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Ryse: Son of Rome’s 900p resolution discussed by Crytek boss – “Its for efficiency”

Monday, 30 September 2013 08:54 GMT By Dave Cook

Ryse: Son of Rome’s resolution was initially outed as 1080p by Microsoft, and then corrected at 900p. Crytek boss Cevat Yerli has taken to Twitter to add clarity to the matter.

We covered Microsoft’s Aaron Greenberg’s initial 1080p claim then subsequent correction here. I’d recommend having a look before reading on.

Now, Yerli has posted his own insight on Twitter. Some of it is quite techie while other bits are straight-forward.

He began:

He then posted the following tweet with a comparison between early and current Ryse builds:

Responding to a fan, Yerli then added:

As Yerli has said, the 1600 x 900 setting is for efficiency and performance, and the game is running in full HD. Having played the game I can say that it does run smooth, but a full hands-on with final code is needed to make a proper judgement call.

What do you think so far?

Ryse: Son of Rome is an Xbox One launch title dropping November 22.

Via Eurogamer.

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42 Comments

  1. Xbone

    I think 900p would be ok for a next-gen starter game if it could be 60fps.

    #1 2 years ago
  2. TheBlackHole

    I don’t get it… the game runs at 1600 x 900 but the output is 1080p?

    Can someone with a technical brain explain that?

    #2 2 years ago
  3. pukem0n

    in before someone says they have superhuman eyes and can spot a difference between 900 and 1080p :D

    #3 2 years ago
  4. viralshag

    This game looked seriously good when I played it and helped me decide on my next-gen of choice.

    #4 2 years ago
  5. freedoms_stain

    @2, upscaling, the image will be stretched to 1080p, otherwise you’d have black bars or the tv’s own processing would have to stretch it to make it full screen.

    #5 2 years ago
  6. TheBlackHole

    @5

    Ah, okay. Thanks.

    So not likely to be that noticable, then.

    #6 2 years ago
  7. DrDamn

    @6
    I think you’ll find games which do this will tend to have other elements like HUDs rendered at 1080p before being overlaid too. Nothing screams non-native like an upscaled HUD :).

    #7 2 years ago
  8. viralshag

    @7, I really don’t think it’s going to matter that much to your average joe. The game looked sharp and was a blast to play. Sadly it was just the MP but I don’t know what everyone is complaining about.

    #8 2 years ago
  9. Hcw87

    And there he goes saying the same thing would happen if they developed it for the PS4, which is interesting indeed.

    Some devs saying the PS4 is superior to develop for, and some saying it really is no difference whatsoever.

    Whoever thinks PS4 games will look ”40% better” on their console will have a rude awakening. Only difference will be that some games run at 60 fps (on PS4 for example) and like 49-55 FPS on XB1.

    #9 2 years ago
  10. DrDamn

    @9
    I think you missed the point of what he was saying though. He’s saying it’s not running at 900p because of a lack of power but that’s the most efficient resolution for Ryse when your target output is 1080p. I.e. for their game and the rendering it does 900p looks pretty much the same as 1080p – so why not save that rendering power and use it elsewhere. (NB: this is title specific, it’s not a general rule).

    So he is saying that the same would apply to the PS4 – i.e. 900p would look so similar to 1080p that the extra power is better used elsewhere. He’s not making a comment on how much more power the PS4 has or relative power at all.

    That’s even before you get into the politics of any comments he makes.

    #10 2 years ago
  11. absolutezero

    I don’t think people are actually going to be to tell the difference, but then thats not really the point.

    Its the first batch of the new amazing generation of consoles which is going to dictate AAA development for the next 8+ years. They are already limitating themselves. Thats worrying.

    Sure they could iron all these problems out as they get to grips with the hardware more but then that never really came true with the 360 did it?

    #11 2 years ago
  12. Hcw87

    @10
    Yep, but you would think that with ”40% more power” PS4 would be able to handle Ryse at 1080p with all the extra performance perks XB1 gets by running it at 900p.

