Sections

Ryse: Son of Rome’s 900p resolution discussed by Crytek boss – “Its for efficiency”

Monday, 30 September 2013 08:54 GMT By Dave Cook

Ryse: Son of Rome’s resolution was initially outed as 1080p by Microsoft, and then corrected at 900p. Crytek boss Cevat Yerli has taken to Twitter to add clarity to the matter.

We covered Microsoft’s Aaron Greenberg’s initial 1080p claim then subsequent correction here. I’d recommend having a look before reading on.

Now, Yerli has posted his own insight on Twitter. Some of it is quite techie while other bits are straight-forward.

He began:

He then posted the following tweet with a comparison between early and current Ryse builds:

Responding to a fan, Yerli then added:

As Yerli has said, the 1600 x 900 setting is for efficiency and performance, and the game is running in full HD. Having played the game I can say that it does run smooth, but a full hands-on with final code is needed to make a proper judgement call.

What do you think so far?

Ryse: Son of Rome is an Xbox One launch title dropping November 22.

Via Eurogamer.

Latest

  • Splatoon lacks voice chat to promote a positive online experience

    Nintendo’s multiplayer game Splatoon will not contain a voice chat option in order to “focus on the positive aspects” of online gaming. Speaking in the latest issue of Edge magazine (thanks, GamesRadar), Splatoon co-director Yusuke Amano said personal experience with negativity in online voice chat was one of the main reasons for excluding the feature. […]

  • D4 on PC: differences from Xbox One version, system specs announced

    D4: Dark Dreams Don’t Die – Season 1 is coming to PC, and Access Games has provided a list of features different from the Xbox One version. We’ve pulled most of the changes off the game’s website and posted them below, along with the PC specs. D4 on PC Kinect gesture input controls replaced with […]

  • The Megalodon returns to Battlefield 4 with the latest CTE patch

    The Megalodon Easter Egg in Battlefield 4 may have been removed earlier this year from Naval Strike, but it has since resurfaced on the CTE with the latest patch. I’d make a Jaws reference, but it’s been done to death. The shark is shown in the video on the Paracel Storm map which was where […]

  • Survival horror game Kodoku has a new work-in-progress trailer

    Kodoku, the survival horror title from Carnivore Studio, has a new work-in-progress video available, showing you how the game is coming along. Announced for PlayStation 4 and Vita back in 2013, the game is slated for release sometime this year, and tasks the player with avoiding mythical Japanese ghosts using only magic and stealth. Thanks, […]

  • Current HoloLens prototype has noticeably “tighter” FoV compared to January build

    Microsoft’s augmented reality headset HoloLens is still very much in the prototype stage, according to various reports out of the Build Conference. Microsoft hasn’t discussed technical specs with the press yet as nothing is set in stone, but during a hands-on at Build, Ars Technica noticed the prototypes had a “x86 processor, 2GB RAM, 802.11ac […]

  • Silent Hills petition asking Konami to continue development has over 50,000 signatures

    A petition to save the Silent Hills game has been formed by fans in the hopes Konami will change its mind and bring the collaboration with Guillermo del Toro back from the dead. Konami confirmed on Monday the Silent Hill remake from film director Del Toro and Metal Gear’s Hideo Kojima had been cancelled, but […]

  • Attack on Titan has a US release date, title changed in EU over copyright claim

    Attack on Titan: Humanity in Chains will be released under a different title in Europe, according to the publisher, and while a release date has been set for North America, the same cannot be said for fans across the pond. According to Atlus, a copyright claim in Europe has forced the company to publish the […]

  • Yooka-Laylee meets final Kickstarter Stretch Goal in less than 24 hours

    The Kickstarter for Playtonic’s Yooka-Laylee sailed beyond its final £1 million ($1.5 million) Stretch Goal overnight, which will allow for a simultaneous release on all announced platforms. Once funded, Yooka-Laylee was slated for release on Linux, Mac, PC, PlayStation 4, Wii U, and Xbox One; however, a simultaneous release on all platforms wasn’t guaranteed unless […]

  • Not a Hero will miss its May 7 release date, but not by much

    Not a Hero will miss its May 7 release date, according to an announcement from Roll7. Not to worry though, it’s only by a week. According to the developer, the delay is due to “having undergone super-secret upgrades to crank shit up to 60fps.” The extra week will provide the additional time needed for tweaking […]

  • Assassin’s Creed, The Crew, Far Cry 4, other Ubisoft titles on sale through the Humble Store

    Ubisoft has put a number of its games on sale through the Humble Store. Franchises Assassin’s Creed and Far Cry are on discount as are single release titles. The list of games on sale are below. For pricing in your region, head over to the Humble Store. Anno 2070 Complete Edition Assassin’s Creed 3 Assassin’s […]

  • Payday 2: Repeater rifle, Peacemaker pistol introduced with The Butcher’s Western Pack

    Overkill Software released the 21st DLC pack for Payday 2 yesterday, titled The Butcher’s Western Pack. The pack will run you $4.99/€4.99 and other digital distribution channels. “For our 21st DLC we go back in time to visit the Wild West and the arsenal it was known for,” said the developers. “With it we’re introducing […]

  • The Yooka-Laylee Kickstarter just launched and has already met its funding goal

    Playtonic Games launched the Kickstarter campaign for Yooka-Laylee at 5pm UK, and in just over 30 minutes it already hit its $270,000 funding goal. You can watch the funding counter continue to roll over through the link. Yooka-Laylee is a 3D platformer where the characters use special moves such as Yooka’s tongue grapple and Laylee’s […]

  • Batch of hi-res Persona 5 screenshots released by PlayStation Japan

    A set of screenshots have been released for Persona 5, and while you’ve seen these before in magazines and on the official website, these are high-res versions. Some will even look familiar to those who watched the first gameplay trailer back in February. The shots were posted over on the PlayStation Japan Persona 5 game […]

  • Is Alien: Isolation getting HTC Vive support?

    Placeholder images for SteamVR icons have been found and it looks like there may be support for Alien: Isolation, so if you enjoy soiling yourself, get psyched! NeoGAF members found a thread on Reddit, where a little rooting around in a Steam directory unearthed the images. The list includes both games and apps, and as […]

  • Xbox Live multiplayer is free this weekend on Xbox 360

    Xbox 360 players in all Xbox Live regions can play multiplayer online for free this weekend. If you are a Silver member, this means you are Golden from May 1-3 and can play multiple games online with your buddies. All you have to do is log-in to Xbox Live.

