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Xbox One message could’ve been “more open, complete,” some features may return

Saturday, 13 July 2013 15:18 GMT By Stephany Nunneley

Xbox corporate vice-president Marc Whitten has said if Microsoft could go back to when Xbox One was announced, it would have been more “open and more complete,” regarding the features, policies and merits of its upcoming console.

Speaking with IGN, Whitten said it’s possible the firm could bring back some of the features it cut from Xbox One when it dropped “certain polices” pertaining to its DRM control, 24-hour check-ins, “no limitations” to using and sharing disc-based games, and the Family Sharing Plan back in June. The latter is one such feature in which quite a few Xbox fans are lamenting.

The outcry over the new console’s policies and online features, according to Whitten, was Microsoft’s own fault, a lesson it learned the hard way and one which it intends to take to heart.

“We’ve got to just talk more, get people understanding what our system is – the thing that’s really gratifying is that people are excited about the types of features that are possible, and it’s sort of shame on us that we haven’t done as good of a job as we can to make people feel like that’s where we’re headed,” he said.

“The number one thing I want to do is I want to get the product out, but certainly what I want to do right is now is talk more about how we thought about these features: how we thought about how Xbox Live works; how digital works.

“I see people feeling like we’ve moved away from digital, when certainly I don’t believe that’s the case. I believe we’ve added on choice for people. It was an addition of a feature onto Xbox One, not a removal of a feature. And I understand people see things like Family Sharing and they’re like, ‘Wow, I was really looking forward to that,’ which is more of an engineering reality time frame type-thing.”

The removal of the Family Sharing feature, as mentioned above in the link to the petition, is something that could eventually return, although Whitten wouldn’t confirm it. Instead, he said some of the features removed from the onset could return in the future – if consumers really want them.

“We need to do more work to talk about what we’re doing because I think that we did something different than maybe how people are perceiving it,” he said. “When I read some of the things like that petition, from my perspective we took a lot of the feedback and, while Xbox One is built to be digital native, to have this amazing online experience, we realized people wanted some choice. They wanted what I like to call a bridge, sort of how they think about the world today using more digital stuff.

“What we did, we added to what the console can do by providing physical and offline modes in the console. It isn’t about moving away from what that digital vision is for the platform. It’s about adding that choice. Frankly, I think we need to just do more to let people see how the console works, what they’re going to be able to do for it. I think a lot of the things they’re wishing for are frankly there.

“If it’s something that people are really excited about and want, we’re going to make sure that we find the right way to bring it back. I probably should have been more clear. We took some feedback and realized there was some stuff we needed to add to the program. To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done.”

Whitten went on to reiterate that taking Family Sharing out of the launch window was a logistical decision and should it return in the future, the only regional block to the program would be from a publisher perspective, as Microsoft itself wouldn’t put any restrictions around it.

Xbox One is slated for release around November.

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64 Comments

  1. For Blood

    See, exact reason why I won’t get one. They are openly admitting they will shaft the customer later.

    #1 2 years ago
  2. Lengendaryboss

    @1
    So we are just going to jump to conclusions?

    #2 2 years ago
  3. dravenkaze

    @1 i agree, they really didnt want to go back on their word but was left no choice, after its sold so many million will they change their mind again and have always online and always watching no used games etc…ill never buy an xbone

    #3 2 years ago
  4. backup

    PC gaming is dead just like xbox
    all these things already on PC

    #4 2 years ago
  5. Aullah

    @3 I hope it will happen. Not because im a sony fanboi, but I love console drama :D

    #5 2 years ago
  6. G1GAHURTZ

    Don’t move away from digital.

    Bring back Family Sharing.

    #6 2 years ago
  7. Lengendaryboss

    @6
    Really is a digital future not inevitable?

    #7 2 years ago
  8. For Blood

    @2

    It is better to ere on the side of caution than to jump full in.

    #8 2 years ago
  9. DSB

    I think this sounds like things are starting to dawn on them.

    People who willfully misenterpret his words are just kidding themselves.

    What’s really disappointing to me is that the format of these statements is still very much chatter. It’s not a big, sweeping statement saying “We fucked up, we get it, and the future is gonna be fucking awesome”.

    Which is really what the Xbox One needs at this point. A clear, determined mea culpa followed by a statement of intent to rock everybody’s world.

    I have no idea why basic PR is so hard for Microsoft, but they’re making it so much harder for themselves than it ever has to be.

    #9 2 years ago
  10. junguler

    getting sick of these A-holes changing their stupid fu*k-minds over and over again
    this is realy insulting to gamers

    #10 2 years ago
  11. Kieran

    @1 i completely thought the same & said it on one article on vg when microsoft done a 180 !! microsoft have a target set for the X1 on sales & when it reaches it drm or some other feature will happen !!

    microsoft are 10x richer than Sony & yet their more money hungry they will screw use over at some stage get a PS4 buy PS PLUS enjoy your free games as well !!

