Mon, Jul 08, 2013 | 16:40 BST
What the hell is Hellraid? Techland speaks
Hellraid is the new fantasy first-person action game from Techland. Born from a simple Dead Island weapon mod, VG247′s Dave Cook talks with the team to find out why it’s now getting a full release.
Developed by Dead Island studio Techland, Hellraid is a first person combat game set in a dark fantasy world.
The studio recently released this E3 trailer, which shows many of Hellraid’s demonic beasts in action.
As you can see from these Hellraid screens, Techland isn’t cutting back on abominations. Some of these guys look brutal.
The game’s launch formats and release window are not known, but Techland is looking to release Hellraid both digitally and at retail.
It’s easy to take one glance at Hellraid and say something blasé like, ‘Oh it’s just Dead Island but in a fantasy world.’
The concept started as a weapon mod for Techland’s island-hopping adventure. It chucked a range of fantasy weapons and sorcery into the mix, but it didn’t take long for the Polish studio to realise the idea had legs and sure enough, Hellraid began life as a standalone game.
Revealed in April, Hellraid takes the savage combat of the Dead Island series and condenses it into a focused, level-based experience where dungeons, catacombs, keeps and dank swamps are the order of the day.
Where Dead Island exists as a tongue-in-cheek b-movie romp full of rappers, parody stereotypes and bright vistas, Hellraid bears a comparatively sobering tone. It’s heart lies in dark, brutal worlds teeming with demonic monstrosities, all inspired by the forefathers of the dungeon crawler genre.
Diablo, Hexen and Heretic are all names that popped up during my interview with Hellraid’s producer Marcin Kruczkiewicz, and he explained that these iconic titles have driven the team to create something in tribute to the experiences that have inspired them over the years.
“Those are the games that have shaped many of our team members as gamers,” Kruczkiewicz explained, “and we’d like to recreate that unique experience and fun that they gave us but in a modern form that uses – for example – online co-op which was unavailable in those times.”
As such, Hellraid will offer up to four players the chance to explore fantasy stages brimming with loot, hidden chests and other trinkets waiting to be gathered for points and leaderboard dominance. It’s both collaborative and competitive as heroes chase spoils and slay creatures before their mates get to them.
However, just like pen and paper role-playing games, Hellraid uses on a Game Master system. Except here it randomises object and enemy placement to create different experiences each time you enter a dungeon or tomb. You will be free to re-enter completed stages with your warrior, either before or after finishing the game, to level up some more and help out your low-level allies.
Kruczkiewicz explained how player progression and replay value will be boosted by the Game Master system. “It provides players with new experiences when they re-enter a level to complete sidequests or replay a mission in co-op,” he said.
“We believe it will give our game almost infinite replayability as Game Master spawns different sets and types of enemies, places loot and treasures on the map as well as generates random competitive challenges when playing with friends. We would want it to be able to change placement of objectives in replayed missions too but that’s in a very early stage of development and we’re not sure if it will make it into the final game.”
Just like any good co-op RPG experience, character classes will each come with unique skills that can be levelled up as players progress. In true homage to the genre, you might recognise the familiar Warrior class who deals in melee blows, the magic-hurling skills of the Mage, the Rogue’s ranged strikes and the healing and shielding properties of the Paladin.
Interestingly, these characters can be carried on and levelled up after a player completes Hellraid, leaving them free to attempting stages that have been remixed by the Game Master system. The mechanic will ensure that no two playthroughs are the same, and in similar fashion to Valve’s Left 4 Dead series, should make co-op sessions much sweeter as a result.
“Character development in Hellraid won’t be stripped down [compared to Dead Island],” Kruczkiewicz said of the game’s levelling options. “We want to give players even more options. Each of four character classes available in our game will have their own skill tree with passive and active skills designed especially for them, so playing with different characters really feels different and unique.
“During the game players will gain experience from killing monsters, team plays in co-op, completing quests and challenges posed by our Game Master system. Additional XP rewards will be granted for winning a mission in co-operation where each player’s actions are scored with points.”
It might be a while before we can try Hellraid for ourselves, as Techland is still deciding on either a physical or digital release, although Kruczkiewicz told me the studio is targeting both. There’s also no launch window and while the team has no plans for a next-gen version, he added that a port on new hardware is entirely possible. Either way, we’ll be sure to report on the game as it progresses.
When I look at Hellraid I don’t see Dead Island in Skyrim’s clothing. Instead, I see a dark, 3D take on Gauntlet which, as a retro enthusiast, got me quite interested when I first laid eyes on it. It seems to be a simple dungeon crawler with a fun co-op dynamic, tons of violent combat and plenty of shiny coins for obsessive looters to hoover up.
It already sounds like a palatable cocktail of fantasy goodness, but I’ll stay my excitement until I see more of it. For now, why not share your own opinion of Hellraid with us below?