  • Assassin’s Creed actor Michael Fassbender confirms film production starts September

    The Assassin’s Creed movie will start production this fall, actor Michael Fassbender (Prometheus, 300, X-Men:First Class) as confirmed. Speaking with ComingSoon.net, Fassbender said filming will start in September, which is inline with Ubisoft’s announcement in February. The actor will star in the film alongside Oscar-winning actress Marion Cotillard, both reuniting with their MacBeth director Justin […]

  • Eve Online boss states VR won’t be as big as we think next year

    I don’t think I’m the only one who wants VR to hurry up and manifest into a Sword Art Online-esque reality. Unfortunately, the chief executive officer at the studio behind Eve Online doesn’t think that will be happening any time soon. Talking to Venture Beat, Hilmar Veigar Pétursson touched on his excitement at the prospects […]

  • The Last of Us: Left Behind goes standalone in May on PS3, PS4

    Naughty Dog has announced that The Last of US DLC Left Behind will be released as a standalone experience next month. It can be purchased for both PlayStation 3 and PS4 through the PS Store and a two-hour demo of the Factions multiplayer will also be made available. “The Left Behind standalone game will have […]

  • EA’s annual E3 press conference takes place on June 15

    Electronic Arts has announced its annual E3 2015 press conference will take place the day before the show kicks off on June 15. EA, Microsoft, Sony and Ubisoft always hold press events the day before E3 officially starts, so this isn’t any surprise, really. The presser, dubbed “Live to Play”, will last one hour and […]

  • Steam exchange rate mix-up closes down community market

    The Steam community market was buggered up big time today after a mix-up with currency conversion had items selling from practically nothing, to millions of dollars. PC Gamer picked up on the news after a thread on Reddit appeared with screenshots depicting just how silly things were getting over there. The currency exchange rate data […]

  • Britney Spears signs five-year deal with Glu for new mobile game

    Pop star Britney Spears has signed a five-year deal with Glu mobile for a new, untitled game. The mobile game will feature her “voice, likeness, and creative influence,” and is due for release sometime next year. Glu also signed a deal with Katy Perry in February, so expect a game revolving around her to hit […]

  • Large Activision publisher sale on Steam discounts Call of Duty, Prototype, more

    Activision has put the majority of its library on sale through Steam this weekend, and if other titles weren’t included, it could be referred to as a Call of Duty sale. Below are a few standouts. Call of Duty: Advanced Warfare – Gold Edition 25% off Call of Duty: Ghosts 67% off Call of Duty: […]

  • The Dota 2 International Compendium is out, second Stretch Goal almost complete

    The International Compendium has been released for Dota 2 with the prize pool sitting at a lovely $1,917,155 as of press time. Valve said over the weekend to expect the International Compendium to drop sometime this week. As with previous years, those who purchase the Compendium can earn rewards by completing challenges, making predictions and by […]

  • If permadeath RTS games are up your alley, check out indie project XO

    The Square Enix Collective showcases projects for a limited time to help drum up community support and potential backers, and RTS title XO from Jumpdrive Studios is worth taking a look at. The teaser trailer is fairly brief, but if you visit the page for XO over at the Square Enix Collective, it’s understandable – […]

  • GTA 5 PC patch disables mods. Here’s how to get them working again

    A new patch for the PC version of GTA 5 was released yesterday and, as it turns out, has wiped the ability to use mods with the game. The wasn’t great news for some players, but YouTuber taltigolt has already figured out how to play the PC version with mods after installing the patch. Matt […]

  • Xbox One ad stealth launches a mysterious Halo 5 competition

    A new Xbox One advert released today isn’t as straightforward as it appears. The trailer has a couple of pretty conspicuous ‘glitches’ throughout, and members of NeoGAF wasted no time in breaking it down. The first item of interest is the screen from the hunt the signal site, which displays an error message when accessed […]

  • Battlefield 4 Jungle map improved with latest update

    DICE LA has updated the Battlefield 4 Jungle map, adding more foliage and a new route. As demonstrated by Westie in the video above, the map now has the kind of foliage you’d expect in the jungle, helping to conceal infantry players. The update also tweaks positions of objective points and has added a concealed […]

  • Monster Hunter 4 Ultimate free DLC pack for May includes Metroid and Mega Man armour

    The May DLC pack for Monster Hunter 4 Ultimate boasts some big ticket items, including Metroid, Street Fighter, and Mega Man gear. This big fat chunk of free DLC, detailed on the capcom unity blog, includes Hunter equipment: Metroid’s Varia Suit Metroid’s Zero Suit Metroid’s Arm Cannon Taiko Drum Master Hunting Horn USJ’s Star Rook […]

  • Destiny: Xur location and inventory for May 1, 2 – Hard Light edition

    Here he comes with his weird face, dealing goods and gear for Guardians. It’s Friday. Xur: Agent of the Nine is back in the Tower. Of Course he is. Got your Strange Coins? Here’s what’s in his bag this week: Ruin Wings [Exotic Titan gauntlets] – 13SC Don’t Touch Me [Exotic Hunter gauntlets] – 13SC […]

  • Dragon Age: Inquisition Jaws of Hakkon DLC drops for PS4 on May 26

    Dragon Age: Inquisition DLC has now been announced for May 26 for PS3, PS4 and Xbox 360. The announcement was made on Twitter via the official Dragon Age account. Mark your calendars! #DAIJawsOfHakkon pic.twitter.com/mU1WfkSrQV — Dragon Age (@dragonage) May 1, 2015 The DLC was released for PC and Xbox One back in March thanks to […]

42 Comments

  1. Xbone

    I think 900p would be ok for a next-gen starter game if it could be 60fps.

    #1 2 years ago
  2. TheBlackHole

    I don’t get it… the game runs at 1600 x 900 but the output is 1080p?

    Can someone with a technical brain explain that?

    #2 2 years ago
  3. pukem0n

    in before someone says they have superhuman eyes and can spot a difference between 900 and 1080p :D

    #3 2 years ago
  4. viralshag

    This game looked seriously good when I played it and helped me decide on my next-gen of choice.

    #4 2 years ago
  5. freedoms_stain

    @2, upscaling, the image will be stretched to 1080p, otherwise you’d have black bars or the tv’s own processing would have to stretch it to make it full screen.

    #5 2 years ago
  6. TheBlackHole

    @5

    Ah, okay. Thanks.

    So not likely to be that noticable, then.

    #6 2 years ago
  7. DrDamn

    @6
    I think you’ll find games which do this will tend to have other elements like HUDs rendered at 1080p before being overlaid too. Nothing screams non-native like an upscaled HUD :).

    #7 2 years ago
  8. viralshag

    @7, I really don’t think it’s going to matter that much to your average joe. The game looked sharp and was a blast to play. Sadly it was just the MP but I don’t know what everyone is complaining about.

    #8 2 years ago
  9. Hcw87

    And there he goes saying the same thing would happen if they developed it for the PS4, which is interesting indeed.

    Some devs saying the PS4 is superior to develop for, and some saying it really is no difference whatsoever.

    Whoever thinks PS4 games will look ”40% better” on their console will have a rude awakening. Only difference will be that some games run at 60 fps (on PS4 for example) and like 49-55 FPS on XB1.

    #9 2 years ago
  10. DrDamn

    @9
    I think you missed the point of what he was saying though. He’s saying it’s not running at 900p because of a lack of power but that’s the most efficient resolution for Ryse when your target output is 1080p. I.e. for their game and the rendering it does 900p looks pretty much the same as 1080p – so why not save that rendering power and use it elsewhere. (NB: this is title specific, it’s not a general rule).

    So he is saying that the same would apply to the PS4 – i.e. 900p would look so similar to 1080p that the extra power is better used elsewhere. He’s not making a comment on how much more power the PS4 has or relative power at all.

    That’s even before you get into the politics of any comments he makes.

    #10 2 years ago
  11. absolutezero

    I don’t think people are actually going to be to tell the difference, but then thats not really the point.

    Its the first batch of the new amazing generation of consoles which is going to dictate AAA development for the next 8+ years. They are already limitating themselves. Thats worrying.

    Sure they could iron all these problems out as they get to grips with the hardware more but then that never really came true with the 360 did it?

    #11 2 years ago
  12. Hcw87

    @10
    Yep, but you would think that with ”40% more power” PS4 would be able to handle Ryse at 1080p with all the extra performance perks XB1 gets by running it at 900p.

