WonderFlick coming to PS3, PS4, Vita, Wii U, Xbox One and mobile

Monday, 26th August 2013 23:17 GMT By Brenna Hillier

Level-5 has announced an all-new fantasy RPG headed to a variety of platforms, starting with a mobile version.

Gematsu reports WonderFlick is described as a “1,000 hour” RPG. Players create their own unique hero and wander the world map fulfilling quests, resting in towns, and dungeon crawling. The game’s title comes from the way flicking is used in combat on the smartphone version. There’s some sort of social or multiplayer element allowing players to form alliances.

The game will have cross-save between its Android, iOS, PlayStation3, PS4, Vita, Wii U and Xbox One versions – but each version will have content exclusive to that platform. Level-5 is calling this corss-platform scheme Uniplay. The PS4 and Xbox One versions will have second-screen functions via smartphones and tablets, while the Wii U will presumably use the Game Pad for such functions.

Level-5 CEO Akihiro Hino is personally leading the project. Final Fantasy composer Nobuo Uematsu will supply the music, and Nao Ikeda, last seen as one of Final Fantasy 13′s character designers, has been bumped up to lead character designer. Professor Layton and Inazuma Eleven designer Tokuzo Nagano will handle boss monster design.

The smartphone version is due in Japan in November, and will be free-to-play. The console version arrives in 2014. Western release has not been confirmed.

The first of the two videos which follow shows the smartphone version; the second contains a small amount of console footage part way through.



  1. Mike W

    What’s up with the 360?

    #1 1 year ago
  2. Brenna Hillier

    As in, why’s it not coming to 360? Because the 360 has a tiny install base in Japan. It’s rarely worth a Japanese publisher producing a port.

    #2 1 year ago
  3. ps3fanboy

    @1 the crappy rrod infested disc ripping xbox360, dont have enough ram to run this fantastic game.

    #3 1 year ago
  4. Clupula

    Oh, Christ, he’s back…

    Anyway, it’s pretty clear this is a test product for them. That’s why you’re not seeing a 360 version. They already know a 360 version would flop in Japan. The Xbone, on the other hand, is an unknown factor there. Could very well succeed or it could be as big of a Japanese flop as the 360 was. What better way to test it than this?

    So, release it on every possible system and then focus the majority of their titles on wherever this sells best.

    If it sells best on PS4, then they move to PS4. If they sell best on Wii U (HAHAHAHAHA!!! Yeah, right), they move to Wii U. If they sell best on Xbone, they move to Xbone. If it sells best on PS3, then they know it’s not time to move to next gen yet. If it sells best on Vita, then it’s still not time to move too much development to consoles.

    #4 1 year ago
  5. pandulce1

    #4 Clupula
    Not bad at all.

    #5 1 year ago
  6. m0uz

    What’s up with Vita and not 3DS?

    #6 1 year ago
  7. yeoung

    Love anything Level-5, this seems like it’d combine Rogue Galaxy and Dragon Quest into a traditional JRPG template.

    Interested indeed.

    #7 1 year ago
  8. VibraniumSpork

    @4 “Oh, Christ, he’s back…” – Think that may be my fault. I queried his whereabouts on the Forums a while back. I now believe ps3fanboy’s a bit like Candyman; you say his name 3 times in a row and the f&@cker bursts through your monitor.

    #8 1 year ago

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