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Develop Indie Showcase 2013: meet the finalists

Monday, 1 July 2013 08:26 GMT By Dave Cook

Develop in Brighton will host its yearly Indie Showcase next week. VG247′s Dave Cook spoke with each of the ten finalists about their games, and to learn more about the teams behind them.

What does the term ‘indie’ mean to you?

While it’s literally used to bracket independent coders or teams, the name often brings with it several accompanying beliefs.

It implies small teams chasing a dream, an anarchistic view towards the triple-a sector, the creation of unique ideas that would never be allowed to thrive at a big studio, and an artful, almost abstract approach to game presentation.

Given the volume of big studios that wouldn’t be deemed ‘indie’ now breaking off from the publisher route thanks to Kickstarter, mobile store fronts and Steam, it could be argues that the broader definition is shifting, but to many of us, the term ‘indie’ goes neatly in hand with innovation.

That’s what the Indie Showcase is all about. Taking place at the Develop in Brighton conference July 9-11, the event will highlight ten indie projects that deliver fresh ideas, compelling gameplay experiences and most fundamental of all, are simply fun to play.

The shortlisted games were revealed last week, and will all compete for prizes at the show. The Indie Showcase Winner will be chosen by a panel of judges, the Editors Choice Award will be awarded by the gaming press, and the People’s Choice Award winner is chosen by attendees.

Ahead of the showcase I decided to speak with all ten of the winners to get some insight into their games and the people behind them, in the hopes of flagging up new, emerging talent and the indie games you could be playing throughout the rest of 2013.



1: That Dragon, Cancer


By Ryan Green and Josh Larson

http://thatdragoncancer.com

This adventure game is based on the true-life story of Green’s son Joel and his ongoing battle against cancer. “Joel wasn’t supposed to live past his 2nd birthday,” Green explained. “But while his cancer is aggressive and we’re fighting his eighth tumor, he is very much alive.

“When the doctors told us Joel was terminal we had to talk to our sons about things like heaven. My wife told our older boys that Joel was fighting this great dragon called cancer. It’s a dragon that Joel, our doctors and we are unable to slay.”

Green said that the process of creating a game around these events has been one of discovery, and he hopes that players will experience the same rollercoaster of emotions felt by his family. Set largely in a children’s hospital, it’s a point-and-click title at its core; an “interactive retelling” of Joel’s third year as cancer patient, and the struggle he and his parents had to endure.

Along the way players will discover poems, musical arrangements and other uplifting elements within a dreamscape tethered to the hospital ward, each geared towards delivering a message of hope. There’s little in the way of puzzle solving, just a heart-rending tale of faith in the face of death from people who have seen it with their own eyes.

“The thing that’s so great about videogames is that you can experience these themes of hope and struggle and family and grace in a unique and powerful way,” Green concluded. “People are willing to explore these themes in other media, but many of them don’t get the chance to in videogames. If you would like that chance, you should check us out.”


2. Gunpoint


By Suspicious Developments

http://www.gunpointgame.com/

Otherwise known as the game that recently made its development costs back in 64 seconds, Gunpoint is becoming quite popular as of late. Developed by former PC Gamer writer Tom Francis, the game boasts a neat stealth-puzzle mechanic that lets players re-wire levels to confuse enemies and pull off feats of espionage as a spy.

“Gunpoint’s a game for people who like to break into buildings, punch people, and tinker with systems,” Francis told me. “Being able to rewire the electronics lets you invent your own solutions, as simple or convoluted as you like. Some people spend ages rigging a level to trick a guard into trapping himself, or accidentally shooting his friend, or falling through a trap door. If you can’t imagine why anyone would want to do that, you won’t like Gunpoint.”

The game was developed whenever Francis had spare time away from his PC Gamer duties, and in the end it’s turning heads all over the shop. So there’s further proof folks, members of the games press can make for grand game developers too.

3. Tengami

By Nyamyam

http://nyamyam.com/category/tengamigame

Fans of Okami might want to check out this trailer for Tengami, a Wii U eShop game based on a childhood obsession with pop-up books and historical Japanese art. Pop-up books create a sense of wonder with every turn of a page,” Jennifer Schneidereit of developer Nyamyam told me. “We set out to try and capture this feeling and discover what a video game that takes place inside a pop-up book could be like.”

It’s a puzzle game that tasks players with manipulating the paper world to overcome obstacles and Schneidereit explained that much of what you will see in the game started with paper prototypes that were then painstakingly transferred over to the game itself. Making the physical art style on paper was a challenge for the team, but it resulted in the authentic papercraft visuals you see above.

“All throughout development we focused a lot on authenticity and so every pop-up in Tengami could be built as a physical pop-up using paper and glue,” Schneidereit added. “Tengami also has a strikingly beautiful and minimalistic art style that is inspired by Japanese concepts of simplicity and beauty.

“The in game textures are based off of real Japanese handcrafted papers that give the feeling that you are almost touching and playing with real paper. The technology we used to create the pop-up world of Tengami was also created entirely by us. We spent over a year creating the tools that would allow us to create digital pop-ups that fold like their paper counter parts.”


