Sections

Second Life at ten: a decade of expression – part one

Wednesday, 26 June 2013 08:15 GMT By Dave Cook

Second Life turned ten this month. VG247′s Dave Cook explores the legacy and misconceptions of Linden Lab’s virtual world, and asks long-time residents why they’ve lived there so long.

Second Life

Launched by San Francisco developer Linden Lab in 2003, Second Life is an online virtual world with a fully-functioning supply and demand economy.

Residents of Second Life can make money by crafting in-world items using the world’s coding tools.

In 2006, virtual land baron Anshe Chung became the world’s first self-made millionaire.

Most residents of Second Life do not consider it to be a game, something this article touches on regularly.

The world has no scoring mechanics or quests, and there is no narrative whatsoever. It’s residents are not ‘players’.

You can read the second part of this article here.

Linden Lab launched Second Life on June 23, 2003 and within months it became a phenomenon among the tech and gaming press.

It’s now over ten years later and Second Life is scarcely reported by the media.

Back then you couldn’t go a week without reading reports that attempted to summarise what it was, how it worked, or the ways in which it impacted the daily lives of its inhabitants. Said reports were frequently inaccurate however.

Here was a virtual plane of existence that offered a fully-functioning economy, the right to free speech within the confines of social decency and an unprecedented degree of escapism. It was hard to fathom.

The freedom on offer scared and excited people in equal measure and no matter how hard journalists tried to summarise it, the world was difficult to understand at arm’s length.

You had to actually take up residency in the world over time to fully appreciate its allure, but even then it existed as a complex melting pot of ideals and motivation.

It played home to people who each had their own unique reasons to carve out a digital persona and live it with conviction, and it was this malleable appeal that spoke to residents on a personal level, and helped them extend their social reach in new ways.

Some viewed it as a means of escaping the mediocrity of the daily grind, others used it as a virtual meeting place for business discussion, while other reasons went much, much deeper. It is whatever you want it to be, and that is an incredibly powerful selling point indeed.

People are still living out second lives in the world today, and many of them have been doing so for several dedicated years. Today’s MMOs may have embraced ideals first coined by Linden Lab’s world, but there’s no denying the company was a pioneer in its day.

I found the prospect of denizens still committing to their alternate realities after such a long span of time fascinating, so I decided to approach the community with a view to better understanding the appeal of Second Life.


Approaching the Second Life community

The pitch was simple: Back in January I had planned to take up residency in Second Life for three months. I hoped that I’d have enough experience to properly summarise the world in a fair and accurate light in time for its tenth anniversary. However, the idea was quickly shot down by users. They told me it couldn’t be done.

Much of the resident’s scepticism came from the fact that gaming journalists had approached them before with the same concept, and they told me about how writers came bearing the most common misconception of all; that Second Life is a game.

I made the same mistake and was quickly met with a wall of rebuttal, as people who live within Second Life largely view themselves as ‘residents’ or ‘users’ instead of players. To them Second Life it isn’t something you play, it’s something you live and many of the world’s inhabitants regard their digital avatar as a true extension of themselves.

”[Linden Lab] is in a tough position. They’re the giant in the playground. As the operators of Second Life, and the developer of its core infrastructure, they’re in a difficult position where changing anything will disrupt someone.”

There was no malice in their objection but the residents told me they had been grossly misrepresented in the press before as addicts, shut-ins or worse, and they were fearful that history would repeat itself if I ventured any further. I was keen to avoid painting a false image of these people and their world so I kept on talking with them.

Several barriers were torn down between us over time and eventually I was able to speak more openly with some of the residents. It enabled me to clear the air on several thorny issues. For one, many of Second Life’s resident’s have little love for Linden Lab, the same company that gave birth to the world they had been living in for years.

One resident known as Tateru told me that the company is in a precarious place. On one hand Linden Lab is the creator of Second Life, while on the other, any significant changes it makes to the world will undoubtedly have an impact on those living in it. As such the company has to be wary of such consequences.

Perhaps one of the most prolific stories from within Second Life was the developer’s introduction of tax on residents who created a large flow of in-world content. Dubbed ‘Linden Tax’ by residents, the policy had a knock-on impact on real currency flowing through the world, which triggered mass protests among residents.

You can find a superb overview of the revolt here. It showed that while Linden Lab governed the world, it had to be wary of how even the slightest change might impact the lives of residents.

Tateru shared some insight into Linden Lab’s role in such changes, “They’re in a tough position. They’re the giant in the playground. As the operators of Second Life, and the developer of its core infrastructure, they’re in a difficult position where changing anything will disrupt someone – perhaps hundreds or thousands of people – and doing nothing is perhaps even worse.

“While it is staffed by a larger bag of competent, brilliant and caring people than you generally get gathered altogether in one place, the company itself projects an air of obscurity, secrecy, and capriciousness – as if it is about to pull on a Halloween mask and jump out of the bushes at any moment armed with a new policy or feature change that will upset someone.”

The balance between respect and distrust for Linden Lab changed depending on which resident I spoke with, but the prospect of writing one article to do all of these conflicting ideals, themes and facets justice quickly made my head spin. Some residents went so far as to suggest I ditch the idea altogether and re-work the concept.

After weeks of racking my brain for a solution I took their advice and decided to take up residency in Second Life for a short while, but rather than write an article with an authoritative air – where I acted as if I knew everything about the world – I would approach it with fresh eyes as a complete newcomer.

That way I could give readers a base-line view on the world, an insight on how it worked from a practical standpoint and to clarify several falsehoods surrounding what it means to be a resident. These people aren’t sad shut-ins; they’re smart, interesting people with great stories to tell – both real and virtual, so I managed to pin down three of them to guide me in my quest for the truth.


You 2.0

Dillon describes herself as ‘transgendered’. She has been a Second Life resident since September 2008 and lives in the world as a female because she has no desire to physically alter her appearance in real life for fear of upsetting her family. In Linden’s world she can enter a persona in which she feels most comfortable without fear of backlash or ridicule.

“The friends that I’ve made, the minds I’ve met, and the experiences we’ve shared are all reasons I stay,” Dillon explained. “I was thinking about this today. We travel through Second Life and meet people. Sometimes we connect with the people we meet, for the same reasons we ‘connect’ with people we meet in real life. We enjoy each other’s company.

“My best friend is a DJ. She had a gig last night. She’s from the East Coast of the US. Her girlfriend, who lives somewhere in Canada, was there as well. I live in California. A friend from New Zealand was there. My point is that Second Life lets us find and connect with all these people from all over.

“One of the things that strikes me the most is the way Second Life promotes tolerance of the different. In my particular case that’s demonstrated by the fact that I can – and do – have perfectly normal conversations and in some cases friendships with totally heterosexual males.”

