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Dragon Age: Inquisition learns the lessons of its past

Monday, 2 September 2013 13:53 GMT By Stace Harman

BioWare is drawing on lessons learned from Dragon Age: Origins and the much-maligned-but-actually-quite-good Dragon Age 2 to create Dragon Age: Inquisition, Stace Harman takes a look at this huge RPG to find out more.

Dragon Age: Inquisition

Dragon Age: Inquisition has been on show at PAX Prime over the weekend, check out some early game play footage through here.

The multiple playable races make a return from Dragon Age: Origins and this time you’ll be able to play as the imposing Qunari, too.

BioWare is tapping into the power of The Cloud with Dragon Age Keep, a customisable experience that enables you to tinker with historical world states and then import those choices into Dragon Age: Inquisition.

Dragon Age: Inquisition has dragons in it!

Dragon Age: Inquisition, the numberless second sequel to 2009’s Dragon Age: Origins, certainly has its work cut out. Not only is it the biggest game that BioWare Edmonton has ever made, but it will also be launching with the weight of next-gen expectations upon its armoured shoulders and must somehow satisfy fans of its two predecessors, which themselves felt like they were each intended to captivate different audiences.

A first look suggests it’s hitting a number of the important milestones on its way to its intended goals. Firstly, BioWare is packing its huge world full of things to do but allowing you to stumble across them naturally, rather than have convenient goals that funnel you though its hand-crafted locations. This has the effect of presenting what a more open world than Origins while offering a much wider variety of locations than Dragon Age 2.

During a 30-minute gameplay section unveiled at a preview event in London we were shown a town under siege and an assault on a keep. In both cases the surrounding area is packed full of potential diversions. From the traditional sight of the gaping maw of a subterranean cave system to a number of optional quest-giving conversations with NPCs, there’s much more to do than simply fulfil the critical path objective that has brought your party to this area of the world.

“One of the things we’re doing differently in Dragon Age Inquisition is giving the player more options in how and when they interact with characters and content,” explains BioWare’s Jonathan Perry. “There’s much more ambient stuff that’s going on in the world around you so there’s less of the player crossing an invisible trigger and us taking away control in order to direct them towards something specific.”

There’s also a greater freedom in how you approach a particular goal and with that comes a wider array of consequences of your actions. As a leading member of the titular Inquisition your primary objective is to establish the nature and cause of a number of Fade Rifts that have been cropping up all over Ferelden and the wider expanse of Thedas.

This focus on the bigger picture can sometimes clash with local interests, so when charged with investigating a Fade Rift in Crestwood you can choose either to aid the villagers directly to repel the advance of the Red Templars or instead pull back to the Inquisition’s local keep to shore-up defences.

The intention is to promote a feeling of having to choose the lesser of two evils and to have your role as Inquisitor defined by your actions, rather than by a series of binary dialogue choices. In this case, aiding the villagers is the more humane option but it also carries with it weight of the knowledge that you’re weakening the Inquisition’s position by giving up an established stronghold. Conversely, to choose to protect the keep is to abandon the villagers to a grisly end and either way you run the risk of upsetting one of your three companions, who aren’t shy about voicing their displeasure.

“I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place – I’d hate to imagine what underwear would really be like after questing all day.”

A number of new characters line up alongside returning cast members like dwarf Varric Tethras and human warrior Cassandra Pentaghast, and with those familiar faces comes the humorous interactions between party members in the form of incidental conversations and in-fighting. Of course, being a BioWare game there’s also the potential for love or lust to blossom and because he’s personally responsible for the direction and tone of the in-game cinematics, Perry is adamant that the team is mindful of the lessons of BioWare’s previous experiments in this area.

“The direction I’d like to take the relationship scenes in is like they were in Mass Effect, where you might have a character that’s nude but they silhouetted or in shadow, so it’s tastefully sensual and not graphic.

“I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place – I’d hate to imagine what underwear would really be like after questing all day.”

The improved graphical fidelity of next-gen machines and the Frostbite 3 engine will allow Perry and team to do more than render semi-convincing love scenes. You’ll also see your adventure reflected by the appearance of your character, with armour scuffing and becoming caked in mud and blood (although Perry is keen to steer clear of the comedic levels of splatter seen in Origins). For there to be blood splatter there has to be combat and it’s here that Inquisition is truly a product of its forebears.

While the default camera is an over the shoulder third person view, during combat there’s the option to switch to the tactical view first seen in Origins. In tactical view the action is paused, allowing you to pan around the battlefield and switch between the members of your party to issue commands, before unpausing and either continuing in tactical mode or switching back to the Mass Effect-style shoulder cam.