    #12 2 years ago
  13. wildBoar

    @12 This is a studio head currently working for Microsoft…. there’s enough unreliable sources out there all ready I’d add him as clearly biased. The same with Sony devs who say PS4 is “soo powerful”.
    But in any case I wouldn’t expect this guy not to downplay the difference, it’s practically his job it seems.

    #13 2 years ago
  14. DrDamn

    @12
    That’s not the point he’s making. Otherwise he’d be inadvertently admitting the X1 couldn’t do it at 1080p. Also see the politics point. They are making a launch exclusive for the X1. When someone says would the PS4 also face the same decision he’s not going to say no is he?

    #14 2 years ago
  15. Opalauge

    @12:

    very difficult topic. the PS4 has more power on the GPU side, but it also need to have more power, because it`s GPU is constructed for industy standarts (DX), witch it cannot use. so it uses that power to compensate that. nevertheless it has more power, but I doubt that anyone will see that for a long time…maybe never.

    on the other hand, the XOne has more CPU power and further more capacity to use it, because the XOne has an audioprocessor with more power than one CPU core. the PS4 uses it’s CPU vor audio.

    this is beneficial at physics or AI. so it’s a game of numbers, but the result is hard to predict.

    I think they will meet at eye level with specific benefits on both sides.

    #15 2 years ago
  16. DrDamn

    @15
    “very difficult topic. the PS4 has more power on the GPU side, but it also need to have more power, because it`s GPU is constructed for industy standarts (DX), witch it cannot use. so it uses that power to compensate that. nevertheless it has more power, but I doubt that anyone will see that for a long time…maybe never.”

    This is a new one.

    http://i.minus.com/ilERlIuaHoeTm.gif

    #16 2 years ago
  17. Opalauge

    @16:

    sorry, I tried to exemplify that both systems are more or less on the same level. the rest are simple facts.
    reality has already prooved, that the PS4 does not have 40-50% more power. the games are the evidence no one can doubt.
    everyone would have seen a gap if theese rumors were true.

    #17 2 years ago
  18. DrDamn

    @17
    Your point on DX is just bobbins. Have you heard of AMD’s Mantle? A new low level API for PC’s with GCN AMD GPUs which allows them to get better performance by bypassing DX. Core point Better Performance by bypassing DX. Then consider that people are saying Mantle is similar to the GNM API used in PlayStation 4. Do you see where this is going? Not having DX is not a restriction on getting power out of the PS4 – the opposite in fact.

    http://www.eurogamer.net/articles/digitalfoundry-could-amd-mantle-revolutionise-pc-gaming

    If you want to compare games then wait until you have them available for analysis and play. Make a comparison when you have some comparable information.

    #18 2 years ago
  19. Arcnail

    All hardware nerdery aside….

    What I know is Ryse is probably one of, if not the best looking next gen game I’ve seen. I don’t really like the game play at all, but it sure is pretty.

    ..and that’s what it comes down to, the end product. So until one next gen console can blow me away with graphics that the other console can’t do, I’m pegging them pretty much the same.

    #19 2 years ago
  20. monkeygourmet

    Just out of interest, does anyone know how many ‘apps’ or games / media the Xbone can switch between and how quick the switches are?

    Could I be playing Ryse for example, and switch out to Forza 5, complete a race then switch straight back and carry on with Ryse?

    Has the PS4 got something similar?

    How much power is reserved for these features? It’s possible on Vita / iPad and it’s always nice to be able to switch between apps quickly and smoothly.

    Misterxmedia now thinks the Xbone has a modified RX290 in it… :) even though that must be garbage, to switch between multiple games smoothly and quickly, surely the Xbone must have some pretty modified hardware?

