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Sony forms Third Party team, announces exclusive content from 21 companies

Saturday, 31 August 2013 15:14 GMT By Stephany Nunneley

SCEA’s Gio Corsi has announced the formation of a new group within the company called Third Party Production which works with publishing partners to bring third-party IPs to PlayStation platforms. This news coincides with the announcement of exclusive content from 21 publishers coming to PlayStation 4.

The Third Party Production sector will handle new IP’s, ports, and localized products in addition to content from partners which are currently in production. The group will help these companies strengthen the development process, ensuring quality and consistency on all Third Party projects.

The recently announced Vita version of Borderlands 2 is part of the program, and as mentioned above, there are 21 companies creating exclusive content for PS4, according to an announcement from SCEA’s group manager of retail training and advocacy, Sean Coleman.

Speaking during a presentation at the GameStop Expo in Las Vegas, Coleman said Sony has “forged great third-party partnerships with some of the biggest developers to bring exclusive game content,” to the PlayStation brand.

Coleman said that when comparing PS4 visuals” side by side with any other gaming console, PlayStation 4 will look better every time.”

He also reiterated that the $60 camera – sold separately – will support voice commands, facial recognition, and body movement tracking.

This list, posted below, contains publishers such as Activision Blizzard, Atlus, Level-5 and Rockstar Games.

Activision Blizzard – Diablo 3 content
Atlus
Bethesda Games – The Elder Scrolls Online exclusive PlayStation 4 beta
Bluepoint Games – “Bringing a Sony classic to current game systems”
Bungie – Destiny content
Capcom – Deep Down
Disney Interactive
EA
Insomniac Games
Konami
Level-5
Nordic Games
Rockstar Games
Sanzaru Games
Sega
Square Enix
Sumo Digital
Take-Two
Ubisoft – Assassin’s Creed IV: Black Flag content, Watch Dogs content
Warner Bros. – Batman: Arkham Origins content
Zindagi Games

A video of the stage presentation was posted by NeoGAF, but it is inaccessible at press time.

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103 Comments

  1. Erthazus

    the best developers from Sony will now help porting skins, DLC and 1 hour of gameplay to the PS4 or they will port PS3 games to Ps Vita.

    Can’t wait.

    #1 2 years ago
  2. pcbros

    Bring exclusive franchises or games… then you will have my attention.

    “PS4 visuals ‘side by side with any other gaming console, PlayStation 4 will look better every time.’”

    Coming from a Sony rep isn’t very assuring. Have any neutral parties commented on the visuals between XB1 and PS4?

    #2 2 years ago
  3. Max Payne

    @2 It has stronger GPU
    Nuff said.

    #3 2 years ago
  4. beast313

    Great idea to keep the influx of games high. Takes some of the investment off the developers.

    #4 2 years ago
  5. pcbros

    @3 – The PS3 was technically more powerful than the Xbox 360… and at times, games ran/looked better on the 360. So I don’t buy into who has technically better hardware.

    The Wii U is more powerful than the XB360 and PS3. Yet games like Splinter Cell have a faster FPS on the XB60/PS3, while the image quality is better on the Wii U.

    I want to see some real world comparisons…

    #5 2 years ago
  6. Christopher Jack

    @5, Identical architecture with Xbone & PS4. Games WILL look better/run smoother/retain a higher resolution on PS4. The only way the cloud will factor in is if developers choose to offload more background tasks so they can squeeze more power out of the processor in other areas but I am doubtful the fundamentals will ever best the PS4.

    #6 2 years ago
  7. pcbros

    @6 – Interesting… I thought I read the XB1 was using a customized CPU and GPU.

    So how do the GPU’s compare? Are we talking 59.5fps vs 60fps difference? lol

    Also, doesn’t the OS take a toll on performance?

    #7 2 years ago
  8. Max Payne

    @7 Well both system have around 3-3.5 gb reserved for OS. For xbox 10% of GPU and 2 cores are also reserved for OS.
    PS4 I think is 0% for GPU and it may have small dedicated cpu for OS or I am wrong ?
    GPU is stronger no doubt for around 10-20 fps easily.
    I am not exactly sure how GDDR5 will change performance for better of worse.

    #8 2 years ago
  9. laughing-gravy

    @6 The architectures are not identical. There is a lot of custom stuff in PS4′s GPU that X1 doesn’t have. A lot more compute queues, custom shader extensions and 18 CU’s as opposed to 12 in X1. Msoft fanboys like to comfort themselves and say they are identical when they aren’t. Also the GPU in X1 is somewhere between a 6000 and a 7000 class whereas PS4′s GPU is a true 7000 series. The link is below. The shaders in PS4 have custom functions that X1 doesn’t. The article below also states that running real world code memory bandwidth on X1 is closer to 140-150 GB’s a second.
    http://semiaccurate.com/2013/08/30/a-deep-dive-in-to-microsofts-xbox-one-gpu-and-on-die-memory/

    #9 2 years ago
  10. Kreion

    @8
    No it doesn’t frame rate v.s tech doesn’t work that way. There isn’t ever going to be a flat increase since it comes down to how well the software makes use of the hardware and that will vary from company to company. This…thing will help that but I really doubt you’ll see a difference between the two systems with games that are developed for both.

    Exclusives are another matter which I can’t comment on, but so far the PS4 hasn’t impressed on that front – though these are launch games so they’re not much use.

    #10 2 years ago
  11. Djoenz

    Im a SonyPS3 fanboy, but this is bullshit.

    Games doesnt look better on ps4, but apparantly better looking on xbox 1. Some of the best dutch journalists (GameKings) went to gamescom and stated that the xbox one games looked more polished on xbox one than the games on ps4. Multi title or not. They tried the games out and I dont think they were playing on pc versions only Titanfall.

    Apparantly Dead Rising 3 looks stunning and Ryse as well.

    ALSO I dont give a shit about exclusive content, I want to see exclusive GAMES. Also screw the talk and walk the walk please. tyvm.

    #11 2 years ago
  12. Hcw87

    Numbers mean nothing, show games that actually look better on the PS4 instead.

    Right now, both consoles graphics look identical, with some titles looking better on the XB1 and vice versa.

    #12 2 years ago
  13. monkeygourmet

    @11

    Yeah, it’s very strange. I’m still waiting to see evidence of the PS4 being more powerful?

    Now there are rumours of the Xbone having 2 GPU’s and I keep seeing things like:

    http://uk.ign.com/articles/2013/08/23/gamescom-battlefield-4s-graphics-lacking-on-ps4

    And why can’t the drive club guys show a true direct feed video?