Perry guides us through a keep-assault section, showing how abilities of warrior, mage and rogue can be combined for some interclass combos and it looks familiar enough to satisfy franchise fans while offering greater flexibility than its predecessors. Upon liberating the keep there’s the option to install Inquisition troops and customise it with a specialty, such as espionage and politicking or military might, which will open-up more quest options later on.

A more comprehensive, hands-on exploration of Dragon Age: Inquisition will be necessary before any conclusions can be drawn about how it plays. However, this first look at some pre-alpha game play suggests BioWare has taken to heart the feedback it’s received to its previous Dragon Age titles and intends to deliver a game that captures the best of its output when it launches late next year.

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13 Comments

  1. CyberMarco

    Don’t know if these were already posted but here you go:

    http://www.youtube.com/watch?v=-aK0z8xeAus&feature=youtu.be

    http://www.youtube.com/watch?v=1WeZbGRglWs

    #1 2 years ago
  2. TheWulf

    There’s that feeling again of cautious optimism and impending dread. What an odd sensation it is.

    Still nothing about how much of a one-dimensional, save the world power fantasy it is, which is disappointing. I admit, back when I was very young, this might have sounded cool. So maybe they’re just targeting an incredibly young audience, but now I’m just very tired of one-dimensional villains.

    I think books and comic books have ruined me. Terry Pratchett in particular is absolutely exceptional about never, ever writing a one-dimensional villain. Every character can be sympathised with, and they are who they are for very good reasons. I like good writing. I don’t understand why that’s wrong.

    With BioWare though… even with Mass Effect and the Reapers, the Reapers were completely one-dimensional Space Invaders up until the end of 3. You couldn’t understand them, there were no sympathetic elements, they were just this Cthulhu-like space evil. Which is fine, if you’ve had any semblance of intellectual intrigue and/or imagination surgically removed, but I find that part of being the age I am now, rather than being my younger self, is appreciating depth.

    And BioWare has given me none of that depth in regards to their overarching plot and villains. Yeah, I could appreciate being The One True Hero when I was so much younger, I could have appreciated being Neo of The Matrix, which is basically what every fantasy hero is. Yeah, fine. But these days I want there to actually be some kind of intrigue and indecision.

    I guess the problem is is that the more one-dimensional a developer makes something, the more curious about them I become, and the more I want to learn about them. I’m a very curious creature, as I believe any intelligent being is, and as such if you tell me next to nothing about something then I’m more inclined to want to learn about it, rather than to kill it. Wouldn’t that be right?

    As such, I was more intrigued by the Reapers and the Collectors than I was murderous. I wanted to understand their intent and motivations, and what drove them to do the things they did. I suppose that I was a smaller voice amongst the many, as many gamers seem like they may prefer a more one-dimensional foe??

    I don’t know.

    It might have carried over from the 8-bit era, where every foe was understandably evil because there was no good writing back there. There was only awful writing and equally awful translations. The games were fun to play, so there was that, but there was no story as such.

    I’m not sure how to feel that Saints Row IV gave me a more layered and three-dimensional villain as a joke than most games have given me with a more serious, po-faced intent. I just don’t know how to feel about that. I was elated, of course, and I adore Zinyak. Zinyak is an absolutely magnificent bastard, which made Saints Row IV all the more enjoyable. Still, what state of affairs have we found ourselves in where a joke villain is more fleshed out than anything else?

    If you look at the Reapers or the Darkspawn, they’re completely one-dimensional, they’re totally flat. It’s like, I don’t know…

    BAD_GUYS : EVERYONE RECOGNISES THEM AS BAD_GUYS : CONSTANTLY REINFORCE THE NOTION THAT BAD_GUYS ARE BAD_GUYS BY TELLING THE PLAYER THAT THEY ARE BAD_GUYS : AMOUNT OF WRITING DONE ABOUT THE BAD_GUYS = 0

    Tell me that doesn’t sum up the Reapers and the Darkspawn.

    And that’s my problem.

    Give me something, BioWare.

    I’m cautiously optimistic, here, at least.

    #2 2 years ago
  3. Kabby

    “the much-maligned-but-actually-quite-good Dragon Age 2″

    Put the crack pipe down.

    #3 2 years ago
  4. Dave Cook

    @3 I liked it, but that’s the Streets of Rage fan in me talking. Wading into packs of identical enemies and hammering attacks is my idea of fun.