    Anyone have a link to these features actually working on Xbone hardware and also why haven’t MS announced there specs yet? Is it purely a Nintendo thing and didn’t want to draw attention to lower spec hardware? Still seems strange to me…

    #20 2 years ago
  21. DrDamn

    @20
    I think it was 4 apps on X1, but don’t think I’ve ever seen anything about more than one game. There was an article on here about it a few days ago. One second …

    #21 2 years ago
  22. TheBlackHole

    @20

    “does anyone know how many ‘apps’ or games / media the Xbone can switch between”

    Four.

    http://www.vg247.com/2013/09/23/xbox-one-can-run-four-apps-simultaneously-allows-sign-in-for-six-users-at-one-time-more/

    #22 2 years ago
  23. DrDamn

    @MG
    Here ya go …
    http://www.vg247.com/2013/09/23/xbox-one-can-run-four-apps-simultaneously-allows-sign-in-for-six-users-at-one-time-more/

    4 apps, only one game at a time.

    @22
    Beaten to it by seconds :)

    #23 2 years ago
  24. Joe Musashi

    “Misterxmedia now thinks the Xbone has…”

    No. Just.. No.

    JM

    #24 2 years ago
  25. Opalauge

    you compare Mantle with GNM? seriously? the XOne also supports Mantle by the way…
    Mantle does not replace DX at all. it supports it and is retaining a very high level of compatibility with Microsoft’s existing programmable pixel shader language (HLSL)…wich is NOT used by Sony!!!
    GNM is based on OGL and the OGL drivers from AMD aren’t the best. that is no secret.
    you should stay away from eurogamer. these people have assembled PC’s with “similar” (wich is nearly impossible) components of the XOne and PS4 and compared them with each other!
    a hilariously non-scientific approach and insult for everyone with at least basic HW knowlege.

    the PS4 NEEDS to sychronise and NEEDS to run compatibility processes to use DX features on GNM or OGL, because almost every developer and absolutly every GPU manufacturer produces his product on the basis of DX…and that for more than 10 years!
    that is one of the reasons why multiplattform games had flaws on the PS3 compared to the 360.
    the PS4 will use some of it’s CU’s of the GPU for this compatibility processes.
    of course this is unnecessary in first party games.

    so there is no 40% gap! it’s on the paper, but will rarely (if ever) be seen on screen.

    #25 2 years ago
  26. monkeygourmet

    @24

    Hence the garbage comment afterwards.

    @22/23

    Thanks, although it’s pretty poor only 1 game will run at a time… Surely the 360 would be capable of running a few apps and a game alongside each other with an System update?

    Even the Wii U can manage this to some degree.

    #26 2 years ago
  27. yeoung

    that’s approx. 80k more poly’s than current gen character models. Obviously a good 80% of that is in the face, but that’s still a big freakin’ number.

    Almost makes me chuckle at the Maya/Unity lectures where we had to create fully rigged models under 3K.

    #27 2 years ago
  28. DrDamn

    @25
    Yep Ok. Right you are …

    #28 2 years ago
  29. fearmonkey

    @17 -@25 – I am amused that you think that launch titles are in any way indicative of the power difference between the consoles. I have mentioned it before, but go check out the Sorcerer tech demo and then watch the youtube videos where they take control of it live.

    Those were PS3 tools ported to the PS4 and it looks better than Ryse or anything on either console. yes its a tech demo rather than a game, but it does show that the PS4 is capable of. I haven’t seen a single demo on Xbone that compares.

    “so there is no 40% gap! it’s on the paper, but will rarely (if ever) be seen on screen.” Well lets just take what those devs said that a game ported between the systems would run 30fps at 1080p on PS4, and 1600×900 at 20fps unoptimized. With optimization, both will perform great, but only PS4 has the horsepower to run at true 1080p on the SAME game. I’ll take true 1080p over unscaled any day.

    Also, where do you get the Xbone has more CPU power?

    Crytek lowered the resolution and detail level of the E3 demo, those original pictures looked like CGI, the new shots look like a game.
    I don’t care what Crytek says, efficiency my arse, The game looks not near as good as before. Final output is 1080p, yes because its scaled, and obviously couldnt render it native 1080p, with it’s current level of detail.

    #29 2 years ago
  30. bradk825

    He looks about as pretty as a Roman soldier can. I am looking forward to it.

