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DayZ standalone alpha is a “recipe for disappointment” except for hardcore fans

Wednesday, 4th December 2013 22:38 GMT By Brenna Hillier

DayZ’s upcoming standalone alpha isn’t going to be a lot of fun for those who aren’t excited by an inside look at development, creative lead Dean “Rocket” Hall has warned.

In an update on the DayZ forums, Hall stressed that the build to be released through Steam Early Access will be “a true-blue apha”.

“Massive areas of the engine were entirely reworked, involving a large team of people over the last 12 months. Much of what these achievements will enable won’t be seen for many months – so I really plead for anyone who is on the fence to take a skeptical approach – watch streams, read reviews, watch some let’s play and form your opinion,” he said.

“You could always come back to the game in three, six months time and buy it then. Buying early will be a recipe for disappointment, it’s a chance for those who want to be part of that whole process. For them, the process is as much as part of the game as the whole experience. For many, this is the opposite of what they want. To enable a smooth launch, we really are targeting it at a core audience who want to get deeply involved in a very barebones experience that is a platform for future development.”

The rest of the update concerns advances Bohemia has made on holding frame rate steady despite increased player counts, and is quite interesting.

“Overall, the mood on development is quite upbeat. We’re all pretty tired, as it has been very late and long working days. We had a new programmer and new designer start this week, and some assistance from the ArmA 3 team to prepare the creation of our own audio team,” Hall added.

“We’re looking forward to getting the Alpha out into Early-Access. I think that while some might be disappointed that this is not some feature-packed, graphically focused, masterpiece – we’ve been focused on addressing the major architectural issues and it’s represented a massive body of work over the last 12 months.”

Thanks, Polygon.

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6 Comments

  1. ActionGameKing

    Probably the most candid developer around besides Jaffe. It’s alright man, we just wanna play some Goddamned DayZ already :)

    #1 9 months ago
  2. Cool P

    @1 Indeed I agree. But I think the point of this statement is to hold back some people that are willing to jump in the game early, play the “poor” alpha and then bash the game for being terrible. Just a preventive measure.

    #2 9 months ago
  3. ActionGameKing

    @2 Definitely. Plus the sooner it’s out in the wild, the sooner it gets fixed.

    #3 9 months ago
  4. Panthro

    Smart move Mr Rocket.

    People need to get some patience, I have 100% confidence in seeing a fare few articles informing others on how the alpha is a ‘mess’ or is full of bugs as if it isn’t in an alpha state.

    People are fucking stupid, sometimes they need a slap in the nuts for some of there stupidity.

    #4 9 months ago
  5. broketm

    #4 When Alpha starts over a year later than a beta has been promised you can’t keep pulling the “patience” card.

    I’ve given up on this, a very talkative and likeable guy. But that doesn’t mean he’s a great (lead) dev. Progress seems very slow, contradicting “large team of people”. The decision not to use the Arma 3 engine, but instead rework the Arma 2 engine to improve on things that come with the Arma 3 engine threw up warning sings for me. After a year, one of the most visible and debated “issues” seems unchanged. ‘Infected’ AI and animations are still looking terrible. But hey, we have a new compass and another GUI just as horrible as the one before.

    So yeah, I’m expecting more from the many other survival projects in development.

    #5 9 months ago
  6. deathm00n

    @5 Broketm, have you ever worked in game development? No? Then you don’t know how long it takes to make something playable, even so when you need to rework mod to turn it into a full game with a engine. Sorry if I sound so harsh, but I am. It’s easy to criticize another persons work when you don’t know how hard it is. I have little experience with game development, but let’s say it’s enough to see how hard it actually is.

    #6 9 months ago

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