    #11 2 years ago
  12. G1GAHURTZ

    @7:

    Digital, meaning focused on online gaming, rather than making it an optional extra.

    For some reason, some people want to stay as far away from that potential future as possible.

    #12 2 years ago
  13. SlayerGT

    They shouldn’t have even put a disc drive on it. Would have been self explanatory. And showed customers and retailers that they backed all digital with confidence. Instead they look flakey.

    #13 2 years ago
  14. Bomba Luigi

    Yeah, the Thing with “Features may Retrun” is really scary. They Probably mean good Things, but at this Point I have just not enough trust in MS anymore so I expect the Worst Case Szenario.

    They have to rebuild some Trust again, but thats not so easy like loosing it.

    #14 2 years ago
  15. Cobra951

    Requiring daily permission from Microsoft for your Xbox to continue working is not something that needs to be explained at length. Its implications can be understood clearly by anyone with average reading comprehension, and a bit of intelligence. You pull the internet connection, the expensive thing you think you own stops working within 24 hours, or goes into crippled mode. That is unacceptable, period. Go ahead; explain till you’re blue in the face. My judgment will remain unaltered.

    @12: “Digital” and “focused on online gaming” are 2 independent concepts. One does not need or imply the other. (And I don’t have a problem with either one.)

    #15 2 years ago
  16. OrbitMonkey

    Why the big drama over the lost family sharing?

    It was for the single-player campaign only. No multi player. And all ten of your *family* would have to patiently wait your turn, no two of your could share at the same time.

    And thats not considering it was all just a demo service, with games locked off after an hour of play.

    MS didn’t offer the future. They were trying to streamline the journey your cash made from your wallet, to their bank.

    #16 2 years ago
  17. G1GAHURTZ

    Sharing was for the full game… SP, MP, the whole thing.

    It worked the same as a physical copy that can only be loaned to one person at a time, too.

    It was also the full game. No time limit at all.

    http://uk.ign.com/articles/2013/06/21/on-xbox-ones-social-network-canceled-family-share-demos

    That meant that my mate in Scotland could share the 100% full version of any of his games with me while I’m sitting half way across the world.

    Now that’s real gaming innovation.

    Innovation that was ripped out because of the campaigns of people who want the same old boring experiences that they got over a decade ago.

    #17 2 years ago
  18. For Blood

    @17
    Wouldn’t that be worse than used games? For every two sales that could be made on a new game there is now one. M$’s thinking is bass ackwards.

    #18 2 years ago
  19. Phoenixblight

    @17

    Sony already did that and they had to reduce the numbers what makes you think that this was actually going to work besides MS saying it would?

    #19 2 years ago
  20. G1GAHURTZ

    @18:

    Used games is potentially dozens of people buying a single copy of of the same game, while the dev/pub only gets the profit from the first purchase. Money is changing hands, but almost all of it goes to the retailer.

    This system is sharing and loaning, as it’s always been, except digitally.

    If someone borrows a game, and wants to buy it for himself, I’d say it’s more likely that he’ll just buy the licence to keep playing, and therefore, his money will at least reach the people who made the game, this way.

    That doesn’t happen with used games.

    @19:

    I don’t see why it wouldn’t work. Maybe if they bring it back, we can find out if it does or not.

    #20 2 years ago
  21. OrbitMonkey

    @17. Not the impression I got from Major Nelson when he was interviewed by Angry Joe at E3.

    I think this is more like MS selling us a bullshit “it could have been so good, but you fucked it up” PR spin.

    And has been pointed out, PS3 had this feature, but now its down to 2 people from the original 5.

    #21 2 years ago
  22. For Blood

    J@20

    Why buy it when the supposed full thing is already there? Both have access to it, so what would be the point? It’s like my friend buys a game I want and shares it with me and we have different schedules. Why would I go spend $60 on a game when it is already available and I could play it uninterupted? This whole sharing thing would of wound up worse than used games and used games aren’t even bad. They are using it as a false flag. It’s like gun control, even when it is in place nothing changes.

    #22 2 years ago
  23. MCTJim

    Instead, he said some of the features removed from the onset could return in the future – if consumers really want them.

    Again, its clear to me they will bring back the family sharing feature. If they do, I will be happier…this is all that really mattered to me before they dropped the online and DRM. I dont give a crap about used games/gamestop etc. So I guess everyone loves GS for ripping us off.

    But, people will twist this to bash MS and after typing this, I am sure people will pick apart this to fit their needs to make it seem like MS went back on everything they took away..like DRM and online.

    I really wished they just removed the Bluray drive and made this system all digital.