    #12 2 years ago
  13. wildBoar

    @12 This is a studio head currently working for Microsoft…. there’s enough unreliable sources out there all ready I’d add him as clearly biased. The same with Sony devs who say PS4 is “soo powerful”.
    But in any case I wouldn’t expect this guy not to downplay the difference, it’s practically his job it seems.

    #13 2 years ago
  14. DrDamn

    @12
    That’s not the point he’s making. Otherwise he’d be inadvertently admitting the X1 couldn’t do it at 1080p. Also see the politics point. They are making a launch exclusive for the X1. When someone says would the PS4 also face the same decision he’s not going to say no is he?

    #14 2 years ago
  15. Opalauge

    @12:

    very difficult topic. the PS4 has more power on the GPU side, but it also need to have more power, because it`s GPU is constructed for industy standarts (DX), witch it cannot use. so it uses that power to compensate that. nevertheless it has more power, but I doubt that anyone will see that for a long time…maybe never.

    on the other hand, the XOne has more CPU power and further more capacity to use it, because the XOne has an audioprocessor with more power than one CPU core. the PS4 uses it’s CPU vor audio.

    this is beneficial at physics or AI. so it’s a game of numbers, but the result is hard to predict.

    I think they will meet at eye level with specific benefits on both sides.

    #15 2 years ago
  16. DrDamn

    @15
    “very difficult topic. the PS4 has more power on the GPU side, but it also need to have more power, because it`s GPU is constructed for industy standarts (DX), witch it cannot use. so it uses that power to compensate that. nevertheless it has more power, but I doubt that anyone will see that for a long time…maybe never.”

    This is a new one.

    http://i.minus.com/ilERlIuaHoeTm.gif

    #16 2 years ago
  17. Opalauge

    @16:

    sorry, I tried to exemplify that both systems are more or less on the same level. the rest are simple facts.
    reality has already prooved, that the PS4 does not have 40-50% more power. the games are the evidence no one can doubt.
    everyone would have seen a gap if theese rumors were true.

    #17 2 years ago
  18. DrDamn

    @17
    Your point on DX is just bobbins. Have you heard of AMD’s Mantle? A new low level API for PC’s with GCN AMD GPUs which allows them to get better performance by bypassing DX. Core point Better Performance by bypassing DX. Then consider that people are saying Mantle is similar to the GNM API used in PlayStation 4. Do you see where this is going? Not having DX is not a restriction on getting power out of the PS4 – the opposite in fact.

    http://www.eurogamer.net/articles/digitalfoundry-could-amd-mantle-revolutionise-pc-gaming

    If you want to compare games then wait until you have them available for analysis and play. Make a comparison when you have some comparable information.

    #18 2 years ago
  19. Arcnail

    All hardware nerdery aside….

    What I know is Ryse is probably one of, if not the best looking next gen game I’ve seen. I don’t really like the game play at all, but it sure is pretty.

    ..and that’s what it comes down to, the end product. So until one next gen console can blow me away with graphics that the other console can’t do, I’m pegging them pretty much the same.

    #19 2 years ago
  20. monkeygourmet

    Just out of interest, does anyone know how many ‘apps’ or games / media the Xbone can switch between and how quick the switches are?

    Could I be playing Ryse for example, and switch out to Forza 5, complete a race then switch straight back and carry on with Ryse?

    Has the PS4 got something similar?

    How much power is reserved for these features? It’s possible on Vita / iPad and it’s always nice to be able to switch between apps quickly and smoothly.

    Misterxmedia now thinks the Xbone has a modified RX290 in it… :) even though that must be garbage, to switch between multiple games smoothly and quickly, surely the Xbone must have some pretty modified hardware?

    Anyone have a link to these features actually working on Xbone hardware and also why haven’t MS announced there specs yet? Is it purely a Nintendo thing and didn’t want to draw attention to lower spec hardware? Still seems strange to me…

    #20 2 years ago
  21. DrDamn

    @20
    I think it was 4 apps on X1, but don’t think I’ve ever seen anything about more than one game. There was an article on here about it a few days ago. One second …

    #21 2 years ago
  22. TheBlackHole

    @20

    “does anyone know how many ‘apps’ or games / media the Xbone can switch between”

    Four.

    http://www.vg247.com/2013/09/23/xbox-one-can-run-four-apps-simultaneously-allows-sign-in-for-six-users-at-one-time-more/

    #22 2 years ago
  23. DrDamn

    @MG
    Here ya go …
    http://www.vg247.com/2013/09/23/xbox-one-can-run-four-apps-simultaneously-allows-sign-in-for-six-users-at-one-time-more/

    4 apps, only one game at a time.

    @22
    Beaten to it by seconds :)

    #23 2 years ago
  24. Joe Musashi

    “Misterxmedia now thinks the Xbone has…”

    No. Just.. No.

    JM

    #24 2 years ago
  25. Opalauge

    you compare Mantle with GNM? seriously? the XOne also supports Mantle by the way…
    Mantle does not replace DX at all. it supports it and is retaining a very high level of compatibility with Microsoft’s existing programmable pixel shader language (HLSL)…wich is NOT used by Sony!!!
    GNM is based on OGL and the OGL drivers from AMD aren’t the best. that is no secret.
    you should stay away from eurogamer. these people have assembled PC’s with “similar” (wich is nearly impossible) components of the XOne and PS4 and compared them with each other!
    a hilariously non-scientific approach and insult for everyone with at least basic HW knowlege.

    the PS4 NEEDS to sychronise and NEEDS to run compatibility processes to use DX features on GNM or OGL, because almost every developer and absolutly every GPU manufacturer produces his product on the basis of DX…and that for more than 10 years!
    that is one of the reasons why multiplattform games had flaws on the PS3 compared to the 360.
    the PS4 will use some of it’s CU’s of the GPU for this compatibility processes.
    of course this is unnecessary in first party games.

    so there is no 40% gap! it’s on the paper, but will rarely (if ever) be seen on screen.

    #25 2 years ago
  26. monkeygourmet

    @24

    Hence the garbage comment afterwards.

    @22/23

    Thanks, although it’s pretty poor only 1 game will run at a time… Surely the 360 would be capable of running a few apps and a game alongside each other with an System update?

    Even the Wii U can manage this to some degree.

    #26 2 years ago
  27. yeoung

    that’s approx. 80k more poly’s than current gen character models. Obviously a good 80% of that is in the face, but that’s still a big freakin’ number.

    Almost makes me chuckle at the Maya/Unity lectures where we had to create fully rigged models under 3K.

    #27 2 years ago
  28. DrDamn

    @25
    Yep Ok. Right you are …

    #28 2 years ago
  29. fearmonkey

    @17 -@25 – I am amused that you think that launch titles are in any way indicative of the power difference between the consoles. I have mentioned it before, but go check out the Sorcerer tech demo and then watch the youtube videos where they take control of it live.

    Those were PS3 tools ported to the PS4 and it looks better than Ryse or anything on either console. yes its a tech demo rather than a game, but it does show that the PS4 is capable of. I haven’t seen a single demo on Xbone that compares.

    “so there is no 40% gap! it’s on the paper, but will rarely (if ever) be seen on screen.” Well lets just take what those devs said that a game ported between the systems would run 30fps at 1080p on PS4, and 1600×900 at 20fps unoptimized. With optimization, both will perform great, but only PS4 has the horsepower to run at true 1080p on the SAME game. I’ll take true 1080p over unscaled any day.

    Also, where do you get the Xbone has more CPU power?

