PS4 dev kits pricey, but Sony “handing them out like candy” – rumour

Friday, 26th July 2013 06:32 GMT By Brenna Hillier

PlayStation 4 doesn’t allow user self-publishing like the Xbox One, but rumour has it Sony isn’t exactly shy about granting development kits to independent teams.

Polygon cites unnamed developer sources for word that a middle-of-the-road PlayStation 4 development kits cost $2,500 – five times the cost of an Xbox One, which functions as its own dev kit.

That said, Sony isn’t actually selling the things, apparently; sources said the company is awarding dev kits on one year loans at no cost.

“All the indies I know got them for free. Sony has been amazing about kits and development thus far,” one anonymous commenter said.

“They are handing them out like candy,” another commented.

Sony confirmed it does loan development kits and also highlighted its historic support of self-publishing and Pub Fund indie program; it also said that a dev kit isn’t required until a project is quite mature, so many indie devs don’t need them right now.

Interestingly, Polygon’s sources said those who want to self-publish on Xbox One will need to pay a fee of a few hundred dollars; Microsoft has not confirmed this.

Thanks, Destructoid.



  1. tenthousandgothsonacid

    Eh ? Of course you can self-publish on the ps4. It’s where microsoft got the idea from (just like sane drm and game recording etc)

    #1 1 year ago
  2. Sang2

    You should really fix the article, of course PS4 allows self-publishing even the PS3 and PS Vita have allow people to self publish.

    #2 1 year ago
  3. aseddon130

    @1 who was to say that the game recording wasn’t ripped off from Sony? Just because Sony announced it first doesn’t automatically make it their idea.

    #3 1 year ago
  4. redwood

    “user self-publishing”… seriously guys? that’s a made up term.. are you implying that I can publish on the xbox whenever and whatever I want? you really think anyone would allow that? yes you can develop for it, yes you can (apparently) use the retail versions as dev-kits but only a noob would think that the xbox is as open as the android/iOS space. because they are not :)
    I highly doubt that we will see 1 men teams, and games like tiny wings on xbox one and/or ps4 anytime soon. that sort of game design only works on hand-helds not on console.. and the sort of design that does function on consoles is waaay to hard for 1 man teams.. (unless your last title was braid).
    In short I highly doubt that ms or sony will ever allow me to play the games that I make (as a hobby) on my own ps4.. and/or distribute it on their platform as a product with out making sure that it’s not ultra crap.

    #4 1 year ago
  5. cw5th

    2.500$ is pricey?

    A PS3 Devkits costs 20.000$

    And please don’t make it look like MS is “cheaper” for devs when it isn’t really clear just yet.

    The One costs 499$, then there’s a fee(MS won’t say how big it is(strange isn’t it)) and the XBone isn’t really a devkit. A real Devkit has 12GB Ram and a few other nice additions to make it easier for devs.

    A retail-XBone is not a Devkit.

    #5 1 year ago
  6. Phoenixblight


    *cough* *cough*

    Also retail version of Xbox One is a dev kit. It was just announced!

    Research before you post an argument.

    #6 1 year ago
  7. KAP

    We all know what happened when user generated games became a thing on the XBOX Market Place… A whole load of shit followed.
    I’d rather there was more structure to games like what Sony are doing.

    #7 1 year ago
  8. redwood

    @7 my point exactly..

    #8 1 year ago
  9. cw5th

    @ 6:

    “Research before you post an argument.”

    Dito, i would add “Read and understand the comment you’re answering.”

    The Retail XBone has 8 GB of Ram, a real XBone Devkit has 12 GB. That alone(and there’s more) is a huge difference.

    Just because MS says it’s a Devkit it isn’t a devkit. It’s a poor mans Devkit with crippled hardware.

    But hey… As long as it’s cheap…

    #9 1 year ago
  10. Ireland Michael

    Yay, a decade or so of pointless “console war” back and forth arguing to look forward to…

    Talk about tedious.

    #10 1 year ago
  11. Joe Musashi

    I’m incredibly impressed. Since yesterday there appear to be an almost instant flourishing of expert indie-game developers commenting on the site. Those with incredible insight into the process, costs, history, pros and cons! All appearing mere moments after Microsoft’s announcement to educate us clueless morons on what facts matter and what ones don’t.

    Hooray for these instant-experts. I really don’t know how they do it!


    #11 1 year ago
  12. FabioPal

    @5 “2.500$ is pricey?

    A PS3 Devkits costs 20.000$”


    #12 1 year ago
  13. cw5th

    @ 12:

    Is google that hard to use?

    20.000$, 10.000$ and today 2.000$.

    So a Launch Devkit for the PS3 was 20.000$ and a PS4 Devkit costs 2.500$.

    God damn Sony is really pricey…

    #13 1 year ago
  14. FabioPal

    Correct me if I’m wrong, but the sentence “A PS3 Devkits costs 20.000$” means that it NOW costs 20k.

    That’s bu****it.

    It used to cost 20k? I don’t know, the first one I bought was around 4-5k (many years ago), but it wouldn’t surprise me if it did.

    #14 1 year ago
  15. mornis

    @9 can i get a link to the site that post the devkit specs ? 12 gig to run debug libs seems a lot ….well compared with current gen console that uses a few mb

    #15 1 year ago
  16. FabioPal

    Usually debug stations have (roughly) twice the amount of ram to allow for debug code/assets.

    Don’t know about the specs of the current gen dev-kits, but 12GB doesn’t look that wrong. It’s also true that the system must contain even the “debug” version of the operative system (at least some libraries)…

    That’s it, now I’m curious and I must know the full specs!! :p

    #16 1 year ago
  17. mornis

    @16 if we are talking about the current gen it is true ( since it is confirmed )
    Tho i think that when you switch to dev mode it will be either by installing the debug os or using a software switch to run in debug mode .
    For the first option it would not require more RAM and for the second option it would mean that on release mode the OS does not use the all the 3 GB in retail mode , or a separate devkit with more ram ( in which you are right on ) .

    #17 1 year ago
  18. Sini

    sony does what nintendont

    #18 1 year ago
  19. Irani

    Shame On You Sony Shame On You

    #19 1 year ago
  20. Fin

    Here, does anyone actually know how much an X1 devkit actually costs?

    Like the ones EA/2K/Activision have. How much are they. I doubt they’re $500 each.

    #20 1 year ago
  21. sebastien rivas

    @ 20

    Exactly. Nobody knows yet. It looks like Microsoft does not know either. My 2 cents is that it is going to be incredibly hard for Microsoft to equal or better Sony Dev kit price point.
    And yet, apparently Sony offers dev kits a year for free.

    What stomps me in this console wars is that these new generation are based on PC hardware; thus could be DIY with Sony exclusive PS4 controller USB dongle and Microsoft USB dongle and it would not cost that much (My 2 cents tellsme less than $1000 and probably less than 600 to be honest) which mean the OS itself is what cost most of this 2500 total for Sony or X price point for Microsoft Xbox1 OS.

    But why a price so high when a mere $500 for the OS with a finite list of components would help selling kits to devers like mom makes cookies on Sunday?
    After all, is Windows or Mac Os more than $200 a piece. Is this why they are primary Os used in the world. Is it because they are affordable and want you to use them?
    Maybe I am utterly and completely wrong. Perhaps the APU, RAM, HDD, MB, PSU are so exclusive to Sony and Microsoft that they cannot be found and will not be found anywhere… perhaps.

    #21 1 year ago

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