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Carmack predicts “ten times the performance” from GPUs in five years

Monday, 11 November 2013 00:32 GMT By Brenna Hillier

Graphics tech guru John Carmack sees a very bright future for PC gaming just a few years into the future, predicting huge leaps in GPU output before the end of the coming console generation.

Speaking at a recent Nvidia event lovingly transcribed in full by Eurogamer, the id Software veteran and Oculus Rift developer gave his vision of the near future of PC graphics technology.

“Five years ahead, yeah, we can probably make credible comments about that. You’ll still be able to buy Xbox One or PS4 new five years from now – unquestionably. There will be tons of content developed for that,” he said.

“We’ll have 4K resolution displays on tablets and HMDs, and we’ll have another order of magnitude pretty straightforward on there with Moore’s law. GPUs are great at turning transistors into performance and we’ll have ten times the performance. It means that you can probably run that triple 4K display at double the frame-rate from one GPU. That starts looking pretty impressive.”

Carmack said that some things like display technologies and networkinhg advancements are “technical freight trains”, “going forward whether we’re paying attention to them or not”.

“There’s a trillion dollars in economy pushing these things so a lot of that’s going to keep going, and it’s going to be great to sort of be along for the ride and figuring the kind of interesting systems areas, where there’s a convergence of what becomes possible now, that people wanted before, as the sort of cornerstone of where the real innovation is going to happen,” he added.

“We can always turn the cranks on what we’ve already got and always get better, but the insightful things are when you notice something that you hadn’t even thought about and previously dismissed as impossible is now possible and orders of magnitude just sneak up on you like this.”

Carmack said it’s difficult to make predictions much further into the future, as you “can’t wrap your head around these six or eight orders of magnitude” that occur over a few decades. He used the movie Tron as an example; its rendering was state of the art 30 years ago and is now pathetically simple.

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9 Comments

  1. POOhead

    4K resolution?

    #1 1 year ago
  2. DSB

    Silly Carmack. That’s not really news to anyone.

    It’s Moore’s Law, kind of. The power of hardware tends to double every two years.

    Alas, there’s a slight gap between doubling the power and making it affordable.

    I think people can live with “flat” graphics on consoles, but I’m pretty sure one of the things they’ll have to change in one of the earliest iterations is replacing those HDDs with SSDs.

    It’s too expensive now, but it’s really too much of a performance boost to just leave people waiting on an HDD. Consoles were supposed to be these convenient machines with all the hassle of a PC sliced away, but my PC is ready to use in half the time it takes my 360 to load.

    I think it would become very noticeable a couple of years down the line when consoles are the slowest machines we own.

    #2 1 year ago
  3. Mr Sparkle

    Wow. Bold!

    #3 1 year ago
  4. Telepathic.Geometry

    Dunno why, but I love that last comment, about how now it’s pathetically simple. ^-^

    #4 1 year ago
  5. debug

    “networkinhg” !

    #5 1 year ago
  6. debug

    What was the most interesting bit of this was the enthusiast of Carmack about G-Sync.

    “”G-Sync will “unequivocally make for better games”", in brief.

    Another good bit is the content creation topic. What they’d like is to simplify the process, in order to deliver more to gamers in a shorter time => reducing cost of games among other things.

    #6 1 year ago
  7. ctankep

    They were more enthusiastic about G -Sync being a quick ., easy solution
    to bridging th’ 30 -60 FPS canyon on th’ desktop. It would then let developers
    achieve more [ or seem to ] with current engines an’ minimal re -engineering.
    Mantle for being vendor -specific seems to be th’ sore point with already a
    different flavour o’ OpenGL / ES / PSSL for each platform.

    4K is great but requires so much more o’ your asset pipeline to pull it off.
    I recently saw “Madagascar” Bluray demo’d on 4K an’ you could see all th’
    haloing ., blending artifacts from compositing around characters. This will
    improve but there’ll also be a kind o’ dissonance from games that
    appear to be hyper realistic yet with th’ same basic game systems an’
    mechanics underneath.

    -

    You already see this happening on current consoles with AC4 an’ other
    open world games which struggle with anything beyond driving or shooting
    because hit detection & measuring proximity are easy. Fleshing out these
    brave new worlds requires real work an’ innovation in systems planning .,
    narrative structures an’ especially interaction design.

