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Dragon Age: Inquisition learns the lessons of its past

Monday, 2 September 2013 13:53 GMT By Stace Harman

BioWare is drawing on lessons learned from Dragon Age: Origins and the much-maligned-but-actually-quite-good Dragon Age 2 to create Dragon Age: Inquisition, Stace Harman takes a look at this huge RPG to find out more.

Dragon Age: Inquisition

Dragon Age: Inquisition has been on show at PAX Prime over the weekend, check out some early game play footage through here.

The multiple playable races make a return from Dragon Age: Origins and this time you’ll be able to play as the imposing Qunari, too.

BioWare is tapping into the power of The Cloud with Dragon Age Keep, a customisable experience that enables you to tinker with historical world states and then import those choices into Dragon Age: Inquisition.

Dragon Age: Inquisition has dragons in it!

Dragon Age: Inquisition, the numberless second sequel to 2009’s Dragon Age: Origins, certainly has its work cut out. Not only is it the biggest game that BioWare Edmonton has ever made, but it will also be launching with the weight of next-gen expectations upon its armoured shoulders and must somehow satisfy fans of its two predecessors, which themselves felt like they were each intended to captivate different audiences.

A first look suggests it’s hitting a number of the important milestones on its way to its intended goals. Firstly, BioWare is packing its huge world full of things to do but allowing you to stumble across them naturally, rather than have convenient goals that funnel you though its hand-crafted locations. This has the effect of presenting what a more open world than Origins while offering a much wider variety of locations than Dragon Age 2.

During a 30-minute gameplay section unveiled at a preview event in London we were shown a town under siege and an assault on a keep. In both cases the surrounding area is packed full of potential diversions. From the traditional sight of the gaping maw of a subterranean cave system to a number of optional quest-giving conversations with NPCs, there’s much more to do than simply fulfil the critical path objective that has brought your party to this area of the world.

“One of the things we’re doing differently in Dragon Age Inquisition is giving the player more options in how and when they interact with characters and content,” explains BioWare’s Jonathan Perry. “There’s much more ambient stuff that’s going on in the world around you so there’s less of the player crossing an invisible trigger and us taking away control in order to direct them towards something specific.”

There’s also a greater freedom in how you approach a particular goal and with that comes a wider array of consequences of your actions. As a leading member of the titular Inquisition your primary objective is to establish the nature and cause of a number of Fade Rifts that have been cropping up all over Ferelden and the wider expanse of Thedas.

This focus on the bigger picture can sometimes clash with local interests, so when charged with investigating a Fade Rift in Crestwood you can choose either to aid the villagers directly to repel the advance of the Red Templars or instead pull back to the Inquisition’s local keep to shore-up defences.

The intention is to promote a feeling of having to choose the lesser of two evils and to have your role as Inquisitor defined by your actions, rather than by a series of binary dialogue choices. In this case, aiding the villagers is the more humane option but it also carries with it weight of the knowledge that you’re weakening the Inquisition’s position by giving up an established stronghold. Conversely, to choose to protect the keep is to abandon the villagers to a grisly end and either way you run the risk of upsetting one of your three companions, who aren’t shy about voicing their displeasure.

“I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place – I’d hate to imagine what underwear would really be like after questing all day.”

A number of new characters line up alongside returning cast members like dwarf Varric Tethras and human warrior Cassandra Pentaghast, and with those familiar faces comes the humorous interactions between party members in the form of incidental conversations and in-fighting. Of course, being a BioWare game there’s also the potential for love or lust to blossom and because he’s personally responsible for the direction and tone of the in-game cinematics, Perry is adamant that the team is mindful of the lessons of BioWare’s previous experiments in this area.

“The direction I’d like to take the relationship scenes in is like they were in Mass Effect, where you might have a character that’s nude but they silhouetted or in shadow, so it’s tastefully sensual and not graphic.

“I certainly want to stay away from kind of lace-underwear-Victoria-Secret-lingerie that was in Origins because that was a little out of place – I’d hate to imagine what underwear would really be like after questing all day.”

The improved graphical fidelity of next-gen machines and the Frostbite 3 engine will allow Perry and team to do more than render semi-convincing love scenes. You’ll also see your adventure reflected by the appearance of your character, with armour scuffing and becoming caked in mud and blood (although Perry is keen to steer clear of the comedic levels of splatter seen in Origins). For there to be blood splatter there has to be combat and it’s here that Inquisition is truly a product of its forebears.

