Lionhead dev predicts that 50% of gaming workforce will be female in ten years

Monday, 2 September 2013 12:14 GMT By Dave Cook

Lionhead creative director Gary Carr has predicted that the games development workforce will see a 50-50 split in male and female employees within the next ten years.

Speaking with OXM, Carr said, “Isn’t there a stat now that says that 55 per cent of gamers are now girls? I think handheld devices and things like the Nintendo DS, these are really accessible, and girls are drawn to the market perhaps more than in our day, where it was either a console or the Amiga or something like that, a PC.

“I think as developers, in terms of job applicants, we’re noticing now that we’re at last getting the diversity we want when you’re coming up with a creative team. I don’t want to sit in a studio full of blokes, I want to be part of a diverse team.

“I don’t just want guys making games for guys. I want guys and girls making games for guys and girls. You have to reflect that in your workforce, and it’s starting to happen. I think that five to ten years from now, it’ll be pretty much 50-50.”

It’s a commendable approach from Carr that’s for sure. What’s your view on how the workforce may shift in the next ten years? Let us know below.


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  1. GrimRita

    Well if you make it a requirement that you only hire women, what do you expect? A friend of mine applied for a job with Lionhead. He had more experience, familiar like you wouldnt believe in the franchise they wanted to hire for but instead chose a to hire a female who didn’t come close to most of the things they were looking for as standard.

    So, if excuse me Lionhead chief, you are talking out of arse. Applicants should be hired on their ability to do the job not to turn your work place in to a Playboy Mansion!

    #1 2 years ago
  2. VibraniumSpork

    @1 +1

    I also fail to see what difference this’ll make to the consumer. I strongly suspect that even if every game dev had a 50/50 gender split workforce, most video games would still be about shooting/stabbing people in the face.

    #2 2 years ago
  3. GrimRita

    @2 Indeed. Hiring someone should be based on their ability to meet the job requirements, regardless of Sex/age/bad hair cuts etc.

    #3 2 years ago
  4. polygem

    i hope so. this biz is too testosterone driven.

    #4 2 years ago
  5. Gheritt White

    Yes please!

    #5 2 years ago
  6. Camfak

    The games will be worse in the future then.

    #6 2 years ago
  7. loci

    @1 Who is your “friend” (who had access to other applicants CV’s) and who was the female?

    #7 2 years ago
  8. DarkElfa

    Am I wrong that I read this news as…

    “We hope to hire more women in the games industry in the future as we can still pay them less than men for the same bone breaking amount of work.”

    According to the International Foundation for Made up Statistics, 90% of all business maneuvers made by the gaming industry are about cutting costs and stuffing more cash in the pockets of their already rich investors.

    #8 2 years ago
  9. schnide


    Here’s a fun game – why don’t you tell us why?


    Rubbish. Look at the kind of movies that women make compared to men, or the kind of books that they write. Are you seriously trying to say that the more violent tendencies attributed to men that bleed into games wouldn’t benefit from being countered by the inclusion of more (or indeed, any) female figureheads in the industry?

    #9 2 years ago
  10. viralshag

    @9, I think it would really depend on what position they were within the company/industry.

    What influence is a female programmer going to have in how a game turns out that would be different to a male programmer?

    #10 2 years ago
  11. Fin



    “familiar like you wouldnt believe in the franchise they wanted to hire”

    PROTIP: Playing a lot of games doesn’t automatically make you suitable for a role.
    Best programmer I know of in the games industry is female and hadn’t played a console since PS2 when she was hired.

    As an aside, given a male and female candidate with matching qualifications and skills, I’d hire the female. Less ego and other bullshit to deal with.

    #11 2 years ago
  12. Dirk

    What we’re looking at is women getting jobs just because they’re women, that’s the very definition of sexism, you don’t fight sexism by being sexist. It will apply to both genders, someone will turn up hoping to get their dream job and will be told that they’re not suitable due to their gender, that’s going to turn very ugly, very quickly. Discrimination is discrimination regardless of the thinking behind it.

    #12 2 years ago
  13. DarkElfa

    Nearly every comment here that is against this happening simply because they’re women seems to be driven by a “boobs belong in my games, not making them” kind of though process.

    #13 2 years ago
  14. DarkElfa

    @12, I understand what you’re trying to say Dirk, that what need to change is people’s conceptions of women in the industry.