“I personally am limited by my lack of language skills: English is all I can do. My multilingual friends can go even farther. The end result is that we establish friendships here with people from all over the world, and Second Life lets us truly share experiences. We can see the same things, hear the same music, and enjoy the ambience together. There’s no way most of us could to that in real life.”

Dillon’s depiction of a virtual plane full of collaboration and discussion is heart-warming and from the moment I first went in-world it became clear that Second Life truly was a social place. It certainly wasn’t a game either, as there was no scoring mechanic, no missions to be completed and no narrative to speak of.

It was just me against the world and it was up to me to decide how I was going to tackle it, but that in itself proved intimidating. As I wandered through plazas and parks the residents became increasingly noticeable by their absence, aside from the occasional person running around with purpose and a group of idle avatars chatting with each other by the area’s entry point.

The area certainly wasn’t how I imagined Second Life to be at the peak of its popularity. Instead I headed to an interesting steampunk world based on Victorian architecture which was full of grand halls and lush gardens just begging to be explored. Whoever built it was clearly well versed in design and programming.

As I strolled listlessly past detailed paintings hanging on the walls, delicate harp strings could be heard strumming on the breeze. It was relaxing, like a true moment of respite from the chaos and noise of the real world and my dreaded email inbox. It still felt largely abandoned however, so I then travelled to an adjoined airship world with a runway where residents could test-fly a variety of aircraft.

The vessel was lined with anti-air guns that I guessed had long fallen silent, and I started to feel slightly alone as the only person in the area. I began to stroll through areas with item vending machines crafted years ago and stores with no one in them, and I thought about the discussions people might have had one day, or the friendships they might have sparked in passing.

Tateru later explained that space is actually a key tenet of Second Life and that areas that may seem vast and empty are often that way by design, as to avoid crowding. There’s also an economical effect that sees market vendors spread out to avoid overcrowding and users jostling for sales in close proximity. It is not a loud, manic digital bazaar by any means.

While my first hours in Second Life were relatively lonely, that isn’t to say I didn’t encounter anyone during my time in-world. I had to ask a few people how to pull off basic functions like downloading free clothing samples from a store that had Queen’s ‘Another One Bites the Dust’ blasting out the front, and then I had to ask someone else how to dress my avatar properly. It’s not an easy world to adjust to, but you learn by doing just like in real life.

“I was still fumbling along in the first few hours, exploring and learning, and ran into another pair of new users who were even newer than I was. They were having a rough time, and I shared what I learned with them. We’ve been friends ever since.”

What’s important is these people had no idea who was controlling my avatar on the other end of my laptop’s monitor.

I could have been literally anyone, even someone that they might have felt prejudiced towards had they met me in person, but yet they chose to help my bumbling, utterly lost soul as he wandered around in a daze. Something Dillon told me really backed this up, and humbled me in equal measure.

“One of the things that strikes me the most is the way Second Life promotes tolerance of the different,” she said. “In my particular case that’s demonstrated by the fact that I can – and do – have perfectly normal conversations and in some cases friendships with totally heterosexual males. In real life those guys would be almost forced by peer pressure to avoid me. Here, they feel free to accept or not on their terms.”

I found Dillon’s respect for how others think and the way they might approach personally taboo or off-putting subjects refreshing, as it showed that Second Life truly is a democracy where preconceptions no longer apply and where everyone is entitled to an opinion.

My own misgivings about the world corroded as I started to really appreciate the amount of clear effort that goes into each avatar’s existence. When you start to realise that residents have coded the majority of Second Life’s items – from clothes, furniture to whole areas – you really begin to understand that this isn’t just a glorified chat room.

Tateru described it wonderfully to me as a, “Content publishing and communications platform, imagined and produced by its users,” which I thought was just brilliant. Recalling those first, daunting few hours Tateru added, “I was still fumbling along in the first few hours, exploring and learning, and ran into another pair of new users who were even newer than I was. They were having a rough time, and I shared what I learned with them. We’ve been friends ever since.

“I started teaching new users, and ran a basic course in Second Life content creation that ran for about an hour. At the end, my students – who had had no content-creation experience in any form before – practised what they had learned, and one presented me with their first creation. A rose.

“I still have it, and a rose is one of my particular trademarks nowadays. That was when it clicked for me. That this new medium opened people up to talents that they had no idea that they had, or had never had the means to express before.”

In essence it’s not just a place where people can code and sell wares for money if they’re talented enough. It’s also a place where they can leave the rules, social pressures and hardships of real life at the door and just be the person they want to be, while making new friends in the process.

Like Tateru I quickly became frustrated at my inability to re-create my real-life goatee on my digital counterpart, or even pull off basic commands with my stupid, PC-illiterate mind, so I hit the fly prompt and went for a quick soar across the area. It was hardly productive but I wasn’t complaining.

After all, I couldn’t do that in real life, could I?

You can read the second part of this article here.

Latest

  • Bungie “always” looking at Exotic changes for Destiny updates

    Destiny developer Bungie won’t stop tinkering with Exotic weapons. In Destiny, Exotic weapons are supposed to be the best of the best – and to feel unique. Guns like Ice Breaker and Gjallahorn definitely hit the mark there (although less so when everyone has one), but unfortunately, there are a few that just don’t strike […]

  • Is Uncharted 4′s first trailer a tribute to Crash Bandicoot?

    Uncharted 4′s first proper trailer bears some remarkable similarities to the opening moments of a much earlier Naughty Dog game. Uncharted 4: A Thief’s End has more in common with Crash Bandicoot than you might think. It’s Naughty Dog’s first game on a new console, yes – but if you compare Uncharted 4′s E3 2014 […]

  • Sonic console games will continue, says Iizuka

    Sonic Team leader Takashi Iizuka has said there are no plans to stop making Sonic games. Sonic hasn’t retired from the ranks just yet. “Please rest assured, I personally have no plans to stop making Sonic games for home consoles,” Iizuka told 4Gamer [Japanese]. The comment arose after the site asked if Sonic would become […]

  • Stealth Inc. 2 coming to PSN, apparently

    Stealth Inc. 2: A Game of Clones will soon be available on PlayStation platforms, if a trophy list is to be believed. Stealth Inc. 2 initially launched as a Wii U exclusive, disappointing fans of Curve Studios’ tough action game. We’ve heard nothing to contradict this, but Exophase, a generally reliable source, has dug up […]

  • Runescape developer has an “undisclosed MMO” in the works

    Runescape developer Jagex is working on something new. According to Jagex’s careers page, the developer has a new, unannounced game in the works. Its advertisement for a lead programmer makes explicit mention of an “undisclosed MMO”. The ad mentions the new title is in “the preliminary stages of redefining the cross platform MMORPG genre” and […]

