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WildStar: how to survive the MMO update arms race

Tuesday, 30 July 2013 08:22 GMT By Dave Cook

WildStar is the first MMO from the ex-Blizzard developers at Carbine Studios. VG247′s Dave Cook speaks with the team about why a content arms race is changing the face of MMO development.

Wildstar

Developed by Carbine Studios, Wildstar is an MMO set on the contested planet Nexus.

The planet is locked in a war between the imperialistic Dominion group and a band of rebels called The Exiles.

Work on Wildstar began in 2007 and the team was formed by around 20 former Blizzard members who worked extensively on World of Warcraft.

The game’s last two races were unveiled this month. Check out the announcement trailer here.

Be it through patches, expansions or DLC, it’s not uncommon to see games bolstered after they’ve launched. Publishers have developed a real appetite for add-on content as a means of encouraging long-tail sales, and to stop gamers from leaving a brand in search of something new.

This is most apparent in the MMO scene where, due to the high price of developing games like World of Warcraft and Guild Wars 2, developers need to constantly give players a reason to return in order to recoup costs, but at a time where free-to-play MMOs run hot studios need increasingly effective propositions to keep people interested.

Unless these games offer players the incentive to return, they’ll simply go elsewhere, and this demand for fresh, appealing content has given rise to what WildStar producer Jeremy Gaffney described to me as an update arms race. It’s also why Carbine Studios’ debut MMO is targeting frequent and substantial content drops after it launches later this year.

“In China they went for the sort of normal three-month patch cycle for most of their games,” Gaffney said of the Chinese MMO scene, “which is kind of similar in Korea, the US and Europe. Then some bright group was there who said, ‘We’re going to do it in two months’, and they got more users, then someone else was like, ‘We’ll do a big update in a month’.

“Of the successful games; they’re updating weekly or bi-weekly now. It’s like this arms race for how much new stuff can you add in the game, because it turns out people crave it. Same stuff you see with League of Legends; every three weeks, cool new stuff. Guild Wars 2 has just moved to a two-week cycle and that’s brilliant. Players really reward that, but as a developer it’s very hard to do that.

“We’ve tooled from an early stage to try and have that rapid update cycle. We’ve been believers for quite a long while that frequency of quality updates is something that players really reward. I don’t know that you sell more boxes you know what I mean? It’s not going to be like a line on the box or show up in a review but by god you stay in a game that’s making more of the stuff that you love.”


Check out this fun Wildstar trailer to get a feel for the game’s funnybone.

It’s a common sense approach on the surface, but it’s fraught with high-strain demands for any developer. It’s lucky then that Carbine was founded by around 20 former World of Warcraft developers at Blizzard who have been steeped in MMO development for many years. They know the pitfalls, they’ve seen games collapse and there’s a genuine passion and understand of what makes gamers invest time and money into an online world.

WildStar certainly has an identity that stands out among today’s glut of fantasy MMOs that often tend to cover similar themes, races and class archetypes. It sees the imperialistic Dominion faction and a band of rebels called the Exiles fighting over the newly-discovered planet Nexus. There’s a neat sci-fi vibe at play along with smatterings of comedy and a bright colour palette, but the plot also hides a darker edge.

Gaffney explained that the Carbine has taken note of many stumbling blocks of the MMO genre over the years and ironed them out through smart design. For example, he said that it makes no sense to have a dynamic event where two factions engage in PvP battle over two strongholds when you can make the bases two giant, rampaging robots instead. It’s no secret which of the two presentations is more appealing.

“We build the whole world to be modifiable,” Gaffney explained when I asked him about new dynamic content, post-launch updates and world events. “We mark areas with plugs and sockets, and it’s what lets us do a cool housing system where you can dig gardens, mines and all that kind of stuff. It’s what lets us do war-plots where you build your fortress and walls, capture raid bosses and pin them down and all that.

“That same tech lets us do both dynamic events and lets us add stuff to the game very rapidly. We can basically flag an area of our world and swap it in and out with other areas of world trivially, so it lets us do big updates like that quite nicely. We’re going to put everything in beta and see what the fans like, because they really run the show at the end of the day rather than us.”

Gaffney stressed that while additional content geared towards faction or group play is of interest to Carbine, the studio would like to progress the overarching world story through regular solo updates after launch. He then added that you can’t exactly follow much of an add-on story in a raid with 40 beasts or PvP opponents breathing down your neck. This personal solo experience is where Carbine’s long-tail focus lies, but that doesn’t rule out new group content either.