    Perhaps some o’ that will come from meshing what were once “static”
    systems with online using stuff like web API’s to pull states ., behaviours
    an’ personalisation into games. I don’t mean cosmetic appearance but
    maybe using something like sentiment analysis to find -out a players mood
    based on th’ tone o’ frequency o’ their emails ., then for th’ game director to
    be able to re -structure it’s content or pacing.

    -

    Once VR really gets going other aspects o’ play will become more
    apparent or worthwhile o’ exploration. Th’ largley linear structures we have
    in games now are less than optimal means to explore stuff beyond skill an’
    dramatic intensity. A more network -like topology seems much more apt
    for facilitating player consequence ., emergence an’ how to give players
    more tools for creativity or expression.

    Games to become less like a laundry -list o’ things to do an’ more like an
    environment that can support different intersecting play -styles with an
    emphasis on communities much like “Eve” online. In th’ 50s television
    was general purpose [ talk + variety shows ] then branched out to form
    different genres. Now with YouTube niche content is king though there’s
    no sideways context or linking between all o’ this.

    -

    Finally there’s no reason for screens to be flat anymore. Flexible OLED
    should finally supplant th’ form factor o’ CRT an’ glass an’ displays to be
    based on more spherical designs if not entirely virtual. Th’ act o’ looking
    an’ being immersed comes from moving your head around in space an’
    our displays should reflect this.

    Wearable computing too will take off. Th’ iPad has shown that we don’t
    need a big desktop machine to do 90% o’ our computing tasks. I can see
    a future where all my computing fits into a miniaturised pico -projector .,
    that’s basically a networked dumb terminal running from th’ cloud that
    can talk to different input -> output devices. Still it doesn’t account for
    any behavioural changes in computing that might arise.

    – Chuan

    #7 1 year ago
  8. debug

    “They were more enthusiastic about G -Sync being a quick ., easy solution
    to bridging th’ 30 -60 FPS canyon on th’ desktop.”

    That’s exactly the purpose of G-Sync.

    I’m gonna paraphrase:
    To eliminates screen tearing, VSync input lag, and stutter, G-SYNC synchronizes the monitor to the output of the GPU, instead of the GPU to the monitor, resulting in a tear-free, faster, smoother experience.

    So now game engines won’t have to worry about rendering their world at exactly 30 or 60Hz.

    —–
    Anyway, good comment Chuan, but it looks like you typed this with your phone or smth. Lots of ‘ that makes it weird to read :p

    #8 1 year ago
  9. TheWulf

    @6

    Really nice post there, Chuan. Really nice! And I love how you express yourself, too. Good to have more eccentric, characterful people around, to be honest. Livens the place up.

    Another point I agree on is… well, one I’ve always harped on about myself. And that’s pretty much that fidelity is boring. The only graphical feature I’ve even been remotely interested in the last good number of years is tessellation, because it does add something interesting and new — but mostly, I’m disappointed by how simple (in a bad way) games tend to be.

    I think there’s going to be a degree of laziness and comfort zones to breach with regards to mainstream developers as well. The sorts of simplistic mechanics you speak of are stuck to not solely due to hardware limitations, but because people want to do the least amount of work possible for the most amount of profit.

    So most games are these incredibly simplistic shooty-stabby things. They’re about murder because murder is easy. Worse, it’s become less imaginative because homogenised software solutions allow them to be even lasier. If you can have 20+ guns that fire almost identically (I’m looking at you, modern military shooters), then you can just build a basic gun system and swap some variables around. It’s far more difficult with a game like Unreal Tournament, where each gun is doing wildly different things.

    Some fighting games are similar in that all you have to do is spam buttons to win, missing out on the elegance of older games. You’d never really see something like Lugaru or Overgrowth in the mainstream because no one wants to spend that much time working on systems.

    So what happens is that simplistic systems are created, homogenised, and then spoonfed to the mainstream. And all of these games are ultimately damn near identical with only minor variables flipped in how they play. So instead of being as different than Quake is from Unreal Tournament, you can barely tell them apart. If you’ve played one, you’ve played them all. Developers can put this down to “hardware limitations” and leave it at that.

    I wonder if they’re still going to use that excuse on the newer machines? Whether it’s still just going to be the same old homogeneous mechanics but with shinier graphics?