    Before people tear this apart, I ask you this..with the family sharing..how long do you think they should be able to play the shared game? Forever?..then this is giving it to them and MS said you could do this.. or just a period of time?..just like giving them the physical disc.

    #23 2 years ago
  24. G1GAHURTZ

    @21:

    If you don’t believe them, then that’s up to you, but the PS3 system is completely different to Family Sharing.

    Allowing people to download one game to 5 systems is asking for trouble. It’s not the same at all.

    @22:

    Why buy it anyway, when you could simply borrow the disc?

    It’s the same borrowing as it’s always been, but with the advantages that instant digital access brings.

    This isn’t about borrowing (playing), it’s about owning.

    If someone isn’t going to spend $60 on a game, and only wants to borrow it and play it for a while, there isn’t much that MS can do to stop that. However, what they can do is make sure that the game only belongs to one person, and that only one person can play it at a time. And that if the borrower eventually decides that he also wants to own the game, there are convenient avenues for him to buy it instantly.

    #24 2 years ago
  25. gameoholic007

    I don’t trust M$, never will. I’ll stick with Sony, have no reason to go elsewhere, and at least they built their console just for gaming with no drama attached. =)

    #25 2 years ago
  26. lookingglass

    It would not have mattered being more open, the average gamer is of no remarkable intelligence.

    #26 2 years ago
  27. For Blood

    @24

    See, digital is like communism. People who support digital must support communism. Before somebody says it is not like communism, it is like communism. Communism dictates you don’t actually own what you have. Digital games aren’t owned since they could be taken away at anytime and you can’t do what you want with it.

    #27 2 years ago
  28. Random Blowhard

    Could have been more “open and complete” about the merits of it’s upcoming console.

    Before you can do that you need to actually have a plan or policy in place to determine what those merits actually are Marc.

    Based on Microsoft’s performance at E3 I bet you don’t know yourself.

    When asked what these new policies actually involve during E3 your representatives COULD NOT give a straight answer to ANYTHING. Instead they spend the entire time contradicting each other or sprouting physics violating nonsense about the “power of the cloud”.

    To this day we have NO IDEA what the “family sharing feature” ACTUALLY DOES although a leaked internal email indicates it may only consist of 1hr timed demos before it asks for your credit card details.

    Smoke and mirrors only work on the stupid and weak minded Marc and nature abhors a vacuum. Until Microsoft is prepared to take a stand and reveal what it’s new digital policies ACTUALLY ARE rumours and half truths will fill the void your companies cluelessness has created.

    #28 2 years ago
  29. noamlol2

    i trust sony more then MS

    there is no saints in the video game industry
    but sony will fuck me over much less then MS or nintendo

    #29 2 years ago
  30. frostquake

    One Thing, Both Xbox One and PS4 could do, to help cut down on Used Game Sales, is make digital sales of the same game more enticing.

    1. Digital Download of Retail games could be cheaper, maybe significantly cheaper!

    2. Digital Download of Retail games could come with “Exclusive” content that you can’t get from buying the game at Retail! This content must be more then a Theme or Gamer Pics. Perhaps, Maps or levels, or a chapter of the story you can not get at Retail!

    Can you imagine a Digital Download of BioShock 5, Call of Duty 13, Halo 27, having an extra 1 hour chapter, or 5 exclusive Maps, that you could only get through downloading the retail copy? And then top that off with the price being 20% cheaper or more then retail!

    This is the way to do DRM and to help cut down on Used Sales! Do something that Benefits not only your Company, but the Consumer as Well!

    #30 2 years ago
  31. Phoenixblight

    @30

    It won’t happen as retailers will purposely not stock their items if publishers and devs give a complete edge over physical stores with digital. Thats why Xbox One was trying to shoehorn their way to being a middleman for retailers. Ps4 and Xbox One will have to entice people other ways like allowing preloading or like Ps4 allowing you to play the game as it installs and downloads. Those things will entice people to buy digital as they won’t have to go to a store unless they want a physical item.

    #31 2 years ago
  32. G1GAHURTZ

    @27:

    I could argue that digital actually has zero to do with communism, and is in fact, about the freedom to spend your money on what you want to spend it on.

    @28:

    “To this day we have NO IDEA what the “family sharing feature” ACTUALLY DOES although a leaked internal email indicates it may only consist of 1hr timed demos before it asks for your credit card details.”

    None of that is true. We knew exactly what it did (before it was canned), and there was no such “leaked internal email” (unless you can provide a link to one…)

    #32 2 years ago
  33. laughing-gravy

    So basically it’s a trojan horse then. When will they ever learn? The stuff in the press lately about the whole NSA thing is doubly terrifying. How anyone can defend that and the DRM stuff is beyond me. Fucking insane, do consumer rights mean nothing.