“60% of people play massively single player mode,” Gaffney continued, “they don’t group, they don’t do any of that stuff. They just want to play in a big world but not necessarily do all this social crap. Well, that 60% of people are kind of voting with their feet on that so why not support them with solo content and not just have everything be group content?”

I asked Gaffney if relaxed patching regulations on both PS4 and Xbox One will result in a sharp increase in MMOs on consoles given the desire of many studios to regularly patch-in new content. The launch of titles like DC Universe Onlne, Dust 514, Happy Wars and the impending release of DriveClub and Warframe on PS4 suggest that a sea change is slowly building momentum.

“It’s going to take off at some point,” he replied. “It’ll take off when you are guaranteed to have a [large] hard drive on a machine – which it seems this generation has gotten much better at – when you can patch frequently because, a lot of the barriers between MMOs and consoles to date has been, if you can’t patch a game regularly and there’s a huge approval process you’re screwed.

“It’s another reason you need a hard drive is for all that patching, and the third thing is business model. Most of the business models of the past, it looking like two companies were poised to make a crap-ton of money where nobody else was, and those two companies were Sony and Microsoft.”

Gaffney added that if you’re a publisher without the business model to make money for yourself in the MMO space then it’s a no-brainer if you decide to skip consoles in favour of PCs, but he felt that the next-generation of consoles seems better suited to treating MMO developers fairly, and in accommodating their need to constantly update. As for WildStar however, it’s purely a PC game for now.

“We’re going to do PC first because we love PC,” Gaffney explained, “and we think you should do the things you love first. We may branch out onto consoles some day but in general now we want to own the PC market more than we’re heading after console.”

You need only look at how frequently updates for Guild Wars 2 roll out, such as recent world event Bazaar of the Four Winds, as well as the way constant additions to non-MMO games like League of Legends and Dota 2 work effectively in retaining a game’s fan base. In many ways the hardest part isn’t in creating and launching an MMO, it’s figuring out how to stop it from dying before it matures.

I’ve often heard that constant iteration is the key to crafting a solid MMO experience that stands the test of time. It’s clear to me that Gaffney and the Carbine team understand that explicitly, so it’ll be interesting to see just how malleable and updated the game will be once it eventually launches, and how successful it is in keeping people along for the ride.

What’s your take on WildStar? Do you like what you’ve seen so far? Let us know below.

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13 Comments

  1. backup

    first think of surviving PC gaming than MMO

    #1 2 years ago
  2. hives

    Can’t wait. Tradition + innovation. Raids, path system is interesting, cool combat and great world and races etc. Hope it will be awesome.

    #2 2 years ago
  3. viralshag

    I’m being cautiously optimistic about it. Too many times we’ve heard the great ideas devs have for their next big MMO and so often it rolls out like all the rest which is simply another grindfest in a different outfit.

    I do like the look of some of their ideas and I hope they pull it off. Part of me just feels like MMOs are a dying genre of gaming considering everything else on offer. I would love to commit to an MMO like I did with WoW back in the day but that’s just not going to happen, no matter how good the game is.

    #3 2 years ago
  4. Llewelyn_MT

    @backup: How is ignoring reality working out for you? The most popular games are PC exclusives. It always was like that and it will be for the foreseeable future.

    #4 2 years ago
  5. Phoenixblight

    I got it play in a beta and because of NDA I can’t say much but what they have shown is exactly how it is in game. I am now just waiting for a release date :P

    #5 2 years ago
  6. DSB

    “It’s what lets us do war-plots where you build your fortress and walls, capture raid bosses and pin them down and all that.”

    Wait… You can trap a raid boss in your backyard?!

    #6 2 years ago
  7. Phoenixblight

    @6

    He is talking about putting raid bosses in war plots which is guild specific.

    #7 2 years ago
  8. GrimRita

    @3 Bingo! This has come on my radar and I am starting to dig deeper to see if there is anything to interest me.

    #5 – If you’re right then this could be the MMO we’ve all been waiting for but we are all used to the failed promises from some of the biggest players.

    Any ideas on release windows? Will it be 2013?

    #8 2 years ago
  9. DSB

    @7 He’s talking about pinning them down though. In my mind that means strapping the fucker down so you can stand there and gloat after he gives you and your guild a hard time taking him down.

