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WildStar: how to survive the MMO update arms race

Tuesday, 30 July 2013 08:22 GMT By Dave Cook

WildStar is the first MMO from the ex-Blizzard developers at Carbine Studios. VG247′s Dave Cook speaks with the team about why a content arms race is changing the face of MMO development.

Wildstar

Developed by Carbine Studios, Wildstar is an MMO set on the contested planet Nexus.

The planet is locked in a war between the imperialistic Dominion group and a band of rebels called The Exiles.

Work on Wildstar began in 2007 and the team was formed by around 20 former Blizzard members who worked extensively on World of Warcraft.

The game’s last two races were unveiled this month. Check out the announcement trailer here.

Be it through patches, expansions or DLC, it’s not uncommon to see games bolstered after they’ve launched. Publishers have developed a real appetite for add-on content as a means of encouraging long-tail sales, and to stop gamers from leaving a brand in search of something new.

This is most apparent in the MMO scene where, due to the high price of developing games like World of Warcraft and Guild Wars 2, developers need to constantly give players a reason to return in order to recoup costs, but at a time where free-to-play MMOs run hot studios need increasingly effective propositions to keep people interested.

Unless these games offer players the incentive to return, they’ll simply go elsewhere, and this demand for fresh, appealing content has given rise to what WildStar producer Jeremy Gaffney described to me as an update arms race. It’s also why Carbine Studios’ debut MMO is targeting frequent and substantial content drops after it launches later this year.

“In China they went for the sort of normal three-month patch cycle for most of their games,” Gaffney said of the Chinese MMO scene, “which is kind of similar in Korea, the US and Europe. Then some bright group was there who said, ‘We’re going to do it in two months’, and they got more users, then someone else was like, ‘We’ll do a big update in a month’.

“Of the successful games; they’re updating weekly or bi-weekly now. It’s like this arms race for how much new stuff can you add in the game, because it turns out people crave it. Same stuff you see with League of Legends; every three weeks, cool new stuff. Guild Wars 2 has just moved to a two-week cycle and that’s brilliant. Players really reward that, but as a developer it’s very hard to do that.

“We’ve tooled from an early stage to try and have that rapid update cycle. We’ve been believers for quite a long while that frequency of quality updates is something that players really reward. I don’t know that you sell more boxes you know what I mean? It’s not going to be like a line on the box or show up in a review but by god you stay in a game that’s making more of the stuff that you love.”


Check out this fun Wildstar trailer to get a feel for the game’s funnybone.

It’s a common sense approach on the surface, but it’s fraught with high-strain demands for any developer. It’s lucky then that Carbine was founded by around 20 former World of Warcraft developers at Blizzard who have been steeped in MMO development for many years. They know the pitfalls, they’ve seen games collapse and there’s a genuine passion and understand of what makes gamers invest time and money into an online world.

WildStar certainly has an identity that stands out among today’s glut of fantasy MMOs that often tend to cover similar themes, races and class archetypes. It sees the imperialistic Dominion faction and a band of rebels called the Exiles fighting over the newly-discovered planet Nexus. There’s a neat sci-fi vibe at play along with smatterings of comedy and a bright colour palette, but the plot also hides a darker edge.

Gaffney explained that the Carbine has taken note of many stumbling blocks of the MMO genre over the years and ironed them out through smart design. For example, he said that it makes no sense to have a dynamic event where two factions engage in PvP battle over two strongholds when you can make the bases two giant, rampaging robots instead. It’s no secret which of the two presentations is more appealing.

“We build the whole world to be modifiable,” Gaffney explained when I asked him about new dynamic content, post-launch updates and world events. “We mark areas with plugs and sockets, and it’s what lets us do a cool housing system where you can dig gardens, mines and all that kind of stuff. It’s what lets us do war-plots where you build your fortress and walls, capture raid bosses and pin them down and all that.

“That same tech lets us do both dynamic events and lets us add stuff to the game very rapidly. We can basically flag an area of our world and swap it in and out with other areas of world trivially, so it lets us do big updates like that quite nicely. We’re going to put everything in beta and see what the fans like, because they really run the show at the end of the day rather than us.”

Gaffney stressed that while additional content geared towards faction or group play is of interest to Carbine, the studio would like to progress the overarching world story through regular solo updates after launch. He then added that you can’t exactly follow much of an add-on story in a raid with 40 beasts or PvP opponents breathing down your neck. This personal solo experience is where Carbine’s long-tail focus lies, but that doesn’t rule out new group content either.