  • Destiny PvP rewards system to be addressed

    Destiny developer Bungie has said it will change the way Crucible rewards work. Destiny players are always complaining about the perfidy of RNGesus, but there’s one area where it particularly hurts: the Crucible. PvP players often receive nothing at all for excellent performances, and sometimes Guardians receive the best drops merely for logging in as […]

  • Azure Striker Gunvolt 2 in the works for 3DS

    Azure Striker Gunvolt is getting a sequel. Azure Striker Gunvolt developer Inti Creates has confirmed that the sidescroller has been popular enough to warrant a second instalment. The sequel will also be released on 3DS, the team said on Facebook. Very little information is available at present, unfortunately. “As time goes on we will have […]

  • Life is Strange Episode 2 not delayed, says developer

    Life is Strange developer Dontnod Entertainment has said the second episode is on track for release this month. I guess it would know. Life is Strange Episode 2 has been expected on March 13, but late last week Square Enix told Destructoid it had been delayed. Dontnod has since denied this report, describing it as […]

  • First SteamVR game reveal is Job Simulator

    Job Simulator is the first game to be announced specifically for SteamVR, Valve’s virtual reality tech. Shoot Many Robots and Aaaaa! For the Awesome! developer Owlchemy Labs is the first team to put its hand up and say it’s worked with SteamVR. In a blog post, the studio unveiled Job Simulator, which will be playable […]

  • HTC, Valve partner for Vive VR headset

    The first SteamVR announce is a headset a manufactured by HTC, the Taiwanese mobile company revealed over the weekend. Valve told us last week it planned to unveil virtual reality hardware at GDC, calling it “SteamVR” at the time. Now HTC has pre-empted Valve by revealing Vive, a headset developed thanks to a collaboration between […]

  • Watch the Evolve Chappie Challenge tomorrow on Twitch

    Sony Pictures Entertainment, 2K and Turtle Rock Studios have announced a tournament being hosted by ESL, which will see Evolve players take on newest movie robot, Chappie. The ESL has teamed up with Twitch for the live 4 on 1 competitive event, and you can watch as it all unfolds tomorrow, March 1 at 3pm […]

  • If you’re attending PAX East, stop and have a look at Necropolis

    We haven’t heard much on Harebrained Schemes’ latest since it was announced in November, but today, the team has seen fit to release some interesting gifs of its a new project, Necropolis. Necropolis is a third-person action rogue-like with procedurally generated which can be “re-rolled mid-playthrough” and is headed to Linux, Mac and PC sometime […]

  • Dragon’s Dogma Online really is lovely, as these screenshots prove

    More Dragon’s Dogma Online screenshots have been released, and this batch is just as lovely as the last gallery we posted. Since this game will likely never leave Japan, the images are a bit of a salt rub for fans of the IP, but hopefully another entry in the series will be released at some […]

  • Action-RPG Death’s Gambit has a classic-Castlevania feel to it

    How would you like to become an agent of Death and rid the world of immortals? Then Death’s Gambit may just be the game for you. Announced by LA-based studio White Rabbit, the action-RPG with platforming elements tasks players with fighting gigantic enemies on an alien, medieval planet. Players will also encounter formidable beasts, knights, […]

  • Modder adds offline co-op into Resident Evil: Revelations 2

    PC users lamenting the lack of local, offline co-op in Resident Evil: Revelations 2 will be pleased to know a modder has remedied the omission. The mod, created by FluffyQuack, adds offline co-op mode to Episode 1 but the only caveat is players will need to use gamepads instead of mouse and keyboard (via Gamespot). […]

  • Number of Steam accounts with Dota 2 installed hits over 42 million

    Dota 2 has seen its installation rate jump 85% year-over-year, resulting in the MOBA now having close to 43 million installations worldwide. The figures were published via a report from video game research and consulting firm EEDAR, which studied Steam accounts daily to better understand the service’s player behavior and title performance. According to statistics […]

  • Nintendo issuing Eon Ticket codes for Pokemon Omega Ruby and Alpha Sapphire

    Nintendo is handing out an Eon Ticket to Pokemon Omega Ruby and Alpha Sapphire owners which will allow them to visit the Southern Island. Once a player arrives, depending on which version of the game they own, Pokemon Latios and Latias are able to be caught. The Eon Ticket was originally issued via StreetPass, but […]

  • Here’s a couple The Witcher 3: Wild Hunt screenshots to brighten your day

    Two images for The Witcher 3: Wild Hunt have surfaced on the game’s Facebook page. Grabbed by Gamekyo, the images show Gerlat and Vesemir chatting with a fellow, and the other shows Geralt riding up to some ruins where some people have been hanged. CD Projekt Red will make an appearance at PAX East next […]

  • Hyrule Warriors Boss Pack DLC contains unlockable character – potential spoilers

    While you already know the next DLC for Hyrule Warriors will allow you to play as the gigantic beast Ganon, there’s a rather humorous unlockable character contained in it as well. Potential spoilers follow below. When the DLC arrived in Japan February 26, YouTuber moccos-tan IsedelicaAs posted a video of the unlockable character, which is […]

  • Star Trek Online players gather on Vulcan to pay respects to Leonard Nimoy

    Star Trek Online players paid tribute to Leonard Nimoy yesterday by gathering around a fountain on Vulcan, the home planet of Spock in the Star Trek series. According to a post by barnacle999 on reddit, when he logged into the MMO “there were around 20 full instances and several partial,” culminating in around 1000 players […]

  • Dark Souls 2: Scholar of the First Sin gameplay video shows invasion of The Forlorn

    A new Dark Souls 2: Scholar of the First Sin gameplay video has been released, and provides the viewer with a look at the NPC invader system. Watch below as The Forlorn hunts down the player through the game with “with deadly skill and tenacity.” He even teams up with other enemies, making your fight […]

  • Visual upgrade for Wasteland 2, improved modding tools in the works

    A visual upgrade and improved mod tools are in the works for Wasteland 2, according to a blog post from inXile Entertainment. The upgrades will come about as the game’s codebase is migrated from Unity 4.5 to Unity 5. “A major benefit of moving to Unity 5 is that 5 will include many of the […]

  • Battlefield Hardline brings “Hollywood crime drama” to single-player campaign

    In the fifth developer diary for Battlefield Hardline, the team discusses how it’s bringing “Hollywood crime drama” to the shooter’s single-player campaign. The video was released a couple of days ago, so apologies are in order if this has been posted already, but I promise I searched the site and never found it. Visceral Games […]

  • Masquerada: Songs and Shadows is a pause for tactics isometric RPG coming in 2016