    Killzones framerate at Gamescom was also all over the place.

    #13 2 years ago
  14. laughing-gravy

    Games do look better on PS4, just compare the graphics of Titanfall to Infamous Second son.

    #14 2 years ago
  15. monkeygourmet

    @9

    Then why haven’t we seen anything running better in the PS4?

    It seems to be struggling considering it has so much more power?

    #15 2 years ago
  16. Belazur

    @Djoenz
    Don’t talk crap, dude.
    At Gamescom, most of the journalists and games said that the PS4 stuff looked better. Just check out the Neogaf/Gamescom thread.
    Don’t make stuff up, dude.
    There is no reason for a multiplat game to look/run better on a XBone. The PS4 has the easier architecture and is much more powerful.

    #16 2 years ago
  17. laughing-gravy

    @13 The version of Battlefield was the only console version shown. On X1 it’s said to be worse. And X1 doesn’t have two GPU’s. That’s just stupid.

    #17 2 years ago
  18. Hcw87

    @14
    That goes both ways.

    Compare the graphics and framerate of Forza 5 to Driveclub. Right now, no console has the upper hand technically, except on paper.

    Also @17 where does it say the XB1 version is looking worse?

    #18 2 years ago
  19. monkeygourmet

    @17

    Who says its worse? Link?

    Also, show me things that look better. I have watched all gameplay videos I can find and PS4 looks on par or worse than Xbone footage I’ve seen.

    I think Sony fans are grabbing at straws early. There is oohing to prove the 30 – 40% power increase at all. The GDR5 doesn’t seem to have helped so far either.

    Ultimately I’m getting both so I don’t give a shit, but gotta love fanboys trying to provide evidence of the PS4′s superiority.

    #19 2 years ago
  20. PEYJ

    Gio Corsi actually said it “WILL” look better, not that it DOES look better.

    By the way, I don’t quite understand the presence of Insomniac, Zindagi and Sanzaru, as they developing games published by Sony, as in firstparty: Sony publish, they develop. Or have I missed something?

    #20 2 years ago
  21. laughing-gravy

    @15 Because games like Forza are using last gen features, baked shadows no dynamic lighting or weather and a damage model that’s worse than the X360 version. Titanfall has no ragdoll physics, low res textures and static backgrounds.

    #21 2 years ago
  22. monkeygourmet

    @21

    Then why are Somy being so stupid then.

    Surely they don’t want people to see Forza and Driveclub running next to each other and people to think the inferior game (Forza) looks better and runs smoother?

    Also, I’m still waiting for a link about BF4 on Xbone…

    #22 2 years ago
  23. Djoenz

    @16
    Look man why would I make shit up lmao.
    I just told you these dutch journalists went there and stated so. I respect them cause tbh they are the baddest journalists ever.

    But yeah they are dutch like me. I dont think these dutch journalists talked outta their necks cause they even dissed the shit out of COD Ghosts. They are certainly not bribed.

    Their opinions matter here in the Netherlands. I stated Im a fanboy of Sony and yet you reply with such a dumb post. Who is posting crap now?

    It was their opinion and not mine cause I wasnt there at the gamescom myself to check it out. Were you?

    It could be their opinion but they are not fucking blind you know. I think this is bullshit pr to the fullest. Dont believe everything you hear or read.

    #23 2 years ago
  24. Belazur

    #18 #19
    The PS4 version of Battlefield was the only console version they’ve showed. DICE said, the PC version is running better.
    There is a reason why there’s no XBone footage. According to rumors, the Xbone version is running worse.

    #19 KILLZONE: Shadow Fall is currently the “best looking” launch game (yes, better than RYSE) and inFAMOUS: Second Son is currently the most impressive “launch window” game (and it’s an open-world game!!).

    #24 2 years ago
  25. Max Payne

    Infamous second son looks amazing considering its open world.
    And also Dead Rising 3 is having trouble to maintain 30fps…

    #25 2 years ago
  26. laughing-gravy

    @18 Things Drive club is doing that Forza isn’t, real time dynamic lighting, full dynamic day/night cycle, improved damage model and a lot more track side detail. Check out the Gamescom build of Driveclub it’s a big improvement on E3. The amount of geometry is far greater than Forza.

    #26 2 years ago
  27. monkeygourmet

    @25

    Can you link me some good quality footage?

    @24

    Again, link about BF4 on Xbone please?

    #27 2 years ago
  28. Belazur

    #23
    Yes, visited Gamescom for 2 days.
    The journalists (germany) and gamers were impressed by the PS4 and a lot of them said the PS4 version was running better.
    That’s what I heard LIVE etc.
    So that’s the reason why I’m so confused by your post.

    In the end, both launch (lineup) games will look nearly identical.
    We have to wait for the second wave of games.
    Currently, the developers are happy if they get the game out on launch day (finished/complete).

    #28 2 years ago
  29. Djoenz

    @28
    Then I apologize for my dumb reply. My bad, but now Im even more confused.

    #29 2 years ago
  30. Dark

    “SCEA’s Gio Corsi has announced the formation of a new group within the company called Third Party Production which works with publishing partners to bring third-party IPs to PlayStation platforms”

    meanwhile at nintendo..

    #30 2 years ago
  31. laughing-gravy

    @27 It’s so bad they won’t even show it!
    http://www.dualshockers.com/2013/08/31/the-promised-battlefield-4-xbox-one-demo-at-pax-is-just-a-nerfed-pc-version-with-a-controller/

    #31 2 years ago
  32. laughing-gravy

    Apparently the PAX demo of BF4 was limited to 8vs8 matches, what does that tell you?

    #32 2 years ago
  33. monkeygourmet

    @31

    Thanks for the link, sounds horrible! :)

    #33 2 years ago
  34. laughing-gravy

    @33 Oh it is!

    #34 2 years ago
  35. Max Payne

    @27 http://www.youtube.com/watch?v=Uibnf_Q_51s
    Infamous footage.

    #35 2 years ago
  36. laughing-gravy

    @35 Good call.

    #36 2 years ago
  37. monkeygourmet

    @ Max Hardcore

    Thanks for the link, looks good! :) I didn’t really get into 1 or 2 but I’ll give this one a go.