    Crytek lowered the resolution and detail level of the E3 demo, those original pictures looked like CGI, the new shots look like a game.
    I don’t care what Crytek says, efficiency my arse, The game looks not near as good as before. Final output is 1080p, yes because its scaled, and obviously couldnt render it native 1080p, with it’s current level of detail.

    #29 2 years ago
  30. bradk825

    He looks about as pretty as a Roman soldier can. I am looking forward to it.

    #30 2 years ago
  31. Hcw87

    @29
    Yes, lets go ahead and fool ourselves in thinking that a TECH DEMO actually showcases what a game could look like.

    If you think that there will be a game with the graphics of the Dark Sorcerer (other than a point and click adventure ala Heavy Rain), you’re just fooling yourself. There’s a huge difference between a small scene like that and a fully fledged game-world.

    #31 2 years ago
  32. fearmonkey

    @31 – yes, lets look at Kara (their previous tech Demo for PS3) and then look at beyond:Two souls and it’s pretty much on mark.

    http://www.youtube.com/watch?v=PPCw09-DNFg – Kara
    http://www.youtube.com/watch?v=c9D1N-MHwog – Beyond Two souls

    If they can do that with Kara to Beyond, they can do it with the Sorcerer.

    I guess we shall see, I bet I am right :)

    #32 2 years ago
  33. nollie4545

    As far as I can see, the bloke basically admitted they couldn’t run the game at 1080 with the high end pre-sets, so they cheated, dropped the res, added in more effects, then upscaled it (possible due to the use of TVs not monitors).

    I don’t understand the console boys fascination with this magical 60fps. You can’t ‘see’ 60fps, and nor are consoles always giving you it. What matters is the time it takes to render each frame from one moment to the next.

    In any event, 1080 is the better res, and many PC gamers will happily accept a lower frame rate if it means higher quality pre-sets. So long as a game can comfortably run at 30-40fps, depending on some other factors, many gamers will not notice. You certainly won’t be able to see the difference if you play on an ancient TV anyway.

    #33 2 years ago
  34. Opalauge

    @29:

    simple question:

    do you recognize any diffrence between launchtitles of the PS2, Game Cube or the first X Box?

    ” I am amused that you think that launch titles are in any way indicative of the power difference between the consoles.”

    I claim “they are!!!” especially if there is a performance gap of 40%!

    the sorcerer is based on a very different technology. it uses Sparse Voxel Cone Tracing. they do NOT interact with it…exept you would call “stopping a real time demo running on a workstation and move the camera around” interaction.

    this voxel tracing is the KILLER…well it was back in the 90′s. :)

    NVIDIA is even using voxel tracing for enviormental lightning in the cloud and is streaming it to PC or tablets.
    voxel tracing is not compareable with texturing.
    this is no magic. no, it is a matter of fast memory read and write and in fact…the One is faster when it comes to this. the One has it’s advantages in post-processing and voxel tracing is post processing!

    “Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will likely be faster,” said one developer.” IGN

    the PS4 clockspeed is 1,6 GHz like the XOne before the upcklocking. why? because the would have already mentioned it if it were above that so they could say “look MS, we got more power!”.
    they don’t and that says more than thousand words. it would be THE perfect argument if they had a stronger CPU and GPU!

    and your last statement is fu++ing fanrage! ist looks in every way better. better reflections, better bump mapping, better skin shading, reduced clipping, better and more accurate shadows, more details plus effects!
    we are talking about 85k polygons per character! that is more than three times more than any character in Heavy Rain had (about 15k polygons). it’s more than twice as much as Jodie in The Last of Us had (30k polygons). it is even more than twice as much as every high LOD modell of a Killzone Shadowfall character (40k polygons)!!!

    KARA by the way had about 20k polygons.

    #34 2 years ago
  35. fearmonkey

    @34 – Lets use your example…… PS2 came out a year before the gamecube and the Xbox, a fair comparison would be Gamecube vs xbox then.

    Dreamcast came out a year before PS2 and again not really comparable.

    Gamecube had Star Wars Rogue Squadron II: Rogue Leader as a launch title which was a better looking game than most of what Xbox had at launch, with the exception being Dead or Alive 3. Later down the road Xbox got halo2 which blew away anything on the Gamecube graphics wise.

    “Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will LIKELY be faster”

    I sure have alot of faith in that “likely”. What about what the devs said about the PS4 in 1080p 30fps vs Xbone 20fps at 1600×900? Thats not a likely, thats how it is.

    On CPU speed – Sony actually has never announced clock speeds on CPU. AMD did comment that its the most powerful APU it ever made. I havent heard AMD make that some comment about the Xbone CPU.

    http://www.theinquirer.net/inquirer/news/2250802/amd-to-sell-a-cut-down-version-of-sonys-playstation-4-apu

    “”Everything that Sony has shared in that single chip is AMD [intellectual property], but we have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date, it leverages [intellectual property] that you will find in our A-series APUs later this year, our new generation of APUs but none that will quite be to that level of sheer number of cores, sheer number of teraflops.”"

    Did you look at my reply talking about Kara and how it compares to Beyond two souls? Its directly comparable and they both look equally great, and since the same company developed them, i would be willing to bet they create a game that looks as good as sorcerer.

    Fanrage? lol….I never said the game didnt look good, I said it looks nowhere as good as the original. If you can see it then you have fanboy glasses on.

    http://www.cinemablend.com/games/ryse-e3-build-compared-xbox-one-build-59473.html

    Here is what they said “Now some fanboys might say that graphics don’t matter, but when you have a title that’s basically Quicktime Events: The Game, the only saving grace would be the graphics. In this case, the high-end display of visuals from those E3 gives us a very different kind of look from how the game will look on the Xbox One, where the graphics are expected and unspectacular. ”

    yeah..Its not only me and my fanboy rage lol..

    Whatever… *5k polys are nothing to sneeze at, but they ARE ALMOST HALF WHAT THEY WERE AT E3.

    #35 2 years ago
  36. Opalauge

    first: you would simply see a difference at a 40% power gap! especially with developers like guerilla.
    so what is reality? you see nothing! no, in fact the only AAA launchtitel wich is running in 1080p with 60fps is Forza 5. strange isn’t it?!
    these are two consoles witch are based on the same APU with additonal specs and they both work pretty different to achieve the same goal.
    very hard to compare. you have raw power on the PS4 side and many technical gimmiks on the XOne side. the PS4 has advantages on GPU based graphic operations. it’s a powerhouse on that side. the XOne is damn slick when it comes to post processing because of its eSRAM and it’s read/write speed.
    if you truly insist, that the PS4 CPU and GPU has much more power, the tell me where it is? everyone would SEE this! yet even Killzone can hardly compete with Battlefield 4. the downgraded multiplayer cannot handle constant 60fps an looks no way better than Titanfall.
    Drive Club looks worse than Forza 5 with only 30fps. even KNACK can’t handle 60fps. why? Sony promised that every 1st party PS4 game will run at 1080p and 60fps!!! yet no 1st party AAA launchtitle ist running on 1080p and 60fps on the PS4!!! we are talking about a fu++ing 40-50% faster GPU!!!!!!!
    take the known facts, work with them, take your time and not copy&paste opinions, compare the Pros and Cons of both systems with every known detail!!! do that and you will see, that these consoles are closer to each other than ever before. they have different approaches, but the results are not far away from each other.