    Masquerada: Songs and Shadows is a 2.5D isometric RPG, built in the vein of Baldur’s Gate and Dragon Age in the works at Withing Hour Studios. The game allows the player to pause combat to plan party tactics. “Set in the Venetian-inspired fantasy city of Ombre where rare masks are the key to casting magic, […]

  • Underworld Ascendant surpasses Kickstarter goal

    Underworld Ascendant which was launched on Kickstarter earlier this month, has met its  $600,000 funding goal. With six days left 10,786 backers pledged $610,541 In light of being funded, the team has also switched up the stretch goals as bit, as you can see in the image below. The studio, OtherSide Entertainment, is fronted by Paul Neurath, […]

  • Latest Evolve patch fixes progress and save game data loss on Xbox One

    A patch for Evolve has been released on Xbox One which fixes lost progress and save game data users had reported. The patch also fixes an issue with shadows and flashlight, makes incremental improvements to matchmaking, invites, and rejoining, and there were progressions balance changes. “The issue with lost progress and saved games was mostly […]

  • Online servers for Ridge Racer Unbounded shut down in Europe

    Online functionality for Ridge Racer Unbounded is no longer available, Namco Bandai Europe has announced. Solo mode and the track editor are still playable, minus the sharing options. Ridge Racer Unbounded was released on PC, PlayStation 3 and Xbox 360 in March 2013. Thanks, MCV.

  • OlliOlli will be a cross-buy title on 3DS and Wii U

    Curve Digital has announced OlliOlli will be a cross-buy title when it releases on 3DS and Wii U. The Roll7 title will be the first third-party title to offer the functionality on the systems. OllliOlli will be released on the eShop March 5 The game launches on Nintendo’s eShop on March 5th, followed by Xbox […]

  • Darkbeast electrifies latest Bloodborne video

    The latest Bloodborne video shows off another monster in the game. This one is Darkbeast and he’s full of electricity. The video is the last of IGN’s month-long coverage of the title.

  • Future Assassin’s Creed games will have greater focus on modern timeline

    Ubisoft plans to focus more on modern timelines in future Assassin’s Creed games, the company suggested during its latest community livestream. During the Twitch stream, one of the lead writers for the Assassin’s Creed series, Darby McDevitt, said the modern timeline for Brotherhood’s town of Monteriggioni could inspire future development. “That only came about because […]

15 Comments

  1. dizzygear

    Nice article, i had completely forgotten about second life. And bloody hell. Has it been 10 years already? I’m getting old.

    I do remember the hype back than. Story’s about people making a so called real life fortune selling second life items frequently made the media.

    The trolling stories were often amusing as well. Like how someone ruined an interview with flying dildo’s or something. lol

    #1 2 years ago
  2. Ireland Michael

    Second Life is an interesting experience, if nothing else. I have no shame in admitting that I used to use it in the past. But you have to know what you’re looking for to get anything out of it.

    I haven’t booted it up in a good three years, but there used to be a location I used to frequently go to, designed like an ultra futuristic nightclub (to this day one of the coolest designs I’ve ever seen in it), just because it played a style of music I’m big into it – industrial. As a result, I was introduced to people into the same sort of music, and made a life long local friend out of it as well.

    There was also a plot of land I discovered that was used as a virtual book club. It was an all Irish group. It was designed like a campfire. You could make copies of the pages you were reading, and give them to other people, and part of the rules was to read them out loud. It only lasted a few months, but it was great while it did.

    It was worth it for this: http://i.imgur.com/rhucsy6.jpg

    Actually an accurate likeness. Hahaha: http://i.imgur.com/30rdsy8.jpg

    Feels like forever ago.

    I’m not going to lie, much of the stigma it gets for the more… seedy side of things is disturbing and entirely true, but the game is designed in such a way that frankly, you’re not going to find that sort of stuff unless you actively go looking for it. If you find it, you only have yourself to blame.

    #2 2 years ago
  3. sh4dow

    To be honest, I only read that huge quote about “totally heterosexual males” – and then the context because I had no idea why that was so special.

    Once I did, it didn’t seem like something positive to me. After all, what is so great about being able to talk to people who would otherwise buckle under peer pressure? To me, that doesn’t make them any less despicable. Because they are what enables people to be outcast, thrown into depression and possibly even kill themselves (and/or others).

    #3 2 years ago
  4. TheWulf

    I still use Second Life, and I’m not ashamed to admit it.

    The first thing I’ll say about it is that you haven’t been to University recently (or ever) if you don’t realise how helpful of a tool it is. Classes are often taught in it, and I mean all sorts of classes. The very nature of Second Life is incredibly helpful for media presentations and being able to talk to lots of people. For that purpose, it works better than any other application I’ve ever seen. Stuff like Skype just doesn’t even come close. If you have a good Professor, then Second Life is undoubtedly a very engaging learning experience.

    I’ve actually ran across classes randomly too and quietly sat in on them with my camera, intrigued by what was going on. I’ve learned a thing or two that way as well. Not only that, but I’ve also found business seminars and presentations happening within Second Life. Basically, a lot of well-educated and well-off people have uses for it. And then there are incredible works of art in it, only the other day I was browsing around the latest picks by Linden and I ended up in this incredible, if dystopian, sci-fi city. The amount of time it must have taken to put that thing together, it was breathtaking.

    That’s part of the problem with Second Life, though. It’s like a secret Internet, under all of the porn. The porn is easy to access, there, but if you know what you’re doing, there’s a wealth of other stuff there that you can really enjoy. It’s a blast. Not only that, but there are tools to create and code your own stuff, and those tools have been getting more and more powerful over time, with new features being introduced frequently.

    Let me give you an example.

    A good friend of mine is an engineer, and he learned all about spatial depth in coding from the LSL scripting language of Second Life. He had one project which involved drawing a triangle with a robotic arm. Every other project had a very wibbly effort. His, however, was very accurate, but the interesting thing was that the faster the arm got, the more accurate it was. So he just jammed up the speed and started cranking out these accurate triangles that left his classmates in the dust.

    At first, his Professor was absolutely convinced that he was cheating. Then he looked at the code and he was flabbergasted instead. Howlz had to explain to him that he’d learned about three-dimensional spaces and depth in coding from this online vidyagame thing, and his Professor became immediately interested. So I can see that coming up in the future with that Professor, because it really is handy.

    Yeah, you get porn, and idiots, and trolling. Just like the Internet, I suppose, and it can sour the experience a little. Especially when the trolls are frequently crass and lacking in ingenuity. (I’ve never seen an artful troll in Second Life, and it’s disappointing. I think that most genuinely creative people in Second Life turn their talents towards making things instead of pulling them down. I’ve never actually seen a true act of ‘artistic rebellion,’ so to speak, in SL. Just crass people being crass. So yeah, that can bring things down a bit, I understand.)