    #33 2 years ago
  34. OrbitMonkey

    @32, If everyone knew what it did, why the backlash from 360 owners?

    Lets be blunt here. It wasn’t PS3/PC owners trolling on the net that got this wonderful feature, that everyone wanted canned was it?

    It was 360 owners saying “No”.

    #34 2 years ago
  35. G1GAHURTZ

    ^ Family Sharing was very simple, and easy to understand.

    Up to 10 people on your friends list could download and play any game that you owned. There isn’t anything complicated about that. It speaks for itself. There were no time limits or restricted modes.

    It was the next step in game sharing, and a proper next gen innovation.

    It just so happened that the way that MS chose to enforce it was to have 1 hour internet check ins, to make sure that people didn’t take advantage of it.

    Who exactly is responsible for getting the feature canned isn’t really the issue here.

    However, from my perspective, they’re people who, for whatever reason, are paranoid about the potential of not having 24/7 access to video games, in edge case scenarios. They’re people who made, and continue to make, a lot of noise about second hand games, and they’re people who don’t want the possibility of being ‘excluded’ from being a potential X1 customer, even though they probably would never have bought one, anyway.

    They’re also people who are happy to have the same old last gen experiences, with the same old problems, and same old difficulties, at the expense of truly innovative features that, by general consensus, will probably end up being the norm in the near future, anyway.

    #35 2 years ago
  36. monkeygourmet

    @35

    It was / is quite obvious that you were going to get a new MS console in the next gen. You’ve defended almost all their moves, anti consumer or not.

    That’s completly your choice obviously, but you seem a bit defensive and blind to the very real problems console fans have with the Xbone.

    Even if some of the features are okay, the sheer fact this system is a marketing wet dream and will be riddled with advertising and data collection is a very real problem.

    With so many other options around, one can only assume your decision was already made and Titan fall will become your next COD?

    The sharing aspect is unproven. A lot of information was released after their bungled unvieling, and even the main players couldn’t explain the system properly.

    This only makes me wary, and I don’t believe for a second the family sharing would have been successful or even possible. Main point being:

    If it was so fucking good, why didn’t they explain it properly on the first unvieling and why wasn’t it their ‘ace’ card in their hand?

    Surely, deep down, some part of you is suspicious and uneasy about this system and its intentions?

    #36 2 years ago
  37. OrbitMonkey

    I think the obvious sign that MS are talking bollocks about family sharing is that now its not possible, apparently.

    BULLSHIT.

    Just trying to make punters feel bad about making them u-turn.

    Of course now it’ll be romanticised by the Microsoft faithful.

    I imagine them screaming like Charlton Heston at the end of Planet of the Apes.

    #37 2 years ago
  38. Lengendaryboss

    @GIGA
    So you honestly expect us to believe that sacrificing the used game market and having this 24hr check in system would have lead us to buying a game and sharing amongst “ten family members”?

    Yeah i think people earn the right to be paranoid.

    #38 2 years ago
  39. G1GAHURTZ

    @36:

    I’m really not interested in having the same conversation 100 times over.

    If you want to try and explain away my points by claiming that I’m only ever going to defend MS, then that’s up to you. I know I’ve criticised them on numerous occasions, and even started a forum thread highlighting their deceptive behaviour with the NSA, recently.

    Your issues are your issues. They’re not mine. When I game, I game online, so authentication checks are a non-issue for me. Neither are 2nd hand games, as I buy digital whenever I can. Nor is having an always on camera, because I’m well aware that if someone really wants to spy on you, there isn’t all that much that you can do to stop them, short of moving to a remote igloo in Antarctica.

    You seem to want me to have a problem with policies just for the sake of it, instead of giving my honest opinion.

    I’m not suspicious about MS, because I don’t trust them in the first place. I don’t trust pretty much any company of that size and wealth.

    I do, however, feel that they are offering me more of what I want with the X1, and I don’t see the reason to spend all day on the internet, trying to drum up anti-MS support.

    They are going for a true next gen experience, rather than playing it safe and just offering the same old gameplay with better visuals.

    It would be nice if people could just let them get on with making what they want to make…

    @37:

    They’ve said that they might bring it back, so they clearly aren’t saying that it’s not possible.

    #39 2 years ago
  40. super3001

    ps3.5 has no inovation. none. you can still buy xbone and get a proper next gen machine when you find the same shitty os and inadequate online system sony always has.

    family sharing is forward thinking and will return. sony will try to copy like they copy all xbox feature but make a bad job like always

    #40 2 years ago
  41. G1GAHURTZ

    @38:

    When did I say any of that?

    #41 2 years ago
  42. Lengendaryboss

    @41
    You didn’t but i was just asking in general something beneficial (from their POV) would have to happen for a game to be shared amongst “ten family members”. So i assumed the murder of the used game market and that 24hr check in system had something to do with it.

