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BioShock Vita: Levine “trying to make a match” between Sony and Take-Two

Saturday, 13th July 2013 21:45 GMT By Stephany Nunneley

Ken Levine has said on Twitter that he spoke with Sony and 2K regarding BioShock Vita “yesterday,” and that he is still “trying to make a match.” Back in February, it was noted that the game was still a long ways off, as the Irrational Games boss said at the time if it were to happen, it would be a business deal negotiated between Take-Two and Sony. Until that happens, his hands are tied until the two companies “sign off”. Anyway, keep hope alive.

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14 Comments

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  1. Goffee

    Liar, liar pants on fire! In reference to him standing on Sony’s stage saying the game WAS coming to the Vita. If he’d said ‘subject to contract’ then fine…. But he didn’t

    #1 9 months ago
  2. Lengendaryboss

    @1
    Wasn’t RE and DMC announced for PSP? Anyway what a developer says/wants and a publisher provides/says are two separate things.

    As indirectly mentioned in the article.

    #2 9 months ago
  3. manamana

    I just hope they drop it. What the Vita don’t need, is another halfassed port/game, a la AssCreed. And at this point it doesn’t sound as if they are going to take the Bioshock IP to the top. Not in the slightest.

    #3 9 months ago
  4. loveaya

    I hope that the western 3rd parties would still care about Vita, not like the period of PSP.

    But basically i think SCE itself doesn’t really care about Vita, so for me Vita would be a console for indie games, that’s all.

    #4 9 months ago
  5. Belmont

    I think that poor Vita is caught in a bad place. The entire SCE is probably focused on PS4. while PS4′s line up is already like the who’s who of gaming industry, Vita is left behind with only some Indies. Indies are good but they aren’t what I’m after . I want solid games with all the mechanisms and gameplay that I’ve seen and enjoyed in various franchises. Not another art house production.

    Besides, indies don’t appear to be a good thing in financial terms, Journey has just started making money and it was the biggest indie release of the recent times. When a game can’t make enough money for itself, it can hardly push a platform.

    #5 9 months ago
  6. diego-rbb-93

    #5, not too much to add.

    Well, maybe that 3DS took a lot of Third parties agreements, in part, thank to “less cost” developments I guess.

    #6 9 months ago
  7. polygem

    vita makes sense if combined with ps+
    it has games but for most of them i don´t feel like playing them on a handheld makes sense. it´s great if you´re on a vacation alone and want some ps homeconsole-like gaming in a hotel room but i am not so sure if the market for a handheld like that is there. it´s a niche product really. the 3ds has much more mass market appeal and is overall the better handheld imho. i love handheld gaming, i loved the psp and i like the vita too, i really like it, i enjoy the great ps+ offerings it has, i believe we´ll see some good products for it and with ps4 we´ll see some cool stuff too but at the same time it´s a system i don´t really need. if i´d had to choose one homeconsole and a handheld i´d go ps4 and 3ds. best of both worlds really.

    #7 9 months ago
  8. Eddie Rodrigues

    Wait for Gamescom…

    #8 9 months ago
  9. Lengendaryboss

    @8
    I don’t see it happening, sure this might have been the big third party game that slipped its original announcement (or re-announcement theres no proof to say its Bioshock though).

    #9 9 months ago
  10. VibraniumSpork

    @5 That’s interesting, I didn’t know that about ‘big’ Indies games. I assumes they’d be made by small teams on limited budgets and would quickly recoup their expenditure, particularly something on Journey’s scale. Do Sony etc. just take a massive cut from each sale?

    P.S. Not trolling, genuinely curious ^_^

    #10 9 months ago
  11. Lengendaryboss

    Forgot to ask this but by “make a match” does he mean get them to agree on similar terms?

    Oh and just to add if SCE didn’t care for PS Vita they wouldn’t have made a Mega-pack bundle, they wouldn’t be discussing the non-existant project, you wouldn’t see as much indie games on it, you wouldn’t be seeing third party efforts like Batman Arkham Origins Blackgate, you wouldn’t see remote play and finally they wouldn’t be developing/publishing Tearaway, Killzone Mercenary, Invisimals The Alliance, Malicious Rebirth and Freedom Wars for it and porting old games like GOW 1+2 HD, Flower and Dead Nation.

    Is it not at the forefront of their future plans compared to PS4? No.

    #11 9 months ago
  12. nilo

    @3 Have you actually played AC for the PS Vita? It was as good as it could get.

    #12 9 months ago
  13. lexph3re

    @12 I don’t think anyone who is critical of ACL has actually played it. A lot of them have just read reviews of people who had an expectation that wasn’t met. But, user wise I still hear praise about the game.

    #13 9 months ago
  14. manamana

    @12+13 of course I have. And five hours in, I decided to sell it again. The fights are boring, the story is weak, the framerate is low and graphics full of glitches, the gimmicky touch implementations (rear) are a crying shame etc.

    It could have been a great game for the Vita but it felt like a rushed cash-in for the desperate Vita crowd.

    That’s what I don’t want to see with a BioShock title.

    #14 9 months ago