldier on Wii U will find the Wii […]

  • Unreal Tournament 4 lets modders sell cosmetic items to players

    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! pic.twitter.com/OCQIuWbH3W — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]