    However, until that magical day arrives, if the Chronicles of Riddick taught us anything, its that in normal times, evil would be fought with good. But in times like these, well, it should be fought by another kind of evil.

    #14 2 years ago
  15. redwood

    I really hope (if this happens) that game development quits it’s obsession with young male fantasies, (guns and girls) and we get games with a wider appeal. i know alot of people who have grown out of gaming simply cause of the macho-factor.

    #15 2 years ago
  16. DarkElfa

    @15 There will always be a place for big boobs and big guns as with all things media, but I think we are already starting to see gaming try new things.

    #16 2 years ago
  17. PEYJ


    “As an aside, given a male and female candidate with matching qualifications and skills, I’d hire the female. Less ego and other bullshit to deal with.”

    If that’s not a prejudiced social construction…

    #17 2 years ago
  18. Gheritt White

    @14: Agreed! Positive gender discrimination in the videogames industry workforce isn’t just a good thing™, it’s vitally necessary.

    Dirk, unless you’re in dev, you really don’t know what you’re talking about.

    #18 2 years ago
  19. YoungZer0


    That is all.

    @11: “Less ego and other bullshit to deal with.”

    A+ for misandry.

    Dunno how many women you had in your workplace, but I had the complete opposite experience. A lot of drama, scheming and backstabbing. I’d still hire a woman if she was more qualified and social then the male part.

    The Personality of a person is not determined by their sex.

    @12: Word. Someone gets it. It’s already happening by the way. People being hired or refused for because of their sex.

    #19 2 years ago
  20. yeoung

    Regardless of your genitals, getting a job in this industry is hard as balls. The last thing we need is more divisive dogma, expecially when it’s based on anything other than craftsmanship or artistry.

    Modern society is built from the ground up to prepare young men and women for jobs they themselves choose, in whatever field of interest they choose. Would it be nice to have more women in gaming? More midgets? More Honolulians? Irrelevant. It is a non-issue.

    #20 2 years ago
  21. Gheritt White

    @19&20: BALLS. The *only* people who would say it’s a non-issue are people who don’t actually work in the industry.

    We desperately need more women at all levels and in all disciplines across the industry – especially in design – and the sooner the better. The fact it’s so male dominated means we lose out on a valuable perspective – that of actually being female, rather than just approximating that insight or viewpoint.

    Also, you like Legacy of Kain or Uncharted? Well, you can thank Amy Hennig for that. Enjoyed Portal? That’s Kim Swift’s baby. Women have proven they can make GREAT games and I’d like to see more designed by them.

    PS: I know that games have to be credited to more than any single individual, but if you can attribute BioShock to Ken Levine or MGS to Hideo Kojima, then so can you do the same with Portal and Kim Swift etc.

    #21 2 years ago
  22. schnide

    Anyone with a viewpoint that even remotely resembles the idea that we don’t need more women in the games industry should seriously examine their relationships towards women.

    And I strongly suspect the answer that comes back will be that they don’t have any – which probably speaks for itself.

    #22 2 years ago
  23. YoungZer0

    @21: “We desperately need more women at all levels and in all disciplines across the industry – especially in design – and the sooner the better.”

    Sure that would be great. But hire them because they are qualified and not because they are women. Quotas are bullshit. I’ve seen it first hand.

    Is there a law in place that forbids women to work in those places? Have videogame developers made sure to exclude women from the studios? No?

    Then how is that the fault of the industry? They are not to blame if people do not apply or are not qualified enough. People are pushing for more women in the STEM field and although the majority college graduates are now women, they do not want to work in those fields. How is that their fault!?

    If these women decide not to apply for those jobs because they don’t want to, that’s their fucking decision.

    I love Amy Hennig, but she got the job because she’s a fantastic writer and not because she’s a woman. She stood out from the rest because she worked hard. As do other writers who happen to have a penis.

    Positive discrimination is bullshit. It lowers the standards for everyone.

    #23 2 years ago
  24. Gheritt White

    @23: You’d soon change your tune if you worked for even just one month at a studio, for reals.

    #24 2 years ago
  25. Phoenixblight


    I agree with YoungZero and I work in the studio. Its the simple fact we don’t get enough women applying and when we do they are not as qualified as their male counterparts. Its doesn’t matter what is between their legs. If they can’t pull their weight they aren’t getting hired. Gender equality works both ways.

    #25 2 years ago
  26. YoungZer0

    @24: You would too if you worked with under-qualified personnel that was hired because they had to fill in a quota.