“60% of people play massively single player mode,” Gaffney continued, “they don’t group, they don’t do any of that stuff. They just want to play in a big world but not necessarily do all this social crap. Well, that 60% of people are kind of voting with their feet on that so why not support them with solo content and not just have everything be group content?”

I asked Gaffney if relaxed patching regulations on both PS4 and Xbox One will result in a sharp increase in MMOs on consoles given the desire of many studios to regularly patch-in new content. The launch of titles like DC Universe Onlne, Dust 514, Happy Wars and the impending release of DriveClub and Warframe on PS4 suggest that a sea change is slowly building momentum.

“It’s going to take off at some point,” he replied. “It’ll take off when you are guaranteed to have a [large] hard drive on a machine – which it seems this generation has gotten much better at – when you can patch frequently because, a lot of the barriers between MMOs and consoles to date has been, if you can’t patch a game regularly and there’s a huge approval process you’re screwed.

“It’s another reason you need a hard drive is for all that patching, and the third thing is business model. Most of the business models of the past, it looking like two companies were poised to make a crap-ton of money where nobody else was, and those two companies were Sony and Microsoft.”

Gaffney added that if you’re a publisher without the business model to make money for yourself in the MMO space then it’s a no-brainer if you decide to skip consoles in favour of PCs, but he felt that the next-generation of consoles seems better suited to treating MMO developers fairly, and in accommodating their need to constantly update. As for WildStar however, it’s purely a PC game for now.

“We’re going to do PC first because we love PC,” Gaffney explained, “and we think you should do the things you love first. We may branch out onto consoles some day but in general now we want to own the PC market more than we’re heading after console.”

You need only look at how frequently updates for Guild Wars 2 roll out, such as recent world event Bazaar of the Four Winds, as well as the way constant additions to non-MMO games like League of Legends and Dota 2 work effectively in retaining a game’s fan base. In many ways the hardest part isn’t in creating and launching an MMO, it’s figuring out how to stop it from dying before it matures.

I’ve often heard that constant iteration is the key to crafting a solid MMO experience that stands the test of time. It’s clear to me that Gaffney and the Carbine team understand that explicitly, so it’ll be interesting to see just how malleable and updated the game will be once it eventually launches, and how successful it is in keeping people along for the ride.

What’s your take on WildStar? Do you like what you’ve seen so far? Let us know below.

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13 Comments

  1. backup

    first think of surviving PC gaming than MMO

    #1 2 years ago
  2. hives

    Can’t wait. Tradition + innovation. Raids, path system is interesting, cool combat and great world and races etc. Hope it will be awesome.

    #2 2 years ago
  3. viralshag

    I’m being cautiously optimistic about it. Too many times we’ve heard the great ideas devs have for their next big MMO and so often it rolls out like all the rest which is simply another grindfest in a different outfit.

    I do like the look of some of their ideas and I hope they pull it off. Part of me just feels like MMOs are a dying genre of gaming considering everything else on offer. I would love to commit to an MMO like I did with WoW back in the day but that’s just not going to happen, no matter how good the game is.

    #3 2 years ago
  4. Llewelyn_MT

    @backup: How is ignoring reality working out for you? The most popular games are PC exclusives. It always was like that and it will be for the foreseeable future.

    #4 2 years ago
  5. Phoenixblight

    I got it play in a beta and because of NDA I can’t say much but what they have shown is exactly how it is in game. I am now just waiting for a release date :P

    #5 2 years ago
  6. DSB

    “It’s what lets us do war-plots where you build your fortress and walls, capture raid bosses and pin them down and all that.”

    Wait… You can trap a raid boss in your backyard?!

    #6 2 years ago
  7. Phoenixblight

    @6

    He is talking about putting raid bosses in war plots which is guild specific.

    #7 2 years ago
  8. GrimRita

    @3 Bingo! This has come on my radar and I am starting to dig deeper to see if there is anything to interest me.

    #5 – If you’re right then this could be the MMO we’ve all been waiting for but we are all used to the failed promises from some of the biggest players.

    Any ideas on release windows? Will it be 2013?

    #8 2 years ago
  9. DSB

    @7 He’s talking about pinning them down though. In my mind that means strapping the fucker down so you can stand there and gloat after he gives you and your guild a hard time taking him down.