4. ibb & obb


By Sparpweed

http://ibbandobb.com/

Ibb and obb is a clever co-op game based around a neat gravity-bending hook that sees the world split in two. Above the horizon gravity acts as normal, but anything below this line has its gravity inverted, so players must use portals to flip between both gravity types in order to collect diamonds, dodge enemies and reach exits.

“ibb & obb started out as my graduation project during which I wanted to create a game with a clear original core mechanic,” explained creator Richard Boeser. “I designed the game around the interaction between the players. I chose two player coop, because it fitted the double gravity idea well and it felt like a nice player relation to explore.”

Boeser explained that players must collaborate continuously in order to finish each stage, and and that every aspect of the game is wrapped around his ‘double gravity’ mechanic. He added, “The game is really designed around the two player cooperative play. So if that is your cup of tea and you’re looking for some challenging original puzzles, you should give it a go.”


5. Catch-22


By Mango Down

http://catch22game.com/

You can play Catch-22 on iOS right now. It’s a one-button arcade games that casts you as a dot endlessly rotating around a giant sphere dodging past versions of yourself. It’s actually quite mind-bending as you have to dodge your previous jumps and rolls, not to mention the way the game switches control between your orb and the enemy at a whim. Check out this gameplay trailer to better understand the concept.

“Catch22 is a relaxing and frustrating one-button arcade game in which you have to evade yourself endlessly and reach a (new) high score,” developer Guus Hoeve told me. “Much like an endless runner, this game however poses you with the greatest enemy in existence; you.”

“As you take turns, you’ll switch between two playable characters when you pick up all the coins with your active character (the other being your past). Once you do however, the magic starts to happen as your previous character starts doing what you did in the previous turn, and you’ll now have to evade your own jumps with new jumps.”

Hoeve added that much like the Joseph Heller book ‘Catch 22′, there is no solution to winning the game and crashing into yourself is inevitable. You only have yourself to blame in the end. It’s almost sounds like Dark Souls when he puts it like that. Still, it’s a fresh concept that has been downloaded many times on iTunes so far, and is coming to Android, OUYA, Facebook, PC, Mac and more formats in due course.


6. Drop That Candy


By Greenfly Studios

http://www.greenflystudios.com/project/drop-that-candy

This physics-based puzzler has something of a sweet tooth. As furry woodland critter Gizmo, players must help him gorge on candy treats by breaking them out of vending machines in as few moves as possible. It’s coming out on iOS this August and while it launches with 60 stages, Greenfly will add more themed levels over time.

“We were inspired by the foraging creatures in the film Over The Hedge,” Stephen Morris explained, “and their particular interest in sweets & candy. In our game, Gizmo gets a taste of candy when a family camping in the forest drops a sugary lollipop and begins his sneaky quest into the big city. He hitches a ride on the family camper van and spots a glistening vending machine filled with sugary delights.”

Having worked with freelancers from companies such as Sega, Nestle, Aardman Digital and Disney, Morris explained that while created by an initial team of two people, Drop That Candy has grown in scope, and he feels it’s a game fans of Cut the Rope will surely enjoy.


7. Icycle: On Thin Ice


By Damp Gnat

http://www.dampgnat.com/icycleonthinice

With a studio name like Damp Gnat you can be assured that the premise of Icycle: On Thin Ice is rather mad. The game stars Dennis the naked cyclist and is the brianchild of developer Reece Millidge, who explained the concept to me. “Icycle: On Thin Ice really came from the limitations of Flash eight years ago when I started the original version.

“I simply wanted to do a game that let you traverse over some interesting vector art, but vector was dead slow back then. No moving scenery, no effects and no enemies. So it made sense to place a character into a frozen ice age setting, and who better to empathise with than a shivering naked man on a little bike?”

But in this sequel Dennis is the sole survivor of the human race, and as you can see from this James-Bond inspired teaser trailer, has entered a world of hilarity.

It’s reminds me of XBLA smash Trials, given the game’s penchant for platform-based puzzles, and two-wheeled vehicles, but Millidge continued, “I would probably pitch the game as an absurd platform puzzler, for those who want to see what happens next and for those who feel a little sadistic about post-apocalyptic lovelorn naked cyclists.”


8. Momonga Pinball Adventures


By Paladin Studios

http://www.paladinstudios.com/momonga

Available on iTunes now, Momonga Pinball Adventures stars a flying squirrel who curls into a ball and rescue his kidnapped tribe by bouncing around the world pinball-style. Along the way Momonga teams up with a panda, firefly and mole rat as he rolls across nine worlds in search of revenge.

“Momonga Pinball Adventures is a different take on the pinball genre,” Derk de Geus told me. “Instead of a “regular” pinball cabinet simulation, you play through different levels using flippers. The hero is a flying squirrel, and there’s plenty of exploration, enemies, bossfights – all the good stuff of action-adventure games.”