    There is something very strange about that feature: if it was a good feature then why remove it with the “supposed benefits?”

    @42
    Please, please troll elsewhere no one wants to hear your daily praise of MS and Hatred of Sony with no facts. Your like PS3fanboy although with better english and grammar.

    #42 2 years ago
  43. MCTJim

    I am still hoping they will bring back family sharing…they said they may bring back certain features…if the consumer wants it.

    Well this consumer still wants it :D

    #43 2 years ago
  44. DrDamn

    @G1GA
    Family Sharing for all it being a good idea was anything but simple and easy to understand. For a start most people didn’t know about it or how it actually worked. It didn’t have to be family so even the name wasn’t simple and easy to understand. I do however think it was a brilliant idea if it worked as I understood it, and I hope they bring it back for at least digital purchases in the future.

    What I *think* happened is MS came up with this idea, possibly fairly late on, and hadn’t got full agreement with the major publishers on it. They announced it and the publishers went “What? Ha, ha … No.”. I can’t think of any sensible reason why they would remove it for digital purchases if it had already been agreed and designed into the system. This article suggests to me they are trying to negotiate with the publishers to reintroduce it in some way. I hope they do.

    #44 2 years ago
  45. G1GAHURTZ

    @42:

    There are multiple possible benefits from their side. For a start, they can get games on consoles, that are a possible single button press away from being bought. Someone might borrow a game, then because it’s already installed on their X1, buy it on impulse, instead of relying on it not being played by anyone else when they want to play it.

    They can also keep a sense of community that stops people from going to rival consoles. If you know you have a huge library of your friends games in addition to your own library, you’ll be less likely to cut yourself off from that by oing to another console, and more likely to encourage your friends to go X1 and keep sharing.

    They also have the PR aspect, of a proper next gen USP that none of the other consoles provide. Another ticked checkbox that the competition can’t tick.

    It’s a pretty straight forward feature, IYAM.

    #45 2 years ago
  46. G1GAHURTZ

    @DD:

    Sure, I agree that MS messed up the PR, big style. They didn’t make it clear, and didn’t seem to really realise that until it was too late, as this article seems to demonstrate.

    But I think that once you did do the digging for yourself, and find out what it was all about, and what it did, you couldn’t really go wrong, in terms of understanding it.

    As for why they pulled it, the way I see it, they designed the 24 and 1 hour checks around it.

    The system relied on making sure that people couldn’t download a friend’s game, then take their console offline, play it for 40/50 hours, while never bothering to pay for it.

    You had the potential of up to 10 people playing a single copy of a brand new game, at the exact same time, from beginning to end without spending a penny.

    So the 1 hour checks were a failsafe to stop people from doing that.

    When the checks were canned, there was no immediate way of guaranteeing that the system would be taken advantage of, as described above, so Family Sharing had to go as well.

    I say ‘immediate way’, because it’s still theoretically possible to make it work with another non-universal DRM system. Basically a system that’s only there for people who want to use it.

    #46 2 years ago
  47. DrDamn

    @G1GA
    “They also have the PR aspect, of a proper next gen USP that none of the other consoles provide. Another ticked checkbox that the competition can’t tick.”

    It was, which is all the more confusing as to why it wasn’t front and centre as a feature. It ended up being discussed amongst knowledgeable gamers as a “what’s that?”, “how does it work?” thing that most people weren’t properly aware of.

    Why couldn’t the competition do it too? It was already there on PS3 in a different and slightly backdoor sort of way. The functionality to support it is substantially there already.

    #47 2 years ago
  48. DrDamn

    @G1GA
    The functionality was there though. People wanted them to can the online checks for disc games. Let’s face it they nearly knew about the family share stuff. No one was complaining about that. They aren’t intrinsically linked. Two different features.

    #48 2 years ago
  49. G1GAHURTZ

    @DD:

    Family Sharing and the PS3 5 console system aren’t that similar, IYAM. The key reason being the inability of Sony to prevent people from abusing it. They probably regret doing it, and reducing it to 2 consoles, for me, just shows that they couldn’t come up with a workable solution in the way that MS were able to.

    All you can do on PS3 is download one purchase on 2 consoles. The X1 system allowed you to share one purchase with up to 10 different users, on a potentially unlimited number of consoles. As long as they were signed in, they could share on any console.

    Again, you say that Family Sharing had nothing to do with the 1 hour checks, but the checks were what allowed the system to work.

    How do MS stop you from DLing a game, disconnecting your X1, and playing it as long as you like?

    They check every hour, to make sure that you’re not abusing the system.

    Without the checks, Family Sharing needed a new failsafe to stop it from being abused. They are definitely directly linked.