    That sort of thing would fucking melt my raider heart :D

    Why the hell shouldn’t we have a clubhouse festooned with the heads of dead bosses? Bring. It.

    #9 2 years ago
  10. Phoenixblight

    @9

    THey did say you will be able to put trophies of accomplishments in your house though I doubt it will be the whole model especially with the size of their bosses.

    @8

    THey said 2013 for release window but I suspect based on what I have seen it will be probably Q1-Q2 of 2014. They still have two more classes to show off and such.

    #10 2 years ago
  11. GwynbleiddiuM

    @10 can you at least tell me if the traditional combat roles are there, healing, tanking, etc? I don’t really like to play let’s say 2 classes that essentially are doing the same thing just slightly different from one another, aka the shit GW2 pulled.

    #11 2 years ago
  12. Hcw87

    Yes, there are traditional combat roles, and yes you can put trophies on your wall (bosses you’ve slain etc). Not the entire model, but lets say the head for example.

    #12 2 years ago
  13. TheWulf

    They’re stuck in the past to a degree, though. This is the problem. And I think the solution lies somewhere between Torchlight’s method of generating maps, and good AI. But that’s just me. I’d rather take on a crowd of mobs with good AI than stand there playing whack-a-mole with one mob, as has sadly become the standard. And I’d prefer that dungeons randomly assemble themselves, even including random puzzle chunks, so there’d be fun in diving into them again and again.

    Then there’s the whole research, logic puzzles, and jumping puzzles thing. If you give people a language to research, they’ll do it. Whether it’s the D’ni tongue, the Grineer/Corpus languages, or anything else. It can engage a community and get everyone hyped whilst trying to figure this stuff out. Plus it can be fun to be able to read and understand clues left behind, that no one else can. One of the hilarious things about the Myst games is that the solutions to the hardest puzzles were often written nearby in D’ni tongue.

    And then there’s the compulsion of exploration, if you make a game which is truly fun to explore, with lots of collectibles to be obtained without grinding (just from exploration and poking the environment) then you’ll draw in a completely new audience. The LEGO games are a fantastic example of how to do this right. I don’t see any problems with having secrets in an MMO that you need to obtain certain things to access, so long as the MMO tells you what you need. Sort of like how certain LEGO puzzles require certain characters, but they tell you which you need.

    On top of that, I’d like to see things designed more like levels. I mentioned randomly linked dungeon chunks. The thing with that is that procedurally linking chunks doesn’t have to mean that there’s no good level design, and Torchlight proves this. So I’d want a dungeon to feel like a finely crafted third person platformer, with lots to explore, puzzles to solve, and things to find.

    And if we really have to do combat, then it should be akin to a spectacle fighter with lots of movement, and the AI of our opponents should be worthwhile. Good examples of this are Champions Online and Guild Wars 1. By this, I mean melee foes that will flank you, ranged foes that know how to hold their distance, and groups that work together to keep you away from their healers and buffers/debuffers.

    That’s another thing I don’t see in MMOs. I think I’ve only ever seen it in CO and GW1, actually. Mobs that actually act as healers to mob groups. And I want to see travelling mob groups and packs, I want to see intelligently designed patrols. I want there to be at least one healer in every patrol, at least one crowd control person (buffer/debuffer), and a good amount of ranged/close quarters combatants.

    I think that if an MMO could deliver on all of that, it would be incredible. As it is, I’m waiting for MMOs to catch up with me. Sadly, no one seems to have the balls to try it, everyone keeps remaking the same old thing. That was one of my greatest issues with The Secret World. 10% of The Secret World is fun, when you’re exploring, learning the lore, solving the puzzles, researching, and so on. Then 90% of it is just standard MMO combat and that kills it.

    The MMO combat grind kills the spirit of most people to actually stick with such a game. Then you only have a minority of about 2-3% who do stick with it because they can handle it. See just about every MMO ever. Even WoW’s subscriptions are dropping off at an alarming rate. Because in most MMOs you’re standing there playing whack-a-mole with a mob, and then you have to repeat that exact same process 500 times for the next goodness knows how many hours to get somewhere.

    So yeah.

    I’m waiting for MMOs to catch up with me. I know what would make a good MMO. It’s not hard.