While the default camera is an over the shoulder third person view, during combat there’s the option to switch to the tactical view first seen in Origins. In tactical view the action is paused, allowing you to pan around the battlefield and switch between the members of your party to issue commands, before unpausing and either continuing in tactical mode or switching back to the Mass Effect-style shoulder cam.

Perry guides us through a keep-assault section, showing how abilities of warrior, mage and rogue can be combined for some interclass combos and it looks familiar enough to satisfy franchise fans while offering greater flexibility than its predecessors. Upon liberating the keep there’s the option to install Inquisition troops and customise it with a specialty, such as espionage and politicking or military might, which will open-up more quest options later on.

A more comprehensive, hands-on exploration of Dragon Age: Inquisition will be necessary before any conclusions can be drawn about how it plays. However, this first look at some pre-alpha game play suggests BioWare has taken to heart the feedback it’s received to its previous Dragon Age titles and intends to deliver a game that captures the best of its output when it launches late next year.

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13 Comments

  1. CyberMarco

    Don’t know if these were already posted but here you go:

    http://www.youtube.com/watch?v=-aK0z8xeAus&feature=youtu.be

    http://www.youtube.com/watch?v=1WeZbGRglWs

    #1 2 years ago
  2. TheWulf

    There’s that feeling again of cautious optimism and impending dread. What an odd sensation it is.

    Still nothing about how much of a one-dimensional, save the world power fantasy it is, which is disappointing. I admit, back when I was very young, this might have sounded cool. So maybe they’re just targeting an incredibly young audience, but now I’m just very tired of one-dimensional villains.

    I think books and comic books have ruined me. Terry Pratchett in particular is absolutely exceptional about never, ever writing a one-dimensional villain. Every character can be sympathised with, and they are who they are for very good reasons. I like good writing. I don’t understand why that’s wrong.

    With BioWare though… even with Mass Effect and the Reapers, the Reapers were completely one-dimensional Space Invaders up until the end of 3. You couldn’t understand them, there were no sympathetic elements, they were just this Cthulhu-like space evil. Which is fine, if you’ve had any semblance of intellectual intrigue and/or imagination surgically removed, but I find that part of being the age I am now, rather than being my younger self, is appreciating depth.

    And BioWare has given me none of that depth in regards to their overarching plot and villains. Yeah, I could appreciate being The One True Hero when I was so much younger, I could have appreciated being Neo of The Matrix, which is basically what every fantasy hero is. Yeah, fine. But these days I want there to actually be some kind of intrigue and indecision.

    I guess the problem is is that the more one-dimensional a developer makes something, the more curious about them I become, and the more I want to learn about them. I’m a very curious creature, as I believe any intelligent being is, and as such if you tell me next to nothing about something then I’m more inclined to want to learn about it, rather than to kill it. Wouldn’t that be right?

    As such, I was more intrigued by the Reapers and the Collectors than I was murderous. I wanted to understand their intent and motivations, and what drove them to do the things they did. I suppose that I was a smaller voice amongst the many, as many gamers seem like they may prefer a more one-dimensional foe??

    I don’t know.

    It might have carried over from the 8-bit era, where every foe was understandably evil because there was no good writing back there. There was only awful writing and equally awful translations. The games were fun to play, so there was that, but there was no story as such.

    I’m not sure how to feel that Saints Row IV gave me a more layered and three-dimensional villain as a joke than most games have given me with a more serious, po-faced intent. I just don’t know how to feel about that. I was elated, of course, and I adore Zinyak. Zinyak is an absolutely magnificent bastard, which made Saints Row IV all the more enjoyable. Still, what state of affairs have we found ourselves in where a joke villain is more fleshed out than anything else?

    If you look at the Reapers or the Darkspawn, they’re completely one-dimensional, they’re totally flat. It’s like, I don’t know…

    BAD_GUYS : EVERYONE RECOGNISES THEM AS BAD_GUYS : CONSTANTLY REINFORCE THE NOTION THAT BAD_GUYS ARE BAD_GUYS BY TELLING THE PLAYER THAT THEY ARE BAD_GUYS : AMOUNT OF WRITING DONE ABOUT THE BAD_GUYS = 0

    Tell me that doesn’t sum up the Reapers and the Darkspawn.

    And that’s my problem.

    Give me something, BioWare.

    I’m cautiously optimistic, here, at least.

    #2 2 years ago
  3. Kabby

    “the much-maligned-but-actually-quite-good Dragon Age 2″

    Put the crack pipe down.