    I will give BioWare credit where it’s due, though. In both player modes of ME3, they had guns and abilities that all performed very differently from each other. So you could have a bunch of characters that provided very, very different experiences from each other in a way that was reminiscent of TF2. It felt really oldschool, in a good way.

    People actually criticised that for being too arcadey and not realistic enough, which is funny because I often hear ‘realism’ leveraged as a criticism against innovation, good (if stylised) aesthetics, interesting mechanics, unique gameplay elements, and so on.

    So what I’ve come to understand is that this equation is the truest thing of all:

    Realism === Boring ++ Homogeneous ++ Abridged

    Which just plays into what the mainstream developers want to do. Why be anything but lazy when the mainstream audience is going to criticise you for it? Want to make a crazy, colourful superhero game with unique mechanics, something unlike anything you’ve ever played before? Well, that’s just not cricket, because it’s not realistic.

    I think that we’re going to see this homogenisation pushed further as fidelity increases. I don’t really know what word describes it better than homogeneous, because it’s literally ‘everything becoming the same.’

    Mario and Sonic were vividly different games, despite sharing genres.
    Shining Force and Final Fantasy were vividly different games, despite sharing genres.
    Day of the Tentacle and The Pandora Directive were vividly different games, despite sharing genres.
    Unreal Tournament and Quake were vividly different games, despite sharing genres.

    But at some point we went over a tipping point where all of the budget went into graphics and Michael Bay experiences, and less into making something very different, very unique. Yes, there are examples of this that still exist, but Franchise VII is way more common, now.

    And look at the buttonspam of Assassin’s Creed, which proudly displays some of the most simplified game mechanics I’ve ever seen. It plays itself. You just push a couple of things to do stuff, and it’s all the same stuff, for all of the games. The only thing that’s even remotely different or interesting is the naval stuff, and that deserves to be in a different game because you’re still doing more of the assassin stuff than the way more interesting nval stuff.

    I don’t know.

    I just have this horrible feeling that even with improved hardware, we won’t see a change when it comes to complex, satisfying, and diversified gameplay mechanics. That’s something I desperately want. I want AI that can react to me in interesting ways, and I want games that aren’t just shooty-stabby experiences aimed at people who don’t really pay close attention to how shallow their chosen gaming experiences are.

    It’s sad, because there are games from the ’90s whose AI and mechanics could run rings around stuff today. It’s sad, for example, that the mechanics and AI of the original Gothic game are still so far superior to Skyrim (and without using loading doors).

    This is what really grinds my gears about the mainstream.

    The mainstream right now is mostly button-mash controlled psychopathic killing sprees with all of the spectacle.

    And when I think back to the ’90s, and I think of stuff like the Myst games, where I was exploring these brilliant and beautiful worlds, with their stellar writing, and genuinely clever puzzling mechanics. I think of that and I think of how amazing and special that was. Then I look at today and the mainstream can basically be summed up as ‘press A to kill everyone,‘ so it’s hard to not be bitter.

    #9 1 year ago

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    The Hundred Years War wasn’t ended by the superior forces of the French cavalry: it was ninja. Bladestorm: Nightmare Battlefield sim. Take control of dozens of unit types. You play a mercenary, fighting for both France and England, usually at your own discretion. Unit variations liven things up; Lady Lancers replace Knights. Vikings replace Swords. […]

  • First Bloodborne speedrun is in, game finished in under 45 minutes

    Bloodborne has been out for less than a week in most parts of the world and the first speedrun record has already been achieved. YouTuber Oginam_tv managed to finish Bloodborne in under 50 minutes. Of course not without utilising more than his fair share of exploits, including level-skipping glitches, as well as the item duplication […]

  • Advanced Warfare Infection gameplay shows the new map, monsters, extraction mechanic

    We’ve got some new gameplay footage from Advanced Warfare’s Exo Zombies episode 2 – Infection. Arekkz went to L.A. this past weekend and played the new map that Infection brings to Exo Zombies mode in Advanced Warfare. The map is noticeably larger than that of the first episode, with more branching paths you can unlock. […]

  • Hotline Miami collector’s edition is close, 50% already achieved

    The Hotline Miami crowdfunding effort to produce a special collector’s edition is going strong with 50% of the target achieved. Gamer Network’s collector’s edition initiative has announced that funding for the Hotline Mimi Gamer’s Edition has reached 50% of its goal, with just over nine days to go. The collector’s edition is a one-of-a-kind bundle […]