    That sort of thing would fucking melt my raider heart :D

    Why the hell shouldn’t we have a clubhouse festooned with the heads of dead bosses? Bring. It.

    #9 2 years ago
  10. Phoenixblight

    @9

    THey did say you will be able to put trophies of accomplishments in your house though I doubt it will be the whole model especially with the size of their bosses.

    @8

    THey said 2013 for release window but I suspect based on what I have seen it will be probably Q1-Q2 of 2014. They still have two more classes to show off and such.

    #10 2 years ago
  11. GwynbleiddiuM

    @10 can you at least tell me if the traditional combat roles are there, healing, tanking, etc? I don’t really like to play let’s say 2 classes that essentially are doing the same thing just slightly different from one another, aka the shit GW2 pulled.

    #11 2 years ago
  12. Hcw87

    Yes, there are traditional combat roles, and yes you can put trophies on your wall (bosses you’ve slain etc). Not the entire model, but lets say the head for example.

    #12 2 years ago
  13. TheWulf

    They’re stuck in the past to a degree, though. This is the problem. And I think the solution lies somewhere between Torchlight’s method of generating maps, and good AI. But that’s just me. I’d rather take on a crowd of mobs with good AI than stand there playing whack-a-mole with one mob, as has sadly become the standard. And I’d prefer that dungeons randomly assemble themselves, even including random puzzle chunks, so there’d be fun in diving into them again and again.

    Then there’s the whole research, logic puzzles, and jumping puzzles thing. If you give people a language to research, they’ll do it. Whether it’s the D’ni tongue, the Grineer/Corpus languages, or anything else. It can engage a community and get everyone hyped whilst trying to figure this stuff out. Plus it can be fun to be able to read and understand clues left behind, that no one else can. One of the hilarious things about the Myst games is that the solutions to the hardest puzzles were often written nearby in D’ni tongue.

    And then there’s the compulsion of exploration, if you make a game which is truly fun to explore, with lots of collectibles to be obtained without grinding (just from exploration and poking the environment) then you’ll draw in a completely new audience. The LEGO games are a fantastic example of how to do this right. I don’t see any problems with having secrets in an MMO that you need to obtain certain things to access, so long as the MMO tells you what you need. Sort of like how certain LEGO puzzles require certain characters, but they tell you which you need.

    On top of that, I’d like to see things designed more like levels. I mentioned randomly linked dungeon chunks. The thing with that is that procedurally linking chunks doesn’t have to mean that there’s no good level design, and Torchlight proves this. So I’d want a dungeon to feel like a finely crafted third person platformer, with lots to explore, puzzles to solve, and things to find.

    And if we really have to do combat, then it should be akin to a spectacle fighter with lots of movement, and the AI of our opponents should be worthwhile. Good examples of this are Champions Online and Guild Wars 1. By this, I mean melee foes that will flank you, ranged foes that know how to hold their distance, and groups that work together to keep you away from their healers and buffers/debuffers.

    That’s another thing I don’t see in MMOs. I think I’ve only ever seen it in CO and GW1, actually. Mobs that actually act as healers to mob groups. And I want to see travelling mob groups and packs, I want to see intelligently designed patrols. I want there to be at least one healer in every patrol, at least one crowd control person (buffer/debuffer), and a good amount of ranged/close quarters combatants.

    I think that if an MMO could deliver on all of that, it would be incredible. As it is, I’m waiting for MMOs to catch up with me. Sadly, no one seems to have the balls to try it, everyone keeps remaking the same old thing. That was one of my greatest issues with The Secret World. 10% of The Secret World is fun, when you’re exploring, learning the lore, solving the puzzles, researching, and so on. Then 90% of it is just standard MMO combat and that kills it.

    The MMO combat grind kills the spirit of most people to actually stick with such a game. Then you only have a minority of about 2-3% who do stick with it because they can handle it. See just about every MMO ever. Even WoW’s subscriptions are dropping off at an alarming rate. Because in most MMOs you’re standing there playing whack-a-mole with a mob, and then you have to repeat that exact same process 500 times for the next goodness knows how many hours to get somewhere.

    So yeah.

    I’m waiting for MMOs to catch up with me. I know what would make a good MMO. It’s not hard.