    #37 2 years ago
  38. super3001

    ryse looks much as better then any ps4 game

    no evidence that ps4 can match xone graphic so far

    #38 2 years ago
  39. lexph3re

    http://www.ign.com/videos/2013/08/30/driveclub-gamescom-trailer

    It’s funny the moment I heard more people say Drive Club looks bad they release this and I’m thinking “This looks bad to people?”

    #39 2 years ago
  40. monkeygourmet

    @39

    Not bad, just not 40% better than what is available on Xbone. Also driving games on ‘next gen’ @ 30fps? That’s disappointing.

    #40 2 years ago
  41. Christopher Jack

    @38, *Than. If you’re comparing something it is always than: “I am better than you”. Then essentially means next as you’re recalling an event: “I woke up then brushed my teeth”.

    @39, I’m not personally interested because of the emphasis on all the social crap- ain’t my thing. I wouldn’t be surprised if that were the real reason people were criticizing it.

    #41 2 years ago
  42. super3001

    39

    not gameplay. might be in-engine but not gameplay

    #42 2 years ago
  43. wally10975

    @Everyone just look at the sheer performance and calculation power of the two consoles APU’s, yes that’s right, they are using APU’s, not CPU’s and GPU’s. Thy are combined this gen, with a secondary low powered CPU for low power state tasks, or downloading while you play.

    http://ca.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_vs._Wii_U_Comparison_Chart

    ***Still looking for the link where AMD said they’ve developed a custom APU for each company***

    #43 2 years ago
  44. monkeygourmet

    @43

    The hot chip Xbone unveiling shows there is still things we not know about the console.

    #44 2 years ago
  45. pcbros

    @14 – “Games do look better on PS4, just compare the graphics of Titanfall to Infamous Second son.”

    That’s like saying, “Games do look better on XB1, just compare Titanfall to Knack.”

    Why do people compare different games? “Ryse and Dead Rising 3 are struggling to reach 30fps!” and “DriveClub is struggling to reach 60fp!”… who cares?! No one knows how Ryse/Dead Rising would run on a PS4. No one knows how DriveClub would run on a XB1.

    You have to compare the same game.

    At the moment, all we have are too many fanboy opinions… no facts.

    #45 2 years ago
  46. wally10975

    @44 True, although they revealed nothing new about graphics themselves, mostly just how the hardware works, which you get the same thing when you buy a motherboard. As it stands now, counting the sheer power the chips, they both have 8 cores, custom built, the PS4 uses 1152 shaders, Xbox One 768, and Shader Throughput, PS4 1.84 TeraFLOPS/s, Xbox One 1.31 TeraFLOPS/s. Unitl now the Xbox One’s Shader Throughput was just an estimate, but the slideshow in the link below states the numbers are true now.

    http://semiaccurate.com/2013/08/26/xbox-one-details-in-pictures/

    #46 2 years ago
  47. Thugnificent

    Anyways….

    I’m excited about Atlus on this list. Can anyone smell Persona 5 with cross vita play?

    #47 2 years ago
  48. pcbros

    @47 – It would be nice if the Vita could be used as a second screen (a la Wii U Gamepad). Would make “split screen” games better :)

    #48 2 years ago
  49. laughing-gravy

    @43 There you go.
    http://www.vg247.com/2013/02/28/ps4-apu-by-far-the-most-powerful-amd-has-produced/
    @45 Actually little ol’ Knack has also come on in leaps and bounds, and the draw distance is definitely better than Titanfall. It also runs at a higher resolution, full HD.
    http://www.youtube.com/watch?v=AnjABEnh5L8
    @46 Yep the numbers are true.

    #49 2 years ago
  50. Kreion

    @31
    Oh look at you, proving that the PC is more powerful than the next-gen consoles. Thanks for proving something that was known since before they were even announced – It must make you feel better in your choice! -.-

    @49
    Knack is being developed by a first party so comparing it to 3rd party stuff is a bit shady. First party stuff will nearly always look the best because they have the direct support of the company – it’s why games like Forza and GT stomp most other racing sims.

    Though I watched the footage and…it’s not exactly impressive I mean there’s not much happening and it’s not like they need a massive draw distance there. It looks like a fun platformer (perhaps) but it’s hardly a showcase of impressive 3d graphics.

    @46

    What you’ve said means nothing, absolutely nothing. If I can see the difference between consoles then I can, if I can’t then I can’t. I could say “My computer has X and Y specs! Look!” But if I showed you and there was no difference between your computer your response would likely be “Meh.” The point I’m trying to make is that quoting number at this stage is pretty much a pissing contest – If the PS4 has a graphical advantage it will be made clear as the consoles develop. If it isn’t made clear then there’s no point to endlessly pointing to the specs and claiming it’s technically better.

    #50 2 years ago
  51. pcbros

    @49 – You wear your fanboy colors with pride I see…

    You pull numbers and figures out of your… ahem, imagination. I’d love to see a document that compares the draw distance of Titanfall to Knack.

    Anyways, the point I was making is that you can’t compare different games. Once a few games release for both system, we will be able to do an actual comparison.

    Btw, does Knack even run at 60fps? It didn’t seem like it at E3, I might be wrong though.

    #51 2 years ago
  52. sebastien rivas

    Guys, seriously.
    Stop looking which has best GPU, they are both essentially same APU, the difference is ever so slight with change in DDR which should not evoke any difference on screen.
    What can make the major difference is based on an old article on vg247 when each, Sony and MS mentioned memory allowance for game devers. That function alone may apply why a game look slightly “fuller” on a platform and not the other.

    Meanwhile, The only down step for MS at this moment is the fact they changed how cloud power behaves and functionality since DRM is offline so “some” game(s) in production need to be optimised as a result.

    Seriously, some of you like to look for fleas in other peoples’ head.

    #52 2 years ago
  53. laughing-gravy

    @51 Don’t know about it’s framerate,but it’s definitely full HD. As for the draw distances check out the video in the link and then compare it to Titanfall vids, it’s plain to see.

    #53 2 years ago
  54. laughing-gravy

    @52 Check out the links I provided to the various diagrams, they are not the same.

    #54 2 years ago
  55. monkeygourmet

    @PCbros

    Everyone knows PS4 can’t do 60fps.

    #55 2 years ago
  56. laughing-gravy

    @50 True, but neither is Titanfall:
    http://www.eurogamer.net/articles/digitalfoundry-titanfall-tech-analysis

    #56 2 years ago
  57. Christopher Jack

    @52, GPU is 40% more powerful. That’s a pretty large gap.