    And regarding having dungeons in well-designed chunks, you could even provide an editor suite for players to design their own, which can then be uploaded for approval. The best chunks can then be cycled into the game, sort of like how STO’s foundry works, but actually having a meaningful impact. So you’d get the best of how Torchlight works in that regard.

    And no more damn vertical progression or levels, these things are for tools. It’s more fun if you have horizontal progression, where the further you go into a game, the more options of how you can play at any one time open up to you, rather than simply gaining BIGGAR NUMBARZ. This is one thing I think The Secret World did well (shame about the combat).

    #13 2 years ago

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    Today, we get to finally take our first look at gameplay from Mad Max. Avalanche and Warner Bros. have shown off the first gameplay trailer for Mad Max today. The trailer below offers a look at melee combat, car combat, customisation and much more. Give it a watch below: There are a few new screenshots […]

  • Overlord: Fellowship of Evil has four-player co-op like we figured

    Codemasters has pulled the veil back on the next Overlord game, and its a four-player co-op game called Overlord: Fellowship of Evil. Rhianna Pratchett is back to write the story. The game may be co-op at its core, but it can still be played single-player. Each of the four playable character have strengths and weaknesses, […]

  • Update now available for Pokemon Omega Ruby and Alpha Sapphire, Pokemon X and Y

    Pokemon Omega Ruby and Alpha Sapphire along with Pokemon X and Y are being updated by Nintendo to fix a few bugs and in-game text. There’s also the possibility of a few hacks and exploits being fixed. Per Nintendo Life (via Serebii), both patches are 250-270 blocks in size, and it’s a mandatory update which […]

  • Side-scrolling cover shooter Not a Hero gets a demo

    Not a Hero, the upcoming game from OlliOlli developer Roll7, has received a demo. The demo for Not a Hero was made available today on Steam. In the game, you play as Steve, the campaign manager for BunnyLord. A time-travelling rabbit who’s running for mayor of London. Think this is an absurd premise? This trailer […]

  • You have until April 30 to export your Green Day: Rock Band tracks to Rock Band 3

    Harmonix has announced that those looking to export their song collection from Green Day: Rock Band into Rock Band 3 can only do so until the end of the month. April 30 will be the cutoff date for anyone who wants to export tracks from Green Day: Rock Band into their Rock Band 3 library, […]

  • Batman: Arkham Knight minimum, recommended, and ultra PC specs revealed

    Batman: Arkham Knight is looking like it’s going to be quite a taxing game. Nvidia has released a list of the minimum, recommended, and ultra PC requirements for Batman: Arkham Knight. Here’s the full thing: Minimum OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required) Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom […]

  • Bloodborne patch 1.03 is live, reduces loading times, fixes suspend/resume bugs, more

    Patch 1.03 is now live for Bloodborne. The patch reduces loading times, adds item descriptions to loading screens, and fixes other various bugs. From Software has pushed update 1.03 live to all Bloodborne owners. As promised, it reduces loading times by approximately 5 to 15 seconds. Another new addition is showing item descriptions instead of […]

  • Battlefield 4: first look at Community Map in action

    Get your first look at the map designed by the community of Battlefield 4. Battlefield 4′s community-designed map is a reality. DICE has recently updated CTE to include an early version of the map. It’s not fully textured as Westie is about to show you, but the layout is nearly finalised. Westie goes over the […]

  • Microsoft apologises for uploading misleading Witcher 3: Wild Hunt footage

    Xbox’s YouTube channel uploaded a video of The Witcher 3: Wild Hunt yesterday that was captured from the PC build. The most recent gameplay video for the The Witcher 3: Wild Hunt appeared on the Xbox YouTube channel and showed a quest from the game’s opening section. A few minutes after it had gone live, […]

  • Assassin’s Creed creator’s new game is Ancestors: The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the game Assassin’s Creed creator Patrice Desilets has been working on. Patrice Desilets has just announced that the next game his indie studio Panache Digital Games is making is called Ancestors: The Humankind Odyssey. The announcement comes from Desilets’s keynote at the Reboot Develop event in Croatia. The trailer started […]

  • Bloodborne: Cathedral Ward closed door mystery solved

    The mystery of the locked door at the bottom of the Cathedral Ward in Bloodborne has been solved. Bloodborne, like earlier From Software games, is filled with doors that don’t open the first time you try them. Some will give you “locked” messages, others “does not open from this side”. Some of these will open […]