  • Woah Dave will be an extra free PS+ game on PS4 in April

    Indie platformer Woah Dave will be made free to PlayStation Plus members on PlayStation 4 in April, but it’s not part of the month’s main Plus offering. Woah Dave is a “secret” April PlayStation Plus game, according to Sony. The game is a 2D platformer that received positive feedback when it was released on PS […]

  • Mortal Kombat X: three international tourneys announced, $100,000 prize pool

    Warner Bros. has announced a new series of Mortal Kombat X tournaments with a prize pool starting at $100,000. Mortal Kombat X Worldwide Competitive Program is a series of tournaments that kick off in April and allow players from the around the world participation. The tournaments are the Fatal 8 Exhibition Tournament, Mortal Kombat X […]

  • Project CARS to receive a free car every month, starting with the Lykan Hypersport

    The Lykan Hypersport, the supercar featured in one of Furious 7′s action set-pieces, will be a free download for Project CARS owners. To thank the fans for their patience throughout Project CARS development and several delays, developer Slightly Mad will be giving all owners one in-game car for free each month. The first car will […]

  • Leaked Halo Online gameplay shows weapons, maps, and more

    Gameplay from the upcoming, Russia only, Halo Online has leaked online and it looks like a mix of Halo 3 and Halo Reach. Microsoft announced last week that a free-to-play Halo game is in development at Saber Interactive. The game will be available in Russia only, at least on launch. YouTuber Noble, with the help […]

  • Get PlayStation 4 with the PS Camera and The Last of Us for $399

    US retailer Best Buy is offering a free PlayStation Camera with the purchase of The Last of Us PS4 bundle. If you’re in the US, Best Buy is having a very good deal on PlayStation 4 systems at the moment. If you buy The Last of Us PS4 bundle, you’ll automatically get the PS Camera […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC comes to PS4 in May

    Dragon Age: Inquisition Jaws of Hakkon DLC has been given a release window for PS3, PS4, and Xbox 360. Jaws of Hakkon, the first story add-on to Dragon Age: Inquisition was released last week on PC and Xbox One. The release was a complete surprise, as there was no prior announcement. What was also surprising […]

  • Watch Rainbow Six Siege developers stream new gameplay right now

    Rainbow Six Siege developers are about to livestream new gameplay footage. Come and watch with us. The livestream below starts at 7pm UK time/6pm GMT. Ubisoft will be showing new gameplay footage and will talk more about the operator system, which was revealed today. The footage will be from the PC alpha build. Expect more […]

  • Advanced Warfare Exo Zombie Infected trailer shows new weapons, massive enemy

    Call of Duty: Advanced Warfare Exo Zombies episode 2, Infected, has been shown off in a new trailer. The official trailer for Exo Zombies Infected is here with footage of the new gear and new enemies. All of which help set up the mess everyone’s making at Burger Town. John Malkovich and co are dropped […]

  • Rainbow Six Siege collector’s edition comes with a 120-page field manual

    Rainbow Six Siege will be getting a collector’s edition and it comes with a 120-page guide. The Rainbow Six Siege collector’s edition has been fully detailed. It’s called the “Art of Siege Edition” and will be available for PC, PlayStation 4, and Xbox One, priced £65. Here’s what you get: A copy of the game […]

  • Rainbow Six Siege trailer is all about the operators

    Rainbow Six Siege has a new trailer available explaining the operator system. Operators are what makes any Counter Terrorist Unit and you will get to choose each of them individually before assembling a team. Any operator you choose will not be available for others though, so planning ahead will be crucial. The new trailer shows […]

  • Spotify now available on PS3 and PS4, lets you play music in the background

    Spotify has arrived on PlayStation 3 and PlayStation 4. The Spotify app is now available in 42 countries on PSN. The app was part of last week’s firmware update and can be found under PlayStation Music. Anyone can download it, as it doesn’t require PlayStation Plus. You can use your PSN account to subscribe to […]

  • Let’s talk Battlefield Hardline weapon balance

    The weapon balance in Battlefield Hardline is causing a controversy among the players. Are some weapons too powerful, or are other not powerful enough? Westie has been playing Battlefield Hardline since it the day it came out and he has some opinions about the state of weapon balance as it stands right now. Westie also […]