    #57 2 years ago
  58. laughing-gravy

    @55 of course it can final build of driveclub will, as will multiplayer on Killzone. 2 months is plenty of time to optimise framerates. Killzone is also far more impressive graphically. Look at BF4 on PS4 what was the framerate I here you say? It wouldn’t be 60 would it?

    #58 2 years ago
  59. pcbros

    @58 – With that kind of wishful thinking, I guess we can expect Ryse and Dead Rising to reach 60fps too :P

    Get off the fanboy horse and learn to reason with people.

    Btw, while all this tech talk is interesting… don’t forget, the original Xbox was superior to the PS2 in hardware. But the PS2 dominated that generation. Tech specs don’t mean a lot in the real world.

    #59 2 years ago
  60. monkeygourmet

    @58

    I was merely joking in an attempt to ‘rile’ people who need to defend PS4′s superior hardware.

    Killzone is far more impressive graphically? Than what? Titanfall?

    The game that won people’s hearts at gamescom and beyond. Yeah… Good luck with that. Killzone will be done and dusted in a few months and forgotten about I’m afraid. Same as all the others in the series.

    #60 2 years ago
  61. laughing-gravy

    @59 Checkout the earlier posts on BF4, specifically about how it’s worse on X1. I’ve been very reasoned, I’ve never abused anyone, all I did was provided counter arguments and backed them up with various links. If anything it’s you that’s slinging around names like fanboy. And you’ve never provided any proof of your arguments, in fact you don’t have any.

    #61 2 years ago
  62. laughing-gravy

    @60 Yes it is. Titanfall is way over hyped.

    #62 2 years ago
  63. pcbros

    @61 – I didn’t see a link comparing the PS4 and XB1 version of BF4.

    Why do I think you are a fanboy? Because of comments like these…

    “Check out the Gamescom build of Driveclub it’s a big improvement on E3. The amount of geometry is far greater than Forza.”

    How would you even know how much geometry is in DriveClub or Forza? I played both a E3, have you played them? Forza 5 performed and looked better. Also consider the fact that Forza 5 has a lot of physics going on (it’s more of a simulation racing game) and DriveClub has been stated by the developer as being more of an arcade racing game (no real world physics being calculated).

    “It’s so bad they won’t even show it!”

    This is the fanboy in you coming out. Did EA say it was so bad they didn’t want to show it? You are just bashing the XB1.

    “Of course it can final build of driveclub will, as will multiplayer on Killzone”

    Again, there are no facts to prove that any of these games will be running at 60fps.

    “Yes it is. Titanfall is way over hyped

    Once again, putting down a XB1 game.

    Btw, I don’t have any arguments because I don’t have a NEED to bash other companies.

    #63 2 years ago
  64. monkeygourmet

    @62

    Hmmmm… So one minute I shouldn’t regard people’s opinions on Xbone games, then I should if they don’t run that well…

    Your not convincing me so far…

    You seem like a flaming Sony Fandroid. No offence if you like lots of consoles, but it’s coming across that way.

    #64 2 years ago
  65. monkeygourmet

    @63

    Good skills! :)

    +1 level up.

    #65 2 years ago
  66. pcbros

    @65 – Thanks ;) I personally like what all these companies are bringing to the table. Besides the games, they all bring much needed competition.

    #66 2 years ago
  67. laughing-gravy

    @63 Not bashing it! It’s the truth. They wont show the X1 version, why? Major Nelson was hyping it on his blog saying come along and see BF4 running on X1 1080p 60 fps. And it turns out the only 1080p code running at PAX was on PC’s and even then it was only 8vs8 matches. Don’t like being lied to. If you follow that link down to the comments you’ll find links to reddit where they stated the only 1080p code was on PC’s.
    @64 But don’t you get the feeling that it’s being rammed down our throats? And they still haven’t shown the X1 version of that yet either. Remember the E3 booths containing high end PC’s with Nvidia GFX cards? The version at Gamescom was also on PC. You can’t really have an opinion on a game you’ve never actually seen.

    Edit: as for Driveclub vs Forza just look at the Gamescom videos of both games it’s quite clear there’s a difference in how much is being pushed around.

    #67 2 years ago
  68. monkeygourmet

    @67

    No worries, I’m not fighting either way! :)

    Just don’t see the big power advantage yet! ;)

    #68 2 years ago
  69. sebastien rivas

    @ 54 and @ 57

    Thanks a bunch for the links, it was upmost interesting to read through.

    But I must reitterate with a leading point from 3rd dev parties point of view.

    While still rethoric but non the less true on paper, would a 40% discrepency between Ms and Sony solicite a complete overhaul assets, and gameplay mechnics or do you think Pubs will not step in and say, ok, since both machines can produce good quality image/video/game, then let’s stick to T instance whereas let’s make a game 60fps on MS and let’s port it to Sony platform, then when done we can release it.
    Seriously, there is a difference, but the difference is not wide enough for a publisher to say ok both platforms are so different that assets, textures, gameplay cannot be used/reused/ported.

    So what does it come down to.
    1) 3rd party developers will be happy to work on sony because it will be “easier” or less need to optimise the crap out of everything.
    2) We, gamers, are going to count how many leaves are in each tree, or how many lights are in the streets just to prove Xbox won for a single title. Yes but no, if you look at title X for both platforms then Sony won… and so on and so forth.

    We are not looking at Wiiu versus MS or Sony here where the technical gap is massive and visually pronounced.
    What we see again is potentially having developpers scratching their heads for months to optimise everything while after a year or so they will develop game on T instance then port the game to the better platform ( less time consumption, games get out of the doors faster. That is what AAA publishers want ).

    Is it sad, yes it is. And what are we left for gamers on better machine… the manufacturer 1st party games to really reveal the potential of their platform.

    #69 2 years ago
  70. Hcw87

    What’s funny is, the link about BF4 being on PC hardware also states this:

    ”Mind you, this definitely isn’t the first time that a “console version” of a next gen game is caught running on PC with controllers attached. Just to bring an example the “PS4 version” of Watch_Dogs was running in the same way at the Ubisoft booth at Gamescom, as I could personally verify, but at least in that case Sony or Ubisoft didn’t make much of a big deal of it, nor hid the keyboards, that were in plain sight.”

    Also Knack looks like dogshit: http://www.youtube.com/watch?v=FcHfHwRMqMk

    Objects disappearing a few seconds after they’ve been destroyed. That’s not exactly showing the awesomesuperperfect hardware advantage PS4 has.