When the concept began it was coined as an ‘infinite pinball game’, similar in style to infinite runner games, but with a focus on flipping a ball as far as possible. De Geus explained that pinball mechanics were difficult to get right, so the team decided to expand on its idea with something story-based instead.

“We worked incredibly hard on it.” De Geus concluded. “We funded, designed, written, developed and published the game, and we poured all our love into it. I hope it shows. There are some other pinball spin-offs around, but none of them have the epic storyline and level-based approach that Momonga has. I hope we break new ground with it, and I’d love to see more games with flippers in the future.”


9. Ethan: Meteor Hunter


By Seaven Studio

http://www.seaven-studio.com/ethan-meteor-hunter

You can download a PC alpha build of Seaven’s platforming-time pausing-block moving-puzzler. As you can tell, it’s a mix-up of several game mechanics that all roll together into one mind-bending mix. It also stars Ethan, the first live rodent sent into space, as inspired by the 1962 experiment conducted by French aerospace engineering team CERMA.

“Ethan: Meteor Hunter is a game inspired by plenty of puzzle game and arcade platformer,” explained developer Olivier Penot. “In the team, we all loved games such as the Super Mario bros, Rayman or Little Big Planet series.

“All of them have awesome ideas we wanted to see in a single game. Moreover, we wanted our hero to be awesome, and telekinesis is a superpower that makes anyone dream: who hasn’t tried to move the tv-remote with their brain?”

Fans of platform games that bring interesting mechanics to the table will surely enjoy what Ethan has to offer, such as Braid, Vessel and fellow platformers. You can get a better idea by watching this gameplay trailer, which shows off some puzzles in action.

To better explain what kind of game Ethan is, Penot added, “So we’re a fast-paced indie puzzle platformer with a telekinesis feature and physics interaction; so many possibilities. Also, we’re thinking of hardcore gamers and speedrunners.”


10. Epic Eric


By 232 Studios Ltd

http://232studios.com

Launching July 8 on iOS, Epic Eric sees fearless knight Eric swinging, bouncing and leaping his way to rescuing a princess held captive in a tall tower. If you’ve played Super Mario Bros. you may remember the flag-pole Mario slides down at the end of each stage? Well, imagine that but instead, figuring out how to reach each pole is the puzzle.

“Epic Eric is a simple but addictive physics puzzler,” Neil Glenister explained. “Eric is a hapless knight on a quest to rescue the obligatory princess from whichever tower she has managed to get imprisoned in. The path to the top of the tower is littered with cogs, levers, flippers, pulleys, and other bits of machinery intent on bringing Eric back down to earth in a mangled heap should he mistime a swing, slide or bounce between them.”

In order to strike a balance between simplicity and depth, Glenister and his team decided to make Epic Eric a one-button game, where the on-screen obstacles create depth, rather than a reliance on complicated control schemes.

“Development has been a real labour of love,” Glenister continued. “The game was developed over the course of a year with no funding at all and was created using time were able to carve out between other projects and in our own spare time.”

That’s all ten of this year’s Develop Indie Showcase nominations. Now, discuss which ones you think are deserving of the final prizes below, and stay tuned for the winner announcements during the show July 9-11.

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    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

  • Fruit Ninja Kinect 2 is coming to Xbox One next month

    Halfbrick has announced Fruit Ninja Kinect 2 for Xbox One will release next month. The mobile title made its way onto Xbox 360 garnering 1 million downloads as of March 2012. It has a new multiplayer mode for up to four players with Battle and Party modes along with a new progression system. An announcement […]

  • New GTA 5 PC screens – shit the bed!

    Rockstar has pumped out 15 new screens for the PC version of Grand Theft Auto 5. Don’t touch them, because they’re electric. And if you touch them, you’ll get shocked. The PC version of GTA 5 has been delayed until April 14, which both sucks and blows. BUT! There’s a new trailer coming between now […]

  • Sony Japan accidentally erases 20th Anniversary PS4 contest entries

    Sony Japan has accidentally erased all information obtained from PlayStation owners who entered to win a 20th Anniversary PlayStation 4. Those who purchased PlayStation 3, PS4, Vita or Vita TV between December 4 – January 15 were handed a calendar with a code which entered them into the contest. Somehow, all data collected from the […]

  • Hearthstone datamine suggests Blackrock Mountain expansion on the way

    Hearthstone’s next update may be based on World of Warcraft’s Molten Core raid, if datamined information posted on Hearthpwn is spot-on. According to files mined from the latest patch, three new cosmetic card backs are on the way, one of which is called Molten Core. The data suggests that pre-ordering the Blackrock Mountain expansion will […]

  • Using Battlefield Hardline single-player gadgets increases your metagame rewards

    Gadgets contained in Battlefield Hardline’s campaign mode have been detailed, and each provides the player with various ways in which to solve crimes. According to design director Scott Warner, one way to “diffuse” a conflict when confronted with criminal activity is to flash your badge and ordering the criminal to freeze. Putting your gun on […]

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]