  • Assassin’s Creed creator Patrice Desilets is revealing his next game now [UPDATE: ended]

    Patrice Desilets, one of the original creators of Assassin’s Creed is hosting a presentation where he’s expected to talk about his next project. Patrice Desilets has emerged once again. This time he’s attending development conference in Croatia. Desilets is giving a live keynote and there’s a good chance we’re going to hear about his next […]

  • Destiny House of Wolves: everything you need to know about gear upgrades & The Reef

    Bungie revealed plenty of important details in last night’s Destiny stream. Let’s go over everything. Alex wants to make sure you don’t miss any of the information revealed yesterday. Most of it affects all Destiny players too, even those who don’t intend on buying House of Wolves. During the first stream, Bungie explained the armour […]

  • Mod-friendly Galactic Civilizations 3 will leave Steam Early Access in May

    Galactic Civilizations 3 will leave Steam Early Access next month for a full release, Stardok has announced. The developer called the game the “largest and most diverse strategy sandbox to date,” as players have a variety of tools such as diplomatic treaties to resource exchanges, and United Planets resolutions to hundreds of research directions for […]

  • Ys 6: The Ark of Napishtim is out next week on PC – here’s the pre-order trailer

    Ys 6: The Ark of Napishtim will be released next week on PC, and today, we have a pre-order trailer for you. The game will be made available on April 28 for $19.99/€17.99/£13.99 on GOG, the Humble Store and Steam. Along with improvements over the original PSP version, it will contain less backtracking, controller support […]

  • Destiny: House of Wolves – full gear set up to level 34 in PvP and PvE, upgrades, more

    The Destiny: House of Wolves livestream this afternoon was chock full of information. Read onward for our full report. According to Bungie, Petra Venj, who serves the Queen, is the main story agent who leads the player through the main series of quests. Players who complete bounties will be able to level up in her […]

  • Destiny: House of Wolves – watch the livestream right here

    Bungie will host a Destiny: House of Wolves livestream at 2pm EDT today, and you can watch it right here. Watch live video from Bungie on www.twitch.tv The stream will introduce the new social space, The Reef, as well as gear upgrade paths. House of Wolves contains new Strike missions, The Prison of Elders three-player […]

  • FIFA Ultimate Team: week of April 22 team includes Barcelona, Chelsea players

    This week’s FIFA 15 Team of the Week is now available for FIFA Ultimate Team players. Each team member, as with previous weeks, is selected base on the previous weekend’s matches. Here’s the list of players now available: Starting GK: Claudio Bravo – FC Barcelona (Spain) CB: Leonardo Bonucci – Juventus (Italy) CB: Ömer Toprak […]

  • Sony’s Spring Fever Sale winds down with Shovel Knight and Call of Duty discounts

    It’s the final week of Sony’s Spring Fever Sale which means more games have been added to the mix. Shovel Knight, which launches today is one offer, and the rest are all Cal of Duty titles. The Taken movie series is on sale as well. With Shovel Knight available today on PlayStation 3, PS4 and […]

  • Drivers for Xbox controllers, voice messages, more features available in Xbox One preview

    Microsoft has announced new features coming to Xbox One and the Xbox App on Windows 10 through the preview program this month. Some of the new features have been requested by the community for both Xbox One and Xbox One SmartGlass. Here’s what to expect, straight from the horse’s mouth: Xbox on Windows 10 Game […]

  • Total War: Warhammer has been announced for PC, Mac, SteamOS

    Total War: Warhammer has been announced after previous teases from The Creative Assembly touched upon it. The game will contain “gigantic monsters, flying creatures, legendary heroes and storms of magical power.” It is also the first in a trilogy which includes two additional standalone titles and extra content packs. It will feature thousands of warriors […]

  • This video for The Witcher 3: Wild Hunt features a quest from the prologue

    A new video for The Witcher 3: Wild Hunt has been released, showing off the Precious Cargo quest contained in the game’s prologue. The quest tasks Geralt with helping a merchant retrieve a mysterious box from the swamps. The scene looks familiar, but we’ve seen so many videos for the game it’s hard to tell […]

  • Limited public beta for The Elder Scrolls Online kicks off tomorrow on consoles

    The limited public beta for The Elder Scrolls Online: Tamriel Unlimited will launch on PlayStation 4 and Xbox One tomorrow, and Sony has provided details on the tester for those who’ve been invited to participate. The beta test contains the full version of the game and will run from April 23-27, and will start and […]