    Bottom line is both consoles have games that look good (Killzone and Forza 5), and both have games that looks less good (Knack and Dead Rising 3/Lococycle).

    #70 2 years ago
  71. laughing-gravy

    @68 I find it alarming that they haven’t actually shown a few games running on dev kits at least. They’re supposed to be launching in November. BTW consoles I’ve owned PC Engine, SNES, Megadrive, PS1, Saturn, PS2, X1 (original), PS3, X360 (two due to RROD).

    #71 2 years ago
  72. laughing-gravy

    @70 Oh yes they’re both guilty! As for Knack it does have it’s faults but it’s never attempted to hide them. And it’s always been shown on a dev kit. As have the other games I mentioned. The real test will come in gen 2 to 3 games and the word among devs at Gamescom was that PS4 does have a good advantage.

    #72 2 years ago
  73. laughing-gravy

    @69 As for lead dev platform that’s like trying to predict the weather. It all depends on how sales of each platform go. But yes first party games will obviously show them in their true light. The developers have said that both X1 and PS4 are quite easy to code for and both companies have gone out of their way to make them like that. So I don’t think that we’re going to have a horrible memory architecture mess like on PS3.

    #73 2 years ago
  74. sebastien rivas

    @73
    it is arguable to find MS in such bad shape that no dev will continue developping for it.

    Easy to code for both platforms yes and it cannot be harder than raw power and a headache to produce games on ps3 at the very least, but detrimenting a platform just to push a title out for both platforms… surely.

    I don’t want to see that and only time will tell generally speaking but I assume now that it should be the case in lots of 3rd dev’ing titles… unfortuntely.

    #74 2 years ago
  75. laughing-gravy

    @74 Hopefully not! Unfortunately as the big publishers have become more and more successful the one thing that matters to them most is money. So we could well see that there are indeed a few ‘gimped’ games.

    #75 2 years ago
  76. fps_d0minat0r

    in terms of raw power, no-one can deny that the PS4 is better.
    Its down to the third party developers if they have sympathy and make both versions equal, otherwise PS4 will be better every time around.

    once naught dog release their PS4 game, the debate will be over for good.

    #76 2 years ago
  77. pcbros

    @67 – “As for Driveclub vs Forza just look at the Gamescom videos of both games it’s quite clear there’s a difference in how much is being pushed around.”

    I calculated 2,456,889 polys for Forza 5 and 2,130,458 polys for DriveClub. That’s just by looking at the video. Did you get different totals?

    @76 – Uncharted 4! :D I need to find a way to play Uncharted 3 first… hopefully the PS4 will support PS3 games.

    #77 2 years ago
  78. laughing-gravy

    @77 Seriously. For heavens sake. Look at the amount of trackside detail, the amount of trees, banners, spectators etc. There is a big difference.

    #78 2 years ago
  79. Hcw87

    The only difference i see of Driveclub and Forza is that Forza is superior graphically and framerate wise.

    Also there’s nothing good about the damage detail of Driveclub either, since i’ve seen plenty of videos where players just bounce/glide around the corners like you did in the old days of Gran Turismo 1 and 2. Hopefully that improves though.

    PS4 has Killzone and Infamous, that’s it atm.

    #79 2 years ago
  80. pcbros

    @78 – That’s your opinion. I personally think Forza’s car models are much better looking and probably have a higher polycount.

    I’m sure if Gran Turismo 6 was a PS4 title it would probably trump them both. Hopefully GT fans will not have to wait 2-3 years for a GT on the PS4 :(

    Btw, GT6 (along with Uncharted 3 and inFamous 2) have me wanting a PS3 again… I know I’ve said this a bunch of times, but Sony needs to come out with a PS3 250GB Gran Turismo 6 Bundle for $200 :)

    #80 2 years ago
  81. laughing-gravy

    @79 Forza are you sure? I’ve already explained in previous posts about the amount of things going on. So you want me to explain again. Forza has static lighting, baked shadows, poorer damage model than X360, flat textures on trackside details, lack of dynamic weather and day/night cycle. There were games on ps2 that ran at 60fps. Fps is no indication of system power.

    #81 2 years ago
  82. laughing-gravy

    @80 I would like to see a GT7 rather than a direct port of GT6 on PS4. As for GT6 on PS3, yes definitely.

    #82 2 years ago
  83. Hcw87

    @81
    Where do you pull those ”facts” from? Less fanboy talk, more actual stated facts.

    Just do some google searches, the general concensus is that Forza > Drivclub. Doesn’t get any more simple than that.

    Also: http://jalopnik.com/i-just-played-forza-5-for-a-few-minutes-and-now-im-mil-512874486

    ”The damage modeling has been improved as well, so you no longer just get those generic grey-metal streaks on your car when you clip a guard rail. The deformations and surface damage look much better. For me that’s half the fun, horribly mistreating these beautiful cars that cost more than all your organs with zero consequences.”

    There are some facts for you, by someone who’s actually played the thing.

    Some Forza gifs:

    http://abload.de/img/reflectionkvs7l.gif
    http://abload.de/img/reflection2gesvu.gif

    Looks spectacular to me.

    #83 2 years ago
  84. laughing-gravy

    @83 The previews that I got on Google for Driveclub come from an earlier E3 build of the game. I’ve seen the story before in the link and the damage models do nothing for actual handling. They are cosmetic. The damage models in Driveclub have also improved since E3. They are modelling a lot of the damage in Havok.

    #84 2 years ago
  85. Hcw87

    Damage which inflicts negatives on Handling has been in Forza since the first game.

    Give me a source which states damage doesn’t do anything to the handling.
    You won’t find any.

    #85 2 years ago
  86. laughing-gravy

    @85 Can’t find any that state anything at all as regarding to handling. Just stuff that talks about cosmetic things.

    #86 2 years ago
  87. Hcw87

    @86
    Exactly :) There really isn’t much to complain about when it comes to Forza’s graphics, just like the graphics of Killzone and Infamous for example. Both systems have their strongpoints, which is why i’m getting both.

    #87 2 years ago
  88. pcbros

    @84 – “Damage cars take won’t determine how they handle” (Referring to DriveClub)

    That quote come from Game Informer June 2013.

    I looked at DriveClub again and it does look better than the E3 version. But it has a few big negatives.

    First, it looks too muddy and dark. Second, the framerate is too low for me (they have to do 60fps, even at the cost of less trees). Third, the controls are not that good. I remember playing this and the controls just seem off. I don’t feel I have 100% control of the car, if that makes sense.