    And regarding having dungeons in well-designed chunks, you could even provide an editor suite for players to design their own, which can then be uploaded for approval. The best chunks can then be cycled into the game, sort of like how STO’s foundry works, but actually having a meaningful impact. So you’d get the best of how Torchlight works in that regard.

    And no more damn vertical progression or levels, these things are for tools. It’s more fun if you have horizontal progression, where the further you go into a game, the more options of how you can play at any one time open up to you, rather than simply gaining BIGGAR NUMBARZ. This is one thing I think The Secret World did well (shame about the combat).

    #13 2 years ago

Comments are now closed on this article.

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    Amid the current turmoil between Hideo Kojima and publisher Konami, one studio has offered the legendary designer a position. Lords of the Fallen developer Deck 13 took to Twitter to extend a job offer to Hideo Kojima. Dear Mr. @HIDEO_KOJIMA_EN In case you are currently searching, we have an open position as Head of Game […]

  • Destiny Xur update: should you buy MIDA Multi Tool?

    The question on every Destiny player’s lips today. And the answer, supplied by resident Destiny expert Paul Davies, is… Yes! We asked Paul whether or not he thought Xur’s Exotic weapon this week was worth the 23 Strange Coins. Here’s what he said: “It was already a great gun to own for PVP owing to […]

  • Final Fantasy 15 has an all-male cast to make it “more approachable”

    According to Final Fantasy 15 director Hajime Tabata, the main cast of the game is all-male because it makes the game “more approachable.” Final Fantasy 15 director Hajime Tabata spoke to Gamespot about the reason for his choice of making the core cast an all-male affair. “Speaking honestly, an all-male party feels almost more approachable […]

  • Hearthstone Blackrock Mountain is coming April 2

    Blizzard has given Hearthstone expansion Blackrock Mountain a solid release date. Hearthstone’s Blackrock Mountain adventure pack will be released April 2 in the Americas region, and April 3 in Europe, Korea, Taiwan, and China. Blackrock Depths is the first wing to be released, others will follow one week apart. Other than the 31 new cards, […]

  • Bloodborne: if you can’t load your save after installing firmware 2.50, this will help

    If you’re having issues loading your Bloodborne save after applying firmware update 2.50 to your PS4, this should help you out. Reddit user KBALLZZ encountered an issue after installing update 2.50 on his PlayStation 4. Bloodborne started reinstalling the day one patch again and when it was done he couldn’t continue his game or load […]

  • Use this code to get 10% off on PSN purchases

    Sony is offering a 10% discount coupon to anyone looking to buy games on PlayStation Store this weekend. Sony’s latest discount coupon code is here. You’ll receive 10% off your cart total when buying from the PSN Store. The offer is not valid on purchases made on PS Vita, PlayStation TV, PSP, or in-game stores. […]

  • Dark Souls 2: Scholar of the First Sin upgrade path announced, system specs revealed

    Dark Souls 2: Scholar of the First Sin will offer returning customers a chance to upgrade at a discounted price. Those who already own Dark Souls 2 on Steam and are interested in picking up the Scholar of the First Sin edition will be happy to know that publisher Bandai Namco is offering them an […]

  • Bloodborne: this is what happens when you have 40 Insight

    Insight is one of the currencies in Bloodborne, but it’s also a mechanic that affects the gameplay. There are MASSIVE SPOILERS below, so turn back now or one of Bloodborne’s gameplay mechanics will be SPOILED for you. Just like Blood Echoes in Bloodborne, Insight is used to purchase certain items from vendors in the game. […]

  • Phase two of Xbox One April update brings voice messages, dedicated servers for party chat, more

    The second phase of the April update for Xbox One is now open to members of the Preview programme and and it looks like there are even more features in store. Phase one of Xbox One’s April firmware update started a few days ago with improvements to party chat and achievements notifications. Today, phase two […]

  • GTA 5′s graphical “downgrade” is a bug, will be fixed in upcoming patch

    As of patch 1.8 for GTA 5 on PlayStation 4 and Xbox One, a few graphical issues have cropped up leading some to believe there has been a stealth downgrade to the game’s overall graphics. Over the past couple of days, Reddit went nuts over a video showing what appears to be a downgrade to […]

  • Destiny: Xur location and inventory for March 27, 28 – MIDA Multi-Tool edition

    Xur: Agent of the Nine has arrived at The Tower in Destiny to rid you of your Strange Coins. Xur: Agent of the Nine has once again made it to Destiny’s Tower to sell you Exotic weapons and gear in exchange for Strange Coins and Motes of Light. For this weekend, Xur can be found […]