    #3 2 years ago
  4. Dave Cook

    @3 I liked it, but that’s the Streets of Rage fan in me talking. Wading into packs of identical enemies and hammering attacks is my idea of fun.

    Yet I can’t stand Dynasty Warriors.

    I’m a complex being…

    #4 2 years ago
  5. Froseidon

    @3 – Dragon Age 2 was good, but its not Dragon Age: Origins. It felt enough to be called a Dragon Age game in my opinion. Story was brilliant, the area it was set in was good (although unfortunately re-used a lot) and I’d say the companions were just as good as Origin’s companions. Granted, there was no Morrigan or Alistair, but I found the companions in DA2 well written, especially Fenris and Varric.

    Combat was a bit more hack and slashy but that didn’t bother me personally too much as I never put much thought into tactics on DA:O, probably due to the lack of tactical view (on consoles). That said, it means I am curious to see how tactical view feels on DA:I.

    On the article: I’m really excited for DA:I. It seems to be taking the best of both games and bringing it into one.

    #5 2 years ago
  6. DeyDoDoughDontDeyDough

    I’m with Kabby. If you think DA2 was a good videogame, you shouldn’t be writing about them. Everything is contrast, and in DA2′s case it has to be compared with Origins. It’s not 10% of what that game was.

    #6 2 years ago
  7. Bomba Luigi

    I really just don’t trust the Name Bioware anymore, and I for sure don’t trust EA, so I don’t expect anything here.

    The Game has to prove itself when its out, and People buy it and play it. People I know and trust, and when they tell me that DA3 is really Great I go and give it a shot.

    #7 2 years ago
  8. DSB

    @7 That’s where I’m at. I just feel patronized by their games, pretty much since Dragon Age Origins.

    And then even Origins had these ridiculous one dimensional characters like Morrigan or Alistair (or your neccessarily dopey looking mute self) but at least the gameplay was worthwhile.

    Mass Effect 2 was a parody of the first game, and I just haven’t bothered with anything of theirs since. It’s just gotten incredibly asinine.

    #8 2 years ago
  9. Darksider123

    They’ve fucked up too many games for me to trust them ever again. At best, I’ll wait and see how it’s received, and maybe buy it at 70% discount.

    … and something about EA being dickwads ;)

    #9 2 years ago
  10. Froseidon

    @6 – So because I liked a Dragon Age 2, I’m not allowed to talk about it because of your say-so. I know that was aimed at the article, but wow, tunnel vision much? If everyone who liked it couldn’t talk about it, only the negative things would be left.

    The first part of your comment has arsehole wrote all over it.

    #10 2 years ago
  11. FragileSurface

    @2 You weren’t intrigued by the reapers at all? I found myself wanting to know more about these mysterious beings than ANY of the characters throughout the trilogy. I hope more is revealed about them in future Mass Effect games.

    #11 2 years ago
  12. ayman03

    I too liked DA2
    It introduced a much smaller story than Origins but I took it as a build up to DA3

    now all i need is that Bioware release complete HD video from the 30min demo as it will help them build hype for their game since it looks so darn good

    @11 Leviathan DLC explained their origin completely although in a poor way with no relation to the ending

    #12 2 years ago
  13. Vice

    “Actually quite good”? Wtf you smoking…

    #13 2 years ago

Comments are now closed on this article.

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  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]

  • Google AI can play games now, so we’re probably all going to die

    Google has brought us one step closer to our inevitable slaughter or enslavement by machine overlords. Google has developed an AI that can learn to play video games and devise brand new strategies. Let me just rephrase that: Google has created an AI that can teach itself new skills, including how to play video games. […]

  • First footage of Renowned Explorers: International Society surfaces

    Renowned Explorers: International Society is a turn-based strategy game from the team behind Reus, and it looks great. Renowned Explorers was announced almost a full year ago, but has been pretty quiet since then. Developer Abbey games has now announced that the game has hit alpha, and will be open to select testers soon. You […]

  • Cities: Skylines developer commits to mod support

    Cities: Skylines will fully support the modding community. Hailing from famously mod-friendly publisher Paradox, Cities: Skylines is a no-brainer for mod support – especially as a lack of mod support is one of the things SimCity was so heavily criticised for when it firts launched. In the developer diary below, Paradox’s Jakob Munthe is joined […]

  • Nosgoth update adds Vanguard, many fixes

    Nosgoth, the free-to-play multiplayer brawler set in the Legacy of Kain universe, has been given a significant makeover. The major feature of the latest Nosogth game update is a new playable human character called the Vanguard. “Equipped with mighty throwing axes and a shield, the Vanguard can take more punishment than any human class that […]