    AMD once said that the PS4 is capable of hUMA. then they stated it as inaccurate.
    that is marketing rubbish! and APU does not mean CPU!!! APU is CPU, GPU and additional processors! MS has 15 additional processors with 47MB cashes on their APU and they are not all from AMD.
    they would have said the same thing if anyone had asked about the XOne APU!
    so if the CPU of the PS4 is stronger, why does Sony hold that beneficial information back? it would be the tombstone on MS grave if they also have a stronger CPU.
    so forget that. it’s a modified Jaguar with 1,6 GHz.

    i can remember KARA very well. but that is not really impressive, nor is The Dark Sorcerer. yeah, it looks great, but to develope a whole game with that technology will be a torture!
    and furthermore the technology behind it is older than “Outcast”. any konsole or PC with good post processing can handle that!

    Ryse looks better than the old build!
    seriously, are you blind? you have far more details in the background, the resolution of the bump mapping is enhanced, skin mapping and textures are way better, every piece of armor is casting more accurate shadows etc…

    are you by any chance aware that the first pic in your link is the old build? that the lower image in this article is the new build?

    seriously, say what you want, you wuldn’t even recognized the lower polygoncount if no one has metioned it!

    #36 2 years ago
  37. pcbros

    Let’s just see how multi-platform games compare.

    I have yet to see a visible difference in graphics between the two. I guess that magical 40% increase is hidden somewhere there. Maybe it’s being using to produce 40% more dirt in BF4.

    #37 2 years ago
  38. wildBoar

    Oh for ffs. I can’t “see” it. I can’t “see” that. It’s literally the most overused fanboy argument on this site currently.

    As if comparing completely different engines running on different hardware isn’t utterly logically broken enough already, your fucking eyesight is some sort of incontrovertible judge of processing power now.

    Oh you can count polygons with your eyes can you? And you can also gauge how much info the engine is juggling just by looking at some gameplay yeah? And then compare that to a completely different fucking engine?

    FFS. Graphics is the least important thing those GPUs should be handling anyways.

    #38 2 years ago
  39. fearmonkey

    “i can remember KARA very well. but that is not really impressive, nor is The Dark Sorcerer. yeah, it looks great, but to develope a whole game with that technology will be a torture!
    and furthermore the technology behind it is older than “Outcast”. any konsole or PC with good post processing can handle that!”

    Did you ever watch any of those demo videos I mentioned, the ones where they talk about the demo? Those tools that created the Sorcerer were the same ones that created Beyond two souls, just ported over and using higher polys/lighting/etc. They were not optimized for the PS4, just quickly ported over. How could those tools be considered a “torture” to use when its what they are already using?

    If you think the old picture is not as good as the new picture (read the cinema blend article again) your blind. Look at the shadowing on the faces, the lighting on the armor, its night and day….

    We can go back and forth but I think it’s a lost cause. Your simply want to argue that the Xbone is just as capable and as powerful as the PS4, and not realistic. That doesn’t mean the Xbox is a lesser console, and I wouldn’t argue that. It has its pluses, but if you seriously think a gimped 7790 can compare to a 7850/7870 class GPU, your simply mistaken, esram or not. Also, console games are GPU limited far more than CPU limited, and its the GPU that matters most in a console.

    #39 2 years ago
  40. Opalauge

    fearmonkey…I KNOW KARA AND I KNOW THE DARK SORCERER!!!!

    The Dark Sorcerer uses voxel shading in post processing to let it look so impressive…but the technology is old!
    any system with a shared memory can handle that kind of post processing!

    *STOP! STUPIDITY ALERT!*

    @38…….did you just saiy that GRAPHICS is the least a Graphics Processing Unit (GPU) should handle???
    yeah…the least my car-engine should deliver is horsepower. very smart! *facepalm*

    ok, back to my friend fearmonkey:

    I have already said that the GPU of the PS4 is stronger! no one could doubt that!
    but eSRAM is not unimportand. it gives the CPU and the GPU a very fast shared memory pool.
    it is likely that the XOne has a litte mor power on the CPU.
    but let´s say they are equal!

    ok, then the XOne still has more power to dispose. why? because the use a audioprocessor with at least the power of one CPU Core.
    the PS4 has no audio processor. it uses the CPU for that. this is no big problem for games until it comes to AI or physics. theese are CPU-heavy tasks.

    both systems are constructet for features way beyond DX 11.2. (wich is not available for the PS4). MS and AMD are a members of the HSA who developed hUMA.
    hUMA is based on shared memory. both consoles theoretically feature that.
    AMD secluded it’s statement regarding hUMA for the PS4, but I think the PS4 can handle that.
    the XOne uses a different approach to do the same. it’s not called hUMA but it’s basically the same.

    do you think that MS acts slipshod when it comes to graphics? they are the driving force when it comes to API’s and are working together with AMD for years on that field.

    again, when it comes to polys, textures, frames and resolution, the PS4 has an advantage (theoretically). also theoretically it has a disadvantage when it comes to post processing like shaders, mapping etc. ist also has an disadvantage when it comes to physics and AI.

    we are talking about nothing more than “theoretically”!
    there are so many “dark spots” in the architecture of both consoles.

    I’m in this shit for about 27 years now and I see (just like you and anyone else) the stronger GPU. but the GPU or the GDDR5 are just 2 aspects of a system.
    if you really believe that the PS4 ist more powerful, than thats fine with me.
    for me, the known facts don’t show a winner in this race. TFP’s alone do not guarantee predominance. its the interaction between CPU, GPU, RAM, coprocessors, bandwidth, API…and the efficiency how they work together.

    you see a winner? I surely do not!

    #40 2 years ago
  41. fearmonkey

    @40 – http://www.ps3news.com/playstation-4-ps4-news/sony-playstation-4-audio-processor-acp-ps4-details-surface/

    It has a dedicated Audio processor and can use the GPU and CPU for advanced tasks if needed. Yes the Xbone has a dedicated DSP for audio, but thats really more for Kinect rather than general usuage.

    http://semiaccurate.com/2013/09/03/xbox-ones-sound-block-is-much-more-than-audio/

    “Then there are the GPUs themselves, the Achilles heel of the XBox One. While there is nothing wrong with them per se, they are a slightly older revision than used in the PS4 but the differences are small enough to be ignorable. What does matter is that the PS4 has about 50% more units at roughly the same clocks, 1152 at ~800MHz vs 768 at 853MHz, a massive difference. Couple this with the vastly more user-friendly 8GB GDDR5 memory design and you have a clean kill for Sony on performance.”

    oh and they also said this

    “Microsoft made a really impressive SoC that is a multimedia monster with a bit of gaming ability, technically speaking it is quite impressive that they pulled it off. Not to take anything away from the hardware designers but Microsoft management simply aimed wrong. Sony made a gaming machine, Microsoft did not. Sony made a clean design for coders, Microsoft did not. Microsoft made a complex technical masterpiece that is in a no-mans land between a far <$100 Android media center and the PS4. Sony just did right for gamers and won the battle."

    Plus, you never did answer how it can be "torture" to use the same tools to develop a game like Dark Sorcerer when its the same tools they used for Beyond two souls.

    I don't know why you act like naming the rendering tech behind Dark sorcerer means anything to this discussion. You say you know it, yet say things "it would be torture to make a game with those tools".