    #26 2 years ago
  27. Gheritt White

    @25: Then we’ll have to agree to disagree. I for one would appreciate a far more gender-neutral workplace, especially when it comes to issues such as female character design or how we make certain modes more inclusive etc.

    #27 2 years ago
  28. YoungZer0

    @27: Do you work at an indie studio? For a publisher? Do you work in the creative department?

    Because most of the time it’s not the character-artist who decides to make the armor sexy, it’s their art-director who might’ve gotten the order from the games director who heard it from the publisher who heard it from his marketing team that said “Sex sells”. It’s a big chain of bullshit.

    I don’t think character-designers go out of their way to make the most sexist armor possible. As long as chains like this exist, female character artists won’t change that. See Mari Shimazaki who designed the characters in Bayonetta.

    #28 2 years ago
  29. noamlol2

    i smell bullshit

    #29 2 years ago
  30. Gheritt White

    @28: I work on AAA, if you must know, and am intimately aware of the flow from the brand team downwards, thankyouverymuch.

    #30 2 years ago
  31. DSB

    @30 Yo Gheritt. Hey Gheritt. Hey Gheritt.

    Gheritt, I want to get in on the Destiny beta Gheritt.

    #31 2 years ago
  32. Gheritt White

    @31: So do I…

    #32 2 years ago
  33. DSB

    … Okay so it’s not Bungie.

    #33 2 years ago
  34. yeoung


    While I understand and share your appreciation for female designers, and could in fact name a few outstanding ones myself, it does not detract from the focus point of my message.

    [Currently working on my first indie project with a diverse (if small) team, genderwise (3/2 M/F). Great fun, btw.]

    Any craft could benefit from as you call it “a fresh perspective”, it is no different for carpenters or painters. That said, interest or realistic pursuit of these careers originate on a cultural level.

    Certain fields are dominated by certain genders largely due to cultural and sociologically stimulated interests. Favouring one gender over the other in any capacity on a corporate level is rendered axiomatically illogical by the motivation therefor being to introduce fresh perspectives.

    The supposition that a fresh perspective is gender dependent/specific is something I find hard to agree with as well. You of all people should know of the fierce competition around positions with AAA devs, as I myself am certainly familiar with it. For every woman that does not make that cut, 20 men also don’t make it. It’s a good thing the AAA scene in itself doesn’t constitute the gaming industry, wouldn’t you say?

    In short: Yes, I’d welcome an influx in female designers, artists, etc. Would I want this to be “regulated” in some way in order to create an illusion of gender-balance? No.

    #34 2 years ago
  35. DarkElfa

    @25, exactly what studio do you work in? We’ve been hearing about how you’re some magical studio insider for years.

    Either cough up some proof or shut up about it.

    #35 2 years ago
  36. Phoenixblight


    I don’t have to cough up shit. You either believe me or you don’t. The result is the same. Dealwithit.

    #36 2 years ago
  37. Fin

    Gheritt is right.

    I too work(ed) for AAA console dev. We need more women in the industry.

    Anyone who says otherwise plainly hasn’t worked in the fucking industry.

    #37 2 years ago
  38. Gheritt White

    @36: Damn straight, you’ve nothing to prove here.

    @37: Agreed 100%.

    #38 2 years ago
  39. yeoung


    Honestly that’s more of a cop-out than a legitimate argument or base of your assertion, but ok, guess we’ll go with the agree to disagree thing then.

    #39 2 years ago
  40. Fin


    Let me explain this to you very simply, see if you understand:

    We all work in the industry.
    We all say the industry needs more women.

    What’s the problem with that? How can you disagree with a better gender balance being a good thing?

    Thing is, people harp on and on about how games are stagnating. About how every game looks the same. About how all we get is modern military shooters (which is not the case, it’s just what has the most marketing). Maybe if there’s a better gender balance, different games will be made.
    What’s so offensive to people about wanting more women in the industry, regardless of reason.

    #40 2 years ago
  41. Phoenixblight


    THat doesn’t mean just grabbing the first woman that applies for a job when her skills don’t match. THat is just filling a quota. Yes we need more women in the industry but that doesn’t mean they should take a position because of her chromosomes especially if she can’t pull her weight.

