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Dustforce livestream shows 50 minutes of gameplay

Saturday, 14th December 2013 17:31 GMT By Stephany Nunneley

Those looking forward to the console version of the Hitbox Team-developed Dustforce can now watch 50 minutes of it in action below. The gameplay was livestreamed by Capcom yesterday, and while there are some minor audio and framerate issues present in the video, it was the on the recording end and not an in-game issue, said the firm. Watch it in its entirety below. Dustforce was released in 2012 on PC and Mac and will arrive digitally on PS3, Vita and Xbox 360 in January 2014. Thanks, Gematsu.

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  1. TheWulf

    I loved Dustforce, honestly. It reminded me of old 16-bit games in a lot of good ways. One of my favourites was the Nintendo-style abstraction of violence — since you’re not actually harming anyone, you’re cleaning up leaves and dissipating the malign spirits controlling them.

    I honestly like abstractions from violence, I think they’re clever and interesting. I’m even more pleased though when the player character isn’t the one attacking, and the game isn’t about that. I remember so many games on the old home computers that were like that, you know? I have this one utterly bizarre memory of being a bloke who pastes up posters, except he’s being harassed by aliens and otherworldly creatures.

    So he has to put up his posters whilst avoiding them. And the absurdity of that made it fun. I like these things — abstractions, absurdity, and novelty. It’s thinking outside of the box.

    I remember as younger me asking myself what kind of world that would be, where you’d have random interdimensional creatures just getting in the way of day-to-day tasks. Was it an invasion of some sort? If so, why are posters being pasted up when there are likely more pressing concerns? Or perhaps it was some kind of interdimensional vermin problem, where ultimately they’re harmless unless you interact with them; and no one really knows how to get rid of them.

    I find myself lamenting the lack of creativity, these days, that’s all.

    I mean, anyone can take a gun and put it to the head of a digital person and glorify that. That’s easy. It’s the simplest thing in the world to just recreate an arcade-like sense of reality, with nothing on top. You don’t need to be particularly creative for that, you can just have any old bugger write up your yarn for you. And in some cases, I do wonder if video game writing is handled by interns.

    I guess the limitations of the era made people think more creatively, in order to create genuinely fun games. You couldn’t just lean on reality to do so. And Dustforce calls back to that in a beautifully… poignant sort of way? I’m not sure if that’s the right word, but it does make me wistful. I long for more absurdity.

    We seem to be such small thinkers, though, a lot of the time.

    We’re obsessed with ourselves as the ultimate state of being, we’re vain, and self-absorbed. So everything these days is about the mundane nature of life, even war. Just us doing our little human thing, because it’s the best thing we could be doing. And it must all be based upon what we can do within the scope of feasibility — absurdity is taboo. It’ll make our poor little minds explode.

    That actually reminds me of how LittleBigAdventure was renamed to Twinsen’s Odyssey in the US, because the American marketing people thought that the name would confuse their consumers. No, really. That’s a thing.

    Aside from the fantastic (which I do like), I also miss making the mundane fantastic. That’s fun, and you have to be a clever thinker to do so. You have to be able to envision different states of existence where randomness could be rolled into the experience without undoing the base mundanity. Like the bloke with the posters and the paste.

    And Dustforce is about a team of sweepers who’ve become superheroes because of malignant leaf cloud spirits.

    And… well… ?

    I’m okay with that.

    #1 7 months ago