    #49 2 years ago
  50. DrDamn

    @G1GA
    They use the same sort of systems. Allowing download and use based on login. Different use if a different system. Coupled with expiry already in use with PS+. The systems/framework is already in place. My only point is that it could be copied quite easily by Sony if they wanted to, I don’t see why you don’t think the could.

    Absolutely they need the one hour checks. That’s what makes the system work. I don’t see how a reversal on daily checks means they can’t still do this. They are independent. If they keep the one hour checks for sharing why do they need the daily checks still? NB: I am only talking about digital content, not disc content. So a game you buy digitally you can share, a game you buy on disc you can’t.

    #50 2 years ago
  51. MrWaffles

    On hindsight everything is obvious isn’t?

    But microsoft clearly decided to ignore the building discomfort about the always-online, required kinect, etc. Then during the full reveal, they didn’t mention the hot topics the press wanted to hear, that’s what stung them.

    Microsoft seems to be 10 years behind on communication and pr trends. Nowadays, if you hide any dirty facts the internet WILL point it out, sometimes it will die quietly (this was their hope) and sometimes it will catch fire and get mainstream coverage.

    Now, on the actual launch, if they don’t FULLY disclose absolutely everything to the public the only thing you’ll see on the news/talk shows/etc will be angry parents shitting all over XBone and the small-letter shittines that comes with it.

    #51 2 years ago
  52. TheDuckPortal

    I got ps3, 360 etc… mostly use my gaming PC now though.

    Im planning on buying an PS4 and an X1 about a year or two into there lifes for exclusive titles, just to see how it all pans out…

    Can guarantee though that Microsoft will have another trick up its sleeve once/ before the X1 comes out.

    + I dont know where people get the energy (G1GA, PS3fanboy etc…) to come online almost everyday and post shit about there beloved console manufacturers, it tires me out just reading there garbage comments, one day I plan on just using this site for the articles and refrain from scrolling to the comments.

    #52 2 years ago
  53. gargus

    Woulda, coulda, shoulda.

    That’s all Microsoft has done this entire year is back peddle, make excuses, play catch up and say how they should have done things.

    This kind of behavior is ok once in awhile because we all make mistakes but jesus Christ Microsoft, you cant go 5 minutes without messing up something and then having to do damage control on it.

    #53 2 years ago
  54. hitnrun

    It’s an absolute certainty that Xbox One will be a system that requires internet check-in for some games or some non-internet features, and uses mandatory product registration for new games to restrict used sales.

    Companies don’t start narratives for no reason, and the narrative Microsoft is running now is “we miscommunicated” and “we’ll revisit later.”

    There’s absolutely no reason for Microsoft not to change things once they have your money. You can’t sue them. They’ll throw the publishers under the bus by making applicable features “optional” and game specific, but they’re going to pull a bait and switch here.

    #54 2 years ago
  55. G1GAHURTZ

    @DD:

    They got rid of the 24 hour checks because of the mass trolling. At that stage, you could barely hear what MS was saying, due to the noise of raging fanboys screaming about not being able to go and play the X1, that they probably had no intention of buying anyway, whilst cleaning their M16s in Afghanistan if they wanted to. So coming out with a 50/50 compromise probably wouldn’t have done a single thing to stop it.

    I think that MS probably looked at the checks, and said ‘People don’t want any checks, period. Let’s can them both now, so that we can make our message loud and clear that the X1 is a check in free console.’

    If they had canned one and not the other, as you’re suggesting, I think people probably would have still carried on highlighting the fact that they still exist in some form or other, and still cause you to lose functionality from your console if there are any internet problems.

    So now they may have a little more time to rethink and rebrand the DRM to make it seem more palatable, if they decide to try and bring Family Sharing back, while there are absolutely no check ins for the pitchfork mobs to complain about.

    #55 2 years ago
  56. Ge0force

    @55 Game sharing on PSN was even better than Family Sharing: you could buy a game and share it with 5 other people, including multiplayer and without the need of 24 hour checks.

    But they had to limit it because publishers didn’t like it, so there’s NO WAY that Xbox One would allow to share every game with 10 (!) other persons. Publishers would never accept that, losses would surpass the losses from the used game marked.

    If such a system would ever exist, it will kill singleplayer gaming as we know it today. So I really hope it never exists.

    #56 2 years ago
  57. backup

    all this sharing is fake
    MS is BS
    Next gen development cost are very high and sharing a game with 10 ppl lol

    developers will never allow this crap

    PC gaming == dead===fact

    #57 2 years ago
  58. G1GAHURTZ

    @56:

    Really? The publishers said that they didn’t like it? Do you have a link?

    I’d be more inclined to believe that it was changed because Sony suddenly realised that they were offering a buy one, get four free deal that was hitting sales.