  • Destiny vault space upgrade will have enough room for every Exotic

    Destiny is finally getting the vault space upgrade players have been begging for almost since launch week. Destiny players can currently use vault space to store 20 pieces of amour, 20 weapons and 20 general item stacks. In the latest Bungle Weekly Update, the developer revealed that as of patch 1.1.2, due before House of […]

  • Half-Life 2: Update mod applies some sparkle to the original title

    Half-Life 2: Update will be available tomorrow, and thanks to the modding community, those who own the vanilla version of the game can apply a visual update to the 2004 title. The comparison video shows you the differences between the original version, and the version with Half-Life 2: Update applied. Here’s what the mod includes: […]

  • Neverwinter MMO can now be pre-downloaded on Xbox One

    You can now pre-download the free-to-play Neverwinter MMO on Xbox One. The game launches on March 31, but you will still need an Xbox Live Gold account to play it. Based on the Dungeons & Dragons franchise, the game can be downloaded from the Xbox Store.

  • Destiny of Spirits will go offline starting next month

    Sony will be ending service for Destiny of Spirits starting next month, Sony has announced. The free-to-play Destiny of Spirits was released in late March 2014 on Vita, and tasked players with collecting supernatural forces appropriate to their geographical location, and then trading them with others online. Gravity Rush spirits were added to the game […]

  • MotoGP 15 is out this spring on PC, last and current-gen consoles

    MotoGP 15 will be released in June on PC, PlayStation 3, PS4, Xbox 360 and Xbox One, Milestone has announced. Bike, rider and team customization are part of the latest release in the franchise, along with time-trials and enhanced career options. The game features over 20 bike models divided into three classes: MotoGP, Moto 2 […]

  • Cities: Skylines players should check out Nakatomi Plaza and Wayne Enterprises

    Nakatomi Plaza and Wayne Enterprises can now be yours in Cities: Skylines. Die Hard fans will be familiar with Nakatomi Plaza. Those who have never watched the first film and live in Los Angeles know it by its real-life name, FOX Plaza. It was created by Enos Shenk and is available through Steamworks. Those who […]

  • Call of Duty franchise has sold 175M copies, players have thrown 300B grenades

    With the Call of Duty Championship kicking off tomorrow, Activision has sent over a series infographic full of interesting figures such as the number of copies sold over 10 years and how many grenades players have tossed. According to the stats below, the Call of Duty franchise has sold 175 million copies across all platforms […]

  • Save up to 75% on select SEGA games on Steam this weekend

    SEGA has put many of its games on sale through Steam this weekend and the firm has also announced Eastside Hockey Manager is now available through Early Access. The sale runs through March 30. The entire Total War, Company of Heroes and Dawn of War back catalogs are discounted 75% and all associated DLC is […]

  • Batman: Arkham Knight PC confirmed as digital download-only in UK

    Batman: Arkham Knight will indeed be a download-only title on PC in the UK, Warner Bros. has confirmed to VG247. Batman: Arkham Knight will be available as both a physical and digital release for PS4, Xbox One and PC in North America and Europe. Again, in the UK, the PC version will be “available as […]

  • Rainbow Six Siege release date set for October per GameStop Italy – report

    GameStop Italy may have let the release date for Rainbow Six Siege slip if a recent listing is accurate. According to the listing, the game will release on October 16. While this could be a placeholder date, October 16 is a Friday in the UK, the usual day new releases land at retail. The release […]

  • Watch the $1 million Call of Duty Championship right here

    The The Call of Duty Championship takes place this weekend, and you can watch all the action as it unfolds right here. The event takes place in Los Angeles tomorrow March 27 and runs through March 29, and the livestreams are below. 32 teams from five continents and 11 countries will be competing in Call […]

  • Battlefield Hardline: Battlefest kicks off this weekend with Double XP

    A new season of Battlefest kicks off this weekend, and starting today, you will earn Double XP in Battlefield Hardline. Battlefest for Hardline is similar to the event held for Battlefield 4 last year. For the entire month of April and into May, in-game events and competitions will be held by the developers and player […]