    #41 2 years ago
  42. Opalauge

    regardles what they say, it cannot be the same tools! impossibe! the framework might be the same, the post production is completly different!
    i dont say it means nothing. i say it’s cool, but nothing special. it’s a simple matter of post processing techniques and the XOne is even better when it comes to this, becuase post processing is faster thanks to the eSRAM. everyone with technical knowlege will asure you that!

    do not compare the audioprocessor of the PS4 with the XOne. the PS4′s is very CPU heavy (AMD standard). the XOnes is desigend to manage audio on it’s own and is way too poweful to be used for Kinect only. it manages almost every sound format, hundrets of voices plus effects, 3D audio and much more.

    here: http://www.vgleaks.com/durango-sound-of-tomorrow/

    this thing is high tech shit! it is far beyond everything the PS4 could manage!

    the XOne ist a multimedia-machine, yes. sadly that´s everything where semiaccurate is right. the rest is more or less bullshit.
    it is fast and optimized for multitasking wich is important for games too!

    last time: the GPU is not the only piece in the puzzle to deliver good graphic performance! it’s the whole system and the whole system of the PS4 is NOT stronger than the XOne. it’s only…ONLY the GPU.

    stop quoting shit like that and learn about hardware! seriously!!!

    #42 2 years ago

Comments are now closed on this article.

  • Half-life episode from Junction Point would have featured a magnet gun

    Half-life seems to be on near permanent hold, but at least we can glean some insight into what might once have been. Junction Point’s cancelled Half-life game came up in Warren Spector’s Reddit AMA overnight. Commenting that he isn’t sure whether he’ll get into legal trouble for discussing the project, Spector gave a few comments […]

  • Destiny: exclusive shader, emblem on offer with Nepal benefit shirt

    Destiny developer Bungie has asked Guardians to offer their aid, and they’ve already responded in troves. A new Destiny shirt added to the Bungie Store is the object of a fundraising drive to provide aid in Nepal following a devastating earthquake this week. Bungie popped the pretty stylish shirt on sale earlier today, offering an […]

  • What does the creator of Deus Ex think of Human Revolution and Mankind Divided?

    Deus Ex creator Warren Spector seems pretty positive about the direction the sci-fi series has followed under Square Enix’s hand. Deus Ex was created by Spector and his team at Ion Storm, and remained with Eidos after the developer shuttered. When Square Enix purchased the British publisher, it put new studio Eidos Montreal to work […]

  • Protest Goat secures future for Elite Dangerous destruction derbies

    One of the stranger and more beautiful stories to manifest in the gaming world this week, I think. Elite: Dangerous has given birth to an unintended, emergent style of gameplay; a destruction derby like affair where players gather in no combat areas to both race and gleefully smash into each other until a victor limps […]

  • Destiny’s stunning landscapes captured in panoramas

    Destiny has some beautiful environments, which screenshots don’t necessarily do justice to. Walking around Destiny exclaiming over the lighting effects and the tiny animated details is the best way to experience Bungie’s tremendous achievements, but these panorama images stitched together from in-game screenshots are a good second. Click to see them fullsize. Redditor CenturyEagle made […]

  • Star Wars Disney Infinity re-release on the cards – rumour

    Star Wars is a no-brainer for Disney Infinity, and at long last it looks like it’s happening. A Star Wars re-release called Disney Infinity 3.0 has reportedly leaked from German retailers. We have to lable this one a rumour as we haven’t seen the original source, but the story was originally reported by DisKingdom, which […]

  • Award-winning mobile indie Monument Valley out now on Windows Phone

    Windows Phone’s game selection can be a bit restrictive, but has expanded delightfully today: Monument Valley is now available. Monument Valley is one of those gorgeous, mind-bending puzzlers the indie scene produces on the regular, winning awards and consuming everyone’s lives for weeks on end. Developed by Ustwo Games, with beautiful, understated art from Ken […]

  • Old-school EverQuest servers safe from legal troubles thanks to Daybreak agreement

    EverQuest rights holder Daybreak Game Company given its blessing to the wonderful Project 1999. EverQuest: Project 1999 is one of those lovely ideas that it are all too often crushed by the realities of the games industry. An entirely fan-managed affair, it provides an emulated version of the classic EverQuest experience, which is no longer […]

  • Free Dragon Age short stories fill us in on Corypheus’s followers

    Dragon Age: Inquisition developer BioWare invites you to learn more about the lore and characters that make up its beautiful role-playing setting. Dragon Age is set in Thedas, a world still only partially revealed by the three core games to date. BioWare puts a heck of a lot of work into its worldbuilding, employing a […]

  • Remember that gorgeous Luminous Engine tech demo? It now utilizes DirectX 12

    Remember the gorgeous Luminous Engine tech demo Square Enix showed off three years ago? The firm showed it again at Microsoft’s Build Conference, this time utilizing DirectX 12. The Witch Chapter 0 [cry] real-time tech demo was created from research Square conducted using real-time CG technology and DX12 in collaboration with Microsoft and Nvidia. The […]

  • Stealth Inc 2: A Game of Clones sneaks onto GOG and Steam services

    Stealth Inc 2: A Game of Clones can now be purchased through GOG and Steam. On both services it will run you £12.99/€14.99/$14.99. Links here and here. The game features: Fully explorable ‘Metroidvania’ style overworld, laying siege to a diabolical cloning facility with varied and detailed environments. A variety of special equipment to unlock new […]

  • Call of Duty: Advanced Warfare DLC Ascendance has arrived on PC, PlayStation consoles

    Call of Duty: Advanced Warfare players on PC and PlayStation consoles can now download the Ascendance DLC. The second content pack contains the OHM weapon, the OHM Werewolf custom variant, and the second entry in the Exo Zombies saga, Infection. Four new maps are also included: Perplex, Site 244, Climate, and Chop Shop. Ascendance was […]

  • Latest Xbox 360 system update is live, now supports 2TB hard drives

    Xbox 360 now supports 2TB hard drives via the latest system update for the console. Support for the drives was announced earlier this month and has been available for preview members. “In addition we will also no longer reserve space in advance on your hard drive,” said the firm. “If you are using 16GB of […]

  • Kickstarter for Banjo-Kazooie spiritual successor Yooka-Laylee launches tomorrow

    Playtonic Games has announced the Kickstarter campaign for its spiritual successor to the Banjo Kazooie series, Yooka-Laylee, will launch tomorrow. The title of the game was announced today along with the Kickstarter date. Formerly known as Project Ukulele, the 3D platformer is said to be “between the size of Banjo-Kazooie and Banjo-Tooie,” and stars Yooka […]

  • Console version of Mistwalker’s Terra Battle is in development

    Now that Mistwalker’s Terra Battle has surpassed 2 million downloads on mobile, the developer is now working on a console version of the tactical RPG. As part of the original Download Starter campaign, the 2 million milestone means the company will begin development on Terra Battle’s console version with details to be announced at a […]

  • Prison break game The Escapists is heading to PlayStation 4 from May 29

    The Escapists, Mouldy Toof’s prison break game originally released as a timed console exclusive Xbox One, has a release date for PlayStation 4. For those unfamiliar with the title, which is also a PC release, it tasks players’ time management skills as they do a bit of digging and crafting, and other prison-type stuff as […]

  • Dead Island 2 delayed into 2016 to ensure series is “taken to the next level”

    Dead Island 2 has been delayed into 2016 by Yager in order to ensure the sequel “takes Dead Island to the next level.” According to a tweet from the developer, it set “big goal” for the game, and in order to deliver what fans expect, the team needs more time to reach development goals. “We […]

  • Project Cars: here’s a list of all available cars at launch

    Project Cars will contain many, many cars and if we are counting correctly, there will be 74 total at launch. The standard edition contains 65 total, and when factoring the free car as well as the Modified and Limited Edition cars packs, you can add an additional nine cars to the mix. Comb through the […]