    Yet I can’t stand Dynasty Warriors.

    I’m a complex being…

    #4 2 years ago
  5. Froseidon

    @3 – Dragon Age 2 was good, but its not Dragon Age: Origins. It felt enough to be called a Dragon Age game in my opinion. Story was brilliant, the area it was set in was good (although unfortunately re-used a lot) and I’d say the companions were just as good as Origin’s companions. Granted, there was no Morrigan or Alistair, but I found the companions in DA2 well written, especially Fenris and Varric.

    Combat was a bit more hack and slashy but that didn’t bother me personally too much as I never put much thought into tactics on DA:O, probably due to the lack of tactical view (on consoles). That said, it means I am curious to see how tactical view feels on DA:I.

    On the article: I’m really excited for DA:I. It seems to be taking the best of both games and bringing it into one.

    #5 2 years ago
  6. DeyDoDoughDontDeyDough

    I’m with Kabby. If you think DA2 was a good videogame, you shouldn’t be writing about them. Everything is contrast, and in DA2′s case it has to be compared with Origins. It’s not 10% of what that game was.

    #6 2 years ago
  7. Bomba Luigi

    I really just don’t trust the Name Bioware anymore, and I for sure don’t trust EA, so I don’t expect anything here.

    The Game has to prove itself when its out, and People buy it and play it. People I know and trust, and when they tell me that DA3 is really Great I go and give it a shot.

    #7 2 years ago
  8. DSB

    @7 That’s where I’m at. I just feel patronized by their games, pretty much since Dragon Age Origins.

    And then even Origins had these ridiculous one dimensional characters like Morrigan or Alistair (or your neccessarily dopey looking mute self) but at least the gameplay was worthwhile.

    Mass Effect 2 was a parody of the first game, and I just haven’t bothered with anything of theirs since. It’s just gotten incredibly asinine.

    #8 2 years ago
  9. Darksider123

    They’ve fucked up too many games for me to trust them ever again. At best, I’ll wait and see how it’s received, and maybe buy it at 70% discount.

    … and something about EA being dickwads ;)

    #9 2 years ago
  10. Froseidon

    @6 – So because I liked a Dragon Age 2, I’m not allowed to talk about it because of your say-so. I know that was aimed at the article, but wow, tunnel vision much? If everyone who liked it couldn’t talk about it, only the negative things would be left.

    The first part of your comment has arsehole wrote all over it.

    #10 2 years ago
  11. FragileSurface

    @2 You weren’t intrigued by the reapers at all? I found myself wanting to know more about these mysterious beings than ANY of the characters throughout the trilogy. I hope more is revealed about them in future Mass Effect games.

    #11 2 years ago
  12. ayman03

    I too liked DA2
    It introduced a much smaller story than Origins but I took it as a build up to DA3

    now all i need is that Bioware release complete HD video from the 30min demo as it will help them build hype for their game since it looks so darn good

    @11 Leviathan DLC explained their origin completely although in a poor way with no relation to the ending

    #12 2 years ago
  13. Vice

    “Actually quite good”? Wtf you smoking…

    #13 2 years ago

Comments are now closed on this article.

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    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]

  • Game of Thrones: Episode 3 – The Sword in the Darkness now available

    In case you forgot, Game of Thrones: Episode 3 – The Sword in the Darkness was released today. It is available on Mac, PC, PlayStation 3, PS4, Xbox 360 and Xbox One. The third episode releases on iOS devices and Android tomorrow, March 26. The Sword in the Darkness finds Asher Forrester heading to Mereen […]

  • Bloodborne players are already documenting their crazy antics

    Bloodborne has been available for almost two days now in North America, and already players are posting interesting clips and character customization choices for the game. Below are interesting takes on creating a character and videos of a frustrating death and another full of blood coming from a very painful place – monster or not. […]

  • FIFA Ultimate Team celebrates sixth year in existence with giveaways

    FIFA Ultimate Team is celebrating its sixth year in existence with special events running from today until March 29. According to EA, every FUT fan will be handed one free pack every day, and those who play at least one match in the FUT Birthday Cup will have a chance to win rare “tradable In-Forms” […]

  • Halo Online is a F2P PC game in development exclusively for Russia – video

    Halo Online is a free-to-play game which will launch this spring in Russia, and is in development with Saber Interactive. According the reveal event attended by IGN Russia, the game was designed to run well on lower-end PCs and runs on a modified Halo 3 engine. The game is set on a secret UNSC space […]