    DriveClub isn’t doing it for me…

    #88 2 years ago
  89. laughing-gravy

    @87 I don’t have the luxury of being able to get both. Got other responsibilities like mortgage, energy bills, keeping a car on the road not to mention the ridiculous insurance premiums. So I have to go for one which I think has most longevity. And these past couple of years MSoft hasn’t put out a lot of AAA games. I don’t want another scenario where they spend a lot on games for the first couple of years and then a big drought at the end again.

    #89 2 years ago
  90. laughing-gravy

    That’s your personal opinion and I prefer the more naturalistic look of Driveclub. I don’t like things that are to shiny. It looks almost too perfect. I like them grungy.

    #90 2 years ago
  91. pcbros

    @90 – You must not like Gran Turismo then ;)

    #91 2 years ago
  92. laughing-gravy

    @91 It’s a good game sure. But in the graphics dept I actually prefer the Dirt series. Lots of mud, crumpled bonnets and general filth.

    #92 2 years ago
  93. RoyBrown

    If you have two computers both running an AMD A4@1.6GHZ + 8GB of ram, it’s pretty damn easy to say which one is more powerful.

    Let’s call the first rig… X1, the second PS4…hey sound good ok?

    The X1, has a slower GPU clock at 853mhz, and does not support HUMA or homogenous memory access.

    The PS4 has a GPU clock of 1500mhz and does support HUMA.

    The x1 can only access 5GB of DDr3 ram @ 2133mhz

    The PS4 can access 5.5GB of DDR5 ram @ 5500mhz.

    The PS4 has a dedicated video CPU that takes the load of the main APU.

    If the two systems above were desktops…which hey, the PS4 and X1 basically are, it would be pretty obvious which one was more powerful…but hey

    Fucking Fanboys can’t read.

    #93 2 years ago
  94. Hcw87

    @93
    Xbox One has its own version of HUMA.

    Also, PS4′s gpu clock is 800mhz.

    #94 2 years ago
  95. Max Payne

    Should we even compare Driveclub to Forza ?
    I mean one is almost free other is $60.

    #95 2 years ago
  96. pcbros

    @93 – “As previously reported, the APU has eight AMD Jaguar 64-bit CPU cores with 32 KB of instruction and data cache. Four cores will be connected to 2 MB of shared Level 2 cache along with the embedded a graphics DirectX 11.1+ core. AMD revealed this hUMA technology back in April, or rather its Heterogeneous Uniform Memory Access tech that builds upon the Heterogeneous Systems Architecture (HSA).” (Xbox One specs)

    Not sure where you got that X1 doesn’t support hUMA…

    “This week during the Hot Chips engineering conference at the Stanford Memorial Auditorium, Microsoft chip architect John Sell introduced the world to the secretive APU the company jointly developed with AMD.”

    It’s obviously a custome chip, not identical to PS4′s. Do we really know everything about it?

    And not to bring up “da cloud” again, but do we really know how this might affect performance? Could a server processing calculations take the load off the system’s CPU?

    Second, the fact that XB1 provides an easy solution for implementing dedicated servers to developers, does that not equal better performance online? As of now, I haven’t read anything about COD:Ghosts being on d-servers for the PS4. So it could possibly be that the XB1 version could out perform it, atleast in the multiplayer realm.

    Seems like everyone, not just “fanboys” want to jump the gun and call a clear winner. I’ll wait until the results come in myself.

    EDIT: And just for the record, I’m not buying either one at launch. I’ll probably get a Wii U and upgrade my PC. PC games are generally cheaper and Steam has lots of good sales (I usually don’t spend more than $5 on a game) :)

    #96 2 years ago
  97. gomersoul

    Dedicated servers means fuck all… 200mb on virgin media partnered with Sony means more to me. What if you don’t play cod? At least with a faster connection every game and app works better

    #97 2 years ago
  98. TheWulf

    I’m just glad that indie devs aren’t falling for the one-platform thing any more. Console manufacturers have used that to prey on them, but the problem is is that the money they land with that is always far, far less than they would have if they’d released on every platform at day one. (Some have come forth and said so.)

    It’s fine for big publishers, because they can afford to do this to strengthen their relationship with another big company. But indie devs can’t afford to lose that kind of money. I dread to think, really, if either Gone Home or Shelter had gone that way considering that they’re so anti-mainstream. And I think that flOwer and Journey would have enjoyed greater success if they’d released across all platforms, too.

    I feel sad for indie devs which are still tied into exclusivity agreements. A chunk of money is nice in the very short term, but they didn’t realise at the time how much that’ll fuck them over in the long term. Especially with the ridiculous excuses that Microsoft seems to force people to make. (Alan Wake and Fez et al.)

    So yeah. I’m actually glad that less indies are being suckered into exclusivity this time around, which explains the focus on the big publishers. I’m just really glad that that predatory bull has ceased to be effective.

    #98 2 years ago
  99. Eregol

    @96 And where does your hUMA info come from? The original Durango specs show that it isn’t hUMA architecture, and an XB1 engineer even stated that it uses something similar, but not actually hUMA itself.

    In fact, to this day the XB1 still does not have a published spec sheet.

    From Videogamer:

    PS4 and Xbox One will both support a unified memory access system known as hUMA, despite earlier reports that this was a feature only found on the PS4.

    Earlier this week it was reported that AMD’s senior product marketing manager Marc Diana had told press that only the PS4 had support for the hUMA shared memory area.

    AMD later released a statement, stating Diana had “made inaccurate statements regarding the details of our semi-custom APU architectures.”

    However, it turns out that the Xbox One does in fact feature a memory implementation comparable to hUMA.

    A certified Xbox One developer took to Reddit to clear up the situation.

    “Somebody had PM’ed me earlier linking to the Ars article on how the PS4 has a big advantage over the Xbox one due to hUMA. This was apparently said by some AMD marketing manager.

    “I haven’t heard of hUMA until today, so I went to look it up. The way I understand it is that in addition to having unified memory access (shared memory between CPU and GPU), which allows the GPU to read CPU memory, it is also a coherent cache system.”

    The dev added: “I remember reading something on this when I got my first alpha kit. I pulled up a couple of our internal white papers and it’s pretty clear that this was the exact implementation in the Xbox One’s memory system.

    So there you go, both systems will support hUMA or an equivalent system, but what exactly does this mean? Well, AMD says that hUMA promises to deliver more performance from the same form factor, which means both the PS4 and Xbox One may actually be more powerful than the hardware specs led us to believe.