    But once you look past the idiots, there’s a lot there. I’m not even remotely ashamed to admit that I use something that successful businesses and clever University Professors do. Why should I be?

    #4 2 years ago
  5. TheWulf

    @2

    Exactly. It’s the Internet. Second Life is the Internet presented in a different way. In some ways it’s better, in others it’s worse. It has its uses. I will admit that it is easier to find the porn than interesting things, unless you’re specifically looking for interesting things. But then, that’s true of the Internet itself as well.

    It’s just another facet of the Internet, and really, if you haven’t had a good dive into it at least once, then you’re missing out. Of course, I understand that technophobia can also play a role in things like this, and those who’ve just barely acclimatised to the Internet would be freaked out by Second Life. But still, if you’re up to it, head in there and look for the more impressive, interesting stuff.

    You can find it if you seek it out, and it’s worth it. You’ll be in awe at what some people can and have done. And if you’re creatively minded enough, and with enough resources at hand, you might end up being one of those impressive people too.

    #5 2 years ago
  6. TheWulf

    @1

    Sadly, that’s nothing special or incredible. I wish that the trolling efforts were more clever, but it’s just crass idiots being crass. Anyone with even the most minute level of coding knowledge and a free dildo item can make that happen. It’s as simple as putting on your shoes. I’m still waiting to see a truly artful bit of coding in Second Life, though. Something with home-made assets and ingenious coding, something that makes an artistic statement as much as actually trolling.

    I don’t hate trolling, personally. I’m just bored of it, and often trolling tends to reveal the low level of intellect of the troll responsible. It’s really disappointing. Maybe one day.

    #6 2 years ago
  7. Erthabutt

    typical Wulf, never bored to write those endless essays. It’s impressive.

    #7 2 years ago
  8. Ireland Michael

    @5 Yeah, I’ve seem some truly amazing artistic creations in there. I’m glad to see that creative aspect is very much still alive. It’s making me tempted to load it up and see if half the places I used to visit still exist…

    #8 2 years ago
  9. TheWulf

    @3

    I think the point is is that there are amazing, open-minded heterosexual males out there. Whilst you can meet them in real life and in venues on the Internet, they’re often crowded-out by less desirable types — like homophobes, men’s rights activists, red pill idiots, and so on. So it’s hard to actually spot that kind of person. Two of my best friends are perfectly straight, but they have minds so open and intellects which are so far-reaching that they don’t seem like it, they don’t fit in with the usual straight, white crowd at all.

    It’s a process of marginalisation. On the Internet and in real life, more eccentric and open-minded straight people tend to be marginalised by idiots. It’s hard to preach your high-concept ideas and ideologies when there’s some fat, balding idiot of a straight, white male shouting obscenities and hate crimes right next to you. What you’ll find is that you’ll get drowned out, and instead of speaking publically, you’ll just find quiet corners to speak to people on a person to person basis about these high-concept ideas and ideologies of yours.

    Second Life, to a degree, has an inverse filtration system. There are many parts of Second Life that tend to marginalise the hate-crime lover. This is why you have trolling in Second Life, because those people feel marginalised, they’re feeling left out and shunned for the first time, and their response to this is to shoot flying dildos at people because that’s completely the most intellectual and correct response to the problem at hand. They just don’t know how to handle being rejected, since normally they’re not, and they lash out in whatever way they can.

    So what the article is actually saying is that in Second Life you can have a seminar with a straight, white person talking about high-concept ideas and ideologies. That shit can’t happen in real life, but it happens in certain corners of the Internet. That’s pretty cool. And you actually want to talk to them, and it makes the straight, white person look less… crass once you’ve been exposed to them.

    My real life experiences with straight, white people in real life have been overpoweringly negative, especially as a disabled person. My experiences with them online have been much more positive as the more interesting ones tend to hang out at the same corners of the Internet that I do, so it provides them with a better image. These aren’t people who’d crumble under peer-pressure in real life, they just tend to be drowned out. Since most of the pub club don’t really want philosophy. They want football. Y’know?

    #9 2 years ago
  10. TheWulf

    @7

    I just write whatever is in my brain. People are free to read them or not. I’d even encourage VG24/7 to have a block function so that anyone who finds them undesirable can just hide them. I don’t mean to cause a public disturbance or anything. I just often have a lot to say about things.

    #10 2 years ago
  11. TheWulf

    @8

    Please do! You need to see the sci-fi city. It’s breathtaking.

    I’ll expand on that a bit. There’s a new thing at the left end of the client which you can click and drag out from there. Dig around in there for the adventure/sci-fi stuff and you’ll find it eventually. I did. And it’s worth seeing.

    #11 2 years ago
  12. Ireland Michael

    Sci-fi City?

    #12 2 years ago
  13. TheWulf

    @12

    Yup. I can’t remember the name of it right now. And since I’m about to run out to walk the dog, I can’t look.

    Hence why comments are getting shorter.

    Must run!

    #13 2 years ago
  14. TheWulf

    Okay, I’m back, and I’ve quickly gathered up some info.

    The place is Hangars Liquides and it’s a sort of pastiche of Blade Runner and other dystopian cyberpunk/sci-fi cities. Except it’s a pastiche in the most wonderful of ways.

    Also, for those venturing into Second Life for the first time, may I direct you to the Firestorm client? It’s much more feature-rich than the basic client, and you can do and enjoy so much more with it. It’s definitely worth checking out. It also fixes some performance issues I was having with the official client (which is a bit buggier, in my opinion).

    So there you go.

    #14 2 years ago
  15. Ireland Michael

    @14 I much prefer the simpler clients, but thanks for the suggestion.

    I will definitely check that place out.

    #15 2 years ago

Comments are now closed on this article.

  • Mortal Kombat X video is all about story mode, new characters

    After promising a new Mortal Kombat X reveal “soon”, NetherRealm Studios has made good on said promise by releasing the story trailer. The video shows parts of the story mode featuring Mileena, which takes place 25 years after the events of 2011′s Mortal Kombat. Outworld has become a larger threat and new fighters joining the […]

  • Destiny’s shotgun and pulse rifle buffs mean it’s time to rethink your load-out

    Destiny’s most-ignored weapons got major boosts this week. It’s time to start thinking about how to work them into your set-up. Even if you’re used to using scout rifles and sniper rifles as a general loud-out (neither class was touched by 1.1.1), the buffs to pulse rifles and shotguns should make you rethink your contextual […]

  • Battlefield Bad Company 2: five years later, what did it do so right?