    #41 2 years ago
  42. Gheritt White

    @41: Oh Jesus, nobody’s saying that. Where did anybody say that? But, like the guy from Lionhead said, I don’t just want to work with guys making games for guys. I want work with guys and girls making games for guys and girls. At the moment, part of the reason the videogames industry is so male-dominated because it presents itself as being male-dominated – anything we can do to make the work more appealing on a gender-neutral basis would be fantastic.

    PS: I know FAR more guys who don’t pull their weight than girls… but that’s only because there are FAR more guys in the industry!

    #42 2 years ago
  43. Phoenixblight


    I am with you there 100%. I am a huge fan of Kim Swift and Amy Hennig. Their games have been the most interesting to me than dudeBro game #123098408.

    #43 2 years ago
  44. Gheritt White

    Well, precisely :)

    #44 2 years ago
  45. yeoung

    The point of contention is the practicality of the matter, not the intention. Skewing in-take procedures to favour female designers over male ones in an effort to broaden traditional gaming paradigm, seems to defeat its purpose.

    I’m merely questioning your logic of placing the responsibility of cultivating more female game designers in the hands of development studios. That is what I infer to be your solution to having a more gender neutral workplace. I appreciate the sentiment, but not the approach.

    Working in the games industry does not immediately grant one insight into proper business management.

    #45 2 years ago
  46. Fin

    Y’know where the first mention of quotas was? The fucking comments section.

    The article didn’t mention quotas, none of us mentioned quotas.


    I still don’t understand what you’re trying to say.

    “I’m merely questioning your logic of placing the responsibility of cultivating more female game designers in the hands of development studios.”

    What’s the problem with doing so? How else are they going to be cultivated?

    #46 2 years ago
  47. Gheritt White

    @45: Not working in the games industry means you don’t know what the fuck it is you’re actually talking about..

    #47 2 years ago
  48. Pitts

    Where is it mentioned in the article that there is some quota system?

    Like Affirmative Action, that would surely be shit. But since I don’t see that… all I see is a bunch of people inventing a reason to be offended.

    #48 2 years ago
  49. Phoenixblight


    Some commenters had mentioned and that is why I brought it up. I am not offended by this. I am just saying you can’t get a woman just because the industry needs women.

    #49 2 years ago

Comments are now closed on this article.

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    Unreal Tournament 4 is a game built with the help of the modding community. So it’s only natural that it will feature a marketplace where all cosmetic items can be sold. Epic Games has confirmed that it will allow modders from the community to sell the cosmetics items they’ve created on the game’s marketplace. The […]

  • D4: Dark Dreams Don’t Die is coming to PC – rumour

    SWERY 65 has shown off D4: Dark Dreams Don’t Die running on PC at GDC this week, teasing that a possible port may be on the way. D4: Dark Dreams Don’t Die is SWERY 65′s latest project. An episodic detective affair, D4 came out on Xbox One last September and utilised Kinect as its main […]

  • Valve’s Lighthouse, VR controllers and more explained

    Valve’s less-talked about prototype VR controllers and its Lighthouse technology have been shown in more detail. When HTC announced Vive, the VR headset it’s working on with Valve, it mentioned “base stations” and ergonomic controllers. Now we know what they meant by that. The controllers are still in prototype phase, and will look better when […]

  • Listen to two professional Counter-Strike players explain why Dust2 is so popular

    Hear what makes iconic Counter-Strike map Dust2 one of the most popular maps in shooter history from two former eSports players. Sal “Volcano” Garozzo and Shawn “FMPONE” Snelling are both retired professional Counter-Strike players who are currently working as designers. At GDC this year, the pair hosted a panel titled “Community Level Design for Competitive […]

  • Core Morpheus hardware locked in, no plans for wireless version

    Sony has finalised the core hardware for its VR headset Project Morpheus, and does not currently plan on releasing a wireless version. SCE Worldwide Studios president Shuhei Yoshida spoke to Gamespot at GDC and confirmed that the core hardware of Morpheus is “pretty much done” but that “lots of tweaks and improvements” are still being […]

  • Watch the full Phil Spencer keynote from GDC 2015

    The full GDC 2015 keynote of Xbox boss Phil Spencer is now available to watch. In case you missed last nights’s Phil Spencer keynote at GDC 2015, the whole thing has been made available to watch on YouTube. The address is titled “The Future of Gaming Across the Microsoft Ecosytem,” and it’s where Spencer announced […]