  • Xbox Live Gold 12 month sub $40 on Microsoft store

    Microsoft is offering $20 off 12 month Xbox Live Gold subscriptions at the moment. An Xbox Live Gold 12 month subscription will normally set you back $60, but a Microsoft Store promotion has it on offer for $40. The offer is restricted to the US store. Although you can opt to grab your sub as […]

  • Tomb Raider movie script to be penned by TMNT writer

    Tomb Raider will be Evan Daugherty’s second reboot of an established universe. The Tomb Raider movie reboot has signed on a writer and a distributor. Deadline reports Teenage Mutant Ninja Turtles, Divergent, Snow White And The Huntsman and G.I. Joe 3 writer Daugherty will write the film. Additionally, Warner Bros. has signed on to distribute, […]

  • Shelter 2 pre-orders open, launch trailer debuts early

    Shelter 2 is a game in which you are a mother lynx and must protect a den of kittens. Yes, it’s delightful. Shelter 2 is coming to Mac and PC on March 9. Pre-orders are now available on Steam at 10% off or on GOG.com with a free skin and soundtrack, or 20% off if […]

  • That Batman: Arkham Knight trailer is full of codes

    Batman: Arkham Knight’s trailer is like a Transformer – there’s more than meets the eye. The new Batman: Arkham Knight trailer contains a number of codes. Eagle-eyed users have spotted four so far, and work on cracking their meaning is progressing. According to an /r/games thread rounding up results so far, the codes pertain to […]

  • Assassin’s Creed haystacks won’t save you from a fall

    Assassin’s Creed fans, don’t try this at home. Assassin’s Creed characters can survive falls of almost any distance as long as they aim for the haystacks scattered handily throughout the environment. As you probably deduced from your familiarity with common sense, this isn’t a real thing: falling from heights kills you, the same way a […]

  • Why are people buying PS4 and not Xbox One?

    PS4 is outselling Xbox One – but why? A new report may have the answer. Last month, the PS4 outsold the Xbox One in the US again, returning it to the top of the charts after just two months away. Why? What has caused this reversal in fortunes in Microsoft’s home territory? According to a […]

  • Toejam and Earl are back with a new Kickstarter

    The early 90′s are alive and well in a new bid to bring back Toejam and Earl. Toejam and Earl released for Mega Drive (Genesis, Americans) in 1991, and the eponymous characters went on to count among Sega’s best-known characters. They appeared in a platformer, a light gun shooter and finally a 2002 Xbox game […]

  • New Wander trailer shows off Azertash form

    Wander is a collaborative, non-combat MMO in which you can take on a number of unique forms. Wander players begin as an ambulant tree called an Oren and can progress through several different bodies as they explore the environment, learning its secrets. One of these, which we’d not seen before this trailer, is the amphibious […]

  • SOMA approaching beta phase on PC and PS4

    SOMA, the new horror game from the Amnesia: The Dark Descent crew, is getting close to playable. Frictional Games has apologised for its recent silence over the project, but said it’s focused on reaching beta. Sorry all for the silence! We're closing in on Beta and everyone's working hard to get there. Once that's done, […]

  • Square Enix does not condone Final Fantasy: Mystic Quest HD Remaster

    Square Enix has said it’s not involved with a fan remake of Final Fantasy spin-off Mystic Quest. 1992 SNES game Final Fantasy: Mystic Quest is being remade by Dark Design as Mystic Quest HD Remaster. The developer is even taking pre-orders for the project. Unfortunately, it looks like it is in no position to be […]

  • New Hunger teaser released by LittleBigPlanet Vita co-developers

    LittleBigPlanet Vita co-developers Tarsier Studios have released a teaser trailer for Hunger, which was announced in May 2014 at the Nordic Game Conference. The game has been rumored to be the firm’s unannounced Sony project since 2010. Platforms are still to be announced, but the studio became a first-party SCE developer a few years back, […]

  • Here’s two Mario Party 10 overview videos, one featuring amiibo

    Overview videos for Mario Party 10 and the amiibo which work with the title have been released by Nintendo Japan. Obviously each one is in Japanese, but you get the gist all the same. Mario Party 10 releases on Wii U March 20 in North America and Europe. Thanks, AGB.