  • Competitive matchmaking support is coming to Team Fortress 2

    Team Fortress 2 will soon feature support for competitive matchmaking, which Valve says is a “high priority” project for it at the moment. According to a report from TeamFortress.tv, which visited Valve headquarters recently, Valve is looking into the possibility of 6v6 or 9v9 matches 9v9, a possible quick play option and it is also […]

  • GTA 5 PC patch fixes garage, Job crashes – full notes here

    Rockstar has pushed out a 353 MB patch for GTA 5 on PC The patch fixes a number of annoying bugs related to vehicles and garages, some deathmatch issues and purchase errors. It should also fix various freezing and crashing bugs, as well as a little issue with Steam. Time will tell if the patch […]

  • Fire Emblem If will come in White Kingdom and Black Kingdom versions with amiibo support

    We’ve finally got some juicy details on the next Fire Emblem game, but the most interesting aspect is that there will be two versions of the game. According to Siliconera, who translated an interview between Intelligent Systems and 4Gamer, there will a White Kingdom and a Black Kingdom version that offer different aspects of the […]

  • Deception 4: The Nightmare Princess heads west with “Golden Toilet” pre-order bonus

    Deception 4: The Nightmare Princess will debut on western PlayStation 4 systems this summer, Koei Tecmo has announced. It is also coming to PS3 and Vita. The game was produced by Keisuke Kikuchi of Fatal Frame fame and takes up where Deception 4: Blood Ties left off allowing players to relive Laegrinna’s pursuit to free […]

  • Nintendo US eShop update: Puzzle & Dragons Super Mario demo, Paper Mario, more

    Nintendo has updated the North American end of the eShop with a demo of Puzzle & Dragons Super Mario Bros. Edition, Paper Mario on Virtual Console, and amiibo Tap. The full update is below. eShop update amiibo Tap – free – Wii U Star Wars Pinball DLC – Wii U Paper Mario – Wii U […]

  • Deus Ex: Mankind Divided PC port handed off to Nixxes

    The PC port of the new Deus Ex has been handed over to Netherlands based studio, Nixxes software. After the initial reveal trailer at the beginning of April, we’ve only had a few morsels in the way of additional news. The most intriguing tidbit to date has got to be the fact that you’ll be […]

  • First-ever PC Gaming Show to take place at E3 2015 in June

    PC gaming will finally have its very own E3 press conference this year, thanks to PC Gamer and AMD. The PC Gaming Show will take place on June 16 at the Belasco Theater in Los Angeles and it will be livestreamed on Twitch. PC Gamer said speakers at the presentation will include representatives from Blizzard, […]

  • Majora’s Mask light available now on Club Nintendo for 6000 stars

    Club Nintendo shuts up shop on September 30 and members are being encouraged to spend accumulated stars before then. And what better to spend them on, than this adorable Majora’s Mask light? If you’re a member based in Europe you can nab it for 6000 stars. If you’re in Australia or New Zealand, it’ll only […]

  • Unity support announced for HoloLens, will work with Windows universal apps

    Microsoft is partnering with game engine developers Unity in order to make HoloLens compatible with apps and games which use the cross-platform engine. The partnership was announced yesterday during its Build Developer Conference. Universal apps for Windows 10 systems will also be available on Xbox One later this year, suggesting possible HoloLens functionality with the […]

  • Splatoon Nintendo Direct airs Thursday, May 7

    A Nintendo Direct focused on Splatoon, the Wii U multiplayer title, on May 7. It will kick off at 7am PDT/10am EDT/3pm UK and it can be watched via the Nintendo Direct website. You can also have a look at the game through Nintendo’s Twitch channel. The last game-specific presentation took place last week and […]

  • GTA 5 PC: clean up the streets as a member of the San Andreas PD with this new mod

    Remember the awesome mods for GTA 4 and San Andreas that let you run amok online as a member of the po-po? Well, dust off your taser and load up your gun, because it’s coming to GTA 5. The new mod for GTA 5 is currently in alpha and can be downloaded at palmbeachgames.com. You […]

  • Indie shoot ‘em up Project Root comes to Xbox One, PS4 and PSVita

    Project Root is a self-proclaimed rejig of the shoot ‘em up genre that was released on PC last year, and it’s finally coming to consoles. Combining free-roaming elements with the usual business of shooting things, Project Root was released this week for Xbox One, PS4 and the PSVita.

  • You can now bet on eSports online, starting with League of Legends

    If you’re getting bored with sticking a pony on the races, you can expand your gambling horizons at Unikrn where you can watch esports streams and get a little action on the side. The new platform was set up by Rahul Sood – previously the general manager of Microsoft Ventures. At the moment, customers are […]

  • Has Watch Dogs 2 been leaked?

    Ubisoft employee, Julien Risse, may have inadvertently confirmed Watch Dogs 2, thanks to his online CV over at LinkedIn. Videogamer.com spotted the slip up, in which Risse lists Watch Dogs, the DLC Bad Blood, and Watch Dogs 2 on his profile. Creative Director Jonathan Morin has already talked about his ideas for improvements for the […]

  • GTA 5′s Trevor makes his Jackass debut, complete with leopard-print knickers

    YouTuber Abstract Mode has shared his vision of what Trevor Philips’ life might have been like, had he not been completely batshit crazy. Watch Trevor get mauled, run over, and hit by a train, before taking a majestic swan-dive into someone else’s pool at the climax. Thanks, Kotaku.

  • Call of Duty: Black Ops 3 season pass will cost you £35

    Call of Duty: Black Ops 3 isn’t released until November 6, but you can already hand over your cash for the Season Pass. The Season Pass is available for pre-purchase on Steam for £34.99, and will cover four DLC packs – although the details we have on the content are limited to ‘exciting’ at this […]

  • GTA Online’s cheating assholes are no match for this player’s vengeance

    Think you’re smart for using invisibility and infinite ammo glitches? You need to be taught a lesson, sucker. You can have all the hacks you want but if your GTA Online game is weak, you’ll still get your ass handed to you. As this fool discovered when attempting to hassle another player. There’s a fair […]

  • PS4 sales help Sony’s games division swing to profit

    Sony’s PlayStation business has made an operating profit of 48.1 billion yen ($404m / £261.5m) in the past 12 months. That’s thanks to stellar sales of the PlayStation 4 and PS Plus, even as sales of the PS3 have stalled and the company wrote off costs for the PSTV and PS Vita. The profit puts […]

  • New patch for Dirt Rally gives co-driver’s attitude a tune-up

    Dirt Rally gets a new patch three days after release on Steam. On Monday, we reported that the newest Dirt game has popped up on Steam’s Early Access and is available to pick up for £24.99, as well as giving you an eyeful of tasty screenshots. The patch – released yesterday – fixes some issues […]

  • New The Witcher 3 screenshots show combat, exploration and general carousing

    New screenshots released on the official facebook page for The Witcher 3 show Geralt annihilating a winged beast, out and about in the world exploring, and living the life of Reily amidst a bustling feast. We were already treated to some glorious screenshots a few days ago, but these new ones are in-game and give […]

  • Destiny: 14 things you might have missed during House of Wolves intel drops

    Destiny: House of Wolves does a great deal more than just slap some new content on the existing game structure. House of Wolves changes Destiny in a lot of interesting and very welcome ways. Bungie showed off many of these changes in its livestream, and let both me and Arekkz come and have a look […]