  • SteamWorld Dig Xbox One release expected in late May

    SteamWorld Dig is coming to Xbox One, developer Image & Form has announced. A firm release date hasn’t been announced, but the studio expects the title to arrive on the system in late May. “We’re preparing quite an elaborate Easter egg for the Xbox One version – a gaming thing that we really wanted to […]

  • SMITE celebrating first anniversary with a sale on skins, Ultimate God Pack

    Hi-Rez Studios is celebrating the first anniversary of SMITE with a sale. From today through Friday, March 27, the Ultimate God Pack, which includes all current and future Gods, will run you $19.99. Alll individual pre-launch skins are 50% off, and all Gem Packs will award bonus gems. In addition, from March 27-29, all SMITE […]

  • Borderlands 2 has sold around 12 million copies, says Gearbox

    Speaking with Microsoft’s Major Nelson in his podcast, Gearbox Software boss Randy Pitchford stated Borderlands 2 has sold somewhere around the 12 million mark. As of August 2014, it was announced by Take-Two in its financial report the 2012 game had sold-in 10 million units. Pitchford noted in the podcast he learned of the figures […]

  • Broken Age releasing on PS4 and Vita same day as Act 2 on PC

    Double Fine Productions has announced it will release Broken Age on the PlayStation Store next month. Act 2 will also be released on PC. The full Broken Age adventure will release on PlayStation 4 and Vita on April 28 in North America and April 29 in Europe. It features cross-buy and cross-save. Broken Age Act […]

  • Star Citizen earned another $1 million within two weeks – total hits $76 million

    Star Citizen continues its funding streak with backers pumping another $1 million into the game’s development in the last two weeks. The total earned for the space sim has now reached $76 million ($76,015,532 to be exact) with 851,395 backers contributing to the staggering figure. Star Citizen’s latest update was version 1.1 which included two […]

  • Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline top Media Create charts

    Final Fantasy Type-0 HD, Resident Evil Revelations 2 and Battlefield: Hardline were the big ticket debuts during the March 16-2 period in Japan, with each game claiming the top three slots on the Media Create charts, respectively. Final Fantasy Type-0 HD moved 92,094 on PlayStation 4, while Resident Evil Revelations 2 moved 73,373 units on […]

  • You can now learn English or Spanish on Xbox One with the Rosetta App

    Want to learn English or Spanish? Rosetta Stone has an App for that on Xbox One. According to the language teaching firm, Rosetta Stone’s Discover Languages, the new application teaches English and Spanish by way of immersive simulation. Users will virtually travel to learn vocabulary and grammar “necessary for real-world interactions.” Here’s how it works: […]

  • PayDay 2 and PayDay: The Heist have sold over 9 million units combined

    The PayDay franchise is a lucrative IP for Starbreeze and Overkill, as both games combined have sold over 9 million copies as of November 2014. The company has also sold over 8 million paid DLC packages since PayDay 2 was released in 2013 (via NeoGAF). In its Q2 half year report issued in February, net […]

  • Nintendo wants to “surprise” customers with NX, not expand upon existing hardware

    Nintendo president Satoru Iwata has firm wants to “surprise” players with its new NX system. Speaking in an interview with Nikkei, translated by Kotaku, Iwata wouldn’t go into details on the new system, but stated expanding on a current gaming system would be “dull.” “In the past few years, the idea of what [encompasses] a […]

  • Kojima Station show suspended

    In another episode in the the ongoing kerfuffle between Hideo Kojima and Konami, the publisher has suspended the Kojima Station web show. Recent tweets from the newly created Japanese Metal Gear Solid account confirm that Kojima Station will not be broadcast tomorrow, but would not provide a date for the next episode. The Tweets were […]

  • Watch Battle Royale for free this weekend on Xbox Live

    Square Enix is celebrating the launch of Final Fantasy Type-0 HD by offering Xbox Live members in the UK a free rental of Battle Royale. Starting Saturday, March 28 and through Sunday, March 29, Xbox Live members in the UK will be able to rent Battle Royale through the Xbox Video Store, for free. The […]

  • Bloodborne journal, part 1: managing anxiety on the path to the Cleric Beast

    Bloodborne is both like and unlike the Souls games. Brenna descends into Yharnam with reluctance and trepidation. Need help succeeding in Bloodborne? You need our Bloodborne walkthrough and boss guide. Bloodborne isn’t Demon’s Souls or Dark Souls. Let’s get that out of the way right off. I enjoyed both Dark Souls games, but it was […]