    The chip maker also says that the tech will help lower development costs thanks to a more efficient architecture, which in turn means less people will be needed to do the same work.

    #99 2 years ago
  100. pcbros

    @97 – Dedicated servers over peer-2-peer for any online game (not just COD) in my book. But if you don’t mind hacked games, more lag and migrating hosts, then so be it.

    @99 – Here is the link: http://www.tomshardware.com/news/xbox-one-processor-jaguar-apu-huma,24035.html

    #100 2 years ago
  101. super3001

    xone has data move engine (unknown spec) and esram and more we dont know about.

    games prove power of machine. for launch xone is show better games. that is all that counts

    #101 2 years ago
  102. sebastien rivas

    @ 75 (Laughing-gravy)

    Unfortunately as the big publishers have become more and more successful the one thing that matters to them most is money. So we could well see that there are indeed a few ‘gimped’ games.

    I do not wish for the game industry to crumble but I really wish for consumers to make pubs understand that they don;t fit a unique mode of gaming and that per genre. Gimps games, yes there will be… Most should gimps, I assume yes to be honest.

    @99
    More powerful, I am not fervant of this answer, but definitely a good support to smooth data transitions; therefore maximizing efficiency. Visually speaking, yes both X1 and Ps4 visual quality will go beyong amd ATI 7990 for best to all gamers.
    And yes An APU without hUMA is not an APU dedicated to consoles and might as well separate CPU and GPU because there would be no gain without hUMA
    Someone was effecitvely misinformed and intentionally misinforming.
    http://www.theverge.com/2013/6/21/4452488/amd-sparks-x86-transition-for-next-gen-game-consoles

    @100
    Yes, we have to assume lags at the beginning and for a good 6 months onward, time for programmers to “scribe” their magic on their mystic screens :)

    @98
    Agreed, exclusivity for indies is an oxymoron in itself.

    #102 2 years ago
  103. pcbros

    I think most publishers will develop their games on the less powerful console and just port it to the other console. This would make sense financially (less work).

    First-party games will truly be the showcase titles for both systems. And I must say, I can’t wait to see Uncharted 4 and Halo 5 :)

    #103 2 years ago

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    The Division fans finally got a look at Ubisoft’s MMO this week, but the publisher has said the footage is not in any way representative. Pre-alpha footage of the The Division was leaked this week, but has since been thoroughly smacked down by takedown notices. All that remains are a few screenshots and a GIF: […]

  • Microsoft HoloLens designer killed in hit and run accident

    Very sad news out of Redmond this week, as Mike Ey was killed in a tragic accident. Ey, 30, was one of the key project designers on Microsoft’s HoloLens AR headset. He was killed on Saturday morning in a rear-end collision. The driver of the second vehicle fled the scene but was tracked down by […]

  • AMD throws support behind VR with new low-latency anti-nausea tech

    GPU manufacturer AMD has released a new SDK compatible with “a broad set of VR devices”. Called LiquidVR, the tech is designed to “bring better content, comfort, and compatibility to VR applications” including games, simulation, entertainment, education, social media, travel, medicine, real estate and ecommerce, apparently. AMD said maintaining comfort and realism in VR environments […]

  • Danganronpa 3 in the works, but a long way off yet

    A new Danganronpa is happening. Danganronpa 3 is in the very, very early production stages, writer Kodaka Kazutaka has confirmed. Nothing about the project is “set in stone”, Kazutaka told Polygon, so there are no details to share yet; the characters and story may change several times before being finalised. The writer said he’s weighing […]

  • Call of Duty: Advanced Warfare MLG Pro League 2015 schedule announced

    Major League Gaming has announced the full schedule for the 2015 Call of Duty: Advanced Warfare MLG Pro League. The eSpots firm revealed two more seasons of Pro League, a live Relegation tournament for Season Three, and a season ending World Championship with $250,000 up for grabs You can watch all the action on MLG.tv […]

  • Happy Birthday PlayStation 2, you are almost old enough to drive

    Amidst all the GDC 2015 hoopla today, we forgot to wish PlayStation 2 a Happy Birthday. The system turned 15 years old today, going by its March 4, 2000 launch date in Japan. It was released in the west that autumn, and had shipped 100 million units in less than six years post launch. PS2 […]

  • Here’s what the final version of Valve’s Steam Controller looks like

    A look at the updated Steam Controller has surfaced via a hands-on post from Polygon. Valve said what you see in the images below is the final version of the controller. The controller has gone through numerous revisions since it was first revealed, but it seems Valve has decided on two touch pads which work […]

  • The Sims, SimCity developer closed down

    The Sims 4 developer Maxis has been shuttered, EA has confirmed. The Sims, SimCity and the rest of the Sim franchise has traditionally been helmed by Maxis, which had its flagship studio in Emeryville, California. Now EA has confirmed with Kotaku that this studio is being closed. “Today we are consolidating Maxis IP development to […]

  • Gigantic MOBA coming to Windows 10 and Xbox One with cross-play

    Today during GDC 2015, Microsoft announced that the new IP from Motiga called Gigantic will be cross-play enabled. Slated for Windows 10 and Xbox One, the five-on-five third-person battle arena game allows the player to select from an array of heroes with distinctive powers and play styles. Players will then make their way through areas […]

  • Here’s a look at Unreal Tournament DirectX 12 gameplay

    Epic Games is creating Unreal Tournament using Unreal Engine 4 running on DirectX 12, which Microsoft says “sets a new bar for visual fidelity.” DirectX 12 is a single API developers can access across Windows devices, which can result in a 20% improvement in performance over DX11 running on the same machine. The Unreal Tournament […]

  • Wireless adapter for Xbox One controllers out later this year

    Microsoft announced at GDC 2015 today it will that all wireless Xbox gaming accessories will be designed for and supported on both Xbox One consoles and Windows 10 PCs moving forward. Later this year, a wireless adapter will be released, allowing current Xbox controllers and future devices to be used wirelessly on PCs. This will […]

  • Microsoft offers up more details on Spencer’s GDC 2015 talk

    Microsoft has provided more details on Cross-Buy functionality between Windows 10 and Xbox One as well as the Xbox Live SKU and other announcements made during Phil Spencer’s talk today. During the session, the head of Xbox shared “the next step” in the company’s plans for a unified platform across all Windows 10 devices which […]