  • Dying Light debuts in second place on Media Create charts

    Techland’s Dying Light made its debut in Japan lats week, coming in a respectable second place behind Nintendo’s Girls Mode 3: Kirakira Code. The zombie shooter sold 25,530 units on PlayStation 4, while the top earner for the week moved a little over 55,000 units on 3DS. Another western release when landed on the chart, […]

  • Lord of Magna: Maiden Heaven will release in the west this June

    Lord of Magna: Maiden Heaven has been given a release date by XSEED Games, which announced the localization back in February. The title will launch for 3DS in North America on June 2 digitally and through retail. It will be an eShop only title in Europe and Australia when it releases on June 4. A […]

  • This Overlord video teases four new faces of evil

    A new Overlord game is in the works, going by the previous teasing and this video – which teases the possibility of four-payer co-op. Or just four characters to choose from. We don’t know just yet – all we know is the team is asking you to “join the fellowship.” A new entry in the […]

  • GTA movie will star Daniel Radcliffe as Rockstar’s Sam Houser, the BBC confirms

    The GTA movie Game Changer will star Daniel Radcliffe as Rockstar co-founder and president Sam Houser, theBBC has confirmed. The BBC also confirmed Bill Paxton will play Jack Thompson, a role Paxton already confirmed last week when speaking with Deadline. Here’s the synopsis per the BBC: “Conceived for an adult audience, this special 90-minute drama […]

  • Take a look at Etrian Odyssey 2 Untold’s Classic Mode

    Etrian Odyssey 2 Untold’s Classic Mode has received a trailer today. Etrian Odyssey 2 Untold will come with two modes, Classic and Story. Classic Mode was trailered today and in it, you’ll get to make your party by choosing from 13 classes. You’ll be able to customise them too using the character creation tool. Revamped […]

  • Shovel Knight: Plague of Shadows to come with new challenge mode

    Shovel Knight’s upcoming expansion Plague of Shadows will bring with it a new challenge mode. Shovel Knight developer Yacht Club Games has revealed the challenge mode, one of the new additions coming to the game with the free Plague of Shadows expansion. “Are you more into digging than distillation? Already have your Feats book long […]

  • Nvidia releases complete graphical guide for GTA 5

    Those with GeForce cards will be happy to know that Nvidia has released a comprehensive graphical tweaks guide for GTA 5. Nvidia usually produces graphical guides for the big AAA games, and GTA 5 is no different. Their guides offer in-depth coverage of each in-game setting, how much they affect framerate, if they can be […]

  • Cthulhu voodoo: why Bloodborne is the best Lovecraftian game

    Sherif Said tackles Bloodborne’s links to Lovecraftian horror, explaining why you should face the madness and immerse yourself in its lore. Spoilers inside. No other game could commit to its themes so religiously without feeling the need to compromise its vision and veer towards accessibility. Bloodborne stands tall above any game that dares attach itself […]

  • WWE 2K15 is coming to PC this year

    WWE 2K15 will make its way to PC this spring. WWE announced that WWE 2K15 will make its debut on PC in the spring. The game will be based on the PlayStation 4 and Xbox One versions, both of which came out in November. MyCareer and 2K Showaces modes are included, as well as all […]

  • GTA 5 PC: new mod adds snow to GTA Online

    If you’re looking to get some snow in your GTA Online, someone figured out a way. Modder ECB2 created a mod that works with GTA Online on PC. The mod is called “Snow in GTA Online” and it does what it says on the tin. YouTube channel imperfectplayers captured a video showing it in action. […]

  • Deals with Gold: Call of Duty edition

    Xbox Live Deals with Gold for the week of April 20 are now live with mostly Call of Duty games. Various Call of Duty games are on sale on Xbox One and Xbox 360 through Xbox Live this week. Indie games Never Alone and We Are Doomed managed to sneak in as well. With the […]

  • Mortal Kombat X: PSN sign in problems fixed in new patch

    Patch 1.03 is now live for Mortal Kombat X and it brings an end to the aggravating sing in issue encountered by some users on PS4. Mortal Kombat X 1.03 patch has been released. The patch fixes bug CE-34878-0, which affected the PlayStation 4 version. The bug caused users to have to log in and […]