    #30 2 years ago
  31. Hcw87

    @29
    Yes, lets go ahead and fool ourselves in thinking that a TECH DEMO actually showcases what a game could look like.

    If you think that there will be a game with the graphics of the Dark Sorcerer (other than a point and click adventure ala Heavy Rain), you’re just fooling yourself. There’s a huge difference between a small scene like that and a fully fledged game-world.

    #31 2 years ago
  32. fearmonkey

    @31 – yes, lets look at Kara (their previous tech Demo for PS3) and then look at beyond:Two souls and it’s pretty much on mark.

    http://www.youtube.com/watch?v=PPCw09-DNFg – Kara
    http://www.youtube.com/watch?v=c9D1N-MHwog – Beyond Two souls

    If they can do that with Kara to Beyond, they can do it with the Sorcerer.

    I guess we shall see, I bet I am right :)

    #32 2 years ago
  33. nollie4545

    As far as I can see, the bloke basically admitted they couldn’t run the game at 1080 with the high end pre-sets, so they cheated, dropped the res, added in more effects, then upscaled it (possible due to the use of TVs not monitors).

    I don’t understand the console boys fascination with this magical 60fps. You can’t ‘see’ 60fps, and nor are consoles always giving you it. What matters is the time it takes to render each frame from one moment to the next.

    In any event, 1080 is the better res, and many PC gamers will happily accept a lower frame rate if it means higher quality pre-sets. So long as a game can comfortably run at 30-40fps, depending on some other factors, many gamers will not notice. You certainly won’t be able to see the difference if you play on an ancient TV anyway.

    #33 2 years ago
  34. Opalauge

    @29:

    simple question:

    do you recognize any diffrence between launchtitles of the PS2, Game Cube or the first X Box?

    ” I am amused that you think that launch titles are in any way indicative of the power difference between the consoles.”

    I claim “they are!!!” especially if there is a performance gap of 40%!

    the sorcerer is based on a very different technology. it uses Sparse Voxel Cone Tracing. they do NOT interact with it…exept you would call “stopping a real time demo running on a workstation and move the camera around” interaction.

    this voxel tracing is the KILLER…well it was back in the 90′s. :)

    NVIDIA is even using voxel tracing for enviormental lightning in the cloud and is streaming it to PC or tablets.
    voxel tracing is not compareable with texturing.
    this is no magic. no, it is a matter of fast memory read and write and in fact…the One is faster when it comes to this. the One has it’s advantages in post-processing and voxel tracing is post processing!

    “Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will likely be faster,” said one developer.” IGN

    the PS4 clockspeed is 1,6 GHz like the XOne before the upcklocking. why? because the would have already mentioned it if it were above that so they could say “look MS, we got more power!”.
    they don’t and that says more than thousand words. it would be THE perfect argument if they had a stronger CPU and GPU!

    and your last statement is fu++ing fanrage! ist looks in every way better. better reflections, better bump mapping, better skin shading, reduced clipping, better and more accurate shadows, more details plus effects!
    we are talking about 85k polygons per character! that is more than three times more than any character in Heavy Rain had (about 15k polygons). it’s more than twice as much as Jodie in The Last of Us had (30k polygons). it is even more than twice as much as every high LOD modell of a Killzone Shadowfall character (40k polygons)!!!

    KARA by the way had about 20k polygons.

    #34 2 years ago
  35. fearmonkey

    @34 – Lets use your example…… PS2 came out a year before the gamecube and the Xbox, a fair comparison would be Gamecube vs xbox then.

    Dreamcast came out a year before PS2 and again not really comparable.

    Gamecube had Star Wars Rogue Squadron II: Rogue Leader as a launch title which was a better looking game than most of what Xbox had at launch, with the exception being Dead or Alive 3. Later down the road Xbox got halo2 which blew away anything on the Gamecube graphics wise.