    It’s been five years since the release of Battlefield Bad Company 2. What did the much-loved entry in the franchise do for the Battlefield series? Westie’s played Battlefield Bad Company 2 for over 1,260 hours on PS3 and PC. That’s dedication. In his latest video he discusses the stand out moments from a FPS classic, […]

  • War is hell in this Zombie Army Trilogy gameplay trailer

    Here’s five minutes of headshots, shambling zombies and an undead Hitler from Rebellion’s upcoming Zombie Army Trilogy. The Sniper Elite spin-off arrives on PS4, PC and Xbox One March 6 and includes three games (obviously) and a new Horde mode.

  • Titan Souls releases on PS4, Vita, PC on April 14

    Ace indie giant-slayer Titan Souls will be released on PS4, Vita and PC on April 14. Publisher Devolver confirmed the date to Eurogamer. Those of us in Europe will have to wait until a day later for release. Titan Souls is a tough-as-nails indie game where you have one life to slay a giant enemy. […]

  • Destiny weekly update: lowdown on Inferno Crucible, Vault Transfer improvements

    Destiny’s weekly update has made some pretty significant changes – let Arekkz Gaming take you through them. Bungie has revealed the first release date for the new Inferno Crucible mode, and made it a lot easier to access your vault. You should subscribe to Arekkz Gaming. It will improve your life.

  • Destiny: Xur location and inventory Feb 27, 28

    It’s Xursday again – what treats does he have for you this week? He’s in the North Tower, to the right of the Stranger’s room. Let’s take a look at the latest weapons and gear from your favourite Destiny trader. No Backup Plans [Titan Gauntlets] – 13SC ATS/8 Arachnid [Hunter Helmet] – 13SC Heart of […]

  • Battlefield Hardline will be stable on PC at launch, Visceral assures

    PC format is “by far the best gaming platform around,” says Hardline producer. “We’re doing what we can to take advantage of people’s different system with the graphics, framerate, controls, etc. We’re not just porting it over.” Battlefield Hardline developer Visceral is reassuring players that there will not be a repeat of the disastrous Battlefield […]

  • Win Pneuma: Breath of Life for Xbox One

    We have 10 download codes for new indie puzzler Pneuma: Breath of Life for Xbox One to give away. The be in with a chance of winning a code, just enter your details below and we’ll pull the winners from the hat on Monday March 2nd, after 2pm GMT. Pneuma: Breath of Life is a […]

  • Life is Strange Episode 2 delayed

    Life is Strange Episode 2 won’t make its expected release date. The first Life is Strange episode released on January 30, and we had expected the second to follow on March 13. Square Enix has since confirmed to Destructoid that the next chapter won’t make its release date. There’s been no word of the new […]

  • Mortal Kombat X: which character will be revealed tomorrow?

    Mortal Kombat X director Ed Boon is teasing a new character reveal. During today’s Mortal Kombat X livestream, NetherRealm said that a new character would be revealed “very soon”. Boon followed up with this teasing tweet suggesting the reveal will occur tomorrow: Very soon? As in tomorrow? :/ — Ed Boon (@noobde) February 26, 2015 […]

  • Halo played by Twitch is an exercise in great patience

    TwitchPlaysHalo is ridiculous. Halo: Combat Evolved is the latest game to be sucked into the “TwitchPlays” phenomenon, and the results are somewhat painful to spectate. If you’re not familiar with the setup, which debuted with TwitchPlaysPokemon, the game accepts commands from the channels’ chat stream. Although it doesn’t have the strategic RPG elements of Pokemon, […]

  • Gold Amiibo sold out, selling at five times RRP on auction sites

    Gold Mario Amiibo are expected to sell for pretty astounding profits on eBay and other auction sites. The Walmart-exclusive Gold Mario Amiibo is already completely sold out. Plenty of people managed to snaffle them to resell, though. There are now dozens of listings on eBay and other auction sites. One of the average asking prices […]

  • Canadian new game prices jump to $75

    Canadian gamers are in for an unpleasant price hike. As spotted by HardcoreGamer, the local Canadian branches of Amazon and EB Games have raised the prices of upcoming games to CAD$75. The CAD$5 increasing comes within a year of prices hitting the CAD$70 point. CAD$75 (£38/€53) currently exchanges for $60, the standard US pricing. The […]

  • New Xenoblade Chronicles X footage shows weather, day-night cycle

    The latest Xenoblade Chronicles X footage shows off a gloriously beautiful world. Xenoblade Chronicles X is Monolith Soft’s first solo Wii U game, and the developer is clearly enjoying being able to build a big open world with all the features we’ve come to expect. Missed the whole Xenoblade thing? Chronicles X is a sort […]

  • Dead Rising: Watchtower teaser talks up the benefits of Zombrex

    Live-action Dead Rising movie Watchtower is almost upon us. Dead Rising: Watchtower will release on Crackle on March 27, and via other digital distributors thereafter. Enjoy the short teaser below, courtesy of IGN.

  • We Happy Few debut hits you upside the face with a frying pan

    Contrast developer Compulsion Games has revealed its next project – the delightfully creepy-looking We Happy Few. We Happy Few is set in “a drug-fuelled, retrofuturistic city in an alternative 1960s England” where “a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial”. Players are tasked with blending in with […]

  • Slender: The Arrival creeping onto PS4, Xbox One in March

    Slender: The Arrival sold like hotcakes on PC and last-gen consoles, so why not terrify yourself on PS4 and Xbox One, too? Slender: The Arrival will release on PS4 on March 24 and on Xbox One on March 25, developer Blue Isle Studios has announced, for $10. No word on that Wii U version, though. […]

  • GOG weekend sale celebrates German debut

    DRM-free games vendor GOG is celebrating its German-language launch with a tasty sale. The sale offers discounts over 25 “German favourites”. Highlights inclue 97% off Deponia, and less steep but still tasty savings on Memoria and Blackguards 1 and 2. The sale will run through March 3, and you do not have to be, speak, […]

  • Humble Weekly Bundle goes back to Japan

    The latest Humble Weekly Bundle is called Made in Japan, and I’m sure you can guess the theme. Pay what you want for Cherry Tree High Complete Pack (PC; Steam or DRM free), Fairy Bloom Freesia (PC; Steam or DRM free) and Influent + Language Pack (Linux, Mac, PC; Steam or DRM free). Pay more […]

  • Capcom “looking into” solutions to Resident Evil: Revelations PC co-op issue

    Resident Evil: Revelations 2 fans should sit tight for a bit, as Capcom is working on some sort of solution to the co-op issue. Resident Evil: Revelations 2 doesn’t have local co-op on PC and fans are pretty mad about that, as it was advertised ahead of release as a key feature. Although Capcom has […]

  • The games industry is disruption, says Assassin’s Creed producer

    Former Assassin’s Creed producer Jade Raymond has characterised the games industry as one long series of upsets. The games industry changes all the time, and that’s one of its best qualities, Raymond said. The ex-Ubisoft leader told Polygon that the reason seh got into games in the first place was because it “is this undefined […]