  • GTA 5 PC: new patch fixes Windows Media Player issue, getting stuck in the clouds

    GTA 5 has received a new patch on PC to fix issues caused by the lack of Windows Media Player and getting stuck between online matches. Patch 335.1 is now available to all owners of GTA 5 on PC. The strange issue that affected those who didn’t have Windows Media Player installed, has been fixed. […]

  • Halo 3: ODST and Relic remake come to The Master Chief Collection in May

    Halo 3: ODST and Halo 2′s Relic map remake are coming to Halo: The Master Chief Collection next month. 343 Industries has announced that Halo: The Master Chief Collection owners will get Halo 3: ODST campaign and the Relic remake in the next content update, due in May. And as promised, the April update has […]

  • Rockstar says Social Club wasn’t hacked, account details leaked from other websites

    Following a number of reports from users who had their Social Club accounts hijacked, Rockstar has confirmed that the service has not been hacked. Over the last couple of days, a few users on Reddit and Rockstar Twitter support started reporting getting kicked out of their GTA Online sessions and seeing an error telling them […]

  • That Destiny: House of Wolves teaser is packed with new intel, Reef reveal at 11.00am PST today

    The new Destiny: House of Wolves social space was revealed more fully than you might believe in today’s teaser. A teaser for a Destiny: House of Wolves’ new social space went live earlier to advertise today’s full reveal. But resident Destiny expert Arekkz went over the teaser with his very fine-toothed comb and turned up […]

  • Star Wars Battlefront content not shaped by DLC plans, says producer

    Star Wars Battlefront may have DLC on the cards already, but DICE hasn’t built the game with extra content in mind, apparently. Star Wars Battlefront releases on November 17, and then on December 8, before the launch of the new movie, it’ll receive a slab of tie-in DLC. This early, pre-meditated content drop is a […]

  • We’ll finally get a look at Sniper: Ghost Warrior 3 at E3 in June

    CI Games will show off Sniper: Ghost Warrior 3 at E3 in June, according to the event’s official website. The Lords of the Fallen developer confirmed the game was in the works back in December as a AAA “production effort”. It is set during a modern day conflict in Eastern Europe and players will be […]

  • Ultima 7 Complete, Wing Commander 3, others added to Humble Origin Bundle 2

    The Humble Origin Bundle 2 has been updated with four more titles. The new titles are for Windows only and are SimCity 2000, Wing Commander 3: Heart of the Tiger, Wing Commander 4: The Price of Freedom and Ultima 7: The Complete Edition. All can be yours if you pay above the current average, which […]

  • Don’t Starve Together has been updated to inlcude Reign of Giants expansion

    Don’t Starve Together has been updated and now includes “the vast majority” of the Reign of Giants content. Players who currently own Don’t Starve on Steam will get Don’t Starve Together for free when it exits Early-Access. During Early-Access, current owners of Don’t Starve get 2 copies of Don’t Starve Together through the Frontier Pack […]

  • Xbox Live Gold Members can play NBA 2K15 for free this weekend

    NBA 2K15 is free to play this weekend on Xbox Live for Gold Members in celebration of the NBA Playoffs. All Gold Members can play the basketball game for free starting at noon PDT April 24 through 12.01am Monday, April 27. Should you decide you want to purchase the game, your progress will carry over […]

  • Trine 3: The Artifacts of Power hits Steam Early Access and is 10% off

    Trine 3: The Artifacts of Power has finally arrived on Steam Early Access and until April 28, you can knock 10% off the list price. After that, the title will run you $19.99/€19.99/£14.99. There’s also a three-pack available if you want to buy some friends a gift. It will run you $44.99 with the 10% […]

  • You can now grab Killing Floor 2 through Steam Early Access

    Killing Floor 2 is now available through Steam Early Access. Players who purchase Killing Floor 2 during Early Access for $29.99/₤19.99/€26.99 will given free content which carries over to the full release and even more content upon release. The Early Access version of the game contains the following, per Tripwire: Three non-linear levels – The […]

  • Destiny: House of Wolves livestream will reveal The Reef social space tomorrow

    A Destiny Twitch stream will take place tomorrow and provide a sneak peek at the House of Wolves expansion. The stream takes place at 11am PDT/2pm EDT tomorrow and will show The Reef social space along with a look at new Vendors. House of Wolves contains new Strike missions, The Prison of Elders three-player arena […]