  • Don’t forget: the GTA 5 PC pre-order bonus cutoff is March 31

    Just a friendly reminder to those planning on purchasing GTA 5 for PC: you have until March 31 to pre-order if you want all the bonuses on offer. Those who pre-order will be handed $1 million in-game cash plus a bonus $300,000. It is split between GTA 5 and GTA Online: $500,000 for Grand Theft […]

  • Games with Gold offers doubled for April – six games instead of three

    Microsoft’s April Games with Gold collection is being doubled. For the month Xbox Live Gold members will receive six instead of three games free. Here’s what’s on offer: Pool Nation FX: Available all month on Xbox One Child of Light: Available all month on Xbox One Gears of War: Judgment: Available from April 1-15 on […]

  • Pokemon players can grab a code for Shiny Charizard at GAME in April

    Pokemon Omega Ruby and Alpha Sapphire players along with Pokemon X and Y owners can grab a free, rare Shiny Charizard from April 3 at one of GAME’s 320 stores in the UK. The redeemable codes for the character will be made available upon request and no purchase is necessary. Those who pop into one […]

  • F1 2015 will arrive on PC, PS4 and Xbox One in June, includes Mexico circuit

    Codemasters has announced its F1 franchise will make its series debut on PlayStation 4 and Xbox One this June with the release of F1 2015. The game was developed using a new engine and contains improved handling and physics for all vehicles and parts attached. This includes: engine, transmission, aerodynamics, fuel tank, force feedback, suspension […]

  • Mortal Kombat X video confirms Liu Kang as playable character

    Liu Kang has been confirmed as a playable character in Mortal Kombat X in the latest video. You’ll also notice Bo’ Rai Cho in there as well. In the Shaolin trailer above you also get a look at Kung Lao and Kung Jin who is new to the series. Apparently, Raiden’s past champions of the […]

  • Short teaser for Star Wars: Battlefront shows the Battle of Hoth

    A short teaser for Star Wars: Battlefront has been posted by EA on Twitter. Well, that speeder isn't going anywhere. Can someone give us a lift to @SW_Celebration http://t.co/srEVrAA0zl #SWCA https://t.co/4W4LG8myke — EAStarWars (@EAStarWars) March 25, 2015 The teaser shows vehicles which we could be using in the game, but it mainly shows the snowy landscape […]

  • Pillars of Eternity releases today – get all the review scores here

    Pillars of Eternity, which still stands as the second most-funded video game on Kickstarter, finally releases today. It’s also getting some rather positive reviews scores, which we’ve rounded up for you. The isometric, party-based RPG from Obsidian Entertainment was one of the first video game projects to take to Kickstarter, and hit its $1.1 million […]

  • Take an in-depth look at Evolve’s Behemoth monster and four new hunters

    Evolve’s fourth monster, the Behemoth, as well as the four new hunters are shown off in new gameplay video. Evolve’s latest gameplay trailer gives everyone a good look at each of the four new hunters and the massive Behemoth monster. The hunters can be bought either separately or though the hunting pass, while the monster […]

  • PS4 firmware update 2.50 causing issues with Killzone: Shadow Fall

    The suspend/resume feature in PlayStation 4′s 2.50 firmware update is causing some issues with Killzone: Shadow Fall. Killzone: Shadow Fall developer Guerrilla has said that the game is experiencing some issues in some instance where the suspend/resume feature is used. The timing of when players put the game in suspend mode does have an effect, […]

  • Bungie on Destiny matchmaking: “We believe there’s no substitute for a pre-made team”

    Crazy though this may seem, it’s possible that Destiny shipped according to plan. History points to community as a crucial component, far from the contingency that many now suspect. Paul Davies spoke to Bungie for clarity. “The community always engineers the best solutions for bringing players together. While Matchmaking is a great resource for introducing […]

  • Bloodborne works with suspend/resume, but only offline

    PlayStation 4′s newly-added suspend/resume feature works with Bloodborne as you’d expect, but only while offline. PlayStation 4 received the long-awaited suspend/resume feature today as part of firmware 2.50, and people are starting to test it out with various games. Bloodborne does work with the feature, but only if you play offline. Playing online is arguably […]

  • This is what Crossy Road looks like in first-person

    Crossy Road is fun and addictive. But in first-person, it’s mostly frightening. YouTube user Andy Front Films likes Crossy Road so much he decided to show off what it would look like in first-person. If crossing roads quickly and watching around for cars and trains, all of this as the camera chases you felt intense […]