    Family Sharing is basically run of the mill, ordinary sharing as it’s always been, but digitally. One copy is played by one person at a time. Not one copy owned by five people at the same time. If I buy the latest CoD, you can’t play it unless I’m not using it, and have made it shareable.

    You can go out now, buy a game on disc, and loan it to 1000 friends, if you like, but that hasn’t stopped games selling tens of millions of copies, has it?

    So replacing disc sharing for digital sharing shouldn’t have any reason to upset publishers, at all.

    #58 2 years ago
  59. DrDamn

    @G1GA (55)
    Possibly. Dropping it completely still hasn’t gone down too well either has it though? With the daily checks for ownership the benefit to the consumer wasn’t tangible. With this the benefits are clear and obvious. Whatever the reason it was a bad idea to drop it.

    #59 2 years ago
  60. G1GAHURTZ

    ^ Definitely.

    I hope they bring it back.

    #60 2 years ago
  61. DrDamn

    @G1GA 58
    “Family Sharing is basically run of the mill, ordinary sharing, but digitally.”

    No it’s not. It’s quite a bit more flexible than that. It’s one copy played by up to two people at a time.

    “If I buy the latest CoD, you can’t play it unless I’m not using it, and have made it shareable.”

    If you make it shareable and I am in your family then yes I can as long as none of the rest of your family are. I thought it was very simple, and easy to understand? ;)

    #61 2 years ago
  62. backup

    Killer Instinct and Xbox One Get Booed at EVO 2013

    http://gaminrealm.com/2013/07/14/killer-instinct-and-xbox-one-get-boo/

    #62 2 years ago
  63. G1GAHURTZ

    @61:

    Yes, you’re right. I got that wrong…

    Touché.

    #63 2 years ago
  64. Maabren

    @ G1GAHURTZ

    MS came out loud and big with FS but they turned around quick as FS became friends and not only family. Try to find one publisher saying they had big hope for 10 friends sharing games and paying only 10%.

    “Whitten went on to reiterate that taking Family Sharing out of the launch window was a logistical decision and should it return in the future, the only regional block to the program would be from a publisher perspective, as Microsoft itself wouldn’t put any restrictions around it.”

    Publishers got raving mad as they looked at only 10% income with FS getting all friendly and MS was told how new games never would hit XO at all.

    Hell, I give you all a million, only block to that may be MS not paying, but I have no restrictions at all.

    #64 2 years ago

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    PayDay 2 is coming to SteamOS, Overkill has announced. Still under development, a release date will be announced at a later date. “Making sure PAYDAY 2 is available on SteamOS felt like a no-brainer,” said Bo Andersson Klint, CEO of Starbreeze in the press release. “With PAYDAY 2: Crimewave Edition coming to the next generation […]

  • Magicka 2 has a release date and a crazy new trailer

    Magicka 2 has a release date for PC and the PlayStation 4, and Paradox Interactive has released a trailer featuring “Vlad’s latest lyrical triumph,” which is his rendition of the Game of Thrones theme. Magicka arrived on PC and PS4 May 26 and the game can be pre-ordered on PC beginning today, with PS4 pre-orders […]

  • Nintendo eShop schedule: Don’t Starve: Giant Edition, Never Alone, others

    Nintendo has sent over a list of titles heading to the eShop in 2015. The schedule contains titles such as Affordable Space Adventures, Runbow, Swords & Soldiers 2, Don’t Starve: Giant Edition, Never Alone and Mario vs. Donkey Kong: Tipping Stars. Below a preliminary list of games scheduled to launch in the Nintendo eShop on […]

  • Week 8: Can you win the weekly VG247 GTA Online playlist? Play tonight at 8pm UK time!

    We’re hotdogging tonight. I don’t even know what that means. Eight weeks of ridiculous death. Such a brave, true milestone. We’re going to celebrate two entire months of playing weekly GTA Online playlists with VG247 readers with Hotdogging, a set of six jobs I named completely at random. This one ends with a straight-up border […]

  • Puzzle platformer Four Sided Fantasy coming to PC, consoles in early 2016

    Curve Digital and developer Logan Fieth’s studio Ludo Land are bringing puzzle platformer, Four Sided Fantasy, to PC all major consoles in early 2016. Ludo Land are developing the PC version, with Curve Digital handling the console and Vita versions. Four Sided Fantasy tasks players with venturing across “dreamlike levels” by controlling and manipulating the […]

  • Tropico 5 arrives on PS4 in April – video

    A release date for Tropico 5 on PlayStation 4 has been announced. This is the franchise’s first foray onto PlayStation consoles. It arrived in Europe on April 24 and in North America on April 28. A Limited Edition has also been announced, and it includes The Big Cheese DLC and the Bayo Del Olfato sandbox […]

  • Metal Gear Solid 5: The Phantom Pain Limited Edition PS4 releasing in Asia

    A limited edition Metal Gear Solid 5: The Phantom Pain PlayStation 4 system will be released in Asia. The system and its DualShock controller were designed in collaboration with Konami Digital Entertainment and targeted for the Asia region, per Gematsu. It will be released as part of PS4 Metal Gear Solid 5: The Phantom Pain […]

  • This video shows Sid Meier’s Starships being played on iPad

    Sid Meier’s Starships will be released on iPad alongside Mac and PC, and to give you an idea on how it plays on the tablet, a new video has been released. Watch below as Pete Murray and lead producer Stuart Zissu show off the iPad version. The 4X space-strategy releases on March 12.