  • Wasteland 2 is coming to PlayStation 4 this summer

    Wasteland 2 is coming to PlayStation 4 as a Game of the Year Edition. inXile Entertainment announced the news on the PS Blog, noting the edition contains enhancements and improvements. The game has been ported to Unity 5, which was announced over the weekend, providing upgraded visual effects, “improved character models, upgraded environments, and Unity […]

  • Cross-Buy detailed for Windows 10 and Xbox One; Elite: Dangerous coming to Xbox One

    During Xbox boss Phil Spencer’s session at GDC 2015 today, it was announced Elite: Dangerous would release on Xbox One. Spencer also outlined cross-buy functionality across Windows 10 and Xbox One. Spencer’s talk started off with Frontier Developments announcing Elite: Dangerous for release this summer as a console debut on Xbox One, suggesting the Elite: […]

  • Longbeards Culture Pack available now for Total War: Attila

    The Longbeards Culture Pack is now available for Total War: Attila and it comes with three new playable factions. The Langobards, the Burgundians and the Alamans can be played in both single and multiplayer campaign modes as well as custom and multiplayer battles. A new feature called The Lay of Ybor is also included. It […]

  • Nvidia unveils Titan X as world’s “most advanced GPU” – video

    Nvidia revealed Titan X as “the world’s most advanced GPU” during Epic founder Tim Sweeney’s State of Unreal session a t GDC 2015 today. Nvidia CEO Jen-Hsun Huang took the stage during the panel stating it contains “8 billion transistors,” and has 12GB of RAM. Pricing wasn’t announced, but it was rumored back in January […]

  • Steam sale discounts titles announced for SteamOS

    With many of the year’s most popular games heading to SteamOS, Valve has decided to host sale in celebration. Here’s a short list of titles on sale. The full list of PC, Linux, Mac and SteamOS discounts can be found through the link. The Banner Saga Borderlands: The Pre-Sequel Middle-earth: Shadow of Mordor Batman: Arkham […]

  • PayDay 2 announced for SteamOS, celebrating with franchise sale

    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.

  • Dying Light: Hard Mode and Ultimate Survivor Bundle out March 10

    Dying Light’s second DLC drop, the Ultimate Survivor Bundle, and the free Hard Mode, have been given a solid release date alongside a new trailer. Dying Light developer Techland has confirmed that the Ultimate Survivor Bundle, the game’s second DLC drop, will release March 10. The DLC is part of the season pass, but will […]

  • Exploration puzzler Ether One is coming to PlayStation 4

    Ether One, the first-person exploration game that puts you in the minds of other people to help change events of their past is coming to PlayStation 4 this year. Ether One is coming to PlayStation 4 this year, developer White Paper Games announced at GDC 2015. A retail version will also be available alongside the […]

  • Larian “murdered” Divinity: Dragon Commander to focus on Original Sin

    Divinity: Original Sin developer Larian talked very candidly about the business side of development and the many unfortunate events that took place for the game to come out as it did. Larian Studios founder Swen Vincke gave a post-mortem on the troubled development of Divinity: Original Sin, and how it managed to overcome all of […]

  • Firewatch probably has the most natural dialogue of any game to date

    Firewatch developer Campo Santo has revealed the first ever gameplay footage of the upcoming exploration game. Firewatch is the first game from super indie studio Campo Santo. The game is set in the Wyoming forests where the player will be exploring the environment and act as a fire lookout. The game features extensive voice-acting as […]

  • White Night launch trailer is a noir thriller trip

    White Night is here, not long after it was revealed and with a mysterious launch trailer. White Night, the black-and-white survival horror set in 1930s Boston, has revealed its launch trailer. White Night is mix of old-school horror, exploration and puzzling solving in an eerie, noir setting. The game’s main mechanic is light. any object […]

  • Free-to-play is “a significant part” of PlayStation’s digital future

    Free-to-play games on PlayStation 4 have seen enough growth that Sony is now considering the model a major part of its future digital business. Sarah Thompson, senior account executive for PlayStation’s free-to-play business said at a GDC panel that Sony has witnessed impressive growth in the free-to-play sector. “We’re really looking at this as a […]

  • Double Fine Adventure Kickstarter documentary releasing free on YouTube

    Broken Age making of documentary Double Fine Adventure will be made available to all. When Double Fine turned to crowdfunding, changing the industry forever, it promised to give an unprecedented look behind the scenes with a professional documentary of the whole development process of Broken Age. That documentary was initially restricted to Kickstarter backers, but […]

  • Gone Home console ports cancelled following Midnight City difficulties

    Gone Home won’t be made available to the console masses after all. Indie hit Gone Home was announced for console release almost exactly one year ago, and we’ve heard absolutely nothing since then. Turns out, that’s because it’s not happening: developer the Fullbright Company confirmed to Eurogamer that the ports have been cancelled. “Our publishing […]

  • Microsoft rang Mojang the day Notch joked about selling

    Minecraft developer Mojang was sold because founder Markus “Notch” Persson made a joke on Twitter. Ever wondered how Minecraft came to be a Microsoft property? It’s actually a pretty great story. Remember when Notch tweeted this? Anyone want to buy my share of Mojang so I can move on with my life? Getting hate for […]

  • Halo: The Master Chief Collection matchmaking update rolling out

    Halo: The Master Chief Collection has been updated to help fix its tragic matchmaking. Again. Now almost four months old, Halo: The Master Chief Collection was still pretty broken as of this morning, with rubbish matchmaking and plenty of other issues to go around. 343 Industries is still trying to fix it, and has today […]

  • Nvidia unveils Shield, an Android 4K Smart TV set top box

    Nvidia has named yet another product “Shield” in an attempt to render us all hopelessly confused. The heart of Nvidia’s GDC 2015 press conference was the Shield, a $200 Android set top box launching in May. Apparently the “world’s first 4K Android TV”, the Shield supports 4K content encoded with h.265. The box runs on […]

  • Star Wars Battlefront footage shown behind closed doors

    Star Wars Battlefront is being shown to retailers. Now we want EA to show it to us. Star Wars Battlefront is expected sometime this year, so it’s about time EA gave us a look at DICE’s latest. It turns out that while press and gamers have had to twiddle their thumbs, EA is showing it […]

  • Dragon Age lead creative moves onto mysterious new BioWare project

    Dragon Age creator David Gaider is leaving his baby behind. Dragon Age is a team effort, but Gaider was one of the key creatives behind the franchise, creating the setting of Thedas (which, I was recently amused to learn, is an acronym: “THE Dragon Age Setting”). He was lead writer on all three games and […]