If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Project Phoenix JRPG to hit Kickstarter, Nobuo Uematsu composing soundtrack

Project Phoenix is a new JRPG/RTS hybrid that brings together a long list of talent from both the East and West, and will feature the first indie soundtrack by Final Fantasy composer Nobuo Uematsu. It appears to be a triple-a project through-and-through.

Gematsu reports that the game will be developed by Creative Intelligence Arts and consists of a large team with experience across such franchises as Final Fantasy, and games like Halo 4, Crysis 3, L.A. Noire, World of Warcraft, StarCraft 2, Diablo 3, and Soulcalibur 5.

Project Phoenix will be headed up by studio founder Hiroaki Yura, and will feature art direction from Final Fantasy 12 and Final Fantasy 14‘s Kiyoshi Arai, along with compositions from Final Fantasy legend Nobuo Uematsu, as well as an unannounced artist who has worked on a, "leading anime mecha title."

The game's teaser site is already open and bears a countdown ahead of the Kickstarter campaign's launch next week. The team will be looking for just $100,000 to make the game a reality.

Backers can opt in for a digital or physical version of the game, and some tiers will let funders be an NPC in the game.

The plot stars an amnesiac angel called Ruffles, a Templar called Marcus Stern, Princess Sylrianah and a battlemage named Zarum the Lost. They travel the war-torn world of Azuregard together and must ultimately save it from destruction.

The game is targeted for a mid-2015 launch on PC, Mac, Linux, iOS, and Android.

Check out the first pieces of art below.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

Project Phoenix

iOS, PS4, PlayStation Vita, PC, Mac

Related topics
About the Author
Dave Cook avatar

Dave Cook

Contributor

Dave worked on VG247 for an extended period manging much of the site's news output. As well as his experience in games media, he writes for comics, and now specializes in books about gaming history.

Comments