  • Clan Raids announced for Call of Duty: Advanced Warfare Companion App

    Activision has announced a new Clan Raids mode will be made available through the Call of Duty: Advanced Warfare Companion App. According to the CoD community blog, raids are time-based challenges where success earns you a spot on the Clan Raids leaderboards and new Clan Raid-exclusive in-game gear like the Equilibrium set. Clan members will […]

  • Play Battlefield Hardline starting March 12 through EA Access

    Xbox One users with an EA Access subscription will be able to play 10 hours worth of Battlefield Hardline starting March 12. EA Access members will are being granted access to the game five days before the street date, with full multiplayer and all saves transferring over into the main game. It was announced yesterday […]

  • This video summarizes the contents of Destiny patch 1.1.1

    With Destiny patch 1.1.1 now available, here’s a video summary of what to expect. In the video above, Arekkz Gaming gives you a rundown of the important bits in the update. Subscribe to Arekkz Gaming for more Destiny tips and trick through the link.

  • Destiny 1.1.1 patch notes out, update is live

    Destiny’s 1.1.1 patch arrives today, so if you have been kicked from activities, it means you will need to download the patch now that it’s live. We will be pushing the 1.1.1 patch for Destiny shortly. Players will be kicked from activities and required to download the patch. — Bungie Help (@BungieHelp) February 25, 2015 […]

  • Payday 2 packs based on Hotline Miami 2: Wrong Number coming

    Starbreeze has announced another collaboration with Dennaton Games which will see masks based on Hotline Miami 2: Wrong Number appear in Payday 2. The collaboration consists of two free updates when you acquire Hotline Miami 2 or its deluxe version on Steam from February 25. The two updates, called Hotline Miami Mask Pack and Jacket […]

  • Velocity 2X making its way onto Linux, Mac, PC and Xbox One

    Velocity 2X will be released on Linux, Mac, PC and Xbox One Futurlab has announced. The developer is in charge of the port, which will be published by Sierra. According to Futurlab, the deal with Sierra came about when self-publishing proved to be difficult due to spending “more time doing PR and marketing on Velocity […]

  • Hotline Miami 2: Wrong Number finally has a release date

    A release date for Hotline Miami 2: Wrong Number has been announced, finally. The game will arrive on Linux, Mac, PC, PlayStation 3, PS4 and Vita March 10. It is now available for pre-order on GOG, Humble and Steam for 10% off for $13.49/£10.99. There’s also a Digital Special Edition available which includes tracks from […]

  • Warhammer 40,000: Dark Nexus Arena is a twin stick shooter MOBA for PC

    Warhammer 40,000: Dark Nexus Arena has been announced as a twin stick shooter MOBA blend from Whitebox Interactive. Set for a 2016 release on PC, the game’s beta will be on show at PAX East next month. An Early Access release is slated for Q2 2015 and you can already purchase early access for a […]

  • More information, videos for cancelled Legacy of Kain: Dead Sun surface

    A trailer for the cancelled Legacy of Kain: Dead Sun title from Climax which was reportedly set for an E3 2012 reveal, has surfaced. Along with the above video is another which is described as a pre-boss battle cutscene. It’s below. According to a source of NeoGAF’s Mama Robotnik, the game was being developed under […]

  • Three additional games added to Square Enix Humble Bundle

    Kane & Lynch Collection, Lara Croft and the Guardian of Light and Startopia have been added to the Square Enix Humble Bundle. All three are made available when paying the average price of $7.69. Those who have already purchased the bundle will automatically be granted the titles. All three are available for PC only. The […]

  • Forza Horizon 2 gets Fast & Furious with standalone expansion

    A Fast & Furious tie-in and standalone expansion to Forza Horizon 2 will arrive for Xbox consoles next month. Titled Forza Horizon 2 Presents Fast & Furious, the downloadable title does not require the base game to play. “We’ve been talking with the folks at Turn 10 for a number of years and have always […]

  • The Evil Within: The Assignment has a release date, new trailer

    The Evil Within: The Assignment will be released on March 10 in North America and March 11 in Europe, it was announced today. Along with an exact release date was a trailer detailing more information about the first set of DLC. The Assignment is the first of two DLCs centering on Detective Castellanos’ mysterious partner, […]

  • Steam and GOG cross-platform multiplayer added to AvP Classic 2000

    Steam and GOG have announced Aliens vs Predator Classic 2000 owners will be able play multiplayer with each other across both platforms. With the recent online multiplayer update for for AVP Classic 2000, Rebellion CEO Jason Kingsley has made good on his promise from June to offer cross-platform play between the Steam and GOG platforms. […]