  • GTA 5 made $31 million in digital revenue in January

    GTA 5 is the highest-grossing title at the moment in terms of digital revenue, and the PSN is absolutely minting it. Digital games industry analyst Superdata has extended its scope to include console games, which means we suddenly have access to a whole bunch of data we’ve only been able to guess at, or extrapolate […]

  • Destiny: Inferno playlists debut next week

    Destiny PvP will shake things up next week with a new way to slaughter your mates in the Crucible. Destiny is already a skilled PvP game, but the new Inferno playlists will turn things up a notch with a focus on “basic gunplay”. The first of these, Inferno Control, kicks off on March 3 and […]

  • First-person camera coming to Guild Wars 2 next month

    ArenNet has announced its adding nonrestrictive first-person view to Guild Wars 2. Here’s what top expect come March 10: First-person Camera: Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any […]

  • Shadowrun Online signs on with Nordic

    Shadowrun Online has been given a nice little boost thanks to a distribution deal with Nordic Games. Shadowrun Online is a new team tactical RPG from Cliffhanger Productions. Although it’s already available through Steam Early Access, Nordic has agreed to distribute the finished version, which is due on Linux, Mac and PC in the second […]

  • Final Fantasy 15 is 60% finished, game world ten times the size of demo

    Final Fantasy 15 is 60% finished, according to director Hajime Tabata. Speaking with IGN, Tabata said development will kick into high gear once the Episode Duscae demo is released. “It’s about 60% now. People may look at that and say ‘well, you’ve only done five more percent!’ [since 55% in September] but it’s actually a […]

  • Destiny: you don’t need to visit the tower to access your vault

    Destiny players, you asked for it and Bungie has delivered it: you can now swap items in and out of the vault using the companion app. “Destiny needs more vault space” you cry – and yes, this is true. But while we all struggle with the limitations imposed on us by Bungie, we face all […]

  • Mortal Kombat X will contain over 100 Brutalities

    During the Mortal Kombat X stream today, NetherRealm Studios revealed Brutalities are back for the game, and stated there will be over 100 to pull off. You won’t gain any extra experience for being overly cruel with your painful moves, but you will at least get to laugh at some and “cringe” at others, according […]

  • Numenera: Strand is a film based on the game up on Kickstarter

    Numenera, the 2012 Kickstarter success and foundation for Torment: Tides of Numenera, could become a film if the Kickstarter for the movie is successful. With five days left, Monte Cook Games and Swedish film company Valdes/Eriksdotter needs £22,542 to reach its goal. Titled Numenera: Strand, it tells the tale of a drifter who “roams a […]

  • Gran Turismo 6 update adds MINI Clubman Vision, more

    A Mini Cooper has invaded Gran Turismo 6 via a new update. The Mid-Field Raceway track has also been added, and its a new and improved version of the original track from previous Gran Turismos. The new B-Spec Mode feature has also been added which allows the AI driver to race on your behalf. Additional […]

  • Nintendo is bringing New 3DS Xl and some playable titles to PAX East

    Nintendo is bringing New 3DS Xl and Splatoon with it to PAX East next month. The E3 2014 build of the game lets eight players transform into squids in a race for “splattered-paint dominance.” Code Name: S.T.E.A.M. will also be playable and featured in stage presentations at the Nintendo booth. Upcoming or newly released Nintendo […]

  • Battlefield Hardline Premium information seems to have slipped out early

    Battlefield Hardline Premium perks have apparently leaked a bit early, according to a post on Reddit. Over on the Hardline subreddit is an image which was take at a GameStop location, noting two week early access to content additional Battlepacks and more. Here’s the rundown: Four expansions Two weeks early access 12 additional Battlepacks Exclusive […]

  • Final Fantasy: Record Keeper arrives in the US this spring

    Final Fantasy: Record Keeper will be released in the US on iOS and Android this spring, DeNA and Square Enix today. The mobile titles allows players to “relive favorite moments” across all Final Fantasy installments and build a team of classic characters from across the entire franchise. If you sign up for email updates, you […]

  • Battlefield Hardline now available for pre-order, pre-download on Xbox One

    Battlefield Hardline is now available for pre-order and pre-download on Xbox One. You can pre-order it now from the Xbox Store and once you have paid for it, you can start your pre-download. Battlefield Hardline releases on March 17, and will be made available to pre-downloaders come 12.01am EDT. Check pricing and availability for your […]

  • Dying Light interactive video allows you switch between day and night

    A new video for Dying Light has been released, which allows you to hit the Z key to change between day and night. Titles Life and Death in the Quarantine Zone, the interactive story video showcases how the game changes between day and night. Daytime and nighttime are shown side-by-side but the z key allows […]

  • Havoc DLC for Call of Duty: Advanced Warfare out on PS3, PS4; PC delayed

    The Havoc DLC for Call of Duty: Advanced Warfare is now available for PlayStation 3 and PS4. Havoc contains the four multiplayer maps Core, Drift, Sideshow, and Urban along with the AE4 directed energy assault rifle, its custom variant, and the Exo Zombies cooperative mode. You can purchase the DLC separately or pick up the […]

  • Here’s a teaser for Resident Evil Revelations 2: Episode 2

    A teaser video for the second episode of Resident Evil Revelations 2 is available, so if you’ve yet to play the first episode, you may want to skip this. Resident Evil Revelations 2′s first episode is out now. Thanks, GamesHQMedia.

  • North American eShop update is full of Donkey Kong games

    Nintendo has updated the North American end of the eShop with Titan Attacks, Donkey Kong Land, Donkey Kong Country and more. eShop on 3DS Ironfall Invasion Titan Attacks! Donkey Kong Land – Virtual Console Donkey Kong Land 2 – Virtual Console Donkey Kong Land 3 – Virtual Console Luv Me Buddies Wonderland Around the World […]

  • Venture into the Valley of the Yetis next week in Far Cry 4

    The next batch of Far Cry 4 DLC, Valley of the Yetis, releases in March and Ajay Ghale will be tasked with surviving violent cultists and the mythical Yeti. Apparently the cult is looking for a secret hidden in the valley, and Ajay has discovered their motives. The DLC features co-op with a friend taking […]

  • The Butcher’s AK/CAR Mod Pack out for Payday 2, has dino masks

    The 19th DLC pack for Payday 2 title The Butcher’s AK/CAR Mod Pack is available on Steam from today. The pack will run you $4.99/€4.99 and features: 11 new weapon modifications for the AK rifles in the game 11 new weapon modifications for the CAR rifles in the game Four new masks together with their […]

  • Battle Chasers slated for PC, consoles; comic picks up where 2001 storyline left off

