Stardock’s Star Control to be a prequel, release date to be decided next year

Friday, 3rd January 2014 20:01 GMT By Stephany Nunneley

Stardock CEO Brad Wardell has told Ars Technica the firm’s upcoming Star Control title will be a prequel taking place 40 years before the events of Star Control 2.

According to Wardell his team decided to go with the prequel angle in case the original creators of the series, Fred Ford and Paul Reich, decide to pick up where Star Control 2 left off. Currently, the Toys for Bob duo are working on the Skylanders franchise for Activision.

“I talked to them quite a bit about what level of involvement they would like to have in the new game,” Wardell said. “The main issue is that Toys for Bob is owned by Activision now, and as a result they cannot be officially involved at present.

“This has been a much discussed topic internally. Since Paul and Fred can’t officially be involved, we decided we would create a new continuity that splits off from the Ur-Quan continuity starting 250,000 years prior where something happened to the Precursors. Morally, we just didn’t feel it would be right to try to impose our vision onto Paul and Fred’s sci-fi universe.

“We plan to start the game around 2112 with aliens first contacting the Earthlings and the formation of Star Control.”

Wardell said the game is still a ways off though, as Stardock doesn’t “expect to even consider” a release date until some point in 2015.

“We do expect the new one to be home on the PC but also be available on Mac, PS4, Xbox One, Steambox and any other platform that the Nitrous engine supports,” he said.

You can read the full, in-depth article through Ars Technica.



  1. domnage

    That dude on the cover really looks like this actor:

    #1 12 months ago
  2. Tormenter

    Just fuck off!

    A game like this with an interface and streamlined mechanics necessary for console.

    Who are these idiots?

    Not all past games are suitable for a sequel console release, unless of course you bastardize it to the point of not being even nearly close to the design of the original which in effect turns it in to it’s own game simply trading on a name… We’ve been here before, it turns out a mess and appeals to no-one.

    #2 12 months ago
  3. hawhawhaw

    Tormenter — aversion toward console ports stems from real issues, but here it seems like you’re just parroting a common reaction.

    Star Control 1 and 2 were both ported fine to various consoles. The 3DO version of SC 2 was exactly the same, but added enhanced music, the ICONIC voice acting, and a few 3D scenes.

    Funny how you think it would ‘bastardize’ interface design and mechanics “to the point of not being even nearly close to the design of the original”, when the original game on DOS only had one menu traversable by the arrow-keys, and combat used one button for primary, another for secondary, and another to escape.

    Please try to justify how arrow keys and a few buttons can’t be perfectly emulated using a controller. Oh wait… you can’t, because it worked on the 3DO.

    Sure, many games have been limited by simultaneous console releases. A console release COULD limit the potential of a NEW Star Control with a NEW interface and NEW mechanics.

    However, since your concern is centered around staying true to the “design of the original,” we can be sure that this goal won’t be impeded by consoles.

    #3 12 months ago

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