  • Elite: Dangerous won’t be “dumbed down” for Xbox One

    The Xbox One version of Elite: Dangerous will in fact be the same as the PC one. Elite: Dangerous developer Frontier came out on stage last night at GDC to announce the game making its console debut on Xbox One. Some have feared that the port would not provide the same experience as the PC […]

  • Virtual reality: by gum, it’s really happening

    Virtual reality has exited the realm of peripheral gimmick and turned into something that just might go mainstream. VR has an uphill battle ahead of it. The tech is going to be expensive, and there are a number of problems that need to be solved before it could be considered an inclusive technology (motion sickness, […]

  • Middle-earth: Shadow of Mordor takes Game of the Year at GDC Awards 2015

    And the winner is: Middle-earth: Shadow of Mordor. Middle-earth: Shadow of Mordor beat out Alien: Isolation, Bayonetta 2, Destiny, and Hearthstone: Heroes of Warcraft to win Game of the Year at the Game Developer’s Choice Awards 2015. Elsewhere in the awards, Ustwo’s mobile hit Monument Valley was a stand-out favourite, with wins in the Innovation, […]

  • Alien: Isolation was prototyped in third-person – video

    Alien: Isolation is one of the most effectively scary triple-A games in years, but it didn’t start off a perfect creation of pure terror. Creative Assembly prototyped Alien: Isolation in third-person perspective before they nailed down the final approach. The developer revealed this during a GDC 2015 presentation, and it’s a good reminder that games […]

  • Madden 15 added to EA Vault

    Madden 15 is now included in EA’s all-you-can-eat subscriber service. Madden 15 is the ninth game to be added to the EA Vault, a stash of games available on demand for EA Access subscribers. It's still Madden Season for EA Access members – Madden NFL 15 is now in The Vault for all members. Go […]

  • Source Engine 2 doesn’t have hidden costs or royalties – but is Steam exclusive

    Three major engines went free at GDC 2015, and each of them is monetising in a different way. There’s been a heck of a lot of discussion about development tools and the costs associated with them during GDC 2015. First Epic announced that Unreal Engine 4 would be free, bar royalities on successful releases. Then […]

  • Final Fantasy creator hates sequels

    Final Fantasy, a byword in prolific franchises, was created by a man who hates sequel. Final Fantasy games are famous for being reinvented with each core release, and it was not until series creator Hironobu Sakaguchi began to withdraw from the franchise after Final Fantasy 9 that we started seeing regular sequels and spin-offs. Speaking […]

  • Guardian complaints led to the closure of Destiny’s Loot Cave

    Destiny players are to blame for the shuttering of the much loved Loot Cave. Early in Destiny‘s history, many players got hugely excited about the “Loot Cave”. Accessible shortly after starting the game for the first time, this high-volume spawn point allowed players to stand in one place, taking out waves and waves of low-level […]

  • Xbox and PC games boss Phil Harrison to leave Microsoft – rumour

    Microsoft Interactive Entertainment Business VP and EMEA head of games Phil Harrison is rumoured to have thrown in the towel. Microsoft has not issued a statement on Harrison’s alleged departure, despite repeated questioning by press at GDC 2015. Instead, word comes via multiple sources speaking to GamesIndustry at the show. According to the rumours, Harrison […]

  • Metal Gear Online commentated trailer explains stuffed dog – but not invisibility

    Metal Gear Online developer Kojima Productions has provided significantly more insight into how the multiplayer side of The Phantom Pain works. Metal Gear Online is the online multiplayer component of Metal Gear Solid 5: The Phantom Pain. Konami hasn’t shared a great deal about it yet, but we did see a very cool Metal Gear […]

  • Elite: Dangerous Xbox One trailer shows off space MMO

    If Elite: Dangerous looks this good on Xbox One we have nothing to complain about. Microsoft revealed Elite: Dangerous is coming to Xbox One this year during its GDC presentations today. We don’t know very much about the port, but I suppose we ought to have expected it; Frontier Developments has a very close relationship […]

  • Battletoads to appear in Shovel Knight Xbox One

    A Battletoads remake must be on the horizon. Right? Right?? The Battletoads will appear in the upcoming Xbox One version of Shovel Knight, Yacht Club Games revealed today. The Battletoads drop in for a fight! Shovel Knight is headed to Xbox One and meets up with @RareLtd brawling trio! — Yacht Club Games (@YachtClubGames) […]

  • The Division pre-alpha footage leaks, Ubisoft says it’s well out of date

    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.