    Darksiders creator Joe Madureira and Vigil co-founder Ryan Stefanelli have confirmed a Battle Chasers game and a new comic are in the works at their new studio Airship Syndicate. Speaking to Polygon, Madureira and Stefanelli wouldn’t provide details on the the game, but did divulge it will be an adventure RPG with player-controlled Battle Chasers […]

  • Shovel Knight, Hotline Miami 2 discounted for Sony’s annual Spring Fever Sale

    Sony is hosting its annual Spring Fever Sale which runs for eight weeks and features a new title each week. The sale starts next week on March 3 with the launch of Helldivers. Here’s just a few items included in the sale: HELLDIVERS (PS4/PS3/PS Vita) March 3 Hotline Miami 2: Wrong Number (PS4/PS3/PS Vita) March […]

  • The gold Super Mario amiibo is a Walmart exclusive

    The Super Mario Gold amiibo which surfaced via a CPSIA certificate earlier this month will be a Walmart-exclusive, Nintendo has announced. The gold-colored Mario amiibo will be released the same day as the Mario Party 10 game for Wii U and will run you $12,96 at 3,000 participating Walmart stores in the US. Along with […]

  • Here’s an overview trailer for Final Fantasy Type-0 HD

    As new gameplay overview trailer for Final Fantasy Type-0 HD, culled from the Active Time Report, stream has been sent over by Square Enix. The video provides a look at the history and environments of the Kingdom of Orience; the 14 memebers of Class Zero; the battle system with customizable magic spells; and the ability […]

  • Final Fantasy 15 video gives you a look at the game’s wildlife

    A new video shown by Final Fantasy 15 director Hajime Tabata during the latest Active Time Report, contains a look at the game’s wildlife and ecology. You can watch the full stream two hour stream through here, or a smaller clip courtesy of GamesHQMedia below.

  • Lionhead ventures into the free-to-play space with Fable Legends

    Fable Legends will be free-to-play when it launches on PC and Xbox One. According to Lionhead, the one versus four cross-platform title borrows from MOBA games such as Dota 2 and League of Legends as it will contain free, rotating heroes which will be added to a roster for a two week period. Once the […]

  • Win! 5 pairs of tickets to the Call of Duty European Championships

    We have five pairs of tickets to giveaway for the Call of Duty European Championships, taking place in London this weekend. The event takes place this Saturday February 28 and Sunday March 1 at the Royal Opera House in Covent Garden. Winners can watch teams will go head to head for a $10,000 prize pot […]

  • Republique Remastered has released on Mac and PC

    Republique Remastered, which was announced earlier this month, is now available for Mac and PC. The game is 20% off through Steam, GOG and the Humble Store for $19.99 until March 4. Thereafter, it will run you $24.99. The Remastered edition contains all five episodes of the game, with 1-3 available now and the remaining […]

  • LA Cops coming to Xbox One in March

    Isometric shooter LA Cops is coming to Xbox One on March 13. Already on Steam Early Access, the game looks like it’s been heavily inspired by Hotline Miami. Walk into a room, open fire, leave bloody puddles in your wake. It’s being published by Team 17. Check out the video below for some 70s cop […]

  • We have $500 of Steam Wallet funds to giveaway!

    We’re giving away 10 Steam Wallet prizes worth $50 each to VG247 readers, courtesy of Bundle Stars. All you need to do to be in with a chance of winning $50 Steam credit is to enter your details below. Join the Bundle Stars Steam group for entry in the sweepstake, and gain extra entries for […]

  • Lapsed Final Fantasy 14 players tempted back with 10 day freebie

    Square is offering lapsed FF 14: A Realm Reborn players a chance to come back to the game for 10 days worth of free adventuring. Provided you’ve already bought and registered an account you’ll be able to play free of charge from Feb 27 to March 9. Square wants you to sample the new content […]

  • Advanced Warfare: Sledgehammer looking at “opportunities” to recreate classic Call of Duty maps

    Sledgehammer Games has told VG247 it’s looking at opportunities to recreate classic Call of Duty maps in Advanced Warfare. According to co-founder Michael Condrey, players of the latest Havoc DLC are asking how Exo abilities and verticality can be added to classic franchise maps. “We’re taking a look at some opportunities to really highlight the […]

  • GTA Online reader playlist week 7: and the winner is…

    Stuff was shot. But only one player emerged victorious. GTA Online player e031271 won last night’s VG247 reader playlist, beating myself, Matt and regulars solidorwot and Revolting. Congratulations, Mr e031271. A deserved victory. We play a GTA Online playlist in an open session every Wednesday on PS4, because it’s both funny and fun. Anyone’s welcome […]

  • Leaked screens reveal The Reef as Destiny’s new “social space”

    A handful of leaked Destiny screens seem to confirm that The Reef location will be the new social space in Destiny. The new addition is likely to be revealed as part of the upcoming House of Wolves expansion. Reddit user Megamanexe4 dropped the screens on the site earlier this morning, along with grabs that reveal […]

  • Darksiders creator teases Battle Chasers game

    Joe Madureira, creator of Darksiders, has released art that strongly suggests a Battle Chasers game is in the works. Battle Chasers was a comic book from the late 1990s that suffered notorious production problems between issues and was never finished. Madureira formed Airship Syndicate after the collapse of THQ, where he co-created Darksiders. His latest […]

  • Infamous video nasty Axe recreated in GTA 5

    The trailer for notorious horror movie Axe has been recreated in GTA 5. The shot for shot remake is the work of gigerbrick who has previously recreated exploitation flicks like Machete and Hostel using Lego. The original Axe movie was banned in 1984 in the UK but passed with cuts in the late 1990s. Movie […]

  • Payday 2 for PS4 and Xbox One includes “a year’s worth of paid DLC” for free

    Payday 2: Crimewave Edition will include a year’s worth of paid DLC from the PC version of the game for free. The new-gen version of the game will be available June 2015, and includes almost all of the paid and free DLC released so far for Overkill’s popular first-person shooter. That DLC includes The Big […]

  • Yes, Mortal Kombat X will require Xbox Live Gold or PS Plus

    Mortal Kombat X won’t bypass Microsoft and Sony’s premium online play requirements. Reports that Mortal Kombat X wouldn’t require PS Plus or Xbox Live Gold started circling earlier this week thanks to a communications error. Answering fan questions on Twitter, producer Shaun Himmerick accidentally gave the impression that premium console subs would not be required […]

  • This is what Destiny players most want next

    Destiny patch 1.1.1 has resolved or at least addressed a number of complaints voiced by the community, but there are plenty more. des Destiny community manage David “Deej” Dague has put out a call for Guardians to share their concerns – or rather, what they think the community is most concerned about. “Set aside your […]