  • UK Charts: Bloodborne enters at No. 2, Battlefield Hardline defends No. 1 spot

    Battlefield Hardline has defended the No. 1 spot in the UK Charts against Bloodborne’s impressive numbers. The UK Charts for the week ending March 28 show Battlefield Hardline continuing to hold the top spot despite dropping 43% in sales. Bloodborne achieved the No. 2 spot and came only 22,500 copies short of becoming number 1. […]

  • Halo 5: Guardians release date and new trailers released

    Halo 5 is coming in October. Are you ready? Halo 5: Guardians has been slapped with a release date of October 27. Microsoft and 343 Industries also released a new trailer to mark the news; check it out below. “The Master Chief. Spartan Locke. Who is the hunter and who is the hunted?” Microsoft said […]

  • Denial wins Call of Duty Championship 2015

    In a weekend where favourites crashed out and non-US teams took a beating, Denial stepped up to take the title and $400,000 prize Denial have beaten Revenge to win the Call of Duty Championship 2015, claiming a $400,000 prize. Taking place in downtown Los Angeles, 32 of the best teams in the world battled it […]

  • Call of Duty: Advanced Warfare Ascendance DLC- check out new maps and the grapple ability

    Advanced Warfare’s Ascendance DLC is looking pretty sweet in these two new videos. The Call of Duty Championships this weekend have given our very own Arekkz a chance to check out the new Ascendance DLC coming this month. Take a look at all four new maps as well as the cool new grapple ability (which […]

  • Advanced Warfare’s Exo Zombies gets a “mini boss” with Ascendance DLC

    Zombies mode gets an exo-kick up the ass with Advanced Warfare’s second DLC drop, Ascendance. When Call of Duty: Advanced Warfare’s Ascendance DLC drops this week, players will be going up against some tougher challenges in Exo Zombies mode. “It’s all zombies, all of the time,” says High Moon Studios Matt Tieger, head of the […]

  • GTA Online user videos show out of character Lester, important Police Business

    You know, Lester isn’t as soft as he lets on, at least in these two GTA Online videos he’s not. The first one below is from YouTube user 10Phoenix01 Gamer, showing Lester kick a guy’s ass. It’s apparently punishment for running over the player – at least that’s the way it appears. A second video […]

  • Guild Wars 2 devs explain how the Map Bonus system, precursor crafting work in Heart of Thorns

    ArenaNet has posted information on the Guild Wars 2 website explaining how crafting mastery, and crafting a legendary weapon, will work in the Heart of Thorns expansion. There’s also information on the new Map Bonuses system, which will make acquiring crafting materials a more “directed activity” and streamlined experience. The new system will also add […]

  • Fly around your creations in Cities: Skylines with the Flight Cimulator mod

    Cities: Skylines players can now fly over their creations thanks to the Flight Cimulator mod. Created by Ulysius and available through the Steam Workshop, the mod allows the user to simulate flight through simple controls. According to the mod notes, it is still a work in progress as Ulysius plans to add building collisions , […]

  • The Walking Dead, Better Call Saul arrive on PlayStation Vue

    Sony has announced the addition of AMC to its PlayStation Vue service, which soft launched in Chicago, New York City and Philadelphia earlier this month. Those who use the service can now get their Better Call Saul and The Walking Dead fix, and also watch the Sundance channel, WEtv and IFC. AMC and WEtv are […]

  • Play the first level of Super Mario 64 in your browser

    Thanks to Roystan Ross and the Unity engine, you can play the first level of Super Mario 64 in your browser. This little nugget came to my attention yesterday, and unfortunately it became lost on my worksheet. Better late than never, I suppose. Anyway, the level is free-to-play and if you don’t wish to play […]

  • Steam’s Discovery Update has helped increase revenue for smaller titles

    Valve has said its Discovery Queue has increased product page views across Steam by 30% since the company launched the Discovery Update. According to Valve, 75% of those views come from the Discovery Queue, and 16% of product views can be attributed to the Discovery Queue. Even Steam Tags clicks have increased. The system is […]

  • Halo: The Master Chief Collection April update includes “more ranked playlists”

    The next content update for Halo: The Master Chief Collection will “address a variety of issues across the game,” according to 343 Industries, including specific improvements to ranking. New quit and betrayal penalties are also in the works as the development team prepares to roll out ranks to additional playlists. According to 343, the latest […]

