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The Elder Scrolls Online: Xbox One version set on one server, no cross-play

Friday, 28th June 2013 13:33 GMT By Dave Cook

The Elder Scrolls Online has received the Xbox One preview treatment over at OXM, and the site says the MMO is getting one server on Microsoft’s console. There is no cross-play option with the PC or PS3 edition either.

The preview explains that the Xbox One build will offer one server, and that players will be separated into server “phases” depending on their guild choice, friends list and the results of an initial questionnaire.

Elsewhere, there is no auto-attack option, so you must mash a button to unleash blows or magic, while dungeons will come in instanced and non-instanced flavours.

There’s also a PvP endgame that sees players thrust into a war between all factions and the Imperials, which takes place across all of Cyrodiil’s PvP areas.

What do you think of the above? We should have more on The Elder Scrolls Online in due course.

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7 Comments

  1. TheBlackHole

    I think the game looks and sounds like arse, so far.

    No-one should expect miracles from this game – it is NOT the same developer of the standard Elder Scrolls series. They’ve just hired a team that consists of people from other MMO franchises, so expect much of the same… but worse looking.

    #1 1 year ago
  2. Fin

    Why don’t they use The Cloud??

    #2 1 year ago
  3. For Blood

    One server should accommodate the seven people buying the Xbox 180.

    #3 1 year ago
  4. The_Red

    “that players will be separated into server “phases” depending on…”

    Unless this is the only X1 game to use the cloud, there are going to be some SERIOUS queue / wait times. Of course, it is the “online future” and the first rule of “online future” is that you have to wait for hours during launch of any game.

    #4 1 year ago
  5. lookingglass

    Saying “one server” is misleading. People have notions of a traditional MMO server size. The tech they’re referring to here is a dynamic server system.

    When you start the game you don’t pick a server like typical MMOs. You join into one, giant virtualized server which is running on a server farm. Then the game dynamically places you into phases, partitions of the larger virtual server, in which you play.

    Basically, don’t worry about it. They can handle one million players online simultaneously on the “one server” they’re talking about. If it sells that well.

    #5 1 year ago
  6. xavdeman

    Still less of an MMO than Battlefield 3, since that game has 64 players per map – most MMO’s have “instances” with a lower number of active players in them.

    #6 1 year ago
  7. bradk825

    This one is on my list. I hope it lives up to the Elder Scrolls name.

    I can’t wait to see what kind of single player game Bethesda comes up with on next-gen as well.

    #7 1 year ago

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