Dead Rising 3 originally planned for Xbox 360, but concept hit a ‘ceiling’, says dev

Monday, 11th November 2013 12:08 GMT By Dave Cook

Dead Rising 3 may be an Xbox One launch title, but developer Capcom Vancouver has revealed that it was originally coined as a current-gen release on Xbox 360.

UPDATE: Jones has now clarified to OXM that Dead Rising 3 was never prototyped for Xbox 360, but it was conceptualised as a current-gen title. So where he says ‘prototyping’ below, just imagine the word ‘conceptualising’ instead. Simple.

ORIGINAL STORY: It follows an Xbox One showcase event last week, during which our very own Sam Clay captured six minutes of Dead Rising 3 gameplay. Watch it through the link.

Speaking with OXM, producer Mike Jones said, “When we started making Dead Rising 3, during prototyping we hit the ceiling on what we could do – this is the size of the world we can make, we can stream it, but we can’t do it on Xbox 360.”

“And we took it to Microsoft, and we said this is what we’re trying to do with Dead Rising, just to share what we know, and they flipped, ‘This is f**king awesome, this is just the kind of thing you should be doing.’ And we said ‘Well, there’s a catch.’ And they said: ‘What’s the catch?’ And we said: ‘We can’t do it on Xbox 360. It’s not fitting. It’s not working.’

“And that’s when they started talking to us about: ‘you guys should start targeting next gen. We’ll publish, we’ll bring you under our security umbrella, we’ll start showing you all our crazy secret technologies, what we’re planning.’”

Jones added that the Vancouver studio worked with Microsoft’s Seattle base to help overcome the conceptual problems it was having. “We had engineers come live in the studio for a while,” he explained, “we’d go and visit them all the time. And they absolutely helped us make the game that we always wanted to make, and because of the power of the Xbox One and all the support we got from Microsoft.

“And because of our mutual history with Dead Rising 1 and Dead Rising 2 that they were already big fans of the franchise, and thought it would be great for Xbox One, and we got to make the game that we always wanted to make. So it was a beautiful partnership.”

Dead Rising 3 launches on Xbox One, November 22. In the meantime Jones also revealed that the game was tested with four-player co-op, but that the netcode suffered. Find out why here.



  1. monkeygourmet

    You’ve also hit a ‘ceiling’ on Xbone too.

    720p & 30fps.

    Some one get these guys some protective head gear, damn ceilings everywhere…

    #1 12 months ago
  2. MFBB

    Capcom Vancouver come to the holy land of PS4&PC.

    Ceiling is high enough for Dead Rising 3 here :)

    #2 12 months ago
  3. Max Payne

    @2 Lol.
    Maybe I am wrong but I think DR3 is 720p/30fps because cpu is not powerful enough to maintain so much npc’s on screen .
    Once they figure it out how to use GPU for that purpose , results will be better.

    #3 12 months ago
  4. ArithonUK

    So what’s their excuse for not bringing it to the PC? That’s the only platform where the gameplay could actually resemble the TV advertising campaign footage!

    #4 12 months ago
  5. wicktus

    they’re going to hit that very ceiling again quite soon with the X1 :) Just make me smile when i read about all those Mfan who were predicting 4K gaming with their one :)

    #5 12 months ago
  6. Ireland Michael

    And yet they can’t make it run with four players?

    #6 12 months ago
  7. bugmenot

    #7 12 months ago
  8. bugmenot

    #8 12 months ago
  9. bugmenot

    #9 12 months ago
  10. bugmenot

    #10 12 months ago
  11. Legion

    @1 No ceiling with PS4 though. Oh… and no walls, no floor, no doors… no nothing. Not even showing up there. :D

    #11 12 months ago

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