    “Xbox One does, however, boast superior performance to PS4 in other ways. “Let’s say you are using procedural generation or raytracing via parametric surfaces – that is, using a lot of memory writes and not much texturing or ALU – Xbox One will LIKELY be faster”

    I sure have alot of faith in that “likely”. What about what the devs said about the PS4 in 1080p 30fps vs Xbone 20fps at 1600×900? Thats not a likely, thats how it is.

    On CPU speed – Sony actually has never announced clock speeds on CPU. AMD did comment that its the most powerful APU it ever made. I havent heard AMD make that some comment about the Xbone CPU.

    http://www.theinquirer.net/inquirer/news/2250802/amd-to-sell-a-cut-down-version-of-sonys-playstation-4-apu

    “”Everything that Sony has shared in that single chip is AMD [intellectual property], but we have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date, it leverages [intellectual property] that you will find in our A-series APUs later this year, our new generation of APUs but none that will quite be to that level of sheer number of cores, sheer number of teraflops.”"

    Did you look at my reply talking about Kara and how it compares to Beyond two souls? Its directly comparable and they both look equally great, and since the same company developed them, i would be willing to bet they create a game that looks as good as sorcerer.

    Fanrage? lol….I never said the game didnt look good, I said it looks nowhere as good as the original. If you can see it then you have fanboy glasses on.

    http://www.cinemablend.com/games/ryse-e3-build-compared-xbox-one-build-59473.html

    Here is what they said “Now some fanboys might say that graphics don’t matter, but when you have a title that’s basically Quicktime Events: The Game, the only saving grace would be the graphics. In this case, the high-end display of visuals from those E3 gives us a very different kind of look from how the game will look on the Xbox One, where the graphics are expected and unspectacular. ”

    yeah..Its not only me and my fanboy rage lol..

    Whatever… *5k polys are nothing to sneeze at, but they ARE ALMOST HALF WHAT THEY WERE AT E3.

    #35 2 years ago
  36. Opalauge

    first: you would simply see a difference at a 40% power gap! especially with developers like guerilla.
    so what is reality? you see nothing! no, in fact the only AAA launchtitel wich is running in 1080p with 60fps is Forza 5. strange isn’t it?!
    these are two consoles witch are based on the same APU with additonal specs and they both work pretty different to achieve the same goal.
    very hard to compare. you have raw power on the PS4 side and many technical gimmiks on the XOne side. the PS4 has advantages on GPU based graphic operations. it’s a powerhouse on that side. the XOne is damn slick when it comes to post processing because of its eSRAM and it’s read/write speed.
    if you truly insist, that the PS4 CPU and GPU has much more power, the tell me where it is? everyone would SEE this! yet even Killzone can hardly compete with Battlefield 4. the downgraded multiplayer cannot handle constant 60fps an looks no way better than Titanfall.
    Drive Club looks worse than Forza 5 with only 30fps. even KNACK can’t handle 60fps. why? Sony promised that every 1st party PS4 game will run at 1080p and 60fps!!! yet no 1st party AAA launchtitle ist running on 1080p and 60fps on the PS4!!! we are talking about a fu++ing 40-50% faster GPU!!!!!!!
    take the known facts, work with them, take your time and not copy&paste opinions, compare the Pros and Cons of both systems with every known detail!!! do that and you will see, that these consoles are closer to each other than ever before. they have different approaches, but the results are not far away from each other.

    AMD once said that the PS4 is capable of hUMA. then they stated it as inaccurate.
    that is marketing rubbish! and APU does not mean CPU!!! APU is CPU, GPU and additional processors! MS has 15 additional processors with 47MB cashes on their APU and they are not all from AMD.
    they would have said the same thing if anyone had asked about the XOne APU!
    so if the CPU of the PS4 is stronger, why does Sony hold that beneficial information back? it would be the tombstone on MS grave if they also have a stronger CPU.
    so forget that. it’s a modified Jaguar with 1,6 GHz.

    i can remember KARA very well. but that is not really impressive, nor is The Dark Sorcerer. yeah, it looks great, but to develope a whole game with that technology will be a torture!
    and furthermore the technology behind it is older than “Outcast”. any konsole or PC with good post processing can handle that!