  • Scratch that cyberpunk itch with Technobabylon on May 21 – new trailer

    Technobabylon more like Wrecked-yo-babbling with my smooth flow about how good Wadjet Eye games are. I don’t know y’all, it’s clock off time and everything feels like a reach. Wadjet Eye makes pretty good adventure games – award winning, in fact. The latest project to spring forth from the benevolent, sheltering hand of the label […]

  • Skullgirls 2nd Encore brings exclusive new features to PS4, Vita in northern summer

    Skullgirls, the little indie fighter that could, is getting another crack at it. Skullgirls 2nd Encore is the second re-release of the one-time troubled 2D versus fighter from lab Zero Games. Having survived the shut down of its developer and collapse of its publishing contrast, Skullgirls re-emerged as Skullgirls: Encore, adding in a ton of […]

  • Danganronpa series generates “impressive” sales for Vita exclusive

    Danganronpa is selling quite nicely, thank you, says NIS America. Danganronpa is a series of murder mystery visual novel puzzlers in a similar vein to games like 999. Two of these have been released for Vita in the west – Trigger Happy Havoc and Goodbye Despair. Speaking to MCV, NIS America CEO and president Takuro […]

  • I have no idea what is going on in J-Stars Victory VS+ but I kind of like it

    In this J-Stars Victory VS+ trailer, we see – uhh. Well. We certainly see some things. Look y’all, I was a massive weaboo in high school, but that was back in the dark ages when we had to take out Manga Entertainment VHS tapes from dingy little specialist rental joints that were literally underground, and […]

  • Please just watch this terrific trailer for Toren

    Toren is the kind of game I dream about when I drift off to sleep at night. This indie puzzle adventure strikes a spark in my little soul in the same way as Ico and Tequila Works’ Rime do. Mysterious, almost ethereal fantasy setting – check. Chance to actually walk around in that setting – […]

  • Play classic MS-DOS games on your own tweets

    In today’s episode of “what will they think of next”, someone’s figured out how to post playable versions of classic games in tweets. For some time now, Twitter has allowed you to embed various forms of media in tweets, most noticeably YouTube videos, simply by pasting a URL into the compose field. Turns out this […]

  • VR: Unreal Engine to add HTC Vive support

    The biggest digital PC game distributor and the most popular game development engine have both backed VR. It’s going to happen. An upcoming Unreal Engine 4 update will expand the development suite’s support to the HTC Vive, Valve’s VR headset. In this glorious new future where work on one of the most important engines in […]

  • WWE 2K15 PC supports modding

    WWE 2K15 may be the series’ PC debut, but it’s already getting into the spirit of the platform. WWE 2K15 does indeed support mods on PC, 2K’s Marcus Stephenson has confirmed. @ElementGamesTV you can. Now buy. — Marcus Stephenson (@stephensonmc) April 28, 2015 As Destructoid points out, this opens the door to all sorts of […]

  • Overkill’s The Walking Dead coming to PC, PS4 and Xbox One in 2016

    Overkill’s The Walking Dead is one step closer to your grasping little paws. Overkill’s The Walking Dead will be published by 505 Games, Overkill parent Starbreeze has announced. 505 also published Payday 2, Overkill’s previous title, so the two companies have established a working relationship. In a press release, the publisher said the co-op title […]

  • Call of Duty: Black Ops 3 pre-orders net Advanced Warfare DLC

    Buy Call of Duty: Black Ops 3 for later, enjoy bonus Advanced Warfare content now. Blacks Ops 3 is being supported by a rather cunning pre-order incentive even more likely to get you to lay your cash down sooner than you might otherwise. Gamespot reports a Black Ops 3 pre-order will receive a couple of […]

  • Steam Game Ban system lets developers determine who to block

    Steam users can now be blocked from individual games by their developers. Steam has always supported multiplayer bans for disruptive users, but a newly-implemented system allows developers to ban users from individual games using their own anti-cheat systems. Game Bans are enforced by Valve, but are enacted at the developer’s request and discretion. This change […]

  • Far Cry 4 devs matching Red Cross donations up to $100K to aid Nepal earthquake victims

    Far Cry 4 developer Ubisoft Montreal will match any pledges made to The Red Cross up to $100,000 to aid Nepal after the 7.8 earthquake struck the area in and around Kathmandu in Nepal. According to Ubisoft: “Having spent the last few years working on Far Cry 4, a game heavily inspired by Nepal and […]

  • Tales of Zestiria retail listing notes September release date, PS4 version

    Tales of Zestiria is coming west in northern autumn, and while it’s confirmed as a PlayStation 3 release, a Dutch retailer has it listed as coming to PS4 as well. Of course, listing it for PS4 could also be a typo, not that I would personally know about that sort of thing, really. However, according […]

  • Official mod tools for Total War: Attila are now available

    Official mod tools for Total War: Attila are now available and you can grab the new Assembly Kit as a beta through the tools menu via your Steam library. The Creative Assembly said the tools will be “immediately familiar” to modders of Rome 2 and Shogun 2, but the new version is the most “extensive” […]

  • How to get level 34 Ascended Raid gear in Destiny: House of Wolves

    Watch: two videos showing you how to get level 34 raid gear and a shopping list of what you need. One of the big changes that House of Wolves is bringing to Destiny is the chance to upgrade your weapons and gear to level 34. In these videos Arekkz Gaming shows you how to use […]

  • Destiny: House of Wolves puts PvP back in the spotlight

    Destiny PvP players, your time has come to shine. New Crucible maps. New Crucible rewards. And the glorious wonder of Elimination mode. Destiny: House of Wolves puts PvP front and centre. When Destiny was first detailed, one of the things Bungie stressed was that there’d be something for everyone. If you wanted to play solo […]

  • Destiny: Trials of Osiris – everything you need to know in one video

    The Destiny: House of Wolves embargo has lifted, and with so much information floating around pertaining to Trials of Osiris, it can be overwhelming. Thankfully, Arekkz Gaming tells you everything you need to know in one video. In the video above you will be informed of how the 3v3 Team Deathmatch event works, how you […]

  • Destiny: House of Wolves – watch a Trials of Osiris match from start to finish

    With the release of Destiny: House of Wolves looming, players will soon be able to participate in the new 3v3 Team Deathmatch event in The Crucible, Trials of Osiris. Below is a video featuring an uncut, complete match from start to finish. In the video, Arekkz Gaming gives you a breakdown of the mode and […]

  • Wolfenstein: The Old Blood – here’s what your PC needs in order to run it

    Wolfenstein: The Old Blood is out next week, and Bethesda has today released the PC specs for the standalone title. MachineGames has made some tweaks to the system requirements and have included both minimum and recommended specifications. Minimum OS: 64-bit Windows 7/Windows 8 Processor: Intel Core i5-2500 @ 3.3 GHz / AMD FX-8320 @ 3.5 […]

  • Destiny: Trials of Osiris – watch the livestream reveal right here

    Bungie will be showing off Destiny’s new 3v3 Team Deatmatch Trials of Osiris today, and you can watch the Twitch stream right here if you like. It kicks off at 11am PDT/2pm EDT and will feature community manager Deej and design leads Lars Bakken and Derek Carroll. More will be revealed on House of Wolves […]

  • May Xbox Games with Gold: Mafia 2, CastleStorm: Definitive Edition, F1 2013

    Microsoft has announced the free games Gold members will be able to pick up through Xbox Live. On Xbox One, Gold users can download CastleStorm: Definitive Edition for the month,and Pool Nation FX is being offered for an additional month. Starting May 1, Xbox 360 Gold members can download Mafia 2 through May 15, and […]