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Xbox One console delays explained, voice-control localisation is key issue says Penello

Tuesday, 27th August 2013 12:14 GMT By Dave Cook

Microsoft’s head of product development Albert Penello has explained why localisation issues have resulted in Xbox One being delayed in eight territories.

Speaking with OXM at gamescom, Penello explained that voice control is an embedded feature in Xbox One’s make-up, and that it’s now far improved over Kinect’s current voice control. “I think people are using the way [voice] works on Xbox 360,” he began, “which was an accessory we built five years after release, as how it’s going to work here.

“But it’s so much more elegant and so much more integrated, and in many ways it’s a lot faster and more convenient. Whereas on Xbox 360 it’s a lesser version of doing the thing you’re used to doing on your controller. This is the part of the internet that’s frustrating, because everybody wants to assume there’s a [units volume] issue. And yet I’m showing real hardware here at Gamescom – a real, final, retail kit. Which I have yet to see my friends show me.

“People assume there’s a volume issue which in fact there isn’t. You’re actually seeing pre-orders pop back up now because we’re able allocate the countries’ volumes back in. It’s there, the problem is localisation. And once people see the system and how integral it is, it’s not just text integration.”

“But at the same time we said, this is a region-free console. In regions like Switzerland where people speak German and French, they can get a German or French console. It’ll work fine. They can log in to their marketplace, use their language, we don’t geo-fence Live or any of the content any more. We don’t have official language support – but the console still works.”

We’re still not entirely sure when Xbox One will launch in territories unaffected by these localisation issues, but recent rumours suggest November 8 is the big day.

What do you think?

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18 Comments

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  1. monkeygourmet

    We’re assuming it’s a ‘volume issue’, because;

    it was reported that the chips were failing and overheating,

    the fact you’ve had to backtrack on certain issues and change the system features,

    the fact that alot of Kinect localisation was completed on 360,

    the fact the systems specs keep changing due to de-clocking / over-clocking.

    So, yeah, it’s safe to say people would be a bit suspicious of your PR statements.

    Also, Kinect 2.0 better work like a fucking dream after all this…

    #1 8 months ago
  2. BrokenIcarus

    This is bullshit. In Switzerland they speak french and german. It’s not releasing there, but it does in Germany and France. :D

    #2 8 months ago
  3. Aullah

    @2 OFC its bullshit.

    #3 8 months ago
  4. Fin

    Er, showing a final kit isn’t really proof of anything.

    #4 8 months ago
  5. hyperjoystick

    Why don’t they release an English version, and then let you update the software whenever the voice-control is ready? I’m guessing the majority doesn’t even care for native-language-voice-control.

    Still assuming it’s a volume issue.

    Hyper

    #5 8 months ago
  6. Templar_Dante

    Yeah, no I dont believe you, Panello.

    #6 8 months ago
  7. Templar_Dante

    @HYPERJOYSTICK, Thats what the devs at Dice said.
    In fact, they said thats what they did with Kinect V1 and 360. Infact, they said even now, the swedish language is not fully translated and is Swedish/English.
    We ALL know CBoat said they were having ESRAM yield issues due to the complication of the solution needing it to speed up the slow DDR3 in Xbox One.
    Why lie, MS? The yield issue was even confirmed by guys working at the foundries, as stated by Charlie on Semi-Accurate 6 months ago.

    #7 8 months ago
  8. ps3fanboy

    Oh.. The stupidity, micro$hafts never learn. But look at it the positive way, the better it is for the PS4 :D

    #8 8 months ago
  9. MFBB

    They lie because the truth looks bad.

    Imagine if Sony or Microsoft report on there mistakes, failor during development/launch/production…

    We saw how powerful bad news are at this years E3 when everyone jumped on the Playstation train because Microsoft screwed up big time.

    #9 8 months ago
  10. PS4FANB0Y

    Oh.. The stupidity, $onys never learn. But look at it the positive way, the better it is for the XB1 :D

    #10 8 months ago
  11. Lengendaryboss

    @10
    Don’t counter-troll the troll. Wait? No i meant: http://www.youtube.com/watch?v=_n5E7feJHw0

    #11 8 months ago
  12. Tavarish

    I’m veeeery surprised if they do any localization for Finland, UI or voice command vise. Why? They never do. And we are one of the countries that got shafted with X1′s release schedule.

    #12 8 months ago
  13. MidlifeAxe

    @10 Wrong troll account?

    #13 8 months ago
  14. VibraniumSpork

    Why doesn’t everyone just speak English? I do. It’s pretty cool. Problem solved.

    #14 8 months ago
  15. _LarZen_

    Every gamer is playing games that are in English, we would all have NO problem with a XBO that was set for English language and if we wanted at a later date change to our native language when Microsoft was ready we could do that.

    I am going to buy a XBO as soon as I can but this is just one more point where someone at Microsoft is doing all the wrong choices. People should start getting fired because this is the biggest joke in gaming history.

    That said I cant wait to get my hands on the XBO and it’s games.

    #15 8 months ago
  16. Lloytron

    Voice control is becoming more integral? I hate voice control. As soon as I start using it the kids start shouting random commands and it’s unusable.

    #16 8 months ago
  17. Erthazus

    Who cares? Everyone will buy PS4.

    @15, Cause English is not the CENTER of the Earth.

    #17 8 months ago
  18. kftgr

    @2 There is such a thing as Swiss German, you know.

    #18 8 months ago