  • Wolfenstein: The Old Blood announced as standalone prequel to Wolfenstein: The New Order

    Wolfenstein: The Old Blood, a standalone prequel to The New Order, will release May 5 on PC, PS4 and Xbox One. The game takes pace in 1946, and and players take on the role of B.J. Blazkowicz as he embarks on a two-part mission in Bavaria. Part one, Rudi Jäger and the Den of Wolves, […]

  • Observer Mode coming soon to Evolve as a free update

    Observer Mode will be released for Evolve as a free update for all platforms, 2K and Turtle Rock have announced. The community feature was designed to give Evolve players the ability to observe and add commentary as well as livestream, allowing a sixth user to “passively enter a custom game” with the ability to switch […]

  • Dragon Quest Heroes and PS4 top Media Create charts in Japan

    The PlayStation 3 and PS4 skus for Dragon Quest Heroes were the top sellers on the Media Create charts in Japan, moving a combined 594,749 units. Elsewhere on the chart, The Legend of Zelda: Majora’s Mask 3D was in third place with 39,751 units moved, and last week’s top seller, God Eater 2: Rage Burst, […]

  • Watch Hideo Kojima answer lots of your burning Phantom Pain questions

    What’s better than learning the official release date of MGS5: The Phantom pain? Hideo Kojima talking more about it, of course! Hideo Kojima has decided to answer a few fan questions about Metal Gear Solid 5: The Phantom Pain, to help boost everyone’s hype to insane levels. He talks about the game’s story, his relief […]

  • MGS5: The Phantom Pain Day 1 and Collector’s Edition revealed

    Konami has officially revealed the release date of Metal Gear Solid 5: The Phantom Pain alongside the game’s Day 1 and Collector’s Edition. Metal Gear Solid 5: The Phantom Pain will release September 1, worldwide, as previously leaked. It will be available on PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The PC Steam […]

  • EU Club Nintendo: Legend of Zelda: A Link Between Worlds soundtrack back in stock

    Club Nintendo members in Europe can once again pick up The Legend of Zelda: A Link Between Worlds soundtrack. For 3000 Stars, members of the program will receive the double-CD soundtrack which features 89 tracks with liner notes from Ryo Nagamatsu and 12 sheet music excerpts. It also comes with 16 Milk Bar Musician pieces. […]

  • HTC apologises over “confusing” Half-Life VR comments

    HTC has misspoke when it talked about Half-Life coming to VR headset Vive. HTC chairwoman Cher Wang has apologised over the comments she made yesterday about the possibility of Half-Life coming to Vive, the VR headset it’s manufacturing with the help of Valve. Sources close to Valve, have indicated to the BBC that the developer […]

  • What do Heists and Daily Objectives tell us about the future of GTA Online?

    Daily Objectives could be more important to GTA Online than Heists. These theories and more, from a giddy Matt Martin. Yesterday Rockstar dropped a bombshell. Not only is it releasing Heists next week – the mythical 4-player missions for GTA Online – but it’s also going to be introducing daily challenges and more modes to […]

  • Breaking down Hardline Premium, is it worth it?

    Having been announced just a few days ago, the Premium service for Battlefield Hardline has been a topic of constant debate among the Battlefield community. Many look at Hardline as a Battlefield off-shoot that will just tide everyone over until Battlefront comes out in the fall. EA has other plans however, announcing a $50 Premium […]

  • Watch Dogs sold more than GTA 5 and FIFA 15 in Australia in 2014

    Watch Dogs outsold GTA 5, and FIFA 15, at retail in Australia last year. According to data obtained by the Interactive Games & Entertainment Association (IGEA) from the NPD Group Australia, last year’s year retail sales charts look a bit different in Australia. The top-selling game was Call of Duty: Advanced Warfare, followed by Watch […]

  • Watch PC footage of The Witcher 3: Wild Hunt from GDC 2015

    The Witcher 3: Wild Hunt has a new gameplay video available that shows a bit of action from the PC version. The video below was captured from Nvidia’s GDC conference live-stream. Developer CD Projekt RED was on hand to show off The Witcher 3: Wild Hunt‘s graphical prowess running on a PC. Thanks, GamesHQMedia.