    Ryse looks better than the old build!
    seriously, are you blind? you have far more details in the background, the resolution of the bump mapping is enhanced, skin mapping and textures are way better, every piece of armor is casting more accurate shadows etc…

    are you by any chance aware that the first pic in your link is the old build? that the lower image in this article is the new build?

    seriously, say what you want, you wuldn’t even recognized the lower polygoncount if no one has metioned it!

    #36 2 years ago
  37. pcbros

    Let’s just see how multi-platform games compare.

    I have yet to see a visible difference in graphics between the two. I guess that magical 40% increase is hidden somewhere there. Maybe it’s being using to produce 40% more dirt in BF4.

    #37 2 years ago
  38. wildBoar

    Oh for ffs. I can’t “see” it. I can’t “see” that. It’s literally the most overused fanboy argument on this site currently.

    As if comparing completely different engines running on different hardware isn’t utterly logically broken enough already, your fucking eyesight is some sort of incontrovertible judge of processing power now.

    Oh you can count polygons with your eyes can you? And you can also gauge how much info the engine is juggling just by looking at some gameplay yeah? And then compare that to a completely different fucking engine?

    FFS. Graphics is the least important thing those GPUs should be handling anyways.

    #38 2 years ago
  39. fearmonkey

    “i can remember KARA very well. but that is not really impressive, nor is The Dark Sorcerer. yeah, it looks great, but to develope a whole game with that technology will be a torture!
    and furthermore the technology behind it is older than “Outcast”. any konsole or PC with good post processing can handle that!”

    Did you ever watch any of those demo videos I mentioned, the ones where they talk about the demo? Those tools that created the Sorcerer were the same ones that created Beyond two souls, just ported over and using higher polys/lighting/etc. They were not optimized for the PS4, just quickly ported over. How could those tools be considered a “torture” to use when its what they are already using?

    If you think the old picture is not as good as the new picture (read the cinema blend article again) your blind. Look at the shadowing on the faces, the lighting on the armor, its night and day….

    We can go back and forth but I think it’s a lost cause. Your simply want to argue that the Xbone is just as capable and as powerful as the PS4, and not realistic. That doesn’t mean the Xbox is a lesser console, and I wouldn’t argue that. It has its pluses, but if you seriously think a gimped 7790 can compare to a 7850/7870 class GPU, your simply mistaken, esram or not. Also, console games are GPU limited far more than CPU limited, and its the GPU that matters most in a console.

    #39 2 years ago
  40. Opalauge

    fearmonkey…I KNOW KARA AND I KNOW THE DARK SORCERER!!!!

    The Dark Sorcerer uses voxel shading in post processing to let it look so impressive…but the technology is old!
    any system with a shared memory can handle that kind of post processing!

    *STOP! STUPIDITY ALERT!*

    @38…….did you just saiy that GRAPHICS is the least a Graphics Processing Unit (GPU) should handle???
    yeah…the least my car-engine should deliver is horsepower. very smart! *facepalm*

    ok, back to my friend fearmonkey:

    I have already said that the GPU of the PS4 is stronger! no one could doubt that!
    but eSRAM is not unimportand. it gives the CPU and the GPU a very fast shared memory pool.
    it is likely that the XOne has a litte mor power on the CPU.
    but let´s say they are equal!

    ok, then the XOne still has more power to dispose. why? because the use a audioprocessor with at least the power of one CPU Core.
    the PS4 has no audio processor. it uses the CPU for that. this is no big problem for games until it comes to AI or physics. theese are CPU-heavy tasks.

    both systems are constructet for features way beyond DX 11.2. (wich is not available for the PS4). MS and AMD are a members of the HSA who developed hUMA.
    hUMA is based on shared memory. both consoles theoretically feature that.
    AMD secluded it’s statement regarding hUMA for the PS4, but I think the PS4 can handle that.
    the XOne uses a different approach to do the same. it’s not called hUMA but it’s basically the same.

    do you think that MS acts slipshod when it comes to graphics? they are the driving force when it comes to API’s and are working together with AMD for years on that field.

    again, when it comes to polys, textures, frames and resolution, the PS4 has an advantage (theoretically). also theoretically it has a disadvantage when it comes to post processing like shaders, mapping etc. ist also has an disadvantage when it comes to physics and AI.

    we are talking about nothing more than “theoretically”!
    there are so many “dark spots” in the architecture of both consoles.