  • Get Spec Ops: The Line for free through 2K Games sale on Humble Store

    A 2K Games sale is going on this weekend on the Humble Store with up to 83% off on select titles. Games on sale include Evolve, Bioshock, Civilization and other franchises. Plus, Spec Ops: The Line can be yours for free with the purchase of any -2K title on sale. To see the full list […]

  • Dota 2 The International 2015 tickets are sold out

    Tickets to Dota 2 The International 2015 are now sold out, which shouldn’t surprise anyone. The tickets went on sale in two phases starting March 27. Phase one sold out in six minutes, and phase two sold out in four minutes. Each round of sales offered the same quantity of General Admission tickets priced at […]

  • Here’s what’s expected in Battlefield 4′s Weapon Crate DLC – video

    A new Battlefield 4 drop is on the horizon, and to give you an idea of what to expect, we have a video for you below featuring information on the Weapon Crate DLC. According to Battlefield expert Westie, players can expect five new weapons along with the return of the Gun Master game mode. The […]

  • Pillars of Eternity issues to be addressed in patch 1.03, expected next week

    Obsidian Entertainment plans to release a Pillars of Eternity patch next week to combat issues users have reported. Until the patch is released, the developers have posted workarounds for some of the most common issues. The issues reported span framerate drops, inability to launch the game unless in administrator mode, crashes on 32-bit machines, animal […]

  • Mortal Kombat X videos show Erron Black gameplay, Ermac fatalities, more

    Erron Black, the gunslinger which was outed for Mortal Kombat X in the achievements listing last week, was featured in the latest livestream from NetherRelam Studios yesterday evening. Along with gameplay, fatalities and variations for Black, the developer also provided a look at gameplay for: Ermac vs Mileena; Ermac’s brutality and fatality moves; Lui Kang […]

  • The Legend of Zelda Wii U: 2015 release not a “priority”, skipping E3

    The Legend of Zelda franchise producer Eiji Aonuma is featured in the latest video update on the status of The Legend of Zelda for Wii U, stating a 2015 release is no longer a “number one priority” for the team. While Aonuma never specifically says the game has been delayed into 2016, the announcement confirms […]

  • Destiny gameplay designer exits for Bethesda

    Destiny’s senior gameplay designer Josh Hamrick announced on Twitter overnight he would be leaving the company in a week’s time for Bethesda. Hamrick joined Bungie in 2009 after working two years at Midway Austin, where he created multiplayer maps, modified single-player levels, and other designer functions. He was in charge of fixing bug in code […]

  • What to expect from the Call of Duty Championship this weekend

    Just settling down to the Call of Duty Championship this weekend? Here’s a rundown of today’s matches and what else to expect over the next three days. The Call of Duty Championship is taking place in LA this weekend until Sunday, with 32 four-player teams battling it out for a prize pot of $1 million. […]

  • MLB 15 The Show video highlights improved graphics, updated grass patterns

    Sony has released a video for MLB 15 The Show which provides a look at graphical improvements made to the game. Along with the visual upgrade over MLB 14 The Show, the game contains new minor league stadiums, dynamic sun generated in real-time, and upgraded grass patterns which reflect each stadium’s unique look. MLB 15 […]

  • Valve to offer HTC Vive Developer Edition free to qualified developers

    Valve has said it will offer the HTC Vive Developer Edition for free to qualified developers in an effort to buoy projects before the tech launches commercially. Surgeon Simulator developer Bossa Studios and The Room studio Fireproof Games are just some of the developers which already have a free Vive in-hand. According to Valve’s Doug […]

  • DriveClub gameplay video features MotorStorm’s off-road buggies

    Some gameplay footage of MotorStorm’s off-road buggies in DriveClub has surfaced. Pictures of the buggies were shown on the Japanese PlayStation Blog earlier this month, which considering the game was developed by Evolution Studios – which developed MotorStorm – this isn’t too much of a surprise. The buggies were first spotted by Videogamer, which pulled […]

  • Mortal Kombat X live-action TV spot features the track Chop Suey

    The TV sport for Mortal Kombat X has been released, and not only does it contain a “spontaneous fight circle” taking over an entire city, but it features the System of a Down track Chop Suey. Mortal Kombat X will be released on PC, PlayStation 3, PS4, Xbox 360 and Xbox One April 14. The […]