  • Take a small behind-the-scenes peek at Mass Effect 4

    BioWare cinematic director Ken Thain has given us a very slim look behind the scenes at some motion capture work from the upcoming Mass Effect game. The upcoming Mass Effect game, whether it ends up being called Mass Effect 4 or not, will most definitely incorporate some form of motion capture work. How do we […]

  • Borderlands: The Handsome Collection – 8GB day one patch on PS4, 16GB on Xbox One

    Day one patches for Borderlands: The Handsome Collection are pretty hefty. Both the PlayStation 4 and Xbox One versions of Borderlands: The Handsome Collection require players to download lots of gigabytes to make the experience as smooth as possible. The PlayStation 4 version has an 8.31GB day one patch. The Xbox One version however has […]

  • Get a PlayStation 4 with Bloodborne and The Last of Us for $435

    If you’ve been waiting for the perfect game to get to buy a PlayStation 4, there’s no better time than the present. Amazon is offering a good PlayStation 4 bundle at the moment. For $434.99, you get a PlayStation 4 console, The Last of Us, and Bloodborne. The Last of Us is of course the […]

  • Upcoming Battlefield Hardline patch to nerf the K10, buff battle rifles

    Battlefield Hardline’s first patch will focus on weapon balance and a few changes have been proposed. Battlefield Hardline lead multiplayer designer Thaddeus Sasser posted a few of the balance changes that the team is considering for the next patch. K10: reduce bullet damage to 33 Saiga and PTR: reduce recoil to bring more in line […]

  • Call of Duty: Black Ops 3 and a new Resident Evil game coming this year, according to research firm

    According to digital games analyst SuperData, a new Resident Evil game is due this fall and that this year’s Call of Duty is Black Ops 3. In its latest report on digital console games, research and analytics firm SuperData revealed that a new Resident Evil is coming this fall. “We anticipate this month’s downturn to […]

  • Bloodborne: you can add gestures to your messages

    As players get deeper into Bloodborne, they keep uncovering so many of its little new additions, including this one. Bloodborne, like all of the Souls games before it, allows players to leave messages for other players. These messages could be used to point players towards impending doom, treasure, or just be sarcastic and witty. What […]

  • PlayStation 4 firmware update 2.50 is now live

    PlayStation 4 firmware update version 2.50 has started rolling out. Reports are coming in saying that Yukimura, PlayStation 4′s firmware 2.50 has been made available to download. The update is clocking in at just 245mb, so get downloading. 2.50 brings with it many new additions, including the suspend/resume feature, backup and restore, accessibility options and […]

  • Harley Quinn DLC for Batman: Arkham Knight is a prequel

    Batman: Arkham Knight’s Harley Quinn pre-order DLC is set before the events of the main game, according to Amazon’s description. Today we learned a few details about the pre-order DLC for Batman: Arkham Knight, namely the Harley Quinn one. According to the description on Amazon, the DLC takes place in the lead-up to the events […]

  • Bloodborne Vicar Amelia summon mystery solved

    Bloodborne players unable to summon near Vicar Amelia: here’s your solution. Bloodborne’s secrets are unfolding by the hour as clever players piece together From Software’s cunning design. Yesterday we reported problems summoning in the Cathedral Ward, before the Vicar Amelia boss fight. It turns out this isn’t a bug – or if it is, it’s […]

  • Steven Spielberg will direct film adaption of Ready Player One

    Steven Spielberg will direct the film adaption of the sci-fi, virtual world, video game themed novel Ready Player One by Ernest Cline. Warner Bros. bought the rights to the film in June 2010 and hired screenwriter Zak Penn to rewrite the previous draft written by Eric Eason, according to Deadline. The book takes place in […]

  • Bloodborne players with PS4 headsets shouldn’t forget about the custom audio

    Here’s a friendly reminder for Bloodborne players with PS4 headsets: be sure to download the Headset Companion App from the PlayStation store if you haven’t already. As previously reported, the game supports a custom Bloodborne audio mode which can be uploaded. It contains custom audio created by developers specifically tuned to enhance the audio. This […]

  • EA explains why FIFA Ultimate Team transfer prices are now platform specific

    EA has posted a blog entry explaining its FIFA Ultimate Team transfer market price ranges which now include platform-specific pricing in order to best the coin sellers. EA said it has implemented the changes to FUT over the last several weeks because it should be “fair and fun for every player,” ultimately coming to the […]