    I’m in this shit for about 27 years now and I see (just like you and anyone else) the stronger GPU. but the GPU or the GDDR5 are just 2 aspects of a system.
    if you really believe that the PS4 ist more powerful, than thats fine with me.
    for me, the known facts don’t show a winner in this race. TFP’s alone do not guarantee predominance. its the interaction between CPU, GPU, RAM, coprocessors, bandwidth, API…and the efficiency how they work together.

    you see a winner? I surely do not!

    #40 2 years ago
  41. fearmonkey

    @40 – http://www.ps3news.com/playstation-4-ps4-news/sony-playstation-4-audio-processor-acp-ps4-details-surface/

    It has a dedicated Audio processor and can use the GPU and CPU for advanced tasks if needed. Yes the Xbone has a dedicated DSP for audio, but thats really more for Kinect rather than general usuage.

    http://semiaccurate.com/2013/09/03/xbox-ones-sound-block-is-much-more-than-audio/

    “Then there are the GPUs themselves, the Achilles heel of the XBox One. While there is nothing wrong with them per se, they are a slightly older revision than used in the PS4 but the differences are small enough to be ignorable. What does matter is that the PS4 has about 50% more units at roughly the same clocks, 1152 at ~800MHz vs 768 at 853MHz, a massive difference. Couple this with the vastly more user-friendly 8GB GDDR5 memory design and you have a clean kill for Sony on performance.”

    oh and they also said this

    “Microsoft made a really impressive SoC that is a multimedia monster with a bit of gaming ability, technically speaking it is quite impressive that they pulled it off. Not to take anything away from the hardware designers but Microsoft management simply aimed wrong. Sony made a gaming machine, Microsoft did not. Sony made a clean design for coders, Microsoft did not. Microsoft made a complex technical masterpiece that is in a no-mans land between a far <$100 Android media center and the PS4. Sony just did right for gamers and won the battle."

    Plus, you never did answer how it can be "torture" to use the same tools to develop a game like Dark Sorcerer when its the same tools they used for Beyond two souls.

    I don't know why you act like naming the rendering tech behind Dark sorcerer means anything to this discussion. You say you know it, yet say things "it would be torture to make a game with those tools".

    #41 2 years ago
  42. Opalauge

    regardles what they say, it cannot be the same tools! impossibe! the framework might be the same, the post production is completly different!
    i dont say it means nothing. i say it’s cool, but nothing special. it’s a simple matter of post processing techniques and the XOne is even better when it comes to this, becuase post processing is faster thanks to the eSRAM. everyone with technical knowlege will asure you that!

    do not compare the audioprocessor of the PS4 with the XOne. the PS4′s is very CPU heavy (AMD standard). the XOnes is desigend to manage audio on it’s own and is way too poweful to be used for Kinect only. it manages almost every sound format, hundrets of voices plus effects, 3D audio and much more.

    here: http://www.vgleaks.com/durango-sound-of-tomorrow/

    this thing is high tech shit! it is far beyond everything the PS4 could manage!

    the XOne ist a multimedia-machine, yes. sadly that´s everything where semiaccurate is right. the rest is more or less bullshit.
    it is fast and optimized for multitasking wich is important for games too!

    last time: the GPU is not the only piece in the puzzle to deliver good graphic performance! it’s the whole system and the whole system of the PS4 is NOT stronger than the XOne. it’s only…ONLY the GPU.

    stop quoting shit like that and learn about hardware! seriously!!!

    #42 2 years ago